Tag Archives: Ridley

Samus Aran is not the boss of the bosses in Metroid Fusion

I know I previously made the bold claim that Metroid Fusion wasn’t really worthy enough for further musing over, but here I am, eating my typed-up words, writing more about Samus and her attempt to stop the X infection on SR-388. It’s what I’ve been playing since my time of running errands in Little London came to a close, as well as after I realized just how much freaking grinding I’d have to do to get my team of Pokemon up to decent snuff to even attempt the final fight(s) with confidence. If anything, with it being so linear it is nice to have confident direction. Yeaaaah.

Man, I sure do love linking things in my opening paragraphs.

Moving on, I hate the boss fights in Metroid Fusion. I think they are initially unfair and frustrating. I think they are unclearly communicated. After I lose each boss battle, I put the game aside for a few days, just not wanting to deal with it all. Granted, I probably thought–and still do to some extent–the same way about the boss fights in the fantastic Super Metroid. Phantoon and Botwoon proved to be tricky, and I absolutely remember tearing up in frustration when Draygon would constantly pick Samus up and drain her life, with me just watching it happen, helpless and mad. Oh, and Ridley–the second time in Norfair–was no walk through the lava-themed park. But those are that game‘s bosses, and when you defeated them, that was mostly it. You didn’t have to then fight a second enemy immediately after while still low on health and missile ammo and nowhere near a save spot.

See, in Metroid Fusion, the Core X has infested and mimicked different monstrous creatures kept on the station. As you battle Core Xs, they’ll use abilities stolen from Samus against you, and when you defeat them you’ll recover these lost abilities. Makes sense, really. But first you must defeat the monster the Core X is hosted in. Then you must destroy the Core X right after. The problem I keep running into is that I just barely make it through that first portion of the fight, and then have to deal with a zig-zagging Core X blob that is hard to hit, but loves hitting Samus. When she dies, it’s back to your last save spot, wherever that might be. Mine are never that far away, but far enough that it’s annoying.

So, last night, the stupid spider boss Gedo X just slapped Samus away in the above mentioned manner, and that was it for my gaming time. Which is a shame, as I had just stumbled upon not one, but two fantastic nods to Super Metroid that got me smiling and reminiscing all the same. Oh well. I’ll try again. You hear that, Gedo X? Samus will return, and this time, she’ll be planning for victory. Two of ’em.

30 Days of Gaming, #27 – Most epic scene ever

Hey, remember this meme? Me too. Actually, I did forget about it for a bit, seeing as the last update to it was way back in early August 2011. My bad. I can’t wait to count up how long it’s taken me to blog about 30 days’ worth of topics. Probably in the triple digits by now. Grinding Down has truly earned its namesake. To be honest, these last few topics are a bit of a struggle, all of them seemingly heavy-hitters in terms of constant forum topics and debates. Hopefully I can do them justice, but truthfully–I’m a little worried about my choices.

This is Super Metroid‘s second time appearing in the 30 Days of Gaming meme. The first was for the topic of “a game I’ve played more than five times,” which you can read about by clicking this clickity part.

To start, the last Metroid is in captivity, the galaxy is at peace. Until it’s not. Super Metroid begins by tilting this utopian idea on its side, with the Metroid larvae Samus brought to the Ceres Space Colony for researching being stolen by her nemesis Ridley. As she hurries back, she finds all the scientists dead. And she’ll be soon too if she doesn’t escape before the planet explodes. Narrowly missing the chance to become space particles, Samus then tracks Ridley to the planet Zebes. Ridley is the second-to-last boss, and despite his involvement in this whole mess, he’s not the show-stealer. No, not by a mile. Leave that honor to Mother Brain.

Good job, bounty hunter. You’ve made it to Tourian. This is Mother Brain’s base of operations, and it’s been relocated and rebuilt. Tread carefully. As you make your way closer to the end, you’ll pass former victims of the life-sucking Metroids; they crumble and turn to dust as Samus hurries past, a haunting image. But that’s only the beginning. You find Mother Brain, all encased and hooked up to too many tubes, just like in Metroid, and you blow her to bits, watching with glee as the machinery around her explodes and drops her to the floor, defeated, nothing more than a brain without a body. And then she gets up.

Clearly, it makes no sense how a pinkish lump of brainstuffs is able to grow out an entire dinosaur-like body like that, but it took me by surprise the first time nonetheless. I remember my own brain squirming in my skull, trying to find its own “grow a T-Rex body” switch and make sure it was set to OFF. Frightened, you launch every single rocket and super missile you have in your arsenal, relentless in your attack. And Samus is putting up quite a fight, dodging mouth-fire and bombs–but then Mother Brain hits her with an eye beam of stunning. Down she goes, forced to endure Mother Brain’s attacks as her health depletes block by block. It’s frustrating and heartbreaking to witness. Just before the end, when all seems hopeless and the final attack is being charged up, a Metroid swoops in to save Samus, sucking the life from Mother Brain. The Metroid then transfers her energy and powers to Samus, sacrificing herself in the cause. The remainder of the battle is a snap thanks to a kickass supercharged beam shot, and Mother Brain’s brain is disintegrating before you know it. No time to celebrate though; you have three minutes exactly to escape the planet before all is blown to bits.

What I love about this scene is how unexpected–and unpredicted–the Metroid’s saving swoop-in is. There’s no pausing, no jarring cutscene, no weird sounds like you’d get on a PlayStation when a FMV was readying to load; it’s all one fluid moment, filled with fluid movement, and the scene is nearly impossible to not watch. I remember thinking my controller was broken when I couldn’t get Samus to move after Mother Brain’s stun beam, and that sadness quickly turned to elation when I saw who had Samus’ back. One can only assume that this was the Metroid she had originally brought to the Ceres Space Colony.

This scene still resonates with me today, some fifteen-plus years later. That’s epic enough for me.