According to Steam, I completed The Old Tree in twelve minutes. Thankfully, those were twelve really good minutes spent in a bizarre, surprising world, starring a microscopic octopus-like alien blob, as well as a couple other cartoonish characters, like that insect bellboy. It’s a short experience, but satisfying, and there’s obviously room for so much more.
From Red Dwarf Games, The Old Tree effectively mixes point-and-click adventuring with beautifully interactive art. Think more Samorost 2 than Botanicula, but both fit the vibe when it comes to imagination and creativity. Anyways, in this atmospheric free-to-play title, you help guide a tiny alien thing, which I’ve seen referred to as both Dumbo Octopus and Baby Cthulhu by fans, to an unknown destination. Basically, you’ll hit a number of progress-blocking puzzles, where you have to figure out what to click on in the environment–and in what order–to open up the path for our leading creepy, crawling turnip to keep moving. Despite some of the surroundings, the puzzles are mostly logical, such as how you can’t open a door as easily when it is submerged in water, meaning you need to empty the tank first. I really liked getting around the insect bellhop and his/her need to control the light switch.
Strangely, there’s quite a sinister air hanging over The Old Tree despite nothing terrible happening and–spoiler–a happy ending for the little alien dude. Maybe it has to do with the dark lighting or use of unnerving insects in human-like positions, and the quiet, haunting soundtrack probably doesn’t help much. Either way, I kind of dreaded every new scene, waiting for things to take a serious turn for the worse, but it never happened. I guess that is more on me than the game, but I might not recommend this as a bedtime story just yet. Maybe stick with Kirby’s Epic Yarn for the meantime if you are looking for a blob-driven narrative.
That said, I’ll definitely keep an eye out for Red Dwarf Games’ next project, which is called Tales of Cosmos, already on Steam Greenlight and aiming for a 2015 release. Similar to Lost Constellation and Night in the Woods, a freebie taste of what’s to come really helps rope me in for the long haul, and I hope it works on others, as there is something special here in the art direction, something worth exploring in a larger capacity.