Tag Archives: Pokémon X

2014 Game Completed Comics, #24 – Pokemon Y

 

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Every videogame that I complete in 2014 will now get its very own wee comic here on Grinding Down. It’s about time I fused my art with my unprofessional games journalism. I can’t guarantee that these comics will be funny or even attempt to be funny. Or look the same from one to another. Some might even aim for thoughtfulness. Comics are a versatile form, so expect the unexpected.

Checking back in with Pokemon Y and my team of monsters

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For the last few weeks, it’s been a mini-game of swap city on my Nintendo 3DS. I’ll play a little bit of Animal Crossing: New Leaf before bed, take the cartridge out, pop in Pokemon Y, and play a little bit of that. Eventually, I’ll remember that I have a loan to pay off and quite an important job to do as mayor of Arni, and so the cycle returns to where it started. It’s not the worst problem in the world, but I am beginning to see the benefits of owning digital copies of these large portable games as, strangely, I find removing carts from the 3DS to be a troublesome process. In my mind, it’s as laborious as lifting boulders over your head. One day, I’ll have to look deeper at this quirk of mine.

When last I talked about Pokemon Y here on Grinding Down, I had played maybe about five hours. That meant starting out slow and perfunctory as has been the case in all previous Pokemon game romps I’ve experienced, taking care of the first gym and doing some story-related stuff that blocked forward progress. Truthfully, it mostly involved wandering around tall grass and collecting as many fun-looking pocket monsters as I could with my limited amount of money and Pokeballs, as that Pokedex simply won’t fill itself out. The jerk.

But now I’ve played for a total of fifteen hours and have gotten the chance to see the Kalos region a bit more. Okay, okay–fifteen hours and seven minutes, for those that must really know. After kicking the butts of four gym leaders and earning their respective badges, as well as providing a swift beatdown to Team Flare to get the power back on in Lumiose City, my team looks like so:

  • Delphox, LV 45 – nicknamed Fenny
  • Talonflame, LV. 43 – nicknamed Flit
  • Blastoise, LV 42 – nicknamed Urtle
  • Roselia, LV. 41 – nicknamed Rosebud

There are two other spots on my team that are, for lack of a better way to say it, temporarily filled. I couldn’t even tell you what two Pokemon are there–as they don’t matter. They are just there to fill the gaps just in case and gain some EXP after battles thanks to the new rules of EXP Share. However, I do hope before the end-game fights start to find better replacements. I’m most definitely, no doubt in all the galaxy, saving a spot for a Garbodor, but the other slot is open territory. I guess I probably need to pick a Fairy-type Pokemon soon and stick with it, as I’m sure a Dragon-based gym is on the horizon, but I don’t have one that I really like just yet. Please suggest something other than Jigglypuff.

I don’t know if the gyms have been designed to feature easier progress-blocking Trainers with fewer challenging Pokemon to throw at you or if I’m a lot better at Pokemon Y than I originally thought, but it’s been smooth sailing since Day 1. I’ve not died once yet, and maybe that means my team is a bit overpowered. My starter Delphox is ferocious, able to wipe an opponent out in a single breath (of fire). Should they all be more around LV 35-37? Well, you can blame the EXP Share for that then, as it helps keep everyone growing, everyone improving. But yeah, it’s been extremely easy, which makes for a very lax gaming experience. I’m not terribly bothered by this, as I found Pokemon Black 2 to be pretty difficult and off-putting in its later half, and maybe Pokemon Y will get there too, though I kind of doubt it. This is the game Nintendo needed to sell a lot of 2DS and 3DS systems, and no one likes a game too difficult to play, unless you’re a sicko and into things like Dark Souls.

So, I’m about halfway through Pokemon Y‘s main story stuff, but after all that is dead and done this might be the first game in the franchise I spend some solid time tracking down all the collectible Pokemon. Granted, I like to think that about each iteration I play, and it never seems to pan out in the end. However, it really helps seeing them in 3D models even if by then I’ll never use them or battle against strangers online. Though I do need to try this Wonder Trade thing out sometime soon. Maybe I can pick up a cool ‘mon to fill that sixth slot void.

