Tag Archives: Shepard

A return to where it all began in Mass Effect

playing mass effect one more time

With 2012 coming to a close, there’s naturally a whole bunch of “game of the year” talk, with Mass Effect 3 popping up in various ways and categories. Some are for it, some are against it, some loathe its very existence, and some, like me, still haven’t even played it. More on that topic later this month. Regardless, the third entry in the franchise–and the Shepard trilogy–certainly created a response. Loyal fans were disappointed, new players felt confused, some players were pleased nonetheless, a cut devoted themselves to the multiplayer only, some grew angry, some took anti-depressants, some began to eat more junk food, and so on.

So, what am I doing to get in on all of this hot discussion? Playing through the original Mass Effect for a second time…duh.

Earlier this year, I finally took a Big Boy step forward and experienced Mass Effect 2, which was long overdue. Overall, I was not wowed with Shepard’s second adventure, finding the recruiting of crew members to be more akin to checking off a list, but still enjoying all the lore and dialogue and even the scanning mechanic. But I felt a disconnect, probably because it had been so long since I played the original game, as well as that I was unhappy in a number of choices I had previously made. Sure, I could’ve just started fresh in Mass Effect 2, selecting a bunch of choices then and there, but that didn’t feel genuine. And with all the talk about where Shepard started and where Shepard ended, I’ve been itching to go back and remember.

Now, according to my Achievements list, I first completed Mass Effect in May 2009. I dipped back into it some seven months later, continuing on a second playthrough with my first created Shepard with hopes of, I guess, seeing more and hitting that magical Level 60. Think I upped the difficulty level, too, which really built up a wall between me and progress. However, I really wanted to start fresh, and so I constructed my first female Shepard, gave her some pretty red hair, a mean scowl, a whatever background story, and labeled her as an Infiltrator to mix things up. So far, the class has been a little tough to learn, especially since using sniper rifles is extremely difficult from the get-go, with instability a key factor in my missing many headshots. It’s a weapon I’d like to get really good at sooner than later, letting my teammates (Garrus and Wrex) move in with assault rifles and shotguns and special abilities while I hang back and pick off the stragglers.

I’m playing Mass Effect for a second time slowly, mostly because I missed a ton of content my first time through. Think I was just rushing overall. I know this because I didn’t unlock any of the Achievements for experiencing most of the game with X and Y, as well as the one for just seeing a majority of the game. I know for a fact I skipped nearly all the missions on the Citadel, more excited to get out in space and visit alien planets. This time, I’ve spent a majority of my playthrough on the Citadel, running around and solving problems for quest givers. Can’t seem to find two Keepers though. Only just became a Spectre and started exploring the galaxy; I’m staying away from the main storyline planets for now, taking the uncontrollable Mako around on undiscovered planets for side missions and such.

Part of the “playing it slow” tactic has also earned me a new Achievement, one I initially missed on my first playthrough. See here:

mass effect scholar ach
Scholar (25G): Find all primary Alien: Council Races, Extinct Races and Non-Council Races codex entries

To end for now, Mass Effect has some of the greatest music and most infuriating music this side of the biz. The title screen and galaxy map tunes are beautifully calming, and the chomping, dark-as-space riff that plays when you die is just adding salt to your open wounds. I’ve already heard it three or four times, and I never want to hear it again, but know that I will continue to. Technically, it’s pretty rough, hitching up constantly on the Xbox 360 and with lots of mid-level loading and sketchy framerates. That’s still all pretty excusable when you get to have a fantastically written conversation with someone, playing both the good and evil side of things, and learning everything you can in one big gulp.

I’ll be back if any more thoughts come to mind for Mass Effect, and you can probably expect me to play Mass Effect 3 some time in 2013.

For now, my Shepard has saved humanity throughout the galaxy from certain annihilation

With not much left to do in terms of side missions for Mass Effect 2, I decided it was high time Commander Shepard and his crew ate their last meal of space turkey and jumped deep into unfriendly territories, to go on what everyone kept calling “a suicide mission.” The Collectors were just past the Omega 4 Relay, and it seemed like we were ready; all members on my crew were labeled loyal, and all upgrades for The Normandy were purchased. We only had to move our feet. And so we did, grim and quiet, kickstarting the end of all things.

And it was…an okay final fight. Kind of underwhelming, really. I went in as virgin-like as possible, not knowing much of the specifics, just that any or all team members could die during these explosive events. My goal, despite how uninterested I was in many of my squadmates, was to keep everybody alive, including my simian Commander Shepard. Just had to watch out for those husk swarms, as melee takedowns was not a strong point.

