Tag Archives: Shantae

Watch Shantae whip and save Sequin Land from evil pirates

gd impressions shantae pirate's curse

I’ve never played a Shantae game, so I thought that, naturally, the best place to start is with Shantae and the Pirate’s Curse, the third game in the series. Naturally. Look, it’s the only one I have in my entire collection, and I’d rather start somewhere than deal with the silly impairment in my brain that demands I begin all videogame series at the very start and only play through them one after the other, completing each one as fully as possible to truly get the ultimate gaming experience. It’s an exhausting, never-ending battle that I’d love to watch crumble and blow away in the wind, but that day is not yet on the horizon. Or is it? I mean, this is a small chip in the mountain, but I am at least taking action.

The story in Shantae and the Pirate’s Curse sure is something, and I’ll do my best to get all the whimsical details right. So, Shantae is adjusting to life as a human post-genie, but wakes up to the sound of cannon fire one morning. Turns out, Scuttle Town is being taken over by the Ammo Baron, who, after a brief scuffle, reveals that he purchased the town from Mayor Scuttlebutt and is legally now its new mayor. Shantae’s arch-nemesis Risky Boots accuses her of robbing her of henchmen and other valuable items, but now they are teaming up to take on the Pirate Master, a powerful evil tyrant who is attempting to revive himself while simultaneously placing a curse on many of the world’s critters. Yeah, sure. To stop this all from happening, Shantae needs to destroy a specific number of dens of evil because videogames.

Shantae and the Pirate’s Curse is one of those Metroidvania, 2D action side-scrollers you have all probably heard about by this point in time, though I’m still having a hard time deciding if it is more Metroid or more Castlevania. Its whimsical story and goofy sense of humor makes it hard to place in either category, plus those sultry sprite animations. Instead of whipping a whip at enemies, Shantae whips her hair with extreme force. She can also jump, dash backwards, perform a super kick, and fire a pistol shot, resulting in a versatile action heroine capable of handling whatever is thrown at her, whether it be frog fish, wetmen, or cacklers. Basically, this is all one needs to complete dungeon puzzles and open up new areas of the world to explore. You also have an inventory, and this is where potions, monster milk, and bento boxes go, all of which are easily accessible via the touchscreen on the Wii U gamepad…though I prefer to leave it on the map screen for quick navigation.

So far, Shantae and the Pirate’s Curse is a good platformer that I am playing in short bursts, like between big moments in The Legend of Zelda: Breath of the Wild or while waiting for that latest Nintendo Direct to start. There’s always progress to be made and, if not, I’m okay grinding for money so I can purchase new moves for Shantae. Though I am finding the number of enemies that magically pop up/appear right before Shantae and damage her to be ultra annoying. Also, in the second level, there is a sequence that involves carrying Shantae’s zombie friend Rottytops through a monster-infested forest where a single collision means death. It mixes up the gameplay, but the penalty for messing up and ramp in difficulty is surprisingly, especially so early on in the game.

I’ve put in under two hours so far into Shantae and the Pirate’s Curse, and the Internet is telling me that it is about eight hours or so to complete the main campaign, with a few more to boot if one wants to gather all the squid hearts and hidden collectibles. Here’s hoping I stick with it a bit longer to see credits roll because I am enjoying it though it is not the second coming of Super Metroid. I’m not sure if anything ever will be.

The Top 10 Games I Didn’t Get to Play in 2010

Well, another year is coming to a close, and this is the time I like to look back and see which games I wanted to play, but really never got to. This is because I’m usually always late to the party and am willing to wait out big blockbuster releases until they drop in price or GOTY editions are released so I don’t have to scrounge around for miscellaneous add-ons and such. Plus, I mostly play RPGs, meaning that I could potentially play a single game for a very long time (i.e., Fallout: New Vegas).

In short, 2010 was quite a year for videogames. Lots of AAA titles, lots of indie tryouts, lots of RPGs for handheld devices. I didn’t play many of them. Trust me, I wanted to. Oh so many of them. But there’s only so many hours in a day, as well as so many dollar bills in a bank account. Thankfully, I do have some Christmas money for GameStop, but I think I’m gonna actually save it for Radiant Historia, which comes out in February 2011 and looks to be right up my alley. Yay, another RPG to sink my teeth into!

