Tag Archives: Pokemon HeartGold

Day is night, and night is day for Pokémon Moon

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I skipped out on Pokémon Omega Ruby/Alpha Sapphire, which, like my first experience with Pokémon HeartGold, are remakes of older generation games. That’s fine, really. I’m not against remakes, considering I loved Spyro the Dragon: Reignited Trilogy and have heard many good things about Capcom’s revisit to Resident Evil 2. However, after Pokémon Y, I wasn’t interested in going backwards, but rather forwards, with the mechanics and list of pocket monsters evolving greatly and equally alongside the somewhat limited handheld graphics. Enter Pokémon Moon. Yes, moon, not Pokémon Sun. I’m Irish, and I burn easily.

Alas, I picked up Pokémon Moon around the same time that I got Disney Magical World 2. As you know by now, I ended up putting way more hours into running around Castleton than I did the Alola region, and I have a hard time pulling carts in and out of my Nintendo 3DS, preferring to leave a solid one in until I’m mostly done with it. I mean, I did start Pokémon Moon the night I got it, picked Rowlet as my starter (sorry, Litten and Popplio), handled a few other tasks, and saw enough of the opening area to confirm that, yes, this is another pretty good Pokémon entry, and I’ll get to it eventually–and when I do it’ll be a fun time.

On that note, if you’ve played one Pokémon game, you’ll probably not be knocked over by the general story in this one. Pokémon Moon has you journeying across the beautiful islands of the Alola region, encountering newly discovered Pokémon, as well as Pokémon that have taken on a new Alolan style. Your job is to keep track of all the Pokémon you’ve seen and caught with your Rotom Pokédex, which is a living, breathing record-keeper. Around every corner, your battling skills will be tested by tough Trainers, and epic battles are in store for you against Team Skull, a nefarious group of ruffians attempting to steal Pokémon. You’ll also face off against the kahunas, the tough leaders of each island. If you’re strong enough, you may reach the Battle Tree, a place where the most accomplished Trainers go to battle each other.

Sounds about the usual affair, so then…what’s different this time around in Pokémon Moon? Well, some of the Pokémon you’ll train and battle with can learn powerful new Z-Moves—moves so strong they can be used only once in battle. There are Z-Moves for every different type, as well as exclusive Z-Moves for certain Pokémon, including Eevee and Pikachu. There’s also a new Pokémon Refresh feature that can keep your Pokémon in top shape after all that battling. Here, you’ll take care of your Pokémon by curing any status conditions like poisoning and paralysis, and the more affectionate your Pokémon become toward you, the better they’ll perform in battle. Lastly, Pokémon can also enjoy a new experience known as Poké Pelago, a place for them to visit when they’ve been placed in PC Boxes. This is a group of islands where your Pokémon can explore, play, and do other fun activities, growing stronger and obtaining items for you.

Actually, the biggest difference for Pokémon Moon and Pokémon Sun is the clock. Yup, time, time, time. In addition, the two games’ clocks are set 12 hours apart from each other, with Sun operating on the standard 3DS time, and Moon 12 hours ahead. This means, when I usually play the game at night, it is actually daylight in-game…and vice versa. This does affect some of the Pokémon you’ll encounter, and I find it rather neat nonetheless.

Perhaps my favorite new feature in Pokémon Moon is that after facing off against a Pokémon once, the game automatically charts whether a move will be effective or not. No longer do I need to look up what works against what online or keep tables labeled effective or super effective in my memory. This is fantastic both for newcomers and series loyalists. I don’t care if some see it as dumbing the game down; there’s still plenty of things to dig deep into, if that’s what people like about their Pokémon games, such as breeding or finding shiny versions.

I’m playing Pokémon Moon super slowly–I mean, it’s been a few years now–and that’s perfectly fine. Every now and then I get the itch to go in, wander around, catch some new pocket monsters, and level up my team. I also enjoy dressing up my avatar in new clothes. Maybe I’ll advance the story, and maybe I won’t, content to just noodle around with all the side content and extracurricular activities. I figure this will still hold me over until I get a Nintendo Switch and have to make the difficult decision between Pokémon Sword and Pokémon Shield. Hmm. Really, it’s whatever one has Garbodor in it.

Readying myself for the Elite Four in Pokemon White 2

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If you’ll recall, I finally, after stuffing myself full for the time being from the daily puzzle buffet that is Professor Layton and the Miracle Mask‘s bonus features, removed the cartridge from my Nintendo 3DS and replaced it with…well, at the time, I wasn’t exactly sure. There were many choices. But I can now say I settled on Pokemon White 2, as I was fairly close to the “end” when I last left off, having finished the eight main gyms, but still doing story-related stuff before moving on to the Pokemon League and taking on those dastardly Elite Four.

