Tag Archives: Sega

You have 10 seconds to survive Sonic Blast’s underwater levels

I played some Sonic Blast the other day, and I almost beat it. I’m not going to tell you why I had the sudden urge to play a Sonic the Hedgehog game, nor why I decided to pick that one of all my options. The game originally appeared on the Sega Game Gear way back in 1996, but also later managed to eek its way on to the Sega Master System…but only in Brazil. Huh. Nowadays, it can be found on various other platforms through collections, even as recent as a digital download on the Nintendo 3DS. My version is found deep inside the 2004 release Sonic Mega Collection Plus for the PlayStation 2, which I got almost three years ago during a PS2 shopping spree.

Sonic Blast clearly wanted to–pun intended–ape the same style of pre-rendered graphics from Super Nintendo’s big 1994 release Donkey Kong Country. For sure, those Rare titles had a look, even if they haven’t aged well. However, to ensure that details are visible, both sprites for Sonic and Knuckles are bigger than their counterparts in earlier titles, which results in a “zoomed in” look. This means you get to see less of the level on the screen and will often not know what is coming up, whether it be a bunch of rings, an enemy, or a death pit of spikes. I also had this problem with Mega Man: Dr. Wily’s Revenge and Metroid II: Return of Samus, both of which put all their effort into ensuring you see the game’s hero up close and personal at the sacrifice of gameplay.

And, well…it’s a Sonic the Hedgehog game. You generally move left to right across the screen, jumping, collecting rings, avoiding enemies, and searching for the spinning signpost that signals the level is over. Usually, to get there, it’s a complicated puzzle path. There’s not much new here overall, though you can also play as Knuckles from the get-go, which I did not do. Sonic Blast is relatively short, about five zones long, with each zone made up of a couple levels and a boss fight against Doctor Eggman that tasks you with jumping on his spaceship’s windshield several times to crack it open.

I got all the way up to the Blue Marine Zone, which is the fourth zone. Alas, it’s mostly underwater, with bits of ancient ruins, like crumbled columns, in the background to begin questioning yourself on the true nature of this beast and whether it all takes place on Earth. Also, there’s a bunch of pipes that shoot you this way and that way and all around with fervor and strong water currents to deal with. Here’s the kicker: you’ll drown if you stay in water for too long. If you need air, you can either get out of the water, find an air bubble, or travel along one of the previously mentioned suction tubes.

Drowning in Sonic the Hedgehog games is not whacking the originality ball into space. It’s been there since the beginning, with a wonderfully haunting ditty to remind you that death comes at your fast and there’s no time to do anything about it and you’ll never get to see your loved ones again and the end is oh-so near. That’s whatever, but my main beef with the mechanic specific to Sonic Blast is that…you have no indication of how much air you have left. If you linger too long under the water, you’ll eventually get a 10-second timer on top of the screen silently counting down to the Blue Blur’s demise. That classic piece of music I linked to above does not play. Considering the maze-like design of this zone and limited options for filling up Sonic’s lungs, I was frustrated and lost all of my lives and continue credits in this one section, having had zero deaths up to this point as the difficulty wasn’t all that challenging.

Wait. Okay, no–I had to look up a video walkthrough to confirm I wasn’t missing something, that this was user error, and it sort of was. See, if you stand Sonic over an area where tiny air bubbles are coming out of the ground–because of science, duh–it depletes your number of rings. I guess that means you are briefly buying more oxygen, but it’s not very clear as there’s no meter or picture or even animation from the Legendary Blue Hedgehog to indicate anything is happening; a sound effect would have gone a long way. But just like how Sonic’s air supply was depleted, so was my interest in playing further, seeing as this dropped me unceremoniously back to the title screen.

In the end, my forty or so minutes with Sonic Blast was anything but that. What? You had to know a joke like that was coming. Anyways, maybe one day I’ll feel inspired to go back and finish off its final acts, knowing what I know now about air bubbles and rings. Or maybe I’ll try another Sonic the Hedgehog title in my PS2 collection, considering it has something like 20 games in it, albeit not all star the Blue One and some must first be unlocked. Or perhaps I’ll never touch anything Sonic the Hedgehog-related ever again. All are likely options.

Big’s Big Fishing Adventure 3 is more dialogue than fishing

gd final thoughts sega april fools big the cat fishing

I’ve never been a mega Sonic the Hedgehog fan, and that may be because I just didn’t interact with a Sega Genesis much when growing up. I was an SNES kid and still am, if you consider the fact that I have my original console safely in a box somewhere in the apartment. Last time I checked, which was maybe three to four years ago, the thing still worked, even if you have to press pretty hard on one of the controller’s start buttons to get it going. My childhood best friend had a Genesis, and so a lot of ToeJam & Earl, Streets of Rage, and Jurassic Park was played, but infrequently. I’ve dabbled in a few of the earlier Sonic the Hedgehog games, mostly just those opening stages, but nothing past the Genesis era, which is why I had no idea who Big the Cat was and had to look him up. Evidently, he’s a big, bluish-purple cat.

