Tag Archives: puzzles

2016 Game Review Haiku, #78 – A Sloth for Both Seasons

2016-gd-games-completed-a-sloth-for-both-seasons

Female sloth wants mate
Puzzle yourself prettier
Marvin Gaye suffers

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

POLISHING OFF: The Unfinished Swan

polishing-off-unfinished-swan

After polishing off Kung Fu Rabbit, I did another quick scan of the items closer to the top of my long, never not growing list of PlayStation Plus titles on the ol’ PlayStation 3, which still, to this day, probably gets the least attention from me. Yup, even my Wii U sees more turning on…granted, that’s mostly for Netflix in bed, but whatevs. I stopped on The Unfinished Swan, which, with its very name alone, demanded I jump back in, balls of paint at the ready, and complete whatever was left to complete. Turns out, not all that much.

It’s weird to realize that The Unfinished Swan is a game I totally played earlier this year, but them’s the facts. By the time credits had rolled, I had done a majority of everything there was to do, save for find all the collectibles, which in this game took the form as balloons hidden in the environment, and launch a blueprint box in the air at two different amounts of height. Anyways, to get those last ones, you first need to find all the balloons, as doing that then gives you access to the sniper rifle–calm down, Call of Duty players, it still only shoots paint and only for non-violent reasons–which helps to knock tossed items higher into the sky.

Honestly, the gathering up of balloons wasn’t as bad as I might have expected. I must have gotten a good chunk of them on my initial playthrough. However, maybe you are like me though–and if so, I’m sorry–and the thought of replaying entire sections of levels you just played to get a specific item or two can seem like too much or not a big barrel of fun, considering it isn’t anything fresh or unexpected. That said, with the help of the “balloon radar,” which fills up as you get closer to a collectible, it wasn’t too bad to find the remainder, except for the levels at the end of the game, which are dark and shrouded in shadows and spiders that only want to hurt you. At one point, I knew a balloon was somewhere nearby, but I had little light at my side and just started tossing paint balls left and right, eventually hitting it–talk about a shot in the dark.

After all that, I took one look at “Minimalist,” a Trophy asking the player to reach the Watchtower from the game’s opening level without throwing more than three paint balls, and an even harder look at a text walkthrough of how to do exactly that before deciding “no thanks” and uninstalled The Unfinished Swan from my PlayStation 3’s hard drive. To me, this swan was more than finished.

Completing a game doesn’t often mean finishing everything there is to do. For many games, long after I’ve given them a haiku review and post of final thoughts, there are still collectibles to find, side quests to complete, things to unlock, challenges to master, and so on. POLISHING OFF is a new regular feature where I dive into these checklist items in hope of finishing the game as fully as possible so that I can then move on to the one hundred and thirty-eight million other games begging for my attention.

 

2016 Game Review Haiku, #63 – Trick & Treat

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A haunted mansion
Perfect for party, puzzles
Too many bad ends

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #56 – Umbri

2016-gd-games-completed-umbri-capture-01

King of illusions
Cleanse the infected tiles
Must move fast, flip skills

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #55 – Karambola

2016-gd-games-completed-karambola

Evil bird-thoughts here
Fruit people greatly distressed
Silly conundrums

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

Sherlock Holmes: Crimes & Punishments is a crime, my punishment

sherlock holmes crimes and punishments black peter case gd post

I’ve seen one episode of the much lauded and Cumberbatch-starring Sherlock crime drama series, and even then I think I fell asleep towards the end of it. It wasn’t from total boredom, I swear. See, going into it, I wasn’t aware that every episode is basically a mini movie, clocking in at around 90 minutes. I was not prepared for this, thinking it would be much shorter, like a typical serialized drama (see Criminal Minds or Stranger Things), and starting the episode just before bed proved to be my undoing. One day, I’d like to watch more, but I haven’t reached that right one day yet.

In terms of videogames, I’ve never played one based on Sir Arthur Conan Doyle’s Sherlock Holmes detective stories, and there have been quite a few of them, especially from Frogwares. Well, I’m here to muse about Sherlock Holmes: Crimes & Punishments, the tenth entry in their series, which I and everyone else subscribing to a Gold membership on Xbox One got for free back in March 2016. Strange enough, a year earlier, I also got a free copy on my PlayStation 3 for PlayStation Plus, along with CounterSpy and Papo & Yo. Here’s an early spoiler: I’ve uninstalled both versions of the game.

