Tag Archives: Pokémon Rumble World

Miitopia is no utopia because of its battle system

Miitopia‘s been a long-time coming. I don’t say this from a place of knowledge, but rather observation. Naturally, it all began on the Nintendo Wii, with the company’s introduction of Miis, Nintendo’s take on customizable avatars. Miis are created using different body, facial, and clothing features. The options are somewhat limited, but still detailed enough to make a solid representation of yourself or your favorite celebrity. No, really, take a look. In fact, even after all these years, I still think my Mii avatar looks closest to what I look like in real life than my Xbox avatar or any character I’ve made in my likeness for an epic RPG, save maybe for my boss in Saints Row: The Third, just kiddin’.

Since then, the Miis have shown up in several RPG-esque titles, such as Pokémon Rumble World, Tomodachi Life, and, of course, the StreetPass Mii Plaza minigames, specifically Find Mii and Find Mii 2, where the seed of Miitopia was certainly planted. Though the quirkiness of Tomadachi Life is highly prevalent, as is also the randomness, to the game’s detriment, but more on that in just a bit. I’d apologize for all the hyperlinks in this paragraph, but those are all games I’ve played and have a bunch of thoughts on, so if you like reading, then click, click, click away.

So, in Miitopia, the citizens of a mighty eccentric kingdom need saving. Why? Well, the Dark Lord is ripping the faces off of Miitopians and attaching them to all kinds of monsters. This is naturally causing a lot of chaos and distress, and it is up to the player’s party to defeat these monstrosities, return the rightful faces, and bring back peace to this silly fantasy land. Here’s my cast of zany characters so far:

  • Party members
    • Pauly, thief class
    • Bitsy, a.k.a. my sister, pop star class
    • Morgan Freeman, cleric class
    • Snape, mage class
  • Dark Lord – Ron Swanson
  • Greenhorne citizens
    • Shrek, carefree guide
    • Nano, cheery granny
    • Jon Snow, sassy child
    • Jaehee, worried mother
    • Jafar, part of the lovey-dovey couple
    • Erza, part of the lovey-dovey couple
    • Diglett, sarcastic guy
    • E Gadd, dubious mayor
  • Royalty
    • King Santa
    • Princess Beyoncé
    • Prince Dan Ryckert
    • Prince Buzz Lightyear
  • Castle Guard
    • King Rhoam, serious soldier
    • Jake Paul, lax soldier
    • SuperSonic, royal support (right)
    • Bendy, royal support (left)
  • Great Sage – Satoru Iwata
  • Roaming Gourmet – SpongeBob
  • Nintendo Fan – Margaret

Whew. That’s a lot, I know, and there could be more people to cast in various roles to go. I’m hoping to get at least two more party members, as I need a chef and a warrior to balance everything out. Also, many of these roles were automatically filled in when I started Miitopia, but one can switch Miis out at any time. I’m okay with the selections so far, as I at least got to decide on who is and who is not royalty, as well as my main fighting crew. Strangely, the zany mix of people works out quite well and creates some fun, silly situations, such as Morgan Freeman comforting Snape after taking damage or my sister ending up in a love triangle between the two of them and causing jealousy and heartbreak to run wild.

Look, I love role-playing games. I’m pretty obsessive about them, and I enjoy, for the most part, all types. Action RPGs, JRPGs, Western RPGs, big RPGs, bite-sized RPGs, anime-heavy RPGs, and even some SRPGs. Naturally, the element that distinguishes most RPGs is the combat, the battle system, the whatever. The part where you attack an enemy opposition and gain experience points, money, and loot from them to help you grow in levels and defeat stronger progress-blocking walls. It’s what you do between cutscenes and exploring towns. Alas, so far, I’m not in love with Miitopia‘s combat system, which is a core part of its gameplay loop.

Battles in Miitopia are turn-based, but you can only control what your avatar does. The other members of your party act on their own, making their own decisions, for better or for worse. Not having control of my entire party is a strong design choice, one that saw me bounce hard off of games like Phantasy Star II and Final Fantasy: The 4 Heroes of Light. It also rears its ugly head in Suikoden III, which I’m simultaneously noodling with, post on that game coming soon. From the world map, you select an area to explore, also not in your control, eventually triggering specific events or random battles. The action order is determined by each Mii and monster’s speed statistic, with everyone getting one action per turn, save for bosses because they like to break rules.

When creating your Mii party members, you must give each one a quirk, such as stubborn or kind, and these play out in how your character grows and performs in battle. For example, a stubborn Mii might cast a spell twice if they are unsatisfied with the results, and a kind Mii will occasionally take damage for a friend not paying attention. I went with laid-back for myself, if you were curious. Bonds are also built between Miis by having them share a room at the inn after a day of battling and opening treasure chest or interacting in battle. Each level of friendship between two Miis brings about even more random abilities you can’t control, such as showing off for friends or consoling them when necessary, all which provide boosts. It makes watching the battles a little more engaging, but also frustrating because you never know what anyone is going to do and, sometimes, they do the wrong thing.