Yesterday, at the very least, Big the Cat was also the star of a “new” game from Sega called Big’s Big Fishing Adventure 3: The Trial. It’s a silly thing. Probably all the sillier too for those that are more into Sonic the Hedgehog than I am, but enjoyable regardless. I’m a big fan of tiny, goofy playable games on April Fools Day. Last year, you could play Pac-Man in Google Maps. They help sell the jokes even more, because you realize as you’re interacting that someone took time to create art assets, program code, and so on for this throwaway idea that, at its greatest moment, probably elicits a chuckle from its consumer.

In Big’s Big Fishing Adventure 3: The Trial, Big the Cat is, once again, trying to find his friend Froggy. For reasons I no longer remember despite playing it only a day ago. I think it has something to do with the idea that Big believes a game about himself is coming out soon. Like imminently soon. This idea is countered when Dr. Eggman shows up to claim that the game is naturally starring himself and not some anthropomorphic cat that nobody seems to like. Sonic also shows up too to toss barbed words at his nemesis and do all the battling.

Other than story dialogue to click through and a few moments of making a choice, which I have to imagine has no impact on the story, there are two minigames to play. The first is a time-based maze to maneuver through; it’s easy enough to solve so long as you trace your paths early to not head too far down ones that are dead ends. It then all culminates with Big the Cat fishing for his friend Froggy. Surprisingly, it’s not the worst fishing minigame I’ve encountered. Don’t take that for me saying it is the best though. You simply toss out your line and reel in a fish that bites without breaking your pole. You have to clear out a bunch of fish at the top of the pond to both strengthen your rod and clear the way for the hook to drop lower into the water where Froggy is hiding. Once you get him, it’s end music song with lyrics and the hint that it was all a dream.

Anyways, it’s a goofy parody thing, and one worth checking out if you’ve lamented the last few mainline Sonic the Hedgehog releases in terms of quality and creativity. You can play it right inside your browser, and though Sega recommends you plug in a retro controller, your keyboard will do just fine. Besides, we all know you’ll get better fish headshots when using mouse and keyboard. Duh.

2016 Game Review Haiku, #28 – Big’s Big Fishing Adventure 3

2016 gd games completed big the cat

In search of Froggy
Big the Cat will fish him back
Silly references

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Dragon Crystal is floor after floor of mazes and monsters

dragon crystal gg005_m

If Dragon Crystal teaches me one thing, and one thing only, it is this: don’t touch mysteriously glowing crystals inside equally mysterious antique shops. If you do, you just might end up getting teleported elsewhere like the nameless hero of this Game Gear title, forced to drag a large egg behind him and fight his way through mazes of monsters in hope of getting back home…to his bicycle. Yeah, it came out in the early 1990s; how’d you guess?

Well, that’s literally all the plot you get (and need), so here’s how Dragon Crystal actually plays. It’s a roguelike, with Bicycle Hero-Man beginning in the middle of a maze level covered mostly by fog. The first few levels are a mix of trees, cacti, sunflowers, and Easter Island style statues, though I couldn’t tell you what shows up later in the game. Maybe dragons, maybe crystals. You progress by finding a warp tile somewhere in the maze, stepping on it to advance to the next floor. While you search for this warp tile, you’ll come across a number of items to add to your inventory, as well as enemies to battle.

Battles are turn-based and remind me very much of Hack, Slash, Loot, given how many times Bicycle Hero-Man missed with the swing of his dagger. Anyways, you face the target monster and press in its direction to attack. Sometimes you’ll do damage, sometimes you’ll miss, and the same goes for the monsters fighting you. Text at the bottom of the screen fills in the details. But nothing happens until you hit a button, so you can stand completely still and really think about your next move or dump into your inventory and see what potions you can use. It’s not very deep combat, but it works well enough, and several enemies can cause status effects, such as poison or dizziness. You don’t gain experience points in the traditional sense, but your HP increases with each new floor you find, and equipping new gear raises your power and defense stats.

