Tag Archives: outer space

Over the weekend, I played Borderlands: The Pre-Sequel for free and found it to be okay

I don’t normally partake in many “free game weekends,” usually because I am too busy with other stuff to find the time to start something new, but also because I don’t like the pressure it puts upon me to hurry up and see as much content before this thing goes away in two days. That said, this past weekend, you could play Borderlands 2 and Borderlands: The Pre-Sequel for free as a promotion to up some pre-orders for the forthcoming Borderlands 3, and I decided to jump in. I’ve already played a skag-ton of Borderlands 2, but I never got to try the other one when it came out a few years back.

Borderlands: The Pre-Sequel begins some time after Borderlands 2 and Episode 3 of the subsequent game Tales from the Borderlands, on the flying city of Sanctuary, where the three former Vault Hunters Lilith, Brick, and Mordecai interrogate the ex-Atlas assassin Athena after having captured her from the Atlas Domes. Athena recounts her story, starting after the death of General Knoxx, when she received an offer to go find a Vault on Pandora’s moon, Elpis, from a Hyperion programmer named Jack. She joins fellow Vault Hunters Claptrap, Nisha, Wilhelm, Timothy (a doppelganger of Jack), and Aurelia on a spaceship headed for the Hyperion moon base Helios. On the way, they are ambushed by the Lost Legion, an army of Dahl soldiers led by Colonel Tungsteena Zarpedon, and crash-land onto the moon base. After meeting up with Jack, they attempt to use Helios’ defense system, but realizes there is a jamming signal coming from Elpis. They attempt to escape, but they are stopped by Zarpedon, along with a mysterious alien-like warrior. Jack sends the Vault Hunters to Elpis via a moonshot rocket.

It’s perfectly fine. To me, it mostly comes across as just another entry in the series, and you could play any of them and have basically the same experience of killing monsters and discovering a thousand different guns, shields, and grenades to equip. The only difference from one to another is really how the Vault Hunters play, and for this one I went with Athena. She’s a gladiator, first seen as an NPC in The Secret Armory of General Knoxx DLC. She uses her Kinetic Aspis shield to block enemy attacks and can return the damage collected by her shield by throwing it at an enemy. I followed the Phalanx tree for upgrades, which focuses on combat support and improves the offensive and defensive capabilities of the Aspis.

Here’s the thing I disliked most about Borderlands: The Pre-Sequel–the oxygen meter. See, most of the gameplay takes place on a moon or in outer space somewhere, and so, instead of just giving every Vault Hunter a spacesuit you must now pay attention to an oxygen meter. Run out of it, and your health begins to deplete. There are certain areas that refill your oxygen, but it just becomes a pain and one thing extra to monitor along with your shield and health bars. Plus, if you want to use a jump boost or ground pound move, it depletes the oxygen meter too. I’m not a fan of it and often found myself relaxing more once inside a building and not having to worry about it.

I’m now left with the choice to purchase Borderlands: The Pre-Sequel and keep playing…or just wait for Borderlands 3 to come out. I think I’ll do the latter. Besides, I still have stuff to do in Borderlands 2 if I want a little more action.

Paul’s Preeminent PlayStation Plus Purge – Steredenn

Man, it sure does seem like a bulk of the games given out to PlayStation Plus subscribers, at least on the PlayStation 3, are shoot-em-ups…or, if you are hip with gaming lingo, shmups. That word just makes me think of shrimp, but whatever. Some that I’ve already gone through and eliminated from my overstuffed console include Sky Force Anniversary, Titan Attacks!, and Ultratron. Looking ahead, there’s even more to come, namely R-Type Dimensions, Hyper Void, Retro/Grade, Super Stardust HD, and Galaga Legions DX. Ugh, oh boy. Seriously can’t wait. That was sarcasm, by the way, as this is a genre that I just can’t get too excited over, despite there being some pretty good games in it, such as today’s topic du jourSteredenn.

