Tag Archives: PC

^_^ will shout at you until you are a smiling fool

I can understand that this blog post’s title might be a little confusing to read, but that’s how it is. Like Prince’s unpronounceable Love Symbol #2, ^_^ is a name that’s easier to type than say outloud. In my mind, I refer to it as Smiley Face or The Wererabbit, but your mileage may vary. However you want to say it can be argued this way and that, but one thing is clear: y’all need to play this.

I discovered ^_^–and subsequently further work by Ben Chandler–from the Gnome’s Lair blog, which focuses its coverage heavily on point-and-click adventure games, a genre that I’ve been enjoying more and more thanks to my recent times with Monkey Island 2: LeChuck’s Revenge and Broken Sword: The Shadow of the Templars. Initially, I was attracted to ^_^ by a single screenshot, which, almost immediately, made me want to click on everything, from the cart to the crow to the coatrack. Turns out that single screenshot makes up the entire space of the game, so it’s a relief that it is simply gorgeous. The lighting on the grass from the lamp is worth noting.

So, Julian is a wererabbit–the first of his kind, too–but wasn’t always that way. He’s trying to get a witch to help change him back, but first, he must retrieve her hair, which keeps running away from her. Also, there’s a verbally-challenged vampire and enough jazzy records to keep one from selling their ol’ gramophone for one of them newfangled cee-dee players. Yeah, it’s kind of weird and random, but cohesively sound, with a clear goal to achieve. Puzzles involve a lot of clicking and dialogue options and using the right item from your inventory at the right time and place. Standard adventure game stuff, but it’s all very charming here. My favorite running gag within ^_^ is all the shouting, which also nicely plays a pivotal part in getting that magical hair back to its master. The small addition of a screen shake each time is quite effective.

I played for about an hour last night, getting stuck a couple of times. ^_^ is no walk in the park, or a walk outside a witch’s house at that. Trial and error will get you there, as well as paying attention to how the game operates early on. Generally, if Julian uses a certain trick to advance the plot, he’ll do it at least once more before credits roll. Oh, and speaking of credits, Chandler handles them as nothing more than in-game dialogue, which I found pretty amusing and appropriate. After that, the game ends. It literally shuts itself down, leaving you left to stare at whatever image is gracing your desktop, heartstrings tugging for just one more thing to click on.

^_^ is a charming short story, with many moments worth remembering. The graphics and animations are surreal and surpass many quote-unquote professional games of the same ilk, and the funny moments are genuinely funny. Play it for the vampire tongue-twisters and all the shouting and the revelation from where the game gets name. Play it because it’s freeware, but made with skill and style. Play it.

Humble Indie Bundle is back to it with the Humble Voxatron Debut

I didn’t expect to purchase the latest and greatest from Humble Indie Bundle–which, when announced on Halloween, was simply Voxatron Alpha–but then they went and threw in two more games, specifically Blocks That Matter and The Binding of Isaac, both of which I’ve seen in action thanks to GiantBomb‘s Quick Looks and found appealing. To get all three games, you have to pay above the average price, which at the time of purchase, was $4.75. My lunch at Panera Bread earlier this week was double that (turkey artichoke panini and broccoli and cheese soup for the curious). Included in the purchase are two soundtracks, as well as the promise of further updates for Voxatron Alpha, a game not fully complete yet, hence the alpha-ism.

It’s all good either way because I’m pleased to announce that all three games run–and run amazingly–on my Mac. My Macbook’s torrid history of trouble playing newer games has been steadily documented here on Grinding Down. Knowing that, I continue to try, and as each game loaded up, I held my breath with worry. Would it load at all or just quit to the desktop? How unbearable would the lag be? So many questions, none that would ultimately be answered. Every game loaded without a hitch, and plays very smoothly. This warmed my gaming heart and fingers immediately.

Of the three, the one I played the most of after installations were done was Blocks That Matter, a cute puzzle-platformer that has some elements of Minecraft to it. You control a tiny drillbot and are trying to rescue your creators by navigating through each level to a magical portal at the end. The trick is in figuring out how to use the blocks you collect to build new platforms. The other two titles, Voxatron Alpha and The Binding of Isaac, are interesting, if very chaotic. A lot of runnin’ and gunnin’ if you know what that means. Maybe I just need to get used to the controls more. Both require fast response skills, and sometimes that’s harder to do–at least for me–with a mouse and keyboard than a gamepad. We’ll see if I can get any better at ’em both.

If past bundles are any indication, there’s the strong possibility of Jeffrey Rosen adding more games to this bundle before it closes for good. Since I’ve already bought in, hopefully that means I’ll get further perks for free, such as soundtracks, additional gamey games, and pivotal updates, which is always nice. If anything, these bundles are just a great way to show support for indie game development, something I’m growing increasingly aware and curious of, and whether or not I love every game I buy, I still like to be involved.

Totally died five times while reviewing Minecraft’s first hour of gameplay

At long last, my dear readers…at long last! I’ve mentioned here at Grinding Down and more than occasionally tweeted about the Minecraft review I’ve been working on over the last few days. Well, it is now done and posted and ready for your consumption. Head on over to The First Hour to see how I spent sixty minutes in the blocky world of Minecraft!