Dragon Crystal is all about the bass items. Just like how Bicycle Hero-Man had to touch the mysterious crystal in the antique shop, you too will have to use most items to learn what they can do. This is my least favorite part of roguelikes, something that always made my heart skip a beat when using unknown pills in The Binding of Isaac. However, once you use an item and know what it is and can do, all future instances of that item will be acquired with everything spelled out. Thank goodness for that. Each item is color-coded, though the color doesn’t necessarily correlate to the effect, so be prepared to toss green books, purple rods, yellow pots, and cyan rings at enemies to see what the 401 is. Careful though as I discovered a cursed ring through this process and was unable to remove it once I put it on. Oh, and certain pieces of armor will affect how your character looks, so this immediately gets two thumbs up from me. All that said, I’m still not sure what money is good for given that I haven’t found a shop or merchant out in the wild.

So, that egg that is just immediately trailing behind you at the start of the game…well, by the time I had died, it had hatched into a small, tiny dragon. I’d like to imagine that it grows even larger over time and eventually helps you fight other monsters. That’s the dream, really. I read that there about 30 floors in total to get through.

Well, here’s as far as Bicycle Hero-Man got on my first run:

dc gg capture

Dragon Crystal‘s a fun little maze-crawler, with good replayability to it. I expect to return to the color-coded items and foggy forest trees real soon. You hear that, Siro Me? I’M COMING FOR YOU.

Vanquishing the Order of the Russian Star in Vanquish

vanquish early impressions ps3

Over-the-top style, mediocre plot, and corny dialogue are three ways to describe Vanquish. You could also call it surprisingly fun. Because it truly is both, and just when you can’t stand to swallow another ultra macho catchphrase or Steven Blum grunt-infused one-liner, the game drops you into a frenetic and enemy-filled scenario, the kind where you have to keep moving to survive, and it’s a total blast, especially when you take down the final enemy scrub just as your life bar is depleting, tossing you into slow motion “bullet time” for one last chance at hitting a checkpoint. Those moments feel genuinely exhilarating, as do the rare quiet moments, like riding a monorail and sniping spotlights to avoid being detected, where the goal is to be quiet, a stark contrast to the majority of the game.

I do have some problems with Vanquish, but before I get to those, let’s start with the good. Mainly, the really good. This game is free. Well, at least for me. I was given a year’s worth of PlayStation Plus with the “classic white” bundle, and so I’ve been downloading games like a fiend. Not necessarily playing many of them, mind you, but now they are on my Ps3, ready for whenever I’m ready. And this one went up a week or two ago; despite my claim that I want to only focus on fewer games in hopes of then completing these games, most nights I don’t have the correct amount of time to devote to Ni no Kuni, and reviews for Vanquish prided themselves on that it is a short, but satisfying experience. I can handle short and sweet currently.

Anyways, Vanquish. In it, you play as Sam Gideon, soldier warrior for DARPA. He and a bunch of U.S. marines are out to stop Victor Zaitsev of the Order of the Russian Star. Why? Well, Zaitsev promptly declares war on the United States by capturing Providence, a self-sustaining space station that harnesses solar energy, and turning its solar generators into a giant death ray. Like a true villain, he destroys San Francisco before demanding that the female President of the United States surrenders. And so you team up with Robert Burns, voiced by everyone’s favorite grumbler Blum, to stop the Russian antagonist before more damage can be done.

You do this by shooting alien-like robots with guns. You shoot them with guns, I mean. Wait, they also have guns. Sorry, that got confusing. Words, people. Basically, the gameplay involves shooting, taking cover, sliding to new cover, and shooting some more. There’s a healthy range of weaponry at Sam’s disposal, though I’ve stuck mostly with traditional weapons like the assault rifle and anti-armor pistol. Before Bulletstorm came around and had you sliding into enemies, there was Vanquish and its power sliding ability, which allows you to move swiftly across the ground at the cost of shield energy. It’s a really fun and useful mechanic, especially when you can time it perfectly to get behind an enemy and deliver a succinct melee attack to the noggin.

Now for the faults: instant kills and the treatment of Elena Ivanova. Several larger enemies have attacks that will instantly kill Sam in one hit, regardless of how full his shield bar is. This is pretty frustrating, even though these attacks are highly televised via bright beams of light and audio cues. Sometimes you just can’t get out of the way fast enough, and then you’re dead, back at the last checkpoint. As for Ivanova, she’s a wasted opportunity and a fine example of how videogames present women poorly. And this is coming from a game that casts a female POTUS in its future, to all their credit. Basically, any time they cut to Elena, who is Sam’s combat support intelligence, they use camera angles that emphasize only her legs and butt, like so:

elena ivanova sample shot

And that’s ultimately disappointing to see each and every time the narration cuts to her, especially since she’s never doing anything dynamic, just visually conveying data, like incoming enemy ships and doorlock passcodes. To Vanquish, at least so far, she’s nothing more than an up-skirt. I know standing desks are all the rage these days, but you could’ve put her in a chair and behind a desk and have her function all the same. Or even just leave her as a voice in Sam’s head, telling him (and the player) what to do next.