Well, that story-related stuff, which involved rescuing Hugh’s stolen Purrloin  and and fighting the legendary White Kyurem from threatening the realm and some other points that I kind of glossed over because, well, this is a Pokemon videogame, not the latest and greatest China Miéville novel, is now done, and I’ve crawled through Victory Road, finding myself and my small team of pocket monsters on the Elite Four’s doorstep. However, I don’t believe I’m ready for them just yet. Truth be told, I don’t even remember how I was able to beat them in Pokemon HeartGold. I couldn’t get through them in the previous Pokemon White, where the only solution seems to be grinding, which I won’t do now that I’m on the sequel.

The problem is, as always, I have four very powerful Pokemon on team, one spot-filler, and then an empty spot altogether. Not the most balanced party. For the Elite Four, which you have to fight one after the other with the only chance to heal up and recover taken from items, I need all six Pokemon on my team to be in great shape. Here’s what I’m rocking currently:

Genesect (no nickname) – LV 70

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Munna (nicknamed Mona) – LV 62

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Terrakion (nicknamed Akion) – LV 53

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Emboar (nicknamed Hamstring) – LV 55

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And that’s it. I have a low-leveled bird Pokemon as a spot-filler who I dumped both Fly and Surf on to help get around the map faster, but it’s no fighter. Now, I was able to get Genesect so high at a much faster rate due to two tricks: one, since I got him as a special download from GameStop or whatever, he is considered “traded” and thus gains bonus EXP from each fight and two, I gave him the EXP Share item to hold so that he is constantly gaining the stuff. I’ll probably take that item away from him and put it on either Hamstring or Akion to help get them up into the high 50s or low 60s.

But now I’m not certain who I should get for the final two spots. I have the following types covered from my main four: Fire, Fighting, Rock, Psychic, Bug, and Steel. Some websites suggest a Ghost type, like Chandelure, or creating a special Eevee through evolution. I’m kind of looking for a faster solution, maybe a decently leveled wild Pokemon that I can capture via a Pokeball that can still be useful. If you happen to know of a good one, please let me know. I doubt I can take on the Pokemon League with just the above four, and it seems like you really only gain access to better Pokemon and legendary types once you beat the game, which helps me not.

Hmm…maybe I should look into how to transfer previously caught Pokemon in other games, like Pokemon White, as I’d love to get Garbodor (nicknamed Trashy) into the action, as well as Victini (nicknamed Snape) and Serperior (nicknamed Snape); so far, after thirty-some hours, I’ve only ever come across one or two Garbodor, and they were being used by Trainers so I couldn’t steal them away for myself. The nerve. I love me some trash monsters. Hopefully it’s not a complicated process, but I suspect it just might be. Will report back.

30 Days of Gaming, #4 – Your guilty pleasure game

Hands down, this would have to be Pokemon HeartGold and Pokemon White. I openly admit that this game series is very addicting, with so many pocket monsters to collect and raise, as well as tons of extra goodies to waste time on while slowly grinding your team to perfection. The throwback graphics hit home, and I dig that there’s a crazy amount of stats buried beneath every Pokemon, even with I myself don’t pay attention to such minutia. However, as a twenty-seven-year-old, recently married man, I can’t help but feel like, at times, I’m playing a kid’s game. Or something seriously twisted. Also, stuff like this doesn’t help:

So yeah, it’s a guilty pleasure. Always will be, especially as I continue to age. And I’ll keep playing, sure, but only when nobody’s looking.

Prepare for trouble, Pokémon fans, and make it double with White/Black

I bought Pokémon White this past Sunday, the day it was released, and it was much more than an impulse buy. Much, much more. There’s a story to it all, but it’s very sad, and I don’t think I can type it up just yet–or even explain in a way to make sense outside of the clusterstorm that is my processing of life and all that jazz–but yeah, I went out and bought the newest Pokémon game without really completing the previous one enough (HeartGold).

And so far, it’s good and all, but a bit too much like HeartGold in terms of the first hour or so. You start out as a fatherless trainer (boy or girl) who picks one of three special Pokémon to call their own. Once that is decided, it’s off to collect ’em all, conquer gym leaders, and stop an evil corporation from doing something justifiably evil. It doesn’t feel very different except for the battles, which are nicely streamlined and presented with much more pizzazz (not to be confused with pizza). I am pretty stoked about the seasonal changes and what that will do; right now it’s autumn in-game, with some nice leaves blowing in the wind action.

