Tag Archives: shmup

Paul’s Preeminent PlayStation Plus Purge – R-Type Dimensions

Turns out, R-Type Dimensions is two games in one, specifically these–R-Type and R-Type II. Evidently, they are considered coin-op classics, but I’ve never played them, both in the arcade or on other consoles, if they ever came out for other consoles; I’m too lazy to look it up. That is…until now. By that I mean I played the games, not looked up more info on them. Eek, this whole first paragraph could sure use some editing.

Together, with these two games, you’ll be able to fight through all 14 Bydo-infested stages, whatever that means. I’m guessing the story is this: there are aliens, and you must explode them into bitty bits. You can choose your graphics too, either playing in the original 2D art or all-new 3D graphics, and you are able to swap back and forth on the fly, kind of like in The Secret of Monkey Island: Special Edition and Dragon Quest XI: Echoes of an Elusive Age. Also, there are two different modes to go at it–classic and infinite–for either the single player or multiplayer missions. I only played through the first few levels of the single player stuff for both games before I decided enough was enough.

It’s a shoot-em-up, and a horizontal one at that. You hold down the fire button and destroy everything coming at you, occasionally picking up a power-up or two to help improve your weaponry. Actually, that’s not completely true, because if you hold down the fire button you get a charged shot, so it is more accurate to say you constantly mash the fire button…unless you need a charged shot for some of the bigger enemies. I found controlling the ship to feel sluggish and slow, which make dodging incoming bullets a bit tricky. If I’m controlling a high-tech spaceship, I want to feel like I’m zipping around with ease; alas, that is not this game, and it just constantly felt like the ship was sinking in invisible mud.

The new graphics do look sharp and crisp, but they also seem somewhat strange at times, like they don’t belong here. An alien lifeform sitting on your bedside table. It’s hard to quantify. The animations are nice, and the backgrounds have a lot going on in them, but there’s a certain lack of style missing to the game’s 3D graphics that just makes everything look a bit plain vanilla. For R-Type Dimensions, I actually prefer the original 2D art, and I love being able to switch back and forth at my discretion.

The end result is a challenging yet well-crafted recreation of two of the supposedly greatest shoot-em-ups ever made–not my words. There’s no denying that both titles are products of the genre’s formative years and, in terms of both graphical splendor and range of game mechanics, they falter next to other shmups I’ve previously played and uninstalled from my PlayStation 3, such as Steredenn and Sky Force Anniversary. However, some may still find a lot here to like, and I could see this being an excellent co-op experience, something to sit back and chat over while blasting away at Bydo enemy after Bydo enemy. Good luck on those boss fights; I couldn’t take down a single one myself.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

Paul’s Preeminent PlayStation Plus Purge – Steredenn

Man, it sure does seem like a bulk of the games given out to PlayStation Plus subscribers, at least on the PlayStation 3, are shoot-em-ups…or, if you are hip with gaming lingo, shmups. That word just makes me think of shrimp, but whatever. Some that I’ve already gone through and eliminated from my overstuffed console include Sky Force Anniversary, Titan Attacks!, and Ultratron. Looking ahead, there’s even more to come, namely R-Type Dimensions, Hyper Void, Retro/Grade, Super Stardust HD, and Galaga Legions DX. Ugh, oh boy. Seriously can’t wait. That was sarcasm, by the way, as this is a genre that I just can’t get too excited over, despite there being some pretty good games in it, such as today’s topic du jourSteredenn.

Well, Steredenn by Pixelnest Studio is a roguelike-shmup video game for nearly every console and gaming system; that was easier to write than to list every single one of ’em, trust me. It’s a frenetic and chaotic space shooter, carved out of big, beautiful pixels, with larger-than-life boss battles. The game plays horizontally, with your ship on the left and most of the enemies appearing on the right side of the screen…though not always. You’ll engage in fights against dreadful space pirates in a never-ending combat for your survival, mostly by firing weapons at them until they explode into pixelated bits, and this includes floating meteorites coming your way too. There are four modes to try out–normal, daily run, arena, and superplay–13 bosses to take on, special events, 30 environments, 25 upgrades for your spaceship, 35 weapons, and hundreds of enemies waves to deplete.

I played through the normal mode for a bit and had a pretty good time. I felt way more in control of my spaceship than I did in In Space We Brawl and Sky Force Anniversary, easily navigating between strings of bullets and incoming enemy ships. I like the inclusion of different weapons, though the massive drill attachment to the front of your ship seems a bit over-powered, if you ask me. It does become more bullet hell-esque as you progress further, with each boss ship getting bigger and nastier, though that’s life for space pirates, I guess.

The Daily Run is exactly what you think of it, so long as you are thinking about Spelunky‘s Daily Runs. Basically, everyone gets a go at the same scenario and tries to do their best, seeing where they end up on the leaderboard. My Daily Run featured the Shockwave weapon, which is an up-close sort-of-explosion, and I did terribly, unable to beat the first boss, getting a score of zero, but still managing to place fourth on the leaderboard. I don’t think a lot of people are playing this game on this console.

I tried to find out if steredenn is actually a word, and, as far as I can tell, no, it is not. Unless you follow the Breton-English Dictionary, in which case it is either a “a noteworthy or popular person, often a performer or athlete” or “a luminous celestial body that is made from gases (particularly hydrogen and helium) and forms the shape of a sphere.” Sure, one of those will work in this instance. All I know is that it is no longer installed on my PlayStation 3.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.