Tag Archives: Mr. House

Took some time, but I finally stepped up to the challenge in Fallout: New Vegas

The Gun Runners’ Arsenal DLC for Fallout: New Vegas added a number of things to the desolate and barren play-realm known to all as the Mojave Wasteland. Mostly weapons, obviously, but also new recipes , ammunition types, gun mods, and–the topic of today’s blog post–in-game challenges. These new challenges are given different ranks, ranging from one star to three stars, and are tied to some Achievements. Also, they ain’t easy, like the “kill 10 bloatflies” ilk.

Anyways, a few weeks ago, as I continued slowly down the path to a Mr. House playthrough, I finished off a third one-star challenge, earning this little darling:


Up to the Challenge (20G): Completed any three Gun Runners’ Arsenal (GRA) one star (*) Challenges.

Now, there are a total of six possible one-star challenges, and, of them, four seemed doable. The other two? No. No way, no how. One asked of me to kill Mr. House with a golf club, which went against my entire playthrough, and the other wanted the Courier to obliterate animals with the Fat Man or Fat mines, of which I’ve never used either before in all my long hours. And so I went after the reasonable ones: cripple five right arms with a shotgun, kill 15 robots using a 5.56mm pistol, kill 15 feral ghouls using specific weapons, or destroy 10 abominations–which range from evolved centaurs to spore carriers–using things like katanas, dynamite, machetes, and throwing spears. It’s a lot of specifics, and unfortunately for my Courier, that meant constantly carrying around a lot of different weapons just in case a situation popped up where I could use X against Y to obtain Z.

Right. I was able to cripple arms and kill robots rather easily as I went along my merry way, but a third challenge constantly seemed far off. I was not interested in fighting feral ghouls, and abominations seemed few and far between as the Courier stuck to the main storyline path based around the Strip. That is until I went to Vault 22. That place is full of horrible creatures not right for this world, but it wasn’t just a matter of slicing them to pieces. Because my Courier is high in guns and low in melee and throwing weapons, I would first try to lower a spore carrier’s health–without killing it in one shot, natch–before finishing it off with a thrown spear to the face. This worked a couple times, but then I ran out of spears. So it was jungle fever action time with a machete, and I had to use a lot of health/food items to make it out alive. But regardless, I did it, and it felt nice to have one challenge-based Achievement dead and done.

However, the other two are looking like even bigger mountains to climb. I already failed my attempt to get two via fighting Caesar, and it is highly unlikely I’m going to go and punch some Deathclaws to death, considering just how much they freak me out. I can’t seem to sneak machine guns into the casinos to kill Chairmen, White Gloves, and Omertas. Burning Cazadors to a crisp is risky business, and I think I’ve done it twice so far. It’s all looking hopeless. But we’ll see. I mean, I guess that’s why they are called challenges.

Wreaking havoc with unique Mojave Wasteland weapons in Fallout: New Vegas

Last week, I received some bad news. Which I misinterpreted greatly. The bad news remained bad news, but now I was all conflicted and confused and mad and angry and depressed with myself as a person, as a Pauly. I felt disgusted and in fear of a public shaming. So, desperate for some kind of comfort, I opened the disc tray for my Xbox 360, removed whatever game was currently in there, and quickly replaced it with Fallout: New Vegas. I needed a little time in the shadow of the valley, so to speak. Tara literally gasped with excitement when she came out to the living room and discovered I was back in the Mojave Wasteland.

At first, I just meandered around, no quests tagged as current, trying to remember who my character was and what he was trying to do. It slowly came back to me: a Mr. House run. But before that could happen, I took care of Boone’s personal sidequest to get him his new armor and such, and then headed back to the strip to begin the lengthy affair that is known as  The House Always Wins quests. I did most of these before during my first playthrough, but switched sides to Yes Man at the very end. You can’t tell from reading a blog post, but I got them shifty eyes. For The House Always Wins, II, the Courier needs to enter a secret bunker within Caesar’s Legion’s main base to turn some Securitrons to the dark side. Easy peasy, really, even with all the radiation creeping in.

Well, after shooting some guard robots in their metallic faces with That Gun, I finally earned this little zinger:


Curios and Relics (15G): Cause 10,000 damage with unique Mojave Wasteland weapons.

Don’t get the above confused with the Master of the Arsenal Achievement, which I popped way back in October 2011. Oh, and I also ticked off a one-star challenge. Woo, progress. Small progress, but still–it’s there.

At this point, now that I’ve unlocked Curios and Relics, I can hop back to using whatever weapon I desire, as I was constantly making a conscious effort to use only unique Mojave Wasteland weapons for as much as possible. That’s not to say I won’t use That Gun again–I will, as it packs a pretty (bullet) punch. But there’s some really nice rifles and shotguns in my inventory collecting digital dust. For The House Always Wins, III, I need to gain the help of the Boomers, which requires a number of mini-quests to earn their loyalty. Can’t wait to use some new weaponry to blow up a bunch of mutated ants.