Tag Archives: MtG

GAMES I REGRET PARTING WITH: Treasures of the Deep

games I regret parting with treasures of the deep 01

My childhood best friend loved animals, especially reptiles and all kinds of fish. I don’t know if he still does, as our relationship fell apart during the college years, and one day he just vanished from my life. I’d like to imagine he works at a zoo or is a veterinarian, but thanks to the magic of Facebook stalking…I know that’s not true. For most of his birthdays, I’d get him a couple packs of whatever new set of Magic: The Gathering was out (the Invasion block era if you want to pinpoint it), but one year I got him a videogame, one that I thought played directly to his interests–Treasures of the Deep.

I don’t think he liked it or played it very much, as eventually I ended up borrowing it from him–y’know, like people do all the time with the gifts they give loved ones–and then later traded it in with a bunch of my other PlayStation 1 games when it was clear the birthday gift was not missed, not a winner. Hence, it being a game I regret parting with.

In Treasures of the Deep, which kind of sounds like an Indiana Jones subtitle that I’m sure Shia LaBeouf would love to steal without crediting, you play the part of Jack Runyan, an ex-Navy Seal who has become, naturally, a freelance underwater treasure hunter.  Your main objective is to complete 14 varied missions ranging from disasters, such as things going awry on oil rigs or a plane crash, to simple exploration type missions, like scouring the wreckage of a sunken ship for goodies. Along the way, you can pick up as much treasure as you can find; once a mission is complete, Runyan can use this golden booty to buy more weapons, equipment, and upgrades for SDVs (swimmer delivery vehicles) or submarines. By capturing rare sea creatures in nets, you can also earn extra money.

Similar to Colony Wars, another game I regret parting with (post still forthcoming), the game had a real sense of place. You’re underwater, and you felt that constantly. Plus, you’re not just in some ocean; there’s real-life locations to see, like the Bermuda Triangle, the Puerto Rico coast, and the Marina Trench. Dolphins sing, your radar beeps, bubbles escape, and the water swooshes to create a laid-back atmosphere, backed by a moody soundtrack-stirring ambience. I have both a fear and fascination with large bodies of water, able to find it extremely relaxing and also terrifying and full of unseen monsters. I don’t want to dive too deep, though I do want to know what’s down there. That probably explains why I can only remember the very early levels in Treasures of the Deep, as I played it extremely safe, keeping close to the surface. My recent time with Hero in the Ocean reminded me warmly of those early missions.

Unfortunately, the sad truth hidden in this post is that it’s currently a lot easier to get a copy of Treasures of the Deep back in my life, but it’s really the childhood best friend I want. Unfortunately, that priceless treasure sunk to the dark bottom of the ocean years ago, that fateful Thanksgiving break, and is now buried and irrevocable, with no radar map to help.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

It’s hard to stay alive in a horror-ridden basement

binding of isaac thoughts

I love trading cards, and I mostly blame Magic: The Gathering for it, but this affection traces back further than that to when I was a wee lad, collecting Fleer baseball and Marvel cards with a vigor I’ve never since seen again. I still have much of my collection stashed away in boxes and binders, but have mostly fallen away from collecting cards due to the cost these days and the fact that, part of the fun, is trading X and Y for Z with other collectors. Alas, I can count the number of real-life friends I have on one blender-mangled hand, and none of them are down with this type of lifestyle.

That all said, Steam now has trading cards, and while I still don’t fully understand how the system works, I find it fascinating nonetheless. Also, with these being digital trading cards, I no longer have to worry about accidentally bending or nipping them, as well as how to store them safely amongst everything else crowding up my studio space. Basically, you play a specific game, and a new trading card is added to your inventory roughly every 30 minutes. However, you can only earn so many, say 5 out of 9 cards, and thus have to either trade with other players or sell/buy cards online. Once you complete a set, you can craft a badge which gets you some background art, new emoticons, discounts on other Steam games, and XP to level up. It’s an odd meta game that I have a hard time ignoring. Thankfully, I haven’t gone full tilt yet, selling only one duplicate for $0.27 and sitting on it while I figure out my plan of attack.

