Tag Archives: MGS

#GameStruck4 – The Four Games That Define Me

I’m a sucker for memes, especially videogame ones, but alas, this #GameStruck4 one seems to be mega popular only on Twitter, a platform I’m not really active on anymore. So I’m doing it here instead and using it as an excuse to write about four very important games in my upbringing. As if I haven’t already touched upon these masterpieces in the past. Oh, and these are all from my SNES and PlayStation 1 days, which is really where gaming got its hooks into me–sorry, GameBoy–and I’m sure I could come up with four for every console generation I’ve gotten to experience up to this very day and date, but these are the ones that certainly shaped me early on.

Suikoden II

Ah, my sweet, sweet Suikoden II. You were everything I liked about the first Suikoden and then some, showing me that characters, that tiny bits of sprites and colors and text boxes, were just as believable and real and full of feelings as 3D polygonal dudes and dudettes. And Suikoden II has so many great characters. Here, let me name a few: Jowy, Nanami, Viktor, Flik, Bolgan, Luc, Clive, Luca Blight, and so on.

I replayed the game back in 2014 and wrote a bunch of thoughts along the way, many that I don’t need to rehash here. It’s a game that continues to live on inside me, and I often find myself comparing a lot of things to it. Or comparing it to everything. Either take works. Like, if a game lets you recruit party members, that’s cool and all, but six pales in comparison to 108 Stars of Destiny. No cooking minigame will ever beat Suikoden II‘s cooking minigame, and watching your castle grow and expand as your army increases makes going out and finding these new recruits worth it.

The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past is probably the first game to ever make me cry. Not out of joy or love or the beauty of its colorful pixels, but frustration. I was young and struggled to beat a boss, and it affected me greatly. I remember physically tossing my SNES controller, something I’ve never done again. I’ve since grown from this time and now have backpacks full of patience, but this game, if anything, taught me to take things slow, to examine and prepare, to live in these environments and not rush to the next screen just for some shiny object or plot point. There’s a good number of secrets to discover in The Legend of Zelda: A Link to the Past, and playing around with teleporting between the Light World and Dark World is one of my favorite time-killers, especially if it resulted in an extra Heart Piece or path to a new area.

Super Metroid

Super Metroid oozes atmosphere without saying a whole lot directly. You really have to pay attention to the environment to rise above it and defeat all the Space Pirate bosses. The two most long-lasting memories for me for Super Metroid, a game I’ve most definitely replayed a bunch and claim (back in 2011) has the most epic scene ever, are when you first get to the powerless and ghost-infested Wrecked Ship on Zebes and learning how to wall-jump from the blue, monkey-like Etecoons.

For the former, the eerie stillness of the area is immediately unnerving, and your constants, such as upgrading the map and restoring health and missiles via the respective stations, no longer work until you switch the power back on. There’s a ton of implied storytelling here, like piecing together that the ghosts are actually the deceased crew. For the latter, you need to watch the critters work their magic leaping wall to wall and then replicate it; otherwise, you aren’t going anywhere. It’s not easy, but when you successfully climb that tall column and hit the top, getting higher than the Etecoons, it feels beyond amazing. It’s also neat to know that you can do this move at any point in the game, from the very start. You just don’t know about it until until you run into them later.

Metal Gear Solid

I’m bummed to no longer have a physical copy of this game unlike the three listed above, especially when you consider how essential the retail box is to a specific part in the story. Still, when I bought the Metal Gear Solid: The Legacy Collection 1987 – 2012 for the PlayStation 3, it came with digital download codes for Metal Gear Solid and Metal Gear Sold: VR Missions. Both of which I played through relatively recently when I was on a sojourn to see this series through from start to finish; my progress came to a complete and grinding halt during Metal Gear Solid: Peace Walker, which I did not find all that interesting or captivating, and I should probably just skip it entirely and move on to Metal Gear Solid V: Ground Zeroes.

Anyways, Metal Gear Solid taught me that games can be larger than life, that they can take their time telling whatever story they want, no matter how inane or far-fetched or action-cool it was. That your surroundings and actions matter, that you can go about a mission in multiple ways, whether it be by sneaking past unaware soldiers, sniping them from far back, or a mixture of both plans. It was certainly the first stealth game I ever played, which planted a pacifism seed in me that, to this day, no matter the game, has me always trying to accomplish tasks nonviolently, with as few casualties as possible.

What are the four games that define you? Tell me about ’em below in the comments or link to your very own hot take on the #GameStruck4 meme.

Sixteen years later, Metal Gear Solid is still big budget stealth and action

mgs1 ps1 tank hangar2

Before I start, let me just own up to the fact that this blog post’s picture is taken from Metal Gear Solid: The Twin Snakes, the 2004 remake for the GameCube. I tried finding decent screencaps from the original PlayStation 1 version, but none of them were good enough to fill the slot, all too muddy or pixelated or extremely low res; I have some standards to uphold, y’know.

