Tag Archives: Rock of Ages

Adding to the Backlog – A Mortal Game of Ages Beyond Time and Space Starring PAC-MAN

adding to the backlog mortal kombat rayden fat

Well, Sony went and did it again, putting a crazy good sale in front of my face for the entire weekend, demanding I get in on the “I’d buy that for less than a dollar” action before time ran out. Naturally, this flash sale went live just as I was heading out of town, but once I was home, I scanned through all the deals and picked out five to add to my never stopping, never not growing backlog. Here, take a look at my grabs:

  • Game of Thrones – $0.80
  • Mortal Kombat Arcade Kollection – $0.90
  • PAC-MAN Championship Edition DX+ – $0.90
  • Sam & Max: Beyond Time and Space (Episodes 1-5) – $0.80
  • Rock of Ages – $0.45

For a grand total of…$3.85. Which, if you want a measuring stick, is less than my cup of coffee and breakfast sandwich from this morning. Hmm. Not a bad deal one bit, though, again, I can’t even begin to see the end of the tunnel where I get to sit down and seriously play some of these titles.

At this point, I haven’t even downloaded all the items, as I might need to delete a few things and make space–seems like those five Sam & Max episodes are large in size, as is Game of Thrones. Between these kind of sales and years of PlayStation Plus, my PS3’s hard-drive space is pretty bloated, and I know that Metal Gear Solid IV: Guns of the Patriots has a mandatory install thingy to plan for once I return to the series. Ugh. I’m forever dealing with juggling space, whether it is on my phone, my 3DS, my PS1/PS2 memory cards, or my other gaming consoles. It’s almost a game in itself.

That said, I did download and install Mortal Kombat Arcade Kollection first, load it up, select Rayden (or is it Raiden?), beat a few peeps to their knees, and electrocuted Lui Kang for my first Fatality in some years. Probably since I was a teenager over a friend’s house or getting lucky in the mall’s arcade. I did have to look up how to do it, as both my muscle memory and regular memory for final moves has faded, but it still satisfied, even if that original Mortal Kombat both looks and operates like garbage.

Well, more games. At least these don’t take up any shelf space.

Rock of Ages is weird and not the latest add-on from AC/DC for Rock Band

Little did you know, dear Grinding Down readers, but I used to collect rocks as a young lad. Mostly from my own driveway. Laugh all you want, but I had a bucket kept deep in the garage of the most special, most weirdly shaped, most coolest of cool solid minerals. No collection was greater than mine, and I was constantly adding to it, picking up “rarer” items like feldspar, milky quartz, and tiger’s eye from road-side travel shops when out vacationing with the family. Can’t recall what ultimately happened to it, but I suspect the rocks were dumped back into the driveway, from whence they came, like the One Ring, and are now no longer part of my collection, but that of the driveway’s, at the house I grew up in, but no longer see. It’s all kinds of sad.

Anyways, I’m thinking about rocks and my once beloved rock collection because I just watched a Quick Look of Rock of Ages, a game I saw mentioned from time to time online and completely assumed it had something to do with the Rock Band franchise. Um, nope. Evidently, it’s a…um…a tower defense title where the player rolls a boulder across a map and tries to knock down an opposing team’s castle’s doors. The majority of the action takes place from the boulder’s perspective, and you roll this rock through such ages as Ancient Greek, Medieval, Renaissance, Rococo, and Romanticism. Such a serious game requires such serious undertones, with a Monty Python-like humor, quirky music, and fart noises when you lose a match. Toot!

Yeah, it’s weird, but it actually makes more sense when you realize this creation is coming from the makers of Monkey Ball and Zeno Clash. I’m not a huge fan of the tower defense genre, as it always feels like a lot of waiting and planning, little action and doing. However, putting you in the role of the boulder tumbling down the hill is genius, and worrying about things like momentum while watching out for angry cows or sneaky catapults helps to keep things tense despite all the goofiness. If anything, I’d definitely give the demo a shot–if there is one–as this could be a fun time for Tara and I.

Maybe this is the start of my new (videogame only) rock collection?