Tag Archives: puzzles

Gift cards, and Microsoft Points, and bears! Oh, my!

I have a love/hate relationship with gift cards. Many people probably find them to be the greatest gift ever in that they can now go out and buy anything. I have the exact opposite problem; with a gift card, I can now go out and buy anything. That anything, in my mind, is really anything, an extremely broad selection that comprises books, movies, games, art supplies, clothes, food, and so on.

That said, I’ve had an Amazon gift card sitting in my desk drawer since last Christmas. You know, that holiday from six months yonder. Yeah, I’m just not good at spending those things, and I guess I was waiting for something to really grab my attention, but it hasn’t yet. So I instead used it to–and here comes the irony–to buy 1600 Microsoft Points (MSP) for Xbox Live. Yes, I used a gift card to essentially buy another gift card. Do you dare ask why?

Well, there’s a special deal going on this week to get Peggle at 50% off, meaning 400 Microsoft Points. This deal is only good for Gold members, which I just currently happen to be. I’ve always been interested in the colorful, bubbly addictive puzzle since I played the trial version, and the deal was too good to pass up.

But now I have a problem. I have 1200 MSP remaining, and just like I had trouble spending my Amazon gift card, I’m struggling to decide what to do with them. I could get three more 400 MSP games, or an 800 MSP and a 400 MSP combo, or I could buy some add-ons to games already in my collection (i.e., Borderlands, GTA IV, Mass Effect). I’m not really interested in wasting the points on TV shows, Avatar items, or silly things like themes and gamerpics. So, any ideas? I heard Braid is pretty good, currently priced at 800 MSP. I guess I could ultimately hold on to them and wait for something else to come out (will LEGO Harry Potter: Years 1-4 have DLC? I doubt it), but then I’m just doing what I’ve always done with these things: procrastinating.

One thing I know is that I most certainly will not be buying the Midnight Show DLC for The Saboteur despite how much fun I’m having with the game. The comment at the end of The First Hour‘s review of the game seals the deal; I’m not playing The Saboteur for the nudity, I’m playing it to blow up Nazis and sabotage the bleep out of enemy headquarters.

But yeah. I need ideas for Xbox Live games. Remember, I have 1200 to spend. Please don’t suggest anything that is solely multiplayer as who knows how long I will keep my Gold account locked in. Thanks in advance! Phooey on you in advance too if you suggest nothing.

The guessing game within Picross 3D

There’s not actually a “guessing minigame” in Picross 3D, but this is rather just something I do as I play along. It’s silly fun, and more or less leads to wrong-if-amusing results, but it’s a compulsion, I guess, sort of like when people yell out answers to TV shows like Wheel of Fortune and Deal or No Deal. They want to be right, and they want to hear themselves being right before the point is proven (or not).

Basically, once you successfully complete a puzzle, you’re shown the basic blocky outline of the item before color and details are added, as well as the name of what it is below. During this time, a mere three seconds, I like to guess as to what it is that I just created. I’ve been wrong many, many times so far. Some examples:

I guessed helicopter; it was a bunch of grapes.

I guessed throne; it was a hand giving the peace sign.

I guessed calculator; it was a travel suitcase.

See? Pure fun. Many of the puzzles fall into themes; like, you will ultimately make all the letters of the alphabet or items that belong in an office or, much to my extreme happiness, items from Japanese culture. The backgrounds can help clue you in on things, but sometimes my mind forgets they are there and I just see what I see. I’ve done about 65 puzzles now, still on level one difficulty, but I’m enjoying them more and more as I progress, getting better and quicker at figuring out their tricks. I just gotta work on my guessing…

Hello, I’m a Millionaire Extraordinaire

…but it’s only in Hexic HD points, not money. I know, what a sham!

Anyways, I had some time to kill this morning before heading off to work–I woke up annoyingly extra early, showered, made breakfast, and found myself staring at the clock in disgust to be more specific–so I switched on the Xbox 360 and loaded up some Hexic HD. This is a free puzzle game that I like to play from time to time; it’s not at all calming or soothing, what with its hodgepodge soundtrack, but it wears its addictive values proudly, and I enjoy playing it. Want proof? Well, I unlocked this Achievement after a couple of clearing combos:


Millionaire Extraordinaire (25G): 1,000,000 Total Points

That’s one million points…collectively. Not in just one game. That’d be nigh impossible, but this total amount makes perfect sense considering how much I’ve played Hexic HD since I got the system. So that’s cool. Two other Achievements I’m actively going after Hexic Addict (Complete 100 Games) and Oyster-meister (Surround one piece with six starflower pieces), but those will most likely take some time. I’ve been close a few times on getting a black oyster puzzle piece. Frustratingly close. How anyone eventually ends up getting six of them and then surrounding another piece with all of them is beyond me…

Nancy Drew and the Mystery of a Terrible Game

Recently, I borrowed two DS games from my mother’s collection: Hidden Mysteries Titanic: Secrets of the Fateful Voyage and Nancy Drew: The Mystery of the Clue Bender Society. Both have extremely long titles, and both are terrible abominations that I can’t believe got made and stocked at full price. Anyways, I breezed uninterestedly through the former-mentioned title, but got stuck with Nancy Drew and eventually just gave it back unfinished. Mom plans to trade them in for pennies and nickels.