I was able to give Grinding Down long-standing compadre Greg Noe some of my extra cards from The Binding of Isaac, allowing him to craft his first badge. It was both exciting and not. Like when you’re seven, and you are watching your best friend opening his birthday gifts. I believe he has some Stacking cards for me, too, but last time we attempted to trade the system kept glitching out. Another time, me hopes. I’m also pretty close on completing all the cards for Super Meat Boy.

Anyways, even though I got all the cards that I possibly could to drop from The Binding of Isaac, I’ve been playing a lot of it lately. Like, first to relax and just mindlessly see how far I can go, and then immediately after try my hardest to actively reach the end. Unfortunately, I’ve still not gotten past the Depths, but I feel like I’m getting better with every run. However, getting far actually requires a ton of luck, in that certain items will be more beneficial than others. Noe mentioned that a friend of his beat it on his first run, to which I replied, “Fuck him.” Trust me. When I beat The Binding of Isaac on my 157th run, now that will sound impressive.

Bosses that I just can’t seem to grok:

  • Widow
  • Pin
  • Chub

But it’s not actually the bosses that often slow me down or bring my flight of fancy to a grinding halt. Just your day-to-day room enemies are enough to give you grief if you don’t know how to handle them or can’t hit the keys fast enough, and I particularly hate entering a room to find it filled with charger maggots, hoppers, knights, keepers, and globins. On the other hand, I’m a pro at dealing with flies and piles of poo.

Hopefully, luck will be with me one day soon, giving me the best items from the get-go and opening a clear path to Mom. If I can just beat The Binding of Isaac once, I will feel a great wealth of accomplishment, because it really isn’t a simple task. I do have to wonder if I’d be any better at the game using a controller, but I don’t think, unlike Hotline Miami, another tough title requiring quick reflexes, that it offers gamepad support.

Magic: The Gathering and its hold on me still

I’m not just a videogame fanatic, but an extreme lover of all kinds of games. Board games, TCGs, CCGs, Solitaire, seeing how many pretzels one can fit in their mouth, and so on. In fact, I’d almost go the distance and say I love board games and card games more than console gaming except for one major hiccup: I rarely have anyone to play with. It’s usually just my fiancée and I playing a few rounds of Munchkin or the occasional grumble match known as Scrabble among family members. In the past I’ve dabbled in Killer Bunnies, Chez Geek, MagiNation (::shudders::), Settlers of Catan, Descent, and, most importantly, Magic: The Gathering.

Now, I’m not going into my full MtG history just yet. That’s a long and winding road, but I can say that the last time I played against a real life opponent was well over six or seven years ago. Yet my interest in the game has never waned. To fill this void, there’s Magic: The Gathering: Duels of the Planeswalkers, which is decent enough, but certainly lacks the fun and creative outlet of deck customization. Still, every day, I continue to check spoilers of new, upcoming sets and read detailed, in-depth articles about the functionality of specific cards and draft formats and so on. I can’t get away from it…despite being nowhere near any of it.

Anyways, it’s cards like Khalni Hydra, a newly revealed beastie from the upcoming Rise of the Eldrazi set, that really gets me yearning:

Yeah, that’s an 8/8 trampler…for free. Any easy peasy task for any green-loving planeswalker, no doubt. Something I’ve always been at heart. Plus, hydras rock. Already, deck ideas are bouncing around in my head on how to abuse this hydra to no end. Drop two or three into an elf deck or saproling and you’re good to go. I just wonder if the developers learned their lesson after Urza’s Saga and the affinity for artifacts keyword from Mirrodin when it comes to giving stuff away for free. Time will tell for this one.

Want more spoilers for Rise of the Eldrazi? Make with the clicky right here.

So, even though I’ve stayed away from social MtG gaming, I’d like to think I know a decent amount about the game and its evolution over the past few years. Alas, I know I don’t. Looking at spoiler lists and reading strategy guides do nothing for a game like MtG. It has to be played–experienced firsthand–to be understood. While I grok the rules of landfall, I have no idea how it plays.

Every time a prerelease event looms near, I always think, “Man, that’d be fun. Getting back into Magic.” But then it never happens. Time, money, severe anxiety–they all play a part. And so I just keep on reading, reading, and yearning, in that order.