And so, without any further fluffing, here’s the 10 games I didn’t get to play in 2010:

10. Shantae: Risky’s Revenge

Classic platformer gameplay and some of the most gorgeous looking animation work for a videogame–supposedly that’s what Shantae: Risky’s Revenge is. It initially didn’t jump out as me as something I’d like for my Nintendo DS collection, but I’ve seen its name constantly referenced over the last few months, in a good way, and now I’m pretty put off that I didn’t seek it out sooner. If anything, the Super Metroid-like map in the bottom right corner is appetizing.

9. Final Fantasy XIII

Now here’s something ironical. Final Fantasy XIII was one of my most anticipated games for 2010, and then it came out and I completely paid no attention to its existence for awhile. When I did start to read up on it, the news wasn’t good. It seems like the game didn’t start to get “good” until about 17 hours in, and that it was linear, town-less, and uninventive. A shame really, as I always used to want to play the next Final Fantasy game no matter what; going forward, I’m gonna have to be more cautious with the series.

8. Red Dead Redemption

I love the freedom and span of Grand Theft Auto IV. That said, I absolutely hate the story, its characters, and the frustrating-as-all-gets mission structure. A switch to the Wild West had me from the get-go, and it seems like a lot of cowboys and cowgirls really enjoyed riding horses and shootin’ vermin. Oh well. Maybe in 2011.

7. Heavy Rain

Sure, I’m not thrilled about a game that is brimming with mundane actions, but I love the suspense around the edges and the weight of one’s decisions and how they factor into the murder mystery slowly unfolding. Granted, a stupid message board poster already spoiled the game for me, but I’d still love to play it and see for myself if everything clicks.

6. The Lord of the Rings: Aragorn’s Quest

Shut up. I love anything LOTR-related.

5. Fable III

Fable III, like Final Fantasy XIII, was also a game I was eagerly anticipating for this year. Alas, it was released right around the same time as Fallout: New Vegas, and between those two, I’d rather shoot ghouls in the face than fart on citizens. And so the kingdom of Albion will have to wait.

4. Costume Quest

A bite-size RPG? And I didn’t gobble it up? For shame! Granted, this was released around the time I had just gotten married and gone on my honeymoon. It’s about kids on Halloween dressing up and turning into their actual costumes when it comes time to do battle. A fun, quirky idea, and it’s also been getting some DLC love as of late, which is good for the longterm.

3. Alan Wake

It’s been awhile since I’ve played a scary game, and so Alan Wake would be right up that alley. It’s also about writing. Well, a writer writing. A writer writing about a writer also writing about a writer. I think. I don’t know. This is just stuff I’ve heard. But I heard it’s pretty good. Reminds me a bit of Stephen King’s Bag of Bones, but only loosely.

2. Donkey Kong Country Returns

2010 was heavy on nostalgia, giving us games like the retro Scott Pilgrim VS. The World: The Game, as well as updated versions of Kirby and Donkey Kong Country. As an SNES kid, I was a Donkey Kong Country junkie. I played the levels again and again, learning all their secrets, trying hard to get that elusive 100% (or was it like 103%?). And so this new version looks to be much of the same, if a bit more difficult. Would be a perfect game for Tara and I to tackle together.

1. Mass Effect 2

This being #1 on the list will either make Greg Noe very happy or very angry. He loves his massive effects. Anyways, I did play through Mass Effect once, enjoying its story and world. The sequel came out and was instantly loved by fans. It seems as BioWare knocked it out of the park galaxy. The only thing that concerns me is that the RPG elements were turned way down for simplifying purposes. I did play Mass Effect 2‘s demo and had a good time, but now I think I’m just waiting for a Game of the Year edition to drop before Mass Effect 3 surfaces since there’s like 196 pieces of DLC floating around, and I’d hate to miss anything cool or stellar.

Okay, that’s it for the list. Here’s to 2011 and the games I won’t play then as well!