Tag Archives: Oxenfree

Oxenfree’s supernatural coming-of-age story nails teen talk

Oxenfree from Night School Studios got the distinct honor of ranking number four on my Top 10 Videogames I Didn’t Get to Play in 2016 list. I had originally tried buying the game during the Christmas holiday sale, but this was back when my Xbox One decided to stop working when it came to accessing the store and other menu options, and so I moved on. Then, thanks to the Humble Day of the Devs 2016 bundle, I got a copy on Steam for a few bucks, but just never got around to installing and/or launching it. Thankfully, my waiting and reluctance-ness paid off, as Oxenfree is a Games with Gold freebie for this month, which means I got to play it comfortably from the couch with a controller in my hand. Woo, go me, go waiting.

What is Oxenfree? Y’know, other than a word most famously known for its use as a catchphrase in hide and go seek. Well, it’s a supernatural thriller starring a group of teenage friends who accidentally open up a ghostly rift on Edwards Island. You play as blue-haired Alex, and you’ve just brought your new stepbrother Jonas to this overnight island party that quickly goes horribly wrong. Also there is Clarissa, who used to date Alex’s deceased older brother, Ren, a light-hearted stoner, and Nona, a shy being that may or may not have feelings for a certain pot brownie-loving, easily excitable goofball. It’s kind of a point-and-click adventure, but with little pointing and clicking and more wandering around the island, chatting with your friends, and solving radio-based puzzles to battle ghosts and close time loops. Also, gorgeous background art.

Ultimately, Oxenfree is a game primarily about conversation. Thankfully, there’s a simple and extremely effective speech-bubble interface for all of these interactions, with each dialogue choice tied to a respective button on the Xbox One controller: X, Y, or B. This allows you to still walk around a scene and interact with items or climb platforms using A while people speak around you. You can also, much like in every Telltale Games title these days, stay completely silent and not pick a response, and there’s even an Achievement for doing this all the way to the credits, tough as that might be.

Here’s what makes the talking in Oxenfree interesting–characters are constantly chatting, and it is up to you to have Alex respond at the sort of tempo that would be home in a true-to-life conversation. This means you can interrupt someone or wait until they are done to say your piece, and each action feels just as natural as the other. There’s no pausing and waiting, you need to react quickly and naturally, and if you don’t, the conversation moves on without you. This realism can lead to frustrating moments where you simply don’t have time to respond accordingly or you can accidentally cut off someone mid-sentence and never know what they were planning to say in the end. Thankfully, the writing and voiceover work is strong, full of charismatic and everyday voices from industry staples like Erin Yvette as Alex, Gavin Hammon as Jonas, and Britanni Johnson as Nona. These definitely feel like teens talking like teens.

Oxenfree is short and punchy, but I expected that. A couple hours at most, but I played it in two separate sessions. It doesn’t waste time, which is a funny statement when you understand that several of its puzzle sequences are about being stuck in a Groundhog Day loop. These scenarios are easily solved through repeating actions, and the only real puzzles involve Alex and her portable radio, which can be tuned to specific stations. Find the right one, lock in on it, and open up a channel to communicate with the angry, vindictive ghosts of Edwards Island. The “glitchy” effects and how you continue to interact with a scene going topsy-turvy and quickly changing from one second to the next are unreal and captivating. I also found a lot of the ghosts, especially when taking over one of Alex’s friends’ bodies, to be extremely unnerving though I’d never call this a horror game.

Endings are where it matters most in Oxenfree, and I don’t know how many there ultimately all and refuse to look it up, but there’s definitely more than one. I am happy with the one I got. Based on your conversations with friends and actions taken, you can end up with some hating you or falling in love with others by the time credits roll. My choices resulted in a mixed bag of outcomes. Often with games like this, I usually stick to one single playthrough and cement it in my memory as the only way that story could have unfolded because, to me, that’s how it all went down. Though I am very much interested in a second go-around where Alex is mute and doesn’t react at all to the terrifying things happening around her.

2017 Game Review Haiku, #97 – Oxenfree

An island party
Teens unearth ghosts, fun’s over
Tune in, talk them up

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

The Top 10 Videogames I Didn’t Get to Play in 2016

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2016 is certainly a tough year to summarize. When I really sit and think about it, several things flash before my eyes, many of which I wouldn’t describe as good. I’m not going to name them. They don’t need naming, and I know Hermione Granger once said, “Fear of a name only increases fear of the thing itself,” but I’m worried. Deeply concerned and cautious, scared for those that are living in true fear. I’ll be okay, but many others won’t. Also, losing David Bowie, Alan Rickman, and Sheri S. Tepper sucked. Still, one area that seemed to shine and press onwards, at least to me, was videogames, and I’ll never turn down the chance to disappear elsewhere for a time being. That said, I still didn’t get to play everything that came out this year, hence the list.

Once again, because I am the biggest fan of this ol’ feature of mine and love reveling in the games I haven’t played, dreaming of the days when I will get to them, here’s a short bullet list of the previous entries for this annual Grinding Down event:

You could even make a game out of those old posts and try to discover, based on what is visible on Grinding Down, which games I’ve finally gotten to and which ones are still lost in the haze that is other games in my collection yelling at me simultaneously for attention.

All right, on with it…

10. The Witness

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Perhaps I should actually finish Braid before I even attempt The Witness, not that the two are, as far as I know, connected in any tangential way. Here’s the rub: I already know how Braid ends, its twist, the reason it is more about the journey and not the destination. I would just need to soldier through the remainder of its puzzles to see it for myself. After that, yeah, I can move on to line and environmental puzzles on a mystical, magical island brimming with color. It sure does look pretty, but I do worry that my brain might not be up to snuff for some of these trickier areas excitedly whispered about when the game was released at the start of the year.

