Tag Archives: Nyna

Another five dead and gone in Fire Emblem: Awakening

another five dead in fire emblem awakening

It’s been a weekend, and not a good one for those living in my Fire Emblem: Awakening cartridge. Let’s just get to the heart of the matter and list the latest lost loved ones–I can’t confidently say I loved all of these characters, but I couldn’t resist the alliteration–and then I’ll tell you a bit about the how and why they died:

  • Lissa (retired)
  • Lucina (retired)
  • Nyna (dead)
  • Kjelle (dead)
  • Libra (dead)

Man oh man. Hold on a sec, I need to do some counting. Okay, okay. Since starting Fire Emblem: Awakening  last month and sticking with the whole permadeath aspect and not reloading once, I’ve now lost fifteen characters during Chrom’s plight to save the kingdom and bring about peace. Fifteen, yo. That’s crazy. I suspect I’ll lose a few more in the upcoming chapters as I near the end, but I really hope that’s not the case, as I’m now coming down to a handful of men and women, many of which I like and have strengthened purposely and with tactics in mind. Don’t you dare take away my Frederick, you hear?

Anyways, Lissa died–well, retired, really–during Chapter 14 “Flames on the Blue”, which is set on a bunch of boats in the middle of the ocean. Movement space is severely limited, and there were a ton of Pegasus Knights flying around the enemy boats. If you know anything about them, they have fantastic range, able to attack just about anything on the map within a move or two, and there just wasn’t enough room to keep Lissa safe, no matter where I moved her. As the main healer of the Shepherds, she only carried potions and friendly staffs, going down in just two hits. I ended up replacing her with a downloadable character called Serra, who is a sage and just at good at healing friends. But still, I preferred story-essential Lissa…

As for Nyna, another character that I downloaded from the Bonus Box, but grew to appreciate for her Elwind spells…well, she died during Chapter 16 “Naga’s Voice” because a big ol’ baddie with a Silver Axe rushed her and got lucky with a 2x attack. Not much else to say except that’s a shame, as she was pretty potent, and I had recently reclassed her with a Master Seal in hopes of turning her into even more of a badass.

Which brings me to the slaughter from last night, in Chapter 17 “Inexorable Death.” Now, if there is one large complaint I have about Fire Emblem: Awakening, it is so: you cannot arrange where your units start on the battlefield. They start where the game deems appropriate, and so for this battle, all of the weakest units in the Shepherds were grouped together in one tiny, constricting corner of the map. Kjelle, Lucina, and Libra all did their best, but it was not enough. Scared of losing anyone else, I made straight for the commander and killed him with fire spells and sword slashes and sick little smiles, for those that had fallen that day. And the days before.

Fifteen…

Miriel died as fast as lagging fowls before the northern blast

rip fire-emblem-awakening-miriel-mini

Before moving on to the next story-based mission, I played the second Paralogue last night in Fire Emblem: Awakening, which is called The Secret Seller. In this one, a bunch of enemy soldiers are trying to destroy a village at the top of the map, but are opposed by an ally character named Anna. You basically need to get a single unit to visit the village and warn them off the incoming attack, as well as protect Anna and then rout the enemy. The difficulty in this map comes from a small bridge connecting the mass of land your units are on and the land with Anna and the village–it makes moving fast a slower process. Thankfully, Anna can hold her own for a few turns.

Now, since I’ve lost so many units so far, I was forced to use Miriel for the very first time, and that meant she was low level and underprepared. For awhile, I had her paired up with the newly acquired Nyna, but then I separated them, hoping Miriel could finish an enemy for some good XP. Alas, no. A man with an axe chopped her to pieces, and down she went. I should note that she technically “retired” so I guess I’ll still see her pop up in cutscenes now and again.

On the flipside, looks like I was able to get in good with Anna, a sword-swinging beast of a woman. Hopefully she’ll do more than just give me a discount at the store down the line, as I’d like to basically replace one redhead for another.

After all this, I took an emotional break and played some more Luigi’s Mansion: Dark Moon before passing out for the night, and I’m happy to report that no one has died yet in that game.

Three more have fallen in Fire Emblem: Awakening

three more fallen in FEA

Well, this is all going downhill rather fast.

Played some more Fire Emblem: Awakening last night while Tara watched Back to the Future Part II. As Marty McFly ran around trying to fix his future kids, I did my best on the battlefield, but my best was not the best, as three more comrades have fallen. Two of them were brand-spanking new, and one was a rather quiet dude that I didn’t get to know in his short time with the Shepherds. Snartleblast, for sure.

Right, so…farewell Lon’qu, Ricken, and Maribelle. You three were too good for this realm anyways.

Here’s what happened with Lon’qu, which I take full blame for his death; on the Chapter 5 “The Exalt and the King” map, I tried sneaking him around the enemy’s side and was not paying attention to just how far and fast the opposing units could move. In short, he was slashed down rather swiftly, much to my dismay. As for the spritely Ricken and tinny-voiced Maribelle–her voice actor also plays Yuzu in Devil Summoner Overclocked, who I find very tiresome, what with her constant disbelief that the government could have anything to do with demons invading Tokyo–these two are dropped onto the northeast part of the map by themselves, about midway between my units and the enemy. From what it looked like, you have one or two moves at most to save them from downright slaughter, and I just wasn’t quick enough getting over to them.

Clearly, at this point in the game, having now lost six units (seven if you count not recruiting Donnel), any sane-minded gamer would have shut Awakening off and reloaded to fix this, but I finished the map without losing anybody else and recorded my progress. Stubbornness is driving me forward, as I want to know just how far I can go, and I’m also curious to see who will still be with me come the point of no more. Though a certain nervousness did slip over me, as I don’t want to stop playing any time soon, and so I recruited a new character to my team via the Bonus Teams menu in the Bonus Box. Specifically, Nyna, who I guess comes from Fire Emblem: Shadow Dragon. Anyways, she’s a Sage, so I gave her some magic like Elwind and Fire, but haven’t got to see her in action. Recruiting her, a single unit, was costly (around 3,500 gold), and so it’s not something I can do to simply replenish my team once enough people are dead and gone. Might have to look into finding a new archer though…

Let’s end this post with a quote from Plato, in honor of today’s fallen three: “Only the dead have seen the end of war.” Yup, that’s true.