Tag Archives: Ratchet: Deadlocked

Games Completed in 2011, #17 – Ratchet: Deadlocked

This isn’t the greatest analogy, but it’s all I got this early in the morning and with only one mediocre cup of coffee to keep my membranes ticking: Ratchet: Deadlocked is the adopted kid in Insomniac’s Ratchet and Clank series. You can just tell that it’s not naturally comfortable around its older siblings, what with their love of platforming and exploring open planets. Instead, Deadlocked focuses on shooting and mission-based objectives, giving the game a quick sort of feel; there’s no wandering around, looking for hidden secrets; there’s just the more or less same-same missions on various planets, divided up by hilarious sports-like faux commentary and jesting cutscenes.

Initially, I was a little put off. The missions were so straightforward that I found myself annoyed that I couldn’t wander around as I pleased. Instead, I had to go from point A to point B, shooting all enemies, and so long as I lived to tell the story, that was good enough to make it to the next mission. Wait, I’m getting ahead of myself. These aren’t really missions…they’re events in a reality TV game show that…um, let me start at the beginning.

In Deadlocked, Ratchet and Clank get kidnapped by Gleeman Vox, the head-honcho behind Dreadzone, a reality TV game show that shares some links with our very own American Gladiators and The Running Man. In order to earn their freedom, Ratchet will have to fight his way to the top of the show’s leaderboards and prove himself worthy. Otherwise, his explosive collar will go ka-boomie. It’s not as interesting of a plot as previous titles, but it works well for the mission-based format, with each planet in Dreadzone acting as an arena filled with challenges to conquer. These range from tiered rounds of enemy swarms, to piloting a huge mech called the Landstalker or hovership, to fixing generators, to boss battles. With Clank on the sidelines, Ratchet gets some new help from two assistant fighter-bots; I can’t recall their names, but they make funny comments and can help with some objectives though I found myself repairing them more often than not.

When you’re not doing main story missions, you can complete challenges to earn more Dreadzone points and currency, which will help you buy upgrades and visit other locations. I ended up buying every mod and every weapon save for one: the Harbinger, which costs 2,000,000 bolts. Eep. I still love that weapons upgrade the more you use them, which is a nice way of getting me to try guns I’m not really interested in. Like the Holoshield Launcher. Still, my favorite weapon is the Miniturret Glove with just about any kind of crazy mod on it. Try it with the Morph mod for a laugh.

The cutscenes and voiceover work for the Ratchet and Clank series has always been top-notch, and there’s no exception here. The commentary during main story missions would usually get a snort out of me, and I still can’t get the way Dallas says Juuuuuanita out of my head. However, I was still surprised to hear Gleeman Vox curse–well, they bleeped it out, but the intent remained there–and it just goes to show how much darker this entry is than others. Kind of like how Jak II was drastically different than what came before it. Not necessary, if you asked me.

After you beat the game, the option for New Game+ opens up, which I both love and hate. I love it for the fact that I could play the game again with my weapons already kicking bolt butt and the chance to earn enough currency to buy the Harbinger, and I hate it for the fact that I don’t really have the time to play Ratchet: Deadlocked for a second time. Sorry, Insomniac. There’s too many other games demanding my love and praise (or wrath), but I had a great time on one playthrough, and that certainly counts for something.

Five things make a post, or it’s time to Ragnarök!

5. The next Assassin’s Creed game has been revealed, and it’s titled Assassin’s Creed: Revelations. Please note that it, like Assassin’s Creed: Brotherhood, is missing a number in it. What does that mean? ::shrugs:: The newest game is rumored to be the last for Italian superstar Ezio, bringing his journey full circle to line up with Altair and Desmond. And the multiplayer aspect is coming back, too, which I think is fantastic. I never expected myself to become so interested in this series after its lukewarm first game experience, but here I am, waiting and wondering. Comes out this November, probably right around the same time as TES V: Skyrim, just to mess with me.

4. The Arbiter, upgraded to level 3 and rocking a tingling Shock Omega mod, is currently my weapon of choice in Ratchet: Deadlocked. This thing is just a beast, taking out dropships in two shots. Mmm:

3. As much as I adore Norse mythology, I’m not interested in the slightest over this new movie Thor. I mean, if I want to look at cheese, I’ll open my refrigerator. That said, there’s a browser-based game called Thor: Bring the Thunder! and it looks simply gorgeous. Colorful 16-bit sprites in what one could describe as Mega Man with a lightning-fused hammer. However, I think a better title would’ve been Thor: Time to Ragnarök!

2. I downloaded two demos on the Xbox 360 yesterday: LEGO Pirates of the Caribbean and Red Faction: Armageddon. Unfortunately, due to time restraints and the constant distraction that is Netflix, I’ve not been able to try either of these yet, but will most likely give ’em a run over the weekend. Not expecting much from the latest Red Faction title, but I do love me some LEGO action. Hope it’s as fun as the movies were (well, the first movie at least).