Evolving with a new generation in Pokemon X and Y

Pokemon Y early impressions

I haven’t touched a Pokemon game since beating Pokemon White 2 earlier this year, but the unwritten rule in my heart still says that I will purchase every new Pokemon game that comes out, no hesitation. And so, on Saturday, after learning that Sears was booked up for hours and unable to take my car for an oil change and a busted brake light, I swung by the GameStop and stood in a line made up of mostly young kids, trying to decide right there and then which version of the game to get. And then the moment was upon me: Pokemon X or Pokemon Y? I went with the latter because Y not.

Anyways, I’ve already dropped about four to five hours into the colorful beast, defeating the first gym leader with ease and waking up a sleeping Snorlax and learning a bit about the mysterious O-Powers that reside deep within me. My team currently consists of mainly a Fennekin, a Squirtle, a Fletching, a Farfetch’d, and two spots filled with random Pokemon that I’m giving a trial run, to see if they are interesting enough to stay. Not yet sure of what my dream team is going to look like in the end, but I know that the Fennekin and Squirtle are definitely staying. Sure, it’s early on and Fletching’s just a bird, but pretty cool-looking if you ask me.

This won’t surprise any of you: Pokemon Y is a Pokemon game, and if you’ve played one before, this is all that and a bag of chips, with a few new minor twists to either enhance your experience or detract from it. You pick your starting Pokemon, get handed a Pokedex, and are asked to fill it full of data while exploring the Kalos region. There’s also a mystery about mega evolutions to investigate, but it’s this iteration’s throwaway sub-plot that pops up frequently in these adventures. In Pokemon White, there was a whole bit about treating Pokemon ethically, and HeartGold has members of Team Rocket chasing after you. I’m sure it won’t come to much, but that’s okay, as battling and collecting pocket monsters is continuously a joy, and the graphical overhaul really makes the fights come alive. Seriously, Fennekin’s flame attacks look absolutely stunning, helping you forget that you simply just pushed a button to make it happen.

Your mileage may vary, but some enhancements to me are that you get rollerblades (instead of a bike) very early into the adventure, and they are always on and usable via the circle pad; if you want to walk, use the d-pad. Also, let’s give it up for the refined EXP Share, which is now a key item that you can turn on or off. Here’s a tip: never turn it off. Before, you had to give this item to a specific Pokemon to hold, and they’d gain a percentage of EXP after a battle, even if they didn’t participate. Now, with the item always on, every Pokemon in your party gains EXP after each battle, which helps keep your team balanced and roughly around the same levels. I’ve already seen some folks online crying foul over this, that it makes the game far too easy, but I don’t see a problem with it. Trainer customization seems neat, too, but there isn’t much available to select from just yet besides a new hat and maybe a different shirt; I can’t wait to dress like a true lumberjack pretending to be a Trainer.

Because I entered Pokemon gaming fandom fairly late in my twenties, not counting a few times I tried to play the TCG or watch the TV show, I recognize very few of the critters that pop out of the grass, save for the most iconic ones, like Pikachu and…um, that other one. A lot of people are excited for Pokemon X and Y as it shows off the original generation over some of the more recent incarnations, but they are all mostly new to me, which I’m loving. I mean, from what I can tell, my teams have all been strikingly different across the various ‘mon games in my collection, and I’m hoping to find a really cool Fairy type to use down the road (sorry, Flabébé), as they are humanity’s only hope against a Dragon-based gym.

Still haven’t messed around with the new mini-games like Pokemon-Amie or whatever else they have hidden in some city building. These are generally decent distractions, but I only ever got really invested in Voltorb Flip from HeartGold, which was an addicting mix of Picross and Minesweeper. Still haven’t had a sky battle, but I did experience a horde battle, which felt a little underwhelming. It’s only been a day or two, but haven’t connected with anyone online to battle or trade, and have always found this process to be overcomplicated in previous games so I’m genuinely curious to see if the 3DS is able to make interactivity easier. Also, still haven’t found a Garbodor yet. Sigh…

All in good time, hopefully.