9. Dragon Quest Builders

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I like Minecraft, and I love Dragon Quest. Thus, this fusion of the two, this Dragon Quest Builders, sounds absolutely wonderful. It’s got style and charm, with a fun story to tell that is evidently directly connected to the very first game. Alas, I don’t have a PlayStation 4.

8. Inside

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If Inside follows the same path as the developer’s previous creation Limbo, then it’ll be given out for free, multiple times, on every platform imaginable in just a few years. I can wait.

7. Samorost 3

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Man. I feel bad. Samorost 3 is really something I wanted to play this year, and I even went back and finally played the first Samorost in preparation for a world of weird, quirky things, starring a tiny man in white pajamas. I watched the Giant Bomb Quick Look for the game and was pleased by what I saw…but then never sealed the deal. Not really sure what happened. Hopefully I can rectify this problem early into 2017 as Samorost 3 is probably the best world to escape to if you want to forget what reality is actually like and just want to solve an obscure, mechanical puzzle by clicking on everything.

6. Firewatch

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So far, I’ve not been spoiled for Firewatch, but that’s likely to be undone as I listen to more and more Game of the Year podcasts and read up on many numbered lists. I guess that’s okay. I’m a huge fan of Olly Moss and his art, and when you combine that with adventure-esque gameplay mechanics, jerk teens, the mystery of what’s hidden in nature, and a lot of dialogue from Chris Remo, Jake Rodkin, Olly Moss, and Sean Vanaman (hi, three-fourths Thumbs!)…sigh. Many of us were asking for so long what is Firewatch. Turns out, it’s one of the top 10 games I didn’t play in 2016.

 

5. Doom

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Now technically I did play Doom this year, but only the first level. Several times in a row before determining that yes, this is great fun and something I look forward to playing more of whenever that day arrives. Alas, it didn’t arrive in 2016, but maybe that’s okay. The game isn’t going anywhere, and 2017 seems like a really good year to wallow in the glory kills of cult-like beings and a demonic invasion from Hell. I probably won’t touch the multiplayer, but it seems like the general consensus is that the main campaign is plenty meaty enough to satisfy the trip below.

4. Oxenfree

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Oxenfree seems neat. It’s a supernatural mystery graphic adventure with style and drama-driven teenagers. I bet it’s my thing. Evidently, the game is on sale for about $4.99 right now for the holidays, but my Xbox One, besides deciding to not show my pins anymore, has decided to refuse me access to the store. I click and click and click, all for naught. Fine. Don’t take my money, Microsoft. I’ll go buy a sandwich instead. Sorry, Oxenfree devs.

3. Deus Ex: Mankind Divided

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I’m still working on my no kills on the hardest difficulty setting quest for Deus Ex: Human Revolution, and until those Achievements are popped, no future Adam Jensen for me. That said, I’ve heard that Prague is a lot of fun to explore, the sort of introductory hub space one can spend far too long in, like the Hinterlands in Dragon Age: Inquisition. Truthfully, I’m down with that. Let me live in a world and never leave. Even if that world is full of heavily prejudiced people towards humans augmented with artificial upgrades.

2. No Man’s Sky

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As previously mentioned, I don’t have a PlayStation 4. However, I do have a laptop, and this laptop can run some indie games on it, as well as a few bigger games with all the settings turned down low. Such as Red Faction: Armageddon. It’s not ideal, but I make it work. At one point, on Giant Bomb‘s Unprofessional Fridays, they played No Man’s Sky on its lowest settings–resolution, textures, everything–and, to me, it didn’t look terrible. It looked like something I could do to experience one of the biggest launches of the year. However, I never took the bait. I held my breath and listened to those that played the game, hearing both their praises and criticisms. Exploring planets and collecting data on plants and alien life is certainly my jam, and I’m okay with this not actually being more than that. Regardless, I think I’ll wait and see how No Man’s Sky evolves over the next year as the developers update it to match more of what they originally promised.

1. Hitman

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In 2016, I played Hitman: Absolution and rang just about every inch of content from it, getting all the evidence, costumes, and most of the in-level challenges. It wasn’t all that tough. I left one Achievement unpopped, the one for beating it on the professional difficulty. No thanks. I had an okay time with it, but Hitman: Absolution is the exact opposite of IO Interactive’s Hitman (2016). My history of the series has been documented on Grinding Down, but this new entry, which everyone thought was going to be a disaster due to it being served up episodically, seems so wonderfully open that you can truly play however you want. Except using guns. That’s the big difference. For a number of levels in Hitman: Absolution, I hid behind a corner and shot every enemy to death until there were no more people searching for me; that definitely can’t be done in the new game, and that’s a good thing. Hitman is about sneaking around in the open and using the environment to your advantage, with the occasional chokehold or push off a ledge. I hope to play it in 2017, but I am somewhat saddened to have missed out on all the elusive targets along the way,

Well, there it is. And here we are. You may notice some big name, triple A titles missing from the list, such as Call of Duty: Infinite Warfare, Titanfall 2, and Overwatch. It is true that I also did not play those this year, but the twist is that I had no desire to play them compared to the ones listed above. Twist.

While I have your eyes and ears, what games did you miss out on this year? Share below please. And don’t worry. There’s always 2017 for them, unless of course Drumpf actually decides to play nuclear war with every country ever, and then I guess I’ll just devote my free time to the upcoming Fallout: Old Jersey, to better learn how to survive in a proper wasteland.