1. I finally earned the highest amount of G in the latest bazaar in Harvest Moon: Grand Bazaar. This meant selling everything I had in my bag, including a huge piece of gold I was lucky enough to find attached to my body after jumping into the river seven times. I was so excited for this as I knew that the highest seller won a prize from the mayor. Maybe it was a trophy? Or a huge bag of gold? Or his daughter’s hand in marriage? No. No, it wasn’t any of those. I won a bottle of milk. Ffffffffffffff.

And that, dear Grinding Down readers, has certainly been a post.

Busting out the guns in Ratchet: Deadlocked

When Ratchet: Deadlocked was first announced, I had my concerns. Just like with Jak X: Combat Racing, here was a game that focused on one of the weaker aspect of the game series it was born from: the shooting. Pew pew pewing in the Ratchet & Clank games was never its strong spot, which is funny to think about because the weapons and battle tools Insomniac came up with were fantastically futuristic and a blast to toy with. They were so unique that entire commercials were based on ’em. Still, precise shooting never stood tall back then, and just exploring each planet and finding secrets and unlocking Skill Points and watching hilarious, almost Pixar-esque cutscenes was more than enough to carry each game to the end.

Surprisingly, Ratchet: Deadlocked is actually not all about the shooting. Sadly, it’s still not mainly about platforming. Instead, we get a mix of shooting, action sequences, and the occasional hop from platform to platform. And this is all done without our little robo-buddy Clank. Why’s that? Well, see, the lord of “Dreadzone,” a televised reality show that pits warriors against crazy odds, has kidnapped Ratchet and Clank (and, uh, Al), and is forcing Ratchet to fight his and his friends’ way to freedom. What comes next is a selection of mini missions ranging from going from point A to point B, piloting some kind of vehicle, killing all enemies within a closed-in area, and taking on addition challenges to earn more points and bolts. They are pretty short so far, but you can also spend time outside of planets upgrading your robot helpers and buying new weapons.

I’ve only tackled the first two planets so far–Catacrom and Sarathos–and am enjoying myself despite the constant pressure of shooting at things that are shooting at me. It’s not as relaxing as taking a stroll through Marcadia from Ratchet & Clank: Up Your Arsenal, but it’s close enough to what I love that I’m liking it nonetheless. And the addiction to collect bolts and upgrade weapons through constant use is there again, as well as Skill Points, which are basically early forms of Achievements, but these will actually help pay for secrets and new character skins, making them slightly more than just things to be proud over.

Between this and Secret Agent Clank, I’m probably going to finish Ratchet: Deadlocked first, and not just because its load screens are better. The story here is just more amusing and compelling, and while I love Clank, he’s really much stronger as either a companion to our furry friend Ratchet or as a robot that gives advice and narrates menu screens.

Also, another thing that surprised me in Ratchet: Deadlocked was the amount of (censored) swearing, mainly from evil Dreadzone bossman Gleeman Vox. Like, he bleeped…a lot. Really seemed out of place, but I’ll save that for another f*cking post.

Adding to the Backlog – Ratchet: Deadlocked, Secret Agent Clank, King’s Field: The Ancient City, Myst III: Exile

Yup, four more games. How did it happen? Well, let me tell you, inquistive Grinding Down reader.

GameStop is currently running their Power Saver Sale to make more room on their shelves for all things shiny and current. That means a lot of used PlayStation 2, GameCube, and GameBoy Advance games need to go, and as we’re all aware, these sorts of stores have plenty of stock available to push. Outdoing their buy two, get one free deal, the current Power Saver Sale is all about buying two, getting two for free. That’s, uh, an extra free game! Not too shabby.

I went to the GameStop by the Leaky Cauldron the other night, but didn’t see anything worth grabbing. Still, this sale is too good to let swim by so I decided to try again, this time visiting the closest one to my workplace. Went out on my lunch break and found both of the Ratchet & Clank games for super cheap, around $7.99 each. I scanned the shelves and bins for other titles I knew I wanted, such as Ico, more point-and-click adventures (if any exist for the PS2), Suikoden III, any of the Yakuza games, and maybe a copy of Psychonauts if I was lucky. Alas, none of those titles were discovered. The best I could find was Myst III: Exile and King’s Field: The Ancient City, both around $2.99 each, meaning these would be my freebies for the Power Saver Sale. I’ve never played any Myst games, but I did read one of the books a long time ago; from what I can tell, it’s kind of like a first-person clicking game. And I guess King’s Field is a first-person RPG starring people with deformed hands…I dunno. Going to go into it with completely fresh eyes and give it a shot.

I am, however, most excited about the Ratchet & Clank games. That series, mainly the original trilogy, had some of the best gameplay to offer on the PlayStation 2, and I had just started moving over to new consoles when the spin-offs and tie-ins came out. These are sure to be a blast, and all that remains for PlayStation 2 playable titles in the series is Ratchet & Clank: Size Matters.

To be honest, I’m getting a little bored with my current Xbox 360 selections. Considering that I recently went back to a five-year old game simply for Achievements, something needs spicing up. My videogaming, that is. And if I’m going to go back and play five-year-old games, I might as well go play some good ones from the PlayStation 2. Well, hopefully good.

The sale ends on April 24, 2011 so get to it. Plenty of great games still available for all three systems. I suggest you go searching, too.