Well, Steredenn by Pixelnest Studio is a roguelike-shmup video game for nearly every console and gaming system; that was easier to write than to list every single one of ’em, trust me. It’s a frenetic and chaotic space shooter, carved out of big, beautiful pixels, with larger-than-life boss battles. The game plays horizontally, with your ship on the left and most of the enemies appearing on the right side of the screen…though not always. You’ll engage in fights against dreadful space pirates in a never-ending combat for your survival, mostly by firing weapons at them until they explode into pixelated bits, and this includes floating meteorites coming your way too. There are four modes to try out–normal, daily run, arena, and superplay–13 bosses to take on, special events, 30 environments, 25 upgrades for your spaceship, 35 weapons, and hundreds of enemies waves to deplete.

I played through the normal mode for a bit and had a pretty good time. I felt way more in control of my spaceship than I did in In Space We Brawl and Sky Force Anniversary, easily navigating between strings of bullets and incoming enemy ships. I like the inclusion of different weapons, though the massive drill attachment to the front of your ship seems a bit over-powered, if you ask me. It does become more bullet hell-esque as you progress further, with each boss ship getting bigger and nastier, though that’s life for space pirates, I guess.

The Daily Run is exactly what you think of it, so long as you are thinking about Spelunky‘s Daily Runs. Basically, everyone gets a go at the same scenario and tries to do their best, seeing where they end up on the leaderboard. My Daily Run featured the Shockwave weapon, which is an up-close sort-of-explosion, and I did terribly, unable to beat the first boss, getting a score of zero, but still managing to place fourth on the leaderboard. I don’t think a lot of people are playing this game on this console.

I tried to find out if steredenn is actually a word, and, as far as I can tell, no, it is not. Unless you follow the Breton-English Dictionary, in which case it is either a “a noteworthy or popular person, often a performer or athlete” or “a luminous celestial body that is made from gases (particularly hydrogen and helium) and forms the shape of a sphere.” Sure, one of those will work in this instance. All I know is that it is no longer installed on my PlayStation 3.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

Paul’s Preeminent PlayStation Plus Purge – In Space We Brawl

This won’t be a long post, I promise.

In Space We Brawl is a twin-stick shooter that clearly wants you to play locally with a bunch of buddies next to you on the couch. I have no such buddies, nor enough PlayStation 3 controllers to do such a thing, which is why I was also quick to remove things like Atomic Ninjas and Starwhal. Local multiplayer matches allow for up to four players, and you can even put together teams. There are more than 150 combinations of weapons, such as laser cannons, plasma swords, flame launchers, and guided missiles, and ships to try out. Each map is full of obstacles to also avoid too, such as asteroids and black holes.

I first did a few of the “challenges,” which are more or less tutorials. The writing around these is snarky and somewhat aggressive, like when the game congratulates me on being able to use my thumbs to move the ship around. Gee, thanks. I’m not a big fan of being made fun of when trying to have fun playing a game, and I’ve seen this type of snark too often lately. It’s becoming exhausting, if I’m being honest, and it just feels lazy overall.

You can add bots and adjust their difficulty to your matches if you don’t have anyone else to play with, which I did. I left them on “medium” difficulty and found myself exploding every few seconds. I also didn’t find the shooting very satisfactory or even effective, but maybe I attached the worst gun in the game or something. Either way, I didn’t have a good time, and so that was it for me and In Space We Brawl.

Remember, in space, no one can hear you uninstalling a game from your PlayStation 3.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

2018 Game Review Haiku, #5 – 2000:1: A Space Felony

Determine murders
Accidents, erroneous
Real detective work

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

In 2000:1: A Space Felony, no one can hear you detective

Until February 2, the Humble Monthly Trove is giving out a couple of free gems, some of which are Humble Originals, meaning they were created solely for the program. Neat-o. You can grab the following DRM-free named games, and I do suggest you jump on it before you forget or our country is vaporized in the forthcoming nuclear winter-war, as well as consider subscribing if you end up liking these types of smaller, hand-crafted experiences:

  • 2000:1: A Space Felony
  • Hitchhiker
  • Cat Girl Without Salad
  • Uurnog
  • THOR.N
  • Crescent Bay

That’s six free games, and all you have to do is click a button or two. Naturally, I grabbed all of them lickety fast, and I even played through and beat one already–2000:1: A Space Felony. Now, before I dig into details of the game, I need to do as I always do and come clean about a piece of pop culture that I have shockingly never seen. Yup, my blue eyes have still never gazed upon Stanley Kubrick’s 2001: A Space Odyssey or read Arthur C. Clarke’s short story “The Sentinel” that inspired it. Nor have I read the full novel written concurrently with Kubrick’s film. Or 2010: Odyssey Two. Or 2061: Odyssey Three and 3001: The Final Odyssey. Phew. That said, because it’s hard to live life these days and not have these mega-popular behemoths seep into every single thing we see and consume, I somewhat get the main gist: an artificial intelligence goes rogue.

2000:1: A Space Felony takes place on the USS Endowment, an interplanetary spacecraft, which has unfortunately lost communication with Earth. Using your flashy camera skills and natural detective intuition, you must explore this damaged space, document your findings, and figure out what went down during the crew’s final hours alive. You basically do this by taking photos of key areas, people, and items, and then you confront MAL, the ship’s on-board AI system, about what happened, countering its talking points with confidence based on what you already know. Cross-examination in zero G should most definitely be the theme for the next season of Law & Order. Naturally, going into this, given what it is based off and just the fact that the melting pot-universe of books, movies, and videogames over the last several decades has been inundated with stories of corrupt AIs–hello, supercomputer AM from Harlan Ellison’s “I Have No Mouth and I Must Scream”, AMEE from Red Planet, and GLaDOS from Portal, just to name a few–you know that MAL is up to no good. The fun is proving it wrong and then deactivating it.

2000:1: A Space Felony‘s look is *chef’s kiss* top-notch. The colors are bright, punchy, magically brought to life through surprisingly simple geometry. It’s not going to win any realism awards, but I lean more often towards games with a unique take on life as we know it. The USS Endowment is not a huge station to explore, a small fraction when compared to Prey, but the spaces are easy to recognize and do come across as lived in. Moving around in no gravity is not complicated, using the WASD keys to thrust in any direction, and there’s even one spinning section that you can land on the floor and walk around in a more traditional sense, which makes the detective work a bit easier. I will forever be intrigued by the design of spaceships, space stations, and so on, and even one as small as this is a joy to explore, both inside and out, eventually feeling homely. Also, MAL’s main room is gorgeous, like the inside of a trippy golf ball or an even more fantastical take on Spaceship Earth.

I found the game’s narration to be especially strong, with ground control more or less narrating every action you take and how you present your case. Represented by a dark silhouette with white glasses and a tie, ground control is extremely straightforward when it comes to this case, with only a smidgen of humor here and there. Often, the juxtaposition between ground control and what MAL says is where Lucy Green’s writing is the most funny and captivating. MAL, voiced by Max McLaughlin, rides the line carefully between innocent, unaware AI and ice-cold, systematic murderer. Nothing really new for the genre in terms of AIs gone bad, but a good performance still. If there was a soundtrack, I don’t remember much from it other than the big, swelling orchestra right at the game’s courtroom-esque conclusion, but you do make a super pleasing donk sound when banging into a wall, and that counts for a lot.

Unfortunately, the part where you compare pieces of evidence against each other is the weakest link in 2000:1: A Space Felony. For a while there, I was missing one piece and had to do another loop of the environment, snapping shots of everything, listening to repeated lines of dialogue while growing frustrated. I also had a hard time seeing what pieces I was connecting, and I’d have personally liked for some screens to have faded out after they were no longer relevant, but that’s just me. I finished this murder-mystery in the silence of space in about an hour and change, and I thoroughly enjoyed the experience. I wonder which next freebie I’ll try (spoiler: it’s probably Hitchhiker).