Still, I have thoughts. Most of these end with question marks, such as “Why couldn’t they give a clearer hint here?” or “Is Nancy Drew really a complete fool?” or “What’s up with that one dude’s beard?”

Nancy Drew: The Mystery of the Clue Bender Society is evidently the second outing for the young, teenbop sleuth. I missed the first one…thankfully. In this one, she gets a mysterious letter from the shadowy Clue Bender Society, inviting her over for a visit to join their awesome club of super-detectives. Or something like that. Once there, Drew must find a stolen tome that may or may not contain crazy cult secrets powerful enough to destroy the world. I know, pretty heavy stuff there for a Valley Girl who is more at home when finding her lost cell phone.

Generally speaking, it’s a puzzle game. You might be inclined to say the game has puzzles, emphasis on the s. But it doesn’t really. The puzzles are just minigames: time-wasters, space-fillers, extra screens to tap at furiously, call ’em what you will. These minigames don’t even give you basic instructions; you’re thrown into the lion’s den and must tap your way out. Ultimately, there’s very little, hmm, clue bending in Nancy Drew: The Mystery of the Clue Bender Society.

And the writing…sigh. Having known them to be quite popular, but never reading much of Nancy Drew’s adventures, I expected a solid story with a whodunnit mystery. The writing, right from the get-go, is a trainwreck. Like, derailed and then flipped and then exploded and then anything that didn’t explode melted like that one dude’s face in Indiana Jones and the Raiders of the Lost Ark. My favorite “writing” moment (quick, turn on your sarcasm meters!) is when Nancy is meeting a friend in a local cafe. The friend gives her a device to pick up fingerprints and tells her to try it out on her coffee cup; Nancy does and then is extremely shocked and surprised to find her friend’s fingerprints on the mug. Like, oh my gawd! What…an…idiot. I almost want to know what Nancy’s SAT scores look like and if they are just a wee higher than my last bowling record.

Everyone meet Nancy's biggest clue-bending challenge: doors.

But there’s no guidance within the game. I’m not talking guided hand-holding, but there could’ve been more hints as to what to do next. Alas, a lot of time is spent going back and forth from room to room in the mansion, hoping you’ll find something new to click on to set things in motion again. You’ll get a bunch of items you may or may not use (e.g., her cell phone). And there’s an unneeded amount of rooms that have nothing in them. Unfortunately, I got stuck on a part of the mansion where every room offered nothing new, and I had no idea what to do next. My quest instructions said, “Find the tome.”

And now she never will. Oh well. Guess then it’s goodbye, world.

Two new AAA, 5-star, blockbuster Nintendo DS games!

I’m visiting my family for the weekend, and that means checking out my mother’s DS collection while home. Now, we’re two completely different DS gamers; I like the big name, mainstream action/RPG games like The Legend of Zelda: Spirit Tracks and Scribblenauts, and she’s very heavy into the puzzle/mystery games. I’ve played some of them, and they each have their highs and lows. Zenses Ocean is nothing more than a small collection of uninspired mini-games, but Mystery Case Files: MillionHeir, while formulaic, was actually a lot of fun. You found things, you played a mini-game, and then you went back to finding things. I dunno, I guess I’m a sucker for hidden item pictures…it’s been an ongoing love, which started by reading the comics section of the newspaper every Sunday morning.

Anyways, my mother’s stuck on two of her newly purchased DS games and rather than plow through them, she’s just giving them to me. Cool, cool. Alas, I’ve never heard of them: Titanic: Secrets of the Fateful Voyage and Nancy Drew: The Mystery of the Clue Bender Society. The former title says, “Feel the ship deck creek as you search for hidden objects, decode secret puzzles and solve the greatest sea mystery ever.” Pretty sure the ship sinks. Mystery solved!

Also, it actually says “creek” on it:

Apologies for the crappy quality. But, uh, Activision…I’m available for copy editing!

BACKLOG REVIEW: Professor Heinz Wolff’s Gravity

The most obvious thing Professor Heinz Wolff’s Gravity has going for it is its art style. A mix of candy canes and Tim Burton-esque level designs, this no-frills Nintendo DS puzzler just oozes style. Background images are vivid paintings, striking to the point of distraction. Even the moody music adds to the overall atmosphere. But is it the be-all, end-all of puzzlers?

No.

To find out why, click below.

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Puzzling Master to the Extreme

puzzlingmaster
Puzzling Master (20G): Completed all challenges

Last night I ran through all the puzzle challenges in Magic: The Gathering — Duels of the Planeswalkers, which were fairly basic, easy-to-solve brainteasers in the mindset of the ones previously published in The Duelist. While I liked the majority of them, I felt they were a bit too obvious and wished for, well, for lack of a better word, something more challenging. It didn’t take many tries to reach an answer, especially since there were multiple ways to outdo an enemy. I only used a guide after the fact to see how others handled certain situations.

Don’t mind me though, this is just some moaning and groaning because while Magic: The Gathering — Duels of the Planeswalkers is a fun waste of time, it isn’t the Magic: The Gathering I went through high school playing with friends in the cafeteria. Little deck customizing, odd timing issues when it comes to responding with an activated ability or spell, and bad, bad 80s rock muzac.

Also, I hate online-only achievements (<– silver account).