That about does it for this post. Short and sweet.

NOTE: The images in the review are from my own gaming experience, and those are my drawings on top. I like how they came out. Hopefully you do too.

The Humble Indie Bundle 3 is ready for your buying

There’s a new Humble Indie Bundle available, and as usual, it’s a “pay what you want, get whatever you want” kind of thing. The five games that come packaged in this third bundle are And Yet It Moves, Cogs, Crayon Physics Deluxe, Hammerfight, and VVVVVV–five titles I’ve never heard of before, but am willing to try simply because these bundles now have a solid history of packaging great unknowns together for super cheap. They take indie leaps of faith to a whole new level.

I quickly dropped some monetary beans on the package when I got home from work last night, downloading my Mac files and then trying to load up each game to make sure they all worked; last time, none of the games from the Humble Frozenbyte Bundle ended up working on my now extremely out-of-date Mac 10.5.8 OS. Sadly, I could only get one game to run, and that was And Yet It Moves, a quirky platformer with a nifty shtick; turning the world with the arrow keys affects how your dude moves around it, as well as helps solve puzzles. It’s got a great ripped paper look to it, and I’m looking forward to playing more when I’m not currently sweating bullets in a tiny, cramped attic apartment. Disappointed, but not yet done. I decided to utilize the Steam key that came with the HIB3 and see if that would help me. It did…for one game! I can now play VVVVVV, but only by opening through Steam; otherwise, the game crashes from the get-go.

I guess two out of five isn’t bad for what I paid.

I’m naturally hoping to either set up my oldish PC when Tara and I move into Grimmauld Place next month…or purchase a fairly inexpensive Windows laptop some point down the line. Not just for games, mind you, but I think I’m getting a little tired of the roadblocks my Mac constantly hits.

Regardless, I’m always happy to support such a cause like the Humble Indie Bundle, even if all the games don’t end up working for my Mac. I will get to play them eventually, thanks to their DRM free stance. Don’t let this deter you, especially if you got a working PC. It’s a great deal you don’t want to miss, and you have about 13 more days left to not miss it. Please tell me how Crayon Physics Deluxe is.

Free “Back to the Future” episode from Telltale Games

Remember how I said I had downloaded five games yesterday? Well, let’s adjust that number and call it…my oh my, six games. Yup. Shortly before the day was to end, I learned that Telltale Games, makers of the Back to the Future adventure games for the PC/Mac, were releasing the very episode “It’s About Time” for free. For zero Microsoft Space Bucks. For absolutely nothing. No April Fooling about.

All you have to do is register to the website and then the download is yours. Simple as that. I will have to give it a try later after I brush up on my time displacement and find enough plutonium to achieve 1.21 gigawatts. I know I got a bunch of it around here somewhere…

Pay what you want for the Humble Indie Bundle

I stumbled across the Humble Indie Bundle yesterday, and I’m now here to tell you this is one helluva deal.

I’m gonna steal words from the give-awayers themselves since they can better explain what’s going on here:

The Humble Indie Bundle is a unique kind of bundle that we are trying out.

Pay what you want. If you bought these five games separately, it would cost around $80 but we’re letting you set the price!

All of the games work great on Mac, Windows, and Linux. We didn’t want to leave anyone out.

There is no middle-man. You can rest assured that 100% of your purchase goes directly to the developers and non-profits as you specify (minus credit card fees).

We don’t use DRM. When you buy these games, they are yours. Feel free to play them without an internet connection, back them up, and install them on all of your Macs and PCs freely.

Your contribution supports the amazing Child’s Play charity and Electronic Frontier Foundation. By default, the amount is split equally between the seven participants (including Child’s Play and EFF), but you can tweak the split any way you’d like.

I use a Mac laptop at home, and it’s definitely not a gaming computer (in my mind), save for some Facebook applications and…er, Chess. But they said “all of the games work great on Mac,” which immediately piqued my interest. Plus, I have a Wacom tablet for drawing, and it comes with a mouse that now finally has a purpose. So I plopped down a couple of bucks (more than a penny, less than $10.00 because I’m not made of money, kids), got an email, and immediately started downloading World of Goo, Aquaria, Gish, Lugaru, and Penumbra Overture.

Now, of these five games, I’d previously heard of two, and then of those two, I’d played one of them before on the Wii. That game being World of Goo. But the screenshots for Aquaria really stood out, and so I loaded that one up first and found myself falling in love. Hard. I can already tell that it was lovingly created, and the hand-painted scenery and aquatic life are really impressive. I mean really impressive. As are the shafts of light bursting down from cave walls. Graphics-aside, the gameplay is simple but gradually growing more complex as songs are learned and recipes are found. I’m liking it very much so far, as it’s a genuine mix of Super Metroid and Ecco the Dolphin, a mix unlike any other, a mix that is relaxing and fun, surprising and mysterious. I know this game–and many of the others in the bundle–came out some time back, and I’m a bit bummed to only be discovering it now.

I was gonna talk a bit more about Aquaria here, but this blog post has run a little long. Will save it for next time! So, yeah, the Humble Indie Bundle. Get to it before time runs out!