Nintendo 3DS and the final two months of 2013

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The next two months are looking to be pretty fantastic for the Nintendo 3DS, with a lot of big name games coming out for the holiday season. However, there’s also a number of smaller, indie-esque titles that look just as interesting, so many that I felt the need to make this post to keep everything clear and tidy and all in one place, as well as a good reminder to myself to spend that cash money for digital entertainment when all of these things drop.

Now, I’m not covering every game coming out for the Nintendo 3DS over the following sixty days (a rough estimate), just the ones that I’m genuinely interested in. Sorry, Phoenix Wright: Ace Attorney – Dual Destinies. Let’s take a look then at those vying for my attention.

Pokémon X/Pokémon Y (October 12)

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Ever since Pokémon HeartGold, the unwritten rule in my life now is that I will buy every new Pokémon game that comes out, no hesitation. And then I’ll play it for a bit, get stuck at a certain gym, and put it down for some time until I get that itch to go back. The newest iteration looks really neat, and I love that the battles will now be more animated. Plus, sounds like you can ride some Pokemon around town. That take, bicycle. From early reviews, it sounds like not a whole lot has changed gameplay-wise, but I’m okay with that. I just now have to figure out which one to get, X or Y, and I guess that really depends on what version Garbador is in, as that hunk of junk is my absolute favorite. Guess I gotta do some light research later on…

Hometown Story (October 22)

HomeTown-Story-Trailer

Having almost nearly given up all hope on a North American release for Fantasy Life, it looks like Hometown Story will have to fill my “take on a non-traditional role in an RPG” gaming void. It’s a life simulation game created by Harvest Moon creator Yasuhiro Wada wherein you run the small shop you inherited from your grandmother. You can interact with customers and watch both your shop and town grow in response. That’s all I know so far, but it looks cute and charming and I never did get around to trying out Recettear: An Item Shop’s Tale, so this will be my first taste of this niche genre.

Batman Arkham Origins Blackgate (October 25)

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I don’t know much about the Batman games as of late, though I did eventually purchase Batman: Arkham Asylum for five bones during a PSN summer sale, but haven’t played it yet. Hopefully before the year’s out. Anyways, this Blackgate Metroidvania romp through a 2.5D prison space looks a lot like Shadow Complex–which I actually dipped back into recently and continue to enjoy–more my thing, and I’m real curious to see how faithful to its genre it stays or sways. I’m not a huge Batman fan, and not even LEGO Batman could sway me, but if this what I think it is and the billionaire’s array of expensive and effective gadgets are innovative enough to use, I’m in.

The Legend of Zelda: A Link Between Worlds (November 22)

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My love for A Link to the Past demands I get this and see what Nintendo has construed in this so-called sequel to one of the best SNES games of all time. I am worrisome in that it looks kind of…lazily designed, and by that I mean that the world looks like a simple update of graphics, but I guess there will be all new dungeons. I also don’t yet grok the whole “turn into a piece of wall art” element, but I want to give this a fair shake. It might be riding a bit too freely on nostalgia’s back though, if you get what I’m saying, and that would be a dang shame, but a new Zelda game is few and far between these days, so this is a must-buy regardless.

Grinsia (Release date TBD)

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This Grinsia looks like some straight-up, old-school JRPGing, and I’m a-okay with that, especially since it’ll be a downloadable title from the eShop. Sounds like some treasure hunters looking for special relics or something like that. Isn’t that the plot in Wild Arms? No matter! Give me, give me, give me.

Treasurenauts (Release date TBD)

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In Treasurenauts, which comes from the same team that made the delightfully challenging Mutant Mudds, your goal is to collect enough treasure to pay for an escape from a perilous, uncharted island. It is an action platformer, and when you get hit, your treasure explodes from your body like those gold rings when Sonic would land on spikes, and then you have to maddeningly hurry to collect all your jews. Here’s an early tip then: don’t get hit. It looks like quite a lot of fun despite the simple premise, and hopefully there is more to the gameplay than what I’ve seen in trailers so far.

And that’s all I can list for now, otherwise my wallet will just up itself from my pocket, flip me the bird, and run off into the Pennsylvania woods, to see if it is better off without me. Chances are it probably is.