So, on the PlayStation 3, each game gets its own like…splash screen, music, or audio cue when you land on it in the menu selection column. This is both neat and sometimes annoying. Case in point: when you go to play 99Vidas, our topic du jour, you get this screamingly high-pitched voice saying what I think sounds like, “Oh my gawd!” Except it’s more like ohmygawd as in one word, and something about it drives me batty. Other games on my list that also play a really ear-bleeding audio bit include Quantum Conundrum, Super Puzzle Fighter II Turbo HD Remix, and Siren: Blood Curse. These are not deal-breakers, as they actually push me more to play these games, because the faster I play ’em, the quicker I can remove ’em from the list.
Anyways, 99Vidas, which I believe is Portuguese for “99 lives,” is a side-scrolling beat-em-up developed and published by QuByte Interactive. The game is clearly inspired by classics of the genre, such as Double Dragon, Final Fight, Golden Axe, and Streets of Rage, all of which I played back in the late 80s, full 90s, and somewhat recently. 99Vidas features six playable characters from the start–and more unlocked via multiple sessions–though I only played as King, who seems like the generic go-to dude for punching and kicking. There’s a single player story-driven campaign, as well as multiple cooperative and competitive game modes, for up to four players, which can be played either locally or online. I will admit here and now that I only stuck to the story mode for my brief time with 99Vidas.
Each character has unique attributes, like speed and strength, along with an elemental alignment (fire, water, wind, lightning, and so on), which affects their regular attacks, combos, and special moves. I believe King’s special moves are water-based because at some point I summoned a giant tidal wave to clear out multiple enemies. 99Vidas has a more modern take on the brawl-heavy genre, with characters gaining experience points by defeating enemies and collecting special items that can then be used to upgrade their abilities, combos, and unlock new moves. This makes all the repetitive punching and kicking less…repetitive, but you still end up doing a lot of the same combos because once you find one that works it continues to work as your character grows stronger.
Believe it or not, there is a story in 99Vidas, and it’s a bizarre one. Some might even call it bombastic. The game starts when an artifact known as the 99Vidas goes missing. Uh oh. Now, this artifact is believed to hold immense power possible of covering the Earth in darkness and chaos. Double uh oh. The Guardians of the 99Vidas, granted the Power of the Elements, are bound to live through the ages to protect this artifact, which means it is your responsibility to face these forces of evil, defeat the Evil Boss and his six henchmen, and retrieve the legendary 99Vidas. More or less, go beat up everyone in your path and retrieve the shiny trinket.
99Vidas seems like a perfectly fine and perfunctory beat-em-up. It has some modern elements to it to keep things fresh, but I found myself getting bored playing alone, doing all the punching, kicking, and combo-ing, and the boss fights can be a wee bit difficult if you are running this solo. I got a few levels deep into the whole affair, but it hasn’t really drawn me back in. Others might really dig it, but I for one am now happy to remove it from my PlayStation 3’s library.
Ohmygawd!
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Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.