Other strange elements to combat include the safe spot and sprinkles. The former is a single space behind your adventuring party where a wounded or afflicted Mii can recuperate faster or heal its HP/MP over time and not be a target for the enemy. Sprinkles, other than being the wrong name for those colorful sugar strands you put on ice cream, are additional boosts in the form of salt shakers. You have one for HP, one for MP, and one for reviving a downed Mii, of varying amounts, and these replenish between fights. They are also upgraded over time as you defeat more enemies. At least you have control of when you want to use these and how.

I don’t intend to come across as highly negative on the game, as there is a lot to Miitopia that is enjoyable, specifically its music. No, really–listen to the tune that plays on loop on the main menu. I promise you it’ll get your head bobbin’ in no time. There’s a bunch of other quirky tunes that play throughout your adventures, such as when eating stat-raising food or playing the mini-games or watching a scene where one Mii gives another Mii a special present. From an audio perspective, this thing is pure glee and delight.

Well, this post went long. My bad. Looks like I have some strong opinions already about Miitopia, and I’m only a couple hours in. I really do want to stick with it and see where things go, but I don’t know if I can handle another uncontrollable Mii losing a fight due to casting Sleep on my sister instead of Fire on the almost defeated boss. Yeah, Severus Snape, LV 9 mage, I’m talking about you.

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Pokémon Rumble World’s toys are free to play with

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Another month, another free-to-play Pokémon adventure to experience on the Nintendo 3DS. I mostly wrote that leading sentence as those words don’t come together too often and maybe never will again. Yes, it was only two months ago in February that I was scribbling away about Pokémon Shuffle, Nintendo’s stab at the free-to-play match-three genre. Now we’re here in April, the fourth month of the year in the Gregorian calendar, with a new free-to-play, pocket monster-starring, potential money-maker called Pokémon Rumble World.

Let me do some quick historical research. Evidently, Pokémon Rumble World is the fourth game in the Pokémon Rumble spin-off series, of which I’ve played none of them. In this one, you control your Mii as he or she helps a king with low self-esteem collect various Pokémon to one-up a local magician who has way more colorful critters than him. That’s the general set-up, and its school playground-esque plot is paper-thin, but acceptable. It’s not like the traditional Pokémon games have mind-blowing narratives. The whole point, as always, is to collect a bunch of Pokémon (719 in total) and aim for being a completionist, though you can also earn money to buy new clothes for your Mii. I already got mine a green hoodie, so I might be good for a while.

And here’s how you go about collecting all them toy versions of Pokémon: use a special hot air balloon to travel to themed locations brimming with pocket monsters. New special hot air balloons cost Diamonds, which are this free-to-play’s second currency, but are time-based to use after that initial purchase, meaning you can continue revisiting locations so long as you don’t mind waiting a bit in-between. When you select a specific area, a roulette of several stages spins around, with each stage hosting different–and sometimes rare, indicated by a star–Pokémon. As you collect more, your adventure rank increases and new Pokémon begin to appear in the wild, inspiring revisits.

Once you are in a stage, you take your wind-up toy version of whatever strongest Pokémon in your collection is and destroy everything in your path. You can do two different types of attacks, all of which vary depending on your Pokémon of choice. Personally, I really like using Chespin at the moment. Sometimes the defeated enemies turn into coins, and other times they are knocked down, ready for collecting; to do that, simply run over them. Strangely, simply moving your selected Pokémon warrior near enemies or barrels causes it to auto-attack, which I did not like. If you’ve StreetPassed with anyone, they will appear in the stage, under duress, and if you save them they will reward you with boosts or even a Diamond; in fact, I saved fellow videogaming blogger Matt Mason the other night from a wild gang of Treecko–you’re welcome. After a few levels, you fight a boss Pokémon and then return to town, replenish your wares, and head back out for more. As your rank goes up, the king will have side quests for you too.

By far, my favorite thing about Pokémon Rumble World is that it plays, more or less, with no restrictions. Sure, you have to wait for your hot air balloon to recharge to use again, but I discovered you can just visit a different location via some other hot air balloon while waiting, which leads to never really waiting. In Pokémon Shuffle, once a day, I played my five turns and moved on, but here one can keep playing, exploring, or organizing their growing list of collected toys for as long as their battery life lets them.I do worry, however, that there could be a bit too much menu-ing in this, especially once you have collected a large amount of Pokémon, many of which are seemingly duplicates, but do differ in terms of stats and attacks.

Having passed up on the remakes Pokémon Omega Ruby and Pokémon Alpha Sapphire last year for reasons, Pokémon Rumble World is turning out to be a good replacement for my “catch ’em all” itch, and the free-to-play elements are beyond easy to ignore, which makes this all the more successful. Wind me up, my Mii–I’m ready for more, as well as on the hunt for a Garbodor.