But first, here’s all the end-game Achievements that popped in a nice succession:


Suicide Mission (50G): Use the Omega 4 Relay


Against All Odds (15G): Survive suicide mission


Long Service Medal (75G): Complete Mass Effect 2 twice, or complete it once with a character imported from Mass Effect 1


Mission Accomplished (125G): Save humanity throughout the galaxy from certain annihilation


No One Left Behind (75G): Keep your team alive through the suicide mission

Um…whew. That’s a lot of Gamerscore all at once, more or less. But as you can see, I was very successful on this final mission, kept myself alive, and kept everyone on my team alive. Honestly, after looking up exactly all the number of things that could go wrong on the suicide mission and everything that is taken into consideration, I am surprised I did so well. I mean, I just played the same way I played for the whole game (around 23 hours or so), using my supped-up assault rifle and a ton of Unity and Incinerate and Heavy Overload. When it came time to picking specific squad members to do certain tasks, I went with the obvious choices: Tali for crawling through tubes, Garrus for leading the side-team, Jacob for escorting the miscellaneous crew back to the ship, and Samara for creating a strong biotic barrier. And they all survived. As did my personal two squadmates–Mordin and Miranda–though my brain almost burst during that last boss fight, which is pretty ridiculous.

But yeah, the team and Shepard is alive–and is also done. Other than some story elements and all of the world’s lore, I did not enjoy a ton of Mass Effect 2, and if memory serves me right…I did not have a fantastic time with Mass Effect. There’s a lot to like, but ultimately, it’s not my kind of RPG-in-space. I really dislike the repetitive nature of starting a mission, running down a hallway, encountering enemies, and rinse/repeating until you reach the end, where you have to then make a Big Choice™. Chances are very high that I won’t be moving on to Mass Effect 3, certainly not any time soon, though I am curious to learn how the story plays out. Might just have to spoil myself down the line.

Achievements of the Week – The Highly Trained Old School Gamer Edition

Honestly, I didn’t expect much in terms of Achievements this week considering I was without my Xbox 360 for three-fourths of it thanks to that crazy October snowstorm. In case you didn’t know, power outages and console gaming don’t get along. I only just got to sit down and game a bit last night, giving Mass Effect 2 some solid minutes, and that game is starting to sink its narrative hooks into me, even if it is severely less of an RPG than before. I don’t even bother looking at stats or skills after enough experience has been earned, simply hitting “auto level up” and then going about my day.

That topic’s probably for another post. Today, however, is all about the Achievements! See ’em below.

From The Elder Scrolls IV: Oblivion…

I moved up the Fighters Guild’s rank ladder pretty fast, going from Journeyman to Defender after a handful of mediocre quests. You can read all about that here, and I’m still planning to hit the top rank of Master in at least one guild before Skyrim takes over my life. That’s in seven days, people. Seven freakin’ days.

From Mass Effect 2…

Exploring more of the Normandy, I stumbled across several Achievements just sitting there, waiting to be unlocked. I hadn’t played Mass Effect 2 since the first main mission of rescuing the salarian scientist Mordin Solus, but had an itch for some dialogue trees and Paragon actions. This spurt of playing included running around the ship like a kid on Christmas morning, getting drunk with the onboard doctor, and rescuing an old friend by the code-name of Archangel. A nice mix of things to do really.


Scientist (10G): Complete any research project in the Normandy’s laboratory


Highly Trained (15G): View all advanced combat training videos at Shepard’s private terminal.


Scholar (15G): Unlock 15 new Mass Effect 2 codex entries


Prospector (5G): Retrieve mineral resources by scanning and probing a planet in the galaxy map

Not exactly sure what to do next or who to go after so I headed for the Citadel to see what’s new with that place since Shepard last saw it. I’ve only just gotten inside thanks to Michael Hogan. Hope fast travel is readily available and that I can remember what is where. Shepard’s planning to do the old “pop in” on the Council, something I’m sure they won’t like, especially considering many still believe him to be dead. Can’t wait to see their faces.

From Deus Ex: Human Revolution…


Old School Gamer (10G): You found all the hidden story items in Megan’s office. Point and Click much?

Not enough, to be honest. Need more point-and-click games now that I’ve wrapped up Broken Sword: The Shadow of the Templars. Anyways, I started a new game just to get this Achievement, but don’t know if I’ll play again. I’d love to see more of the side missions, but I’ve turned bitter towards the game, and even going into it all guns blazing seems unappealing. There’s fun in sneaking through a room successfully, little fun in hiding behind a crate and firing a gun until all is motionless. I dunno. There are parts of this game that I love, and parts I loathe. A full review is coming soon to The First Hour.

Proud of a certain Achievement this week? Tell us about it below in the comments, even if it’s from a Kinect game.

This Mass Effect 2 Achievement certainly isn’t missing in action

I unlocked an Achievement before I even began playing Mass Effect 2, and this left me momentarily confused, wondering if I’d ever escape game glitches or if I was doomed to be trailed by them until biological aging takes me down into the dirt. I have Tara as my witness that this Achievement popped on the main menu’s screen after selecting to start a new game with my simian character from the original Mass Effect:


Missing in Action (5G): Save your crew from an overwhelming attack

Blinking back into reality, I then realized that my save data from when I gave the demo version of Mass Effect 2 a spin back in June 2010 had been accessed. That demo consisted of the very beginning stage, and then a stage much later in the game wherein Shepard and company were trying to rescue a biotic named Jack on some crazy, floating prison. I remember a message popping up that told me my data for the first chunk of the demo was being saved, but nothing further than that would get collected. Okay. So, in the demo, I saved Joker and as many crew members as I could as the Normandy tore asunder, earning me the above Achievement without it actually popping. Then, when it was clear that I had a full copy of the game, a year and some months later, the Achievement pops. Yet I still have to play through that opening part again because I loaded up an older Shepard character and not the one I used in the demo. Weird, but whatever.

