Tag Archives: Noctis

An abridged version of Final Fantasy XV that I cannot actually fit in my pocket

For a good chunk of my young adult life, I played every new Final Fantasy game that came out, starting naturally with Final Fantasy VII, then the underappreciated Final Fantasy VIII, and next to Final Fantasy IX, a game I only came around to seeing its conclusion a couple years back. I dabbled in a borrowed copy of Final Fantasy X from a friend in my sophomore year of college, but actually was more focused on schoolwork, dating, and being social than playing videogames. Shocking.

And so it went on, with me skipping out on Final Fantasy X-2 and the online-only Final Fantasy XI. I eventually returned to these hallowed grounds after graduating college, moving into a tiny studio apartment near New York City, and not setting up cable or Internet for a couple months because money was an issue. Thankfully, two games kept me quite busy–Final Fantasy XII and Dragon Quest VIII: Journey of the Cursed King. This is a lot of preamble just to say that the last recent Final Fantasy game I’ve played was Final Fantasy XII back in 2006-ish and that weird side-scrolling beat-em-up…until now.

Yup, move aside official release Final Fantasy XV, with your mega realistic graphics, hours-long epic plotline, and detailed character models and pictures of food that convince you this world and its inhabitants are worth believing in. Because I’m playing Final Fantasy XV: Pocket Edition, which takes a 50-hour console JRPG and re-imagines it as a 10ish-hour mobile game. Except I’ll add one more wrinkle to the mix–I’m playing this on my laptop, not my cell phone. For this to happen, Square Enix naturally had to murder its darlings, cutting back on story, controls, and graphics to deliver a more shortened and laid-back telling of Prince Noctis’s journey to become king. It actually works though, surprise surprise.

Final Fantasy XV: Pocket Edition follows the same plot as the original game, as far as I can tell, but eliminates the open world aspect and many sidequests for a more focused experience. Exploration and combat have now been shifted from a behind-the-back view to an isometric overhead perspective with simplified controls more suitable for playing on a touchscreen…or using a mouse and keyboard, as I am doing. Music and voice acting was mostly kept intact, while the graphics were given a makeover with “chibified” character designs. The game is divided into ten chapters; the first chapter is available for free, hooray, and the remaining nine can be purchased individually or as a whole with discounted pricing.

The combat in Final Fantasy XV: Pocket Edition is more friendly and forgiving though maybe a little uninteresting. When the party enters a fight–no random battles here–the player takes control of Noctis only while his companions do their own thing. Noctis will auto-attack whatever enemy is nearest to him or whatever one you personally select, with opportunities to parry and dodge presented as timed button prompts. As the party gains EXP, Ignis, Prompto, and Gladio gain the same sort of special combat abilities they do in the core version, and there’s a skill tree to unlock other perks, such as using magic or enhancing how much damage your weapon does. Noctis himself has a very special ability called warp, jumping from one enemy to another by clicking on that enemy and holding down the mouse button, getting the drop on the unaware. You can also do this outside of combat, to reach certain areas.

Honestly, I enjoyed my free time in Final Fantasy XV: Pocket Edition‘s first chapter, but I’m not hooked enough to drop any bucks on it and see the remainder of the young prince’s plight. The combat feels inconsequential currently, though perhaps it gets more involved later on once magic and summoning show up. Still, it’ll always be a watered down version, and for some, that is ideal, and others not. I still find the idea of a boys’ roadtrip to be entertaining, even if it eventually does the Final Fantasy thing and end up being about saving the world from plunging into eternal darkness.

A King’s Tale is not your typical childish bedtime story

Chances are, I’m never going to play Final Fantasy XV–and that’s fine. I’m still currently plunking away at the original Final Fantasy, trying to earn enough gil for that mythril sword, and a part of me thinks that, after that, maybe I should try tackling Final Fantasy IV again. I have it on my Nintendo DS and played for a bit way back when I got it for myself as a birferday gift, but never stuck with it. Shame on me. This is me shaming myself publicly, so no need to add to the dogpile. Anyways, Final Fantasy XV is fascinating from the outside-looking-in. I mean, it stars what appears to be an upcoming indie hit boy band as they drive around some fantasy land and slash up monsters. In one way, I appreciate that, and in another, I want nothing to do with this timesink.

