Tag Archives: Miranda

Achievements of the Week – The Blood Oath for a Paramour Brawler Edition

Achievements, Achievements, Achievements. They came in droves this week from one game, and I just happened to ping another during my lunchbreak. Go me.

All right, let’s just do this.

From Mass Effect 2…

If you’re a daily reader of Grinding Down, then you know this week was my “falling back into Mass Effect 2 hard and now need to beat it like woah” week. And, uh, in the last week, I’ve unlocked 26 Achievements for the game. You can see others by clicking the links in the previous sentence. Here are a few more that I liked, too.


Paramour (50G): Successfully pursue a relationship with a teammate

Shepard totally got some grinding action from Miranda before the suicide mission went forward, and it was awkward and silly, as these sequences often are, but whatever. Good for them. My biggest gripe was that Miranda was in her white outfit instead of her darker one I earned from gaining her loyalty. At least she wasn’t wearing it for too long…


Brawler (10G): Shoot and kill 20 enemies while they’re knocked back by a punch


Weapon Specialist (15G): Fully upgrade a weapon

From The Elder Scrolls V: Skyrim…


Blood Oath (10G): Become a member of the Circle

Just working my way down the questline for The Companions. Ah-woooo!

That’s it. I have a friend visiting this weekend and a family dinner to go to so I don’t expect too much gaming time to happen. And then I’ll be drawing comics all week to finish up my 31 Lovingly Bad Love Comics challenge. I do, however, have an itch to go back to Dragon Age: Origins or L.A. Noire, but we’ll see. Still have a ton of games to play on Steam and such.

Gathering allies and gaining loyalties in Mass Effect 2

So, with all this talk as of late about Mass Effect 3 and its on-disc DLC data drama, many “bad ending(s)”, and uninspired multiplayer, I myself have been inspired to give Mass Effect 2 much more time and affection, and it’s been kind enough to love me back with a jolly old time. Currently, my Commander Shepard is working hard to build a team unlike any other in hopes of getting through the Omega 4 Relay–and making it out alive. Which, starting around the nine hour mark, felt a little fast, but I guess there’s still plenty more to do before we all take the final plunge. Anyways, here’s who I’ve picked up recently:


The Convict (10G): Successfully recruit the biotic Convict


The Assassin (10G): Successfully recruit the Assassin

For getting Jack the biotic on my team, I replayed the level from the demo, so it was all quite familiar and lacked a certain punch, but still, at least this time I completed the mission without dying. Go me. Getting the assassin to join up on The Normandy was a brand new experience, with a nice twist at the end. He kind of reminds me of an evil Nightcrawler from X2: X-Men United, the way he kills and respects religion all at once. Looking forward to learning more about him for sure.

Oh, and I also got Miranda really on my side, doing her loyalty mission right away and successful at that. See here:


The Prodigal (10G): Gain the loyalty of the Cerberus Officer

Yeah, I’m totally getting sucked back into the lore and world-building of Mass Effect. To me, it’s so much more interesting than the combat, which isn’t bad, but involves maybe a little too much hiding behind boxes, but the stuff that really excites me is learning more about the mono-gendered asari and how they live for thousands of years. Or the deep connection between a drell and a hanar. Or the regenerative abilities of vorcha. Or space racism. Or just how vast the Terminus Systems are. I don’t know. This stuff is so big and expansive, and I eat up every dialogue option I can to learn more, more, and more.

Also, I like the planet scanning. There, I said. Finding a planet, reading about its atmosphere and attributes, and scanning it for resources feels…right. I’ve read some hatred on this aspect of Mass Effect 2, but if there’s something to hate with passion, it should be the choppiness of some dialogue sequences, not searching the galaxy for vital substances. Also, I wish that, like in Dragon Age: Origins, party members commented more on what was happening around them. I switched out my characters often enough, but nobody got personally involved in anything that was happening except for Miranda when I promised Jack she could have full access to Cerberus’s databases–and even then, it was just a remark of distrust and nothing more.

I had to stop playing last night in order to get some decent hours of sleep, but I just found an anomaly on an undiscovered planet and am looking forward to seeing what becomes of this mission. The Normandy‘s AI mentioned something about upgrades to those that use biotic powers. Fine by me. I have not yet really settled on a team I’m comfortable with, though Miranda is always at my side for her Warp and Overload skills. I’ve got a ton of missions in my quest log, including more dossiers for recruiting and loyalty missions for those already on board. I’ll report back soon on how all of this goes. Shepard, out!