Disappointingly, Mass Effect 2 suffers from tiny text syndrome, which the original game did not. Most of the dialogue is spoken, making this not a problem, but the dialogue choices left to Shepard are not said aloud, meaning a lot of squinting and sitting directly in front of the TV to make sure I’m going the Paragon route and not the dickhead one. And I can forget about actually using the Codex, which, like in Dragon Age: Origins, is just brimming with cool lore and details, but is no use to my bad eyes/lame TV. So yeah, that’s that.

Otherwise, it’s fun so far, with interesting characters and crazy-looking aliens. At this point, I’ve changed Shepard’s armor and casual attire, learned how the hacking mini-games work, and got a fast-talking alien scientist to join the cause to stop the Collectors. Seems like there’s plenty of others I need to recruit, and I’m looking forward to it. Not sure where to go next, but I’m sure Shepard doesn’t mind bumbling along across the galaxy; also, I totally forgot who I saved–and let die–in Mass Effect, so it was nice that I got a little refresher before the game began. Refreshers are great. Saves me time from reading wikias and getting spoiled prematurely.

More like the Illusive Demo from Mass Effect 2

Look, I don’t claim to know and fully understand how this videogame industry works. I just have opinions and thoughts and sometimes I put them down on e-paper here for a couple of people to read. But this is just plain confusing. Most videogames release a demo a few weeks prior to their shipping date so curious consumers can get a taste of what they’re selling and maybe–just maybe–decide that they’d really love to play the full experience.

Mass Effect 2 came out on January 26, 2010. The demo for the game hit Xbox Live this week. A-buhhhhhhh…

Right. Well, I somewhat enjoyed the first game and have been curious about what was changed for Mass Effect 2 so I downloaded the huge demo (I think it’s around 1.6 gigs) and…watched a lot of cinematic scenes for a bit. It opens like every episode of LOST, with a “Previously on…Mass Effect” as if this is some kind of high drama TV show that we’ve been watching for years. Our narrator tells us about Shepard and the things he/she did to better our galaxy. The beginning of this demo is basically the beginning of the actual game going off of Greg Noe’s first hour review. The Normandy gets blown to bits, Shepard dies, his DNA is recovered by the secretive Lazarus project, and he’s brought back to flesh through the miracle of science. And you thought you’d totally get to keep your level and hard-earned stats from the first game! Ha!

So, with a new Shepard, we can give him/her a new look. I choose to make him look very simian again, with a low brow and big pouty lips, plus an extremely bad complexion. Scars, pock-marked face, the whole thing. Dark hair and a chinstrap beard round him out perfectly. I was really surprised that the demo came with this as I fully expected them to just give us a static Shepard design to play with. After this, we see a scene with some scientists named Miranda and Wilson looking over Shepard as he suddenly wakes up. Drugs put him back down. The second time he wakes up, the entire base is under attack and he’s being ordered to get moving. Grab a pistol and some armor and then take cover behind some boxes; taking cover is very easy now with the press of a button. It feels natural and awesome at once.

The demo then shows me some stuff I already know, like how to fire my weapon and select a new one. These aren’t geth attacking us, but mechs on the fritz. Find some audio logs and listen to Miranda talk about the progress they made reconstructing me. The hacking mini-game is a bit different from Mass Effect, but not the worst thing in the world galaxy. I meet up with Jacob and Wilson and get a few answers to some burning questions, but we need to get to safety and find Miranda. Wilson believes she sabotaged everyone as the mechs were theirs and rewired to attack innocents. Hmm. I am a born-again Shepard so I don’t really know who I can trust at this point…

Well, for spoilers-sake, I learned that I can’t trust…Wilson. A shame, as that’s a great name. Miranda tells me a bit about her boss, the Illusive Man, and then we’re off this trashcan. Does it explode behind us like a good l’il cliche? Hmm, nope.

This section of the demo ends, and I’m told that everything I’ve done so far has been saved and can be readily used once I purchase the full game. All right. The demo will continue (yay!), but anything else will not be saved progress, and we’re also jumping ahead in time. Text on screen tells us that the Illusive Man has given us the quest to collect a ragtag team of the most elite and deadly characters around. Miranda, Jacob, and I are visiting a prison cell planet called Purgatory (wink wink) to collect a biotic named Jack. There’s a pretty tense scene in the beginning where a turian (I think that’s their race; it’s been some time, people) tells me I can’t bring weapons on-board. I convince him otherwise, and I’m glad I did. Turns out it’s a trap, and we’re doing a lot of fighting here. There’s some larger mechs that are harder to take down, and I eventually died after releasing all the prisoners from their cells in order to free Jack, who is not what we expected. I’m sure the demo goes on a little more from there, but at that point I was extremely tired and decided to call it a night. Might have to give the demo another swing later on as a female Shepard; I’m both surprised and pleased at how much is given to us and how smooth the shooting is. Maybe, just maybe I’ll get a little excited about Mass Effect 2 in the near future.