Right, here’s my team of five, all at various levels:

Pretty adorable designs, but I am a little tired of battling Patrats. Are they the new Rattata? I surely hope not. Yeah, the minute I saw Snivy, I had to have him–he’s too smug to be left in the distance. As for his name and Lillipup’s name, well…they seemed fitting. “Are you going to name every Pokémon after Harry Potter characters?” my wife asked over my shoulder. No. Not all. But maybe 75% heh heh.

Still waiting to catch a sixth Pokémon. I personally don’t like using doubles of any pocket monster, even if they are different genders or have unique abilities. I was hoping to add Victini to the party right away, but it seems like I can’t acquire it (genderless Pokémon!) until I’ve collected two gym badges and reached a specific city. Wah. Thankfully, I found a free WiFi access point during my lunch break and downloaded the Liberty Pass, so I’m ready to go.

But yeah, Pokémon White. I’m playing it, as well as looking forward to the game opening up more.

The Top Five Most Annoying Videogame Sidekicks

Two’s a party, three’s a crowd. And sometimes even two is too much.

Naturally, I’m talking about sidekicks, and more often than not, they are annoying and useless and just there to get in the way. I mean, how often did Batman really truly need Robin tagging along? Or Wolverine with Jubilee? Granted, those are comic book examples, and videogames handle sidekicks much differently. Often, they are used to help give a tutorial on gameplay mechanics, offer up possible sidequest missions (think about Ratchet’s Clank here), or are just there to chat and fill in story gaps with heavy-handed exposition.

So, as we close in on the time of thanks and giving, Grinding Down would like to spin the world the other way around and moan and groan about some of the worst videogame sidekicks out there with hope that they never come to our aid ever, ever again.

5. The Adoring Fan (Elder Scrolls IV: Oblivion)

Meet the Adoring Fan. Amazingly, this guy is your “reward” for becoming the Grand Champion in the Arena. He’s nothing special. He just follows you around and lovingly praises you. He won’t fight by your side as even a single rat is enough to get him running away. His voice is the very reason there is terrorism, and one can find countless videos on YouTube of players pushing him off the land’s tallest mountain. Frustratingly, he does not ever “die.” If killed, he reappears at the Arena a few days later, ready to follow you again, whether it is to his death or not. How annoying!

4. Navi (a whole bunch of Zelda games)

I think many gamers would agree that a box of scrolling text would’ve been a much better choice as a companion for Link than a hyped-up fairy that never shuts its airpiece. I mean, they’d both accomplish the same thing, but one is less obtrusive than the other. I think I’ve mentioned here before that I’ve yet to actually play any N64 Zelda games (gasp!), but I got to partially know Navi through The Legend of Zelda: Phantom Hourglass, and the small time spent with it was more than enough to convince me that Navi is Satan’s child, all razzed up on speed and insanity and the power to cling and never uncling. How annoying!

3. Daxter (Jak and Daxter series)

My PlayStation 2 days were filled with platformers. A trilogy of trilogies, I guess you could say. They were the Sly Cooper series, the Ratchet and Clank series, and the Jak and Daxter series. Now, all of them had sidekicks–Sly had Bently feeding him advice, Ratchet had Clank and all his crazy gizmos, and Jak had Daxter who…did absolutely nothing. Except get himself turned into a chatty rodent through the power of Dark Eco. For the first game–and, well, probably the next two–Daxter did little but make small quips when Jak “died,” as well as start trouble during in-game cinematics.

Unfortunately, Jak is one of those silent lead characters, forcing much of the talk on Daxter. How annoying!

2. Stella (Dragon Quest IX: Sentinels of the Starry Skies)

Not to be outdone by Navi, here’s another annoying fairy, this one more of an actual fairy…if inspired heavily by the now out-of-date ganguro craze. She has a horrible flappin’ accent, only cares about herself, and is constantly berating our main hero, as well as her old boss fatguts. There is no good to her, and she’s there for the entire ride through Dragon Quest IX. Occasionally, she awards you Accolades, but that’s nothing to get excited about. If you tap her on the DS touchscreen, she does not explode into a thousand fairy pieces, only gets slightly miffed. How annoying!

1. Your Mother (Pokemon HeartGold)

She tries to do good. She really does. See, in Pokemon HeartGold, one can give your mother some extra money and, while you’re out combing through tall grass for every last ‘mon, she’ll buy you some items. And then call you to tell you that these items can be picked up at the local store. This might seem all cool and great at first, but it’s only after awhile do you realize that the items she is buying you are stupid and a waste of money, and that it would break her heart if you told her to stop, considering it’s all she can do for you, and so you let her waste your earnings. It’s hard to even ignore her phone calls because…well, it’s a call from your mother. You can’t ignore something like that. How annoying!

P.S. This top five article was inspired by this early morning tweet.