Plot is actually a difficult thing to describe for this game. Mostly because there isn’t a main through-line. There’s an overarching story about group of terrorists called the Merry Men, who are attempting to overthrow the government and free the people of the United Kingdom from debt. It’s extremely minor in the grand scheme of things, showing up once early in the game and then at the very end where you are tasked to make a moral choice, one that probably seemed epic in the developers’ minds, but didn’t actually matter. Other than that, Sherlock Holmes: Crimes & Punishments is split into six separate cases, with some being direct adaptations of Sir Arthur Conan Doyle’s work, such as “The Fate of Black Peter.” Each case is self-contained, and they range from a train that mysteriously vanishes to a murdered archeologist in a bath house to the theft of exotic, poisonous plants from a botanical garden. I came away enjoying a few of these cases, but ultimately not caring too deeply about the characters involved or the actual outcome, so long as it netted me an Achievement in the end.

Gameplay is, more or less, a traditional point-and-click adventure game. Except you aren’t using a mouse to hover over items and click on them. Instead, you control Sherlock Holmes–and sometimes Watson or a dog!–and you can play in third person or first. I went with the latter, as I found it easier for examining areas and moving around with a solid camera angle. You look at items in the world, speak to witnesses and suspects, solve a mixed bag of puzzle types, and finally make enough deductions to pin the crime on someone. My favorite part was connecting clues to make deductions and see ways the crime could have happened, as well as analyzing witnesses to learn more about them and open up dialogue options. Sure, L.A. Noire did it better, but that’s okay.

My biggest problem with Sherlock Holmes: Crimes & Punishments has to do with its loading screens. I’m not against loading screens and will never be against them, as I understand their purpose, even in this day and age of modern gaming, but you have to travel to and fro a whole bunch in this game, often returning to your apartment on Baker Street multiple times during a case, and these loading screens are drab and long, probably worse than the ones in Secret Agent Clank. Backtracking is the name of great detective work. Unfortunately, each time you travel to a different place, you are treated to a loading screen in the form of Sherlock riding inside a horse-drawn carriage to the actual place you are going. Sometimes he is alone, sometimes Watson is there with their knees awkwardly close, but regardless you are just watching Sherlock read a book or look out the window the entire time. You can open your notebook during the ride to review clues and such, but I began to use this downtime as great moments to play on my phone. Honestly, I would have rather watched a generic bar fill up. I’d estimate you see this screen roughly 15 to 20 times during any given case.

One of the more troubling parts of Sherlock Holmes: Crimes & Punishments appears in every single case chapter. Well, I guess one could not see it, but when I’m roleplaying the titular Sherlock Holmes I’m being as observant and scrutinizing as possible, which means checking every corner and shelf and thing for clues. That includes the telescope his keeps in the main room on Baker Street. If you look through it, you’re treated to the fixed sight of this busty woman:

Sherlock Holmes: Crimes and Punishments_20140928125417

Now, nothing happens. Sherlock makes no comment, the woman simply stands there and stares back, and about five seconds of silence passes before you are booted out of the telescope’s point-of-view. I examined the telescope at the start of every case, just as I did with Toby, to see if anything would happen or change. Nope, same sight, same seediness. I figured she would come into play at some point in the game, for some case or another, but that never happened, and I think all we got in terms of reference was a quickly dismissed line from Watson at the end of the game, implying that Holmes should stop doing that creepy thing with the telescope. Evidently, after doing some research outside the game, it turns out this character is from a previous entry in the series. Hmm.

Sherlock Holmes: Crimes & Punishments was a game I didn’t expect to frustrate and bore me as much as it did, but I’m the kind of person that not only likes to finish what I start, but sometimes needs to. So I persevered and finished, only to realize I missed two Achievements and had to go back and replay a couple cases. Thankfully, you can mash your way through most of the dialogue and cutscenes, as well as skip every puzzle if you wait a minute or two. Still couldn’t do anything about those cutscenes. If there’s one deduction I reached, it’s that this was not iceberg-like pacing and lackluster detective work equals enjoyable, and I don’t expect to try any more future–or previous–mystery adventures starring the eclectic Sherlock Holmes in 19th century London.