Released in 1998, some eight years after Metal Gear 2: Solid Snake, Metal Gear Solid is much more of the same stealth and shoot gameplay found in the previous game, but now in glorious 3D. Well, for the time, it was pretty glorious. Either it hasn’t aged well or I had a phenomenal imagination as a teenager, able to make faces appear where flat texture washes were, able to see actual footprints in the snow instead of grayish-black globs that faded fast, and, though I’m reluctant to admit this, able to see Meryl as a stunning, do-anything-for-her kind of woman instead of the feisty, yet lifeless character she actually turned out to be. Thankfully, looks aren’t everything, and where Metal Gear Solid shone was in the gameplay–which I now know was a nearly identical rehash of what went down in Metal Gear 2: Solid Snake–but it was fun, is still a decent amount of fun these days, and helped balance the wordy storytelling with interesting set pieces and things to do in them.

The story, as simply as can be said, goes a little something like this: Six years after Solid Snake, a war-hardened infiltrator of the U.S. special forces unit FOXHOUND, snuck into the military nation of Zanzibar Land and destroyed the armored bi-pedal tank Metal Gear D and its leader, the rogue FOXHOUND commander Big Boss, he’s called back to action. On a remote Alaskan island, Liquid Snake is operating a secret nuclear weapon disposal facility codenamed Shadow Moses with nefarious intentions. Also, he has some hostages. And so in goes the snake with nothing but his smokes and a loose plan of action to his name.

And this story goes from perfunctory to insane pretty quickly, but thanks to the power of voice acting, lengthier Codec chats, and movie-framed cutscenes, everything is told well and at a good pace. In fact, this is a fairly short, straightforward action adventure game in the seven to ten hour range. There really is no filler; everything is pushing Snake forward to the eventual showdown with Liquid Snake and whatever new incarnation of Metal Gear is around. David Hayter’s performance unequivocally defines that character, and he even shows some emotional range by the end of things, depending on whether or not you gave into Revolver Ocelot’s torture (I did). Some of the other voice actors lay the accents on pretty thick, like Mei Ling and Nastasha Romanenko, and it’s beyond clear from the first word that Master Miller says what’s going on there. But yeah, I found myself losing my mind again over the twists and turns, and I’m a sucker for the real footage of warheads exploding and storage buildings mixed in with the in-game cutscenes.

A lot of Metal Gear Solid‘s “unique” gameplay elements were lifted almost verbatim out of Metal Gear 2: Solid Snake, and I never realized that until recently, since I got to play both of them back to back. Oh well, no biggie. Just learn your game history, that’s all. Mainly, I’m highlighting having to recover a Codec frequency from the game’s packaging, figuring out how to identify a woman disguised as a soldier, and changing the shape of a key based on hot/cold temperatures. There’s plenty of smaller nods too, but those are the big boys. Being a digital copy, I was happily surprised that I could still look up Meryl’s Codec frequency by accessing the manual through the pause menu. Maybe not as cool as it once was, flipping over the jewel case we all probably just tossed aside once the game’s CD was in our hungry PlayStation, but still pleasing.

Here’s a thing: I do remember the game being larger, with more areas to explore, but it’s actually quite contained. Maybe that was them new 3D graphics playing tricks on my still evolving mind. For instance, outside in the snow with Sniper Wolf, there’s really only a couple of screens to explore, whereas a teenage kid I felt I was lost in some snowy wilderness, far from the comfort of card key-activated doors and guard-alarming cameras. The buildings themselves are compact, and you’ll eventually come back to every locked door for one reason or another. Again, there’s a good amount of back and forthing, but it’s not as frustrating as in the previous games, mostly because it is much easier to stay alive this time around. Most of Snake’s deaths were a result of boss fights, which leads into the next paragraph nicely.

I’ve never had much luck with boss fights, especially Metal Gear ones. Those early NES games all followed followable patterns, but you could only make two or three mistakes before it was all over. Well, the same applies here, except I handled 75% of the bosses with ease. No, really. Sniper Wolf, Psycho Mantis, Revolver Ocelot–easy peasy. It was really the final three sequences–fighting Metal Gear Rex, hand-to-hand combat with your genetically identical bro Liquid Snake, and then that drive-and-gun escape sequence–that nearly proved too much for me. Thankfully, I soldiered on and watched that sun rise anew over that beautifully cold Alaskan horizon.

So yeah, I’m glad I got to revisit Metal Gear Solid in this self-assigned journey of mine. It was pretty enjoyable, even if I remembered it a little differently, but I don’t suspect I’ll touch it again for many years to come, if ever again at all. If you’ve never played it, however, and are just entering the franchise with, say, Metal Gear Solid: Ground Zeroes, then I highly recommend it. You’ll probably even see some connection with how Kojima wrote Meryl in relation to some of the more controversial topics in his newest game.

Lastly, we’ll end as we have the previous two Metal Gear posts with my stats screen:

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Sorry for the blurry text. I think that says I saved 25 times and used a lot of rations. Anyone know if Leopard is a good rank to get?

Up next…Metal Gear Solid: VR Missions!