I loved Mark of the Ninja, back when I played it in late 2012, and I thoroughly enjoyed revisiting the game via the recently released Mark of the Ninja: Remastered, which, thanks to Klei, was given out for free to owners of the original title. Y’know, like me. Honestly, I had no idea this was even a thing that was happening; one day, I was skimming through my list of “ready to install” on the Xbox One, as I’m wont to do, and I saw a new icon there for it. Consider me tickled pink and pleased.
What makes this version remastered? I’m not exactly sure. Evidently, there was a bit of “Special Edition” DLC released for the game way back in the day that added a flashback level and new play style, but I didn’t even know that existed, and Mark of the Ninja: Remastered comes with that included. Oh, and there’s also some developer commentary nodes to discover as you play, of which I read every single entry as I find the behind-the-scenes stuff really interesting, especially when the devs are talking about limitations or coming up with unique solutions to problems. I believe this new version also features high-resolution art and improved sound, but it kind of looked, felt, and sounded like the same game to me.
Mark of the Ninja: Remastered‘s story remains the same, so I’ll touch on it only briefly. Our unnamed ninja protagonist–y’know what, let’s refer to him as Larry Ninja from this point forward–is resting after receiving an extensive irezumi tattoo, but is suddenly awakened by a female ninja named Ora. A heavily armed force is attacking the dojo of the Hisomu ninja clan. After gathering up his equipment, Larry Ninja is able to defeat these attackers and rescue his sensei, Azai, as well as several other members of the clan. Then it is off to the races, to take revenge on a corporation called Hessian, run by a ruthless Eastern European plutocrat named Count Karajan.
Dosan’s Tale is the DLC I never experienced during my first go with the game. It’s a flashback level to the early life of Dosan, the tattoo artist for Larry Ninja, which sets the stage for the events that transpire in Mark of the Ninja. It offers a different play style with new, nonlethal takedowns, as well as two new items, one geared toward stealth and the other one being more direct. It’s not terribly long, but it is enjoyable and fun to play a different way; I was mostly a mix of lethal and nonlethal during my two playthroughs, and only focused on being truly stealthy while going back to levels to get all the scrolls, seals, and challenges. The dust moths are pretty neat, and you can use these additional items in the main game’s levels too, opening up additional ways to deal with guards and spotlights and snipers, oh my.
Look, I don’t want to sit here and just rehash whatever I’ve already said about Mark of the Ninja, but it truly is a fun game to play, even when you goof up a stealth section yet manage to come out of it alive thanks to the game’s tight controls and variety of items or options to silence all the guards and barking dogs. My favorite tactic this second time around was using poisoned darts to make guards panic, shoot their co-workers, and then take their own life. Naturally, this helped me get through tons of sections where I just hung to a wall in the shadows and watched the chaos unfold for mega bonus points. I also found myself learning how to hide bodies better to the point that I considered becoming a ninja myself, a true covert agent from feudal Japan. I even went the extra mile to pop every Achievement but one because I’m not interested in doing a new game plus playthrough where things get even tougher for Larry Ninja.
If you already played Mark of the Ninja and found it to be just fine, you probably don’t need to double dip. However, I really enjoyed going back to Klei’s well-designed world, and stealth-killing a guard, stringing him up to a light-post, and watching his friends freak out never gets old. If you have yet to experience the fun that I just described, do yourself a favor and snag a copy of Mark of the Ninja: Remastered.