2016 Game Review Haiku, #50 – Sherlock Holmes: Crimes & Punishments

2016 gd games completed Sherlock Holmes Crimes and Punishments loading

Six cases to solve
Here comes detective Sherlock
Can’t clear up loading

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #47 – Lost Ethereal

2016 gd games completed lost ethereal capture

Saving your dead fam
By walking through the realm of
Spirits, pixel art

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

2016 Game Review Haiku, #45 – Read Only Memories

2016 gd games completed read only memories rom

Join Turing on quest
To find maker, stop Big Blue
Sick, killer mesh tunes

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

The future rewards those who press on in Read Only Memories

gd early impressions for read only memories rom

Well, the newest videogame bundle to make your eyes pop out of their sockets is the Humble Narrative Bundle, which, at its “pay whatever you want” tier, is handing out copies of Her Story, Cibele, and Read Only Memories. Yowza. I already have Broken Age, but the next tier contains that, plus 80 Days and Sorcery! Parts 1 and 2. I don’t really know what those last two ones are. Oh, and if you drop $10 or more, you’ll get Shadowrun: Hong Kong – Extended Edition. Sorry, I don’t mean to sound like a hypnotized ad man here, but this bundle is phenomenal, especially if you like games built more around stories than crazy upgrade mechanics. Y’know, like me.

Despite Her Story being on my list of games I just didn’t get to in 2015 yet really wanted to, I dove into Read Only Memories first. It seemed…well, to be honest, a smaller adventure, and perhaps something a little easier to digest in small chunks, as I wasn’t intending to play through anything on one single sitting last night despite there being a Steam Achievement called “Iron ROM” to do exactly that.

I’m going to do my best to describe the story or at least the setup, but like all things cyberpunk, there’s a lot of jargon and acronyms to wade through. Read Only Memories takes place in 2064, where most people have their very own personal robot, commonly known as a relationship organizational manager (ROM). These AI-driven bots act as interactive personal computers, but are limited to their programming. All that changes with Turing, a ROM made by the protagonist’s old friend Hayden, which is much more advanced. to the point of being sapient. Turing breaks into your apartment in the middle of the night after Hayden is kidnapped, requesting your help. Not because you are some superhero, but rather, according to Turing, the most statistically supported in getting the job done. Trust me, it did the math.

And that’s all I really know, having completed the prologue and am somewhat into chapter one. You’re tracking down clues as to the how and why Hayden disappeared, all while learning about Neo-San Francisco and its colorful cast of characters. It’s very much a retro point-and-click adventure title, with lots of things to interact with in a given scene, as well as plenty of throwaway text written for silly combinations, like using spoiled milk on a parked car. Normally, in a game like The Blackwell Legacy or A Golden Wake, you’d probably get a “I don’t think so” or “That’s not going to work” kind of comment, nothing else. Here, in Read Only Memories, you get a response, which only encourages me more to try everything on everything. I guess this previously thought smaller adventure is going to take me that much longer to finish. Sorry, I can’t not click on stuff that potentially holds fun flavor text.

Writing is key for Read Only Memories, much more prevalent than puzzle solving so far. Be prepared to read. Thankfully, the writing is strong and fun, if a little long in parts. Turing is a cute robot that can also be frightening when you realize it knows next to everything about you. Well, me. I made Turing address me as “Pauly” and use the pronouns of “him/his.” Also, I have an omnivore diet. It’s nice to see a game include such options and openness, as well as a future were LGBT characters face less discrimination, but then again…this is San Francisco. In actuality, this is a queer-inclusive videogame, and its developers are also involved with the GaymerX series of LGBT video gaming conventions.

I’m definitely interested in seeing this mystery unfold, as well as trying more drinks at the Stardust bar. Then I’ll move on to Her Story. Or maybe Cibele. Regardless, more story-driven adventures are in my future. Also, Read Only Memories has reminded me that I need to check back in on Matt Frith’s work and see if he’s done anything else to Among Thorns, which certainly shares some similarities with the darker side of technology.