Right now, I’m near the end of Act 3, and I think I saw on the Trophies list that there are five or six acts in total. Halfway through it then. And that’s great. I suspect by the end of Vanquish I will have had my fill of the game’s mechanics, but like I mentioned before, short and sweet is sometimes exactly what one needs. Even if it is short and sweet and overly macho to the point that I can’t help but roll my eyes as I pop out from cover, trigger AR Mode, and clear out a line of enemies in one swift, action hero-like manner. I guess it really is all connected.

SEGA Superstars Tennis is a great videogame to play when you don’t want to play a videogame

Hmm…longest blog post title yet for Grinding Down?

Well, let me explain a bit.

Lately, I’ve been playing a good number of what I refer to as “heavy” games. These are the often emotionally draining experiences that take hours upon hours to complete, let alone get into. Examples include BioShock, Dragon Age: Origins, and Fallout 3. In fact, I actually stopped playing BioShock for about a month because I couldn’t handle the pressure of not knowing where every enemy was and when it would attack me and omg what made that sound. Eventually I got over this, but still, it was a game I had to really be in the mood for, except at the end when I just rushed through to kill that horribly done final boss. However, sometimes I just want to mindlessly play a videogame; y’know, tap buttons until it is time to go to bed.

So I have a few of these cuts that I keep on the side to play when I need a mental breather. I’ll talk about the others later on, but for now enter…SEGA Superstars Tennis. I bought this game used for $4.99, and it’s everything I thought it would be. You play as Sonic (or select from a range of other SEGA-owned characters) and you play tennis. You can also select to not play tennis and enter a world of odd yet highly varied mini-games that will unlock music tracks and bonus levels. This is where I’ve been spending most of my time.

The mini-games all use the tennis court layout, but their objectives are all different. On the House of the Dead court, you’ll play a Space Invaders-like game, hitting zombie targets as they draw closer to you; the Jet Set Radio court puts you to the task of “tagging” graffiti; Super Monkey Ball is all about hitting balls into hoops for points, and the Puyo Puyo court involves you saving tiny critters by getting them into rockets via moving arrows. Just to name a few.

The nature of these mini-games are why SEGA Superstars Tennis is a solid videogame to play when you don’t want to play a videogame. For most of them, you barely have to do much other than hit A and steer the ball in the right direction. Get a grade of an “A” or higher and you unlock the next mission, stage, music track, and so on. It is constantly rewarding you for playing, which is effective. And some (not all) of the music tracks are really great. I’d constantly find myself trying to keep a volley session going between myself and Ulala (from Space Channel 5) just to hear the whole tune.

But yeah, for around five bucks, it’s an excellent filler between those heavy gaming sessions, one that I welcome every time. Alas, I’m almost done with every mission. Gotta look for another cheapy title to fill the void eventually.

Cheap videogamer is cheap

Recently, New Jersey got some snow. Enough to close schools and offices and make driving around a bit like controlling Mass Effect‘s Mako. Now, my motto to people is that when they hear snow is coming to not buy bread and water, but rather a new videogame. You’ll have more fun that way.

And since I already knew to expect a heaping of snow, I visited the local GameStop the day before to see if there was anything worth buying. Sure, I am still planning to make my “purchase of the month” before February ends (most likely Dragon Age: Origins), but I wasn’t in the mood to spend a big chunk of change so I perused the bargain bin and found the following:

Grand Theft Auto IV – $11.99
SEGA Superstars Tennis – $3.99

Sure, why not. These games definitely don’t go hand-in-hand, but the prices were just right for me. I’ve never had much luck with the GTA games before, always growing tired of the missions looooong before I probably should, but for twelve bucks I figured it couldn’t hurt to see if Rockstar made it more fun this time around. And don’t ask me about the tennis game. I really can’t give you an honest answer on why I picked it up. Just remember: curiosity killed the cat.

Haven’t gotten too far in either of them yet. In one game, I sped down a highway and jumped out of the car to let it smash into oncoming traffic; in the other game, I served tennis balls with unseen tenacity. Feel free to play detective with those clues.

Happy Birthday, Dreamcast!

Dreamcast

The Sega Dreamcast, the last console from the company, is celebrating its tenth anniversary today on 9/9/09 for its release on September 9, 1999. Everyone is posting about the news of a new Dreamcast game release, as well as their favorite memories.

Me? I don’t have one, mostly because I never played a Dreamcast before. Is it as magical as everyone is describing? Did I miss out? Somehow, I’m wearing my doubts on my sleeves.

Either way, someone pass me a slice of the birthday cake.