Thank goodness then for A King’s Tale: Final Fantasy XV, which I finished in under two hours. In, out, done. If only all Final Fantasy titles could be this succinct. Just kidding. I do like long-as-the-day RPGs, quite a bit. It’s just that there are currently way too many of them to eat up at once, and so they all end of sitting, untouched, painfully ignored. I believe this thing was originally a pre-order bonus for those getting in on the Final Fantasy XV action early through their favorite retailer, perhaps GameStop only, but now it has been given out to all as a free download on the Xbox One and PlayStation 4. Maybe the PC, but I’m too lazy to confirm that. Either way, it’s zero dollars…and not at all an RPG.

A King’s Tale: Final Fantasy XV takes place thirty years before the events of Final Fantasy XV, for those curious and fearful of spoilers. Young Noctis can’t fall asleep and asks his father, King Regis, to tell a fairy tale brimming with fantasy and adventure. Anything but another boring, generic bedtime story. Regis begins with a peaceful day being disrupted when monsters raid the royal capital of Insomnia. Young Regis is joined by Weskham and eventually Cid and Clarus, where they travel to the plains of Duscae only to discover a mysterious cave where their true enemy resides. Sounds like a decent setup for…a retro-style beat-em-up in the veins of Streets of Rage and Final Fight, with some modern mechanics thrown in for good measure.

Yup, you walk from left to right and beat up enemies in your way. These enemies are, of course, taken right from the Final Fantasy mega-verse, so be prepared for lots of Coeurls, Behemoths, Goblins, and so on. Plus that ever-so-cute knucklehead Tonberry. There’s a pretty deep combat system here, with combos, counters, and Regis being able to warp around the screen wicked fast to keep the action moving and avoid dangerous swarms. Certain enemies will block specific attacks, which prevents too much mashing from happening and keeps you on your toes. As you level up your combo meter and refrain from getting hit, you can call in companions to perform special attacks, and if you continue to level it up even more, eventually you can user Armiger, which brings together all your buddies for a powerful, sometimes screen-clearing move. There’s also magic spells–lightning, ice, and fire–though I used them fairly infrequently. Lastly, in some areas, you can summon Astral entities to obliterate your foes, and these obviously look pretty good, but shouldn’t be relied on for surviving the moment-to-moment encounters. For most of the game, paying attention to enemy types and what type of attacks you are using are key, as is rolling around to grab health pick-ups when needed.

The story is ultra thin and throwaway. The bedtime tale for Noctis basically ends with a talking tentacle monster trying to steal some crystals. I’m sure if I knew more about Regis and his buddies I’d have picked up on more details via their conversations, but I rushed through most of it to get to the good part–fighting. After you beat A King’s Tale: Final Fantasy XV, you can access Dream Battle Special Challenges. These are one-off challenges, each with their own requirements and varying levels of difficulty. Some ask you not to take any damage (yeah right) and others are more focused on doing something X number of times. I did a few, looked at the remainder, and decided that it was better for me to quit while I was ahead.

All in all, A King’s Tale: Final Fantasy XV was a nice, short distraction from my usual mainstays on the Xbox One. I’m still not interested in digging into Final Fantasy XV, but that’s okay. There’s plenty of other Final Fantasy titles in my backlog to get to, and, if anything, I’m now hungry for another 2D beat-em-up. Shank 2, perhaps? Now there’s a game I’ve let sit ignored for far too long.

2017 Game Review Haiku, #49 – A King’s Tale: Final Fantasy XV

A bedtime story
Where you mash fast and walk left
Tonberry, so cute

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.