Tag Archives: Rocksteady Studios

2019 Game Review Haiku, #35 – Batman: Arkham City

Dying Batman needs
Cure, but the Joker prevails
A tiresome (k)night

And we’re back with these little haikus of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

There’s too much trivial chatter in Batman: Arkham City

Twice a month, I go to my local oncology center, sit in a fairly comfy reclining chair, get hooked up to a machine, and have poison, along with other substances, pumped into my body for three to four hours. It’s not exactly what I’d describe as fun, but it is what I have to do to continue living the life I want to live, a life with cancer. I’m never alone there, and sometimes the room is quiet, with everyone reading a book or listening to music or sleeping, as I’m wont to do, and other times it is just bursting with mindless chatter. Thank goodness for headphones. I tell this story because it actually relates greatly to Batman: Arkham City, believe it or not.

Can Batman just get one moment of peace to look out over Arkham City without having to hear some nearby conversation between Goon #1 and Goon #2? Please, it’s all I want. It seems you can’t go anywhere without picking up a stray conversation, and the majority of them are just fluff, nonsensical, pointless chatter to clog up your ear-holes. Someone somewhere is always talking, and it quickly becomes grating. Plus, there are occasional conversations you do need to pay attention to, such as when a political prisoner is being attacked or threatened, as it is a side quest activity, and parsing those out from the clutter can be tough. I don’t remember Batman: Arkham Asylum having this issue, but a lot of the game was spent in-doors, whereas here you are constantly gliding from rooftop to rooftop via a pretty open world brimming with enemies.

That said, I’ll now talk about the game proper. Written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, Batman: Arkham City is inspired by the long-running comic book mythos. In the game’s main storyline, Batman is incarcerated in Arkham City, a huge new super-prison enclosing the decaying urban slums of the fictional Gotham City. He must uncover the secret behind the sinister scheme “Protocol 10,” orchestrated by the facility’s warden Hugo Strange, all while also dealing with a number of other big-name baddies, such as Mr. Freeze, The Penguin, and, of course, The Joker. It plays and feels a lot like Batman: Arkham Asylum, but bigger and more explosive, with more things to do.

The same freely flowing combat from Batman: Arkham Asylum returns here and, while it can feel mashy at times, it does also feel purposeful. Batman can dynamically punch, kick, grapple, and Batarang through crowds of tough guys or, if you get the jump on a solo dude, take him down stealthily. Players gifted with superior button-pressing timing and the clarity of mind–in short, not at all me–can also use Batman’s fist and gadget tools to elevate these brawls into something much more. A violent dance, perhaps. Not all of Batman: Arkham City takes place outside; in locked rooms, Batman is a true predator, stalking enemies from the shadows and plucking them off one by one. I’m much better in these scenarios than I am trying to take on eight unarmed enemies and three guys with guns, all while trying to counter here, punch there, dodge this way, leap that way, etc.

At times, Batman: Arkham City has too many distractions, and I even found myself unable to figure out where to go next for the main mission, having veered off to answer payphone calls and attempt to collect some Riddler trophies. I say attempt because, for many of them, they are quite puzzling and seem like they require tools and abilities I’ve not yet unlocked. I do like that you can tag any Riddler trophy you see and it’ll add it to your map so you can return to it later, if that’s something you want to do. I highly doubt I’ll be going after all the collectibles in this one, despite that being a task I love doing in many other games. My goal is to just get through the story and see how things ultimately unfold for Mr. Wayne.

Currently, I’m in a large museum, trying to carefully make my way across a small pond of frozen ice to save some cops from The Penguin. If you are too reckless or take the wrong path, the ice will break, and a shark will eat Batman. Let me repeat that last part–a shark eats Batman. It’s probably the best thing I’ve seen so far in Batman: Arkham City.

Pretty late to the Joker’s party in Batman: Arkham Asylum

batman-arkham-asylum-3 impressions

Batman: Arkham Asylum came out in 2009 to nearly unanimous praise, and four years later, during a PSN summer sale, after consecutively not experiencing Rocksteady Studios’ take on the Dark Knight year after year after year after year, I bought it for a silky smooth $5.00. And then a couple months later, simply because everyone was getting back to praising the place where it all began after seeing how lackluster Batman: Arkham Origins turned out to be, I installed the game, booted it up, and saw the errors of my ways over these past few years. It’s more or less Deus Ex: The Bats Revolution.

First things first, the story setup: in Arkham Asylum, the Joker instigates an elaborate plot to seize control of Arkham Asylum and trap Batman inside with many of his incarcerated foes. Subsequently, the Joker also holds the power to detonate hidden bombs he placed around Gotham City before getting himself captured. Batman must now fight his way through the asylum’s loose inmates, save some named people, and put an end to the Joker’s plans. He’ll do this by playing detective, being sneaky, hanging from gargoyles, and punching rhythmically when the scenario says so.

Before I get into my impressions, here’s a bunch of silly comics about Bats from my recently completed 365 BAD COMICS project:

batman bad comic 001

batman bad comic 002

batman bad comic 003

Right. Couldn’t resist the chance to shamelessly plug my art.

Anyways, I’m having a lot of fun in Arkham Asylum, and I’m only at a 14% completion rate. This is even more surprising when you realize that, as a superhero comic book character, I don’t find Batman very interesting. Definitely more so than Superman, but that’s it. Everybody else comes ahead. I’m more of an X-Men follower, but Bruce Wayne is kind of just a rich man in a costume beating up poor criminals with fancy gadgets and a throaty voice. I’m sure I just made a lot of people angry with that statement. However, all his toys do make for fantastic gameplay, which is what this game delivers on tenfold.

Batman is trapped in Arkham Asylum, which is actually called the Elizabeth Arkham Asylum for the Criminally Insane and found isolated just outside Gotham City. Has hints of Alcatraz prison. You’ll come across good guys and bad guys as you move from building to building, all while the Joker teases you from afar, promising a party you’ll never forget. It’s a mix of open-world-like areas and more linear hallways and rooms, and I think it works great. You can explore a bit and find interview audio logs and Riddler trophies or you can stick to the pretty obvious path to see the story unfold at a healthy clip. I’ve done a little bit of both, but I think I’ll just keep pushing the story forward from now on, even though those Riddler trophies sure are dang tempting and do at least reward Batman with a pinch of XP. And you need XP to unlock gadgets, combat moves, and armor upgrades.

Combat requires rhythm and reminds me of what the Assassin’s Creed series has been doing as of late, with countering attacks simply keeping the flow going so you can chain together attack after attack for bonus XP. Personally, I’ve tried getting through most scenarios as a silent pounder, loving the inverted takedowns from gargoyles. But unfortunately, you can’t play the game the whole way in that fashion, especially when boss fights pop up. Detective Mode really helps, which makes enemies appear as visible skeletal frames on the map, so you know exactly where everyone is. Reminds me warmly of the good times in Deus Ex: Human Revolution–see: not the boss fights–of sneaking through vents and using the augmentation that lets you look through walls for enemies.

So call me surprised. Call me stupid. I wish I had started playing Arkham Asylum a long time ago, but I’m pretty okay with seeing it now and enjoying a slower pace through the halls of this creepy psychiatric hospital. I might be late as frak to the party, but I’m still celebrating.