Tag Archives: mail

2017 Game Review Haiku, #69 – Mailfrog

Deliver the mail
Frogs are the symbol of life
What wonderful friends

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Advertisements

Stress is creeping in at the cracks

I’ve not been having a good week so far, and the stress is eating at me from beneath my skin; it’s only a matter of time until I am nothing more than walking bones, another mindless automaton for some hero–some chickabiddy in shiny, expensive armor–to slay. A few swipes of the sword and down I’ll go, surely, a pile of my former self. I’d fight back, but the thing with skeletons is that they draw no conclusions of their own and take no initiative. And sorry, hero, but I don’t drop any good loot. Unless you’re looking to craft something from my bones. By all means, please do. Give my existence kind of purpose because, as of late, I’m beginning to believe I don’t have one.

This horrible mindset is what blossoms when you spend day after day changing your old mailing address to your new mailing address to only discover, much to your horror, that only some mail is coming through, some is being returned to sender, and that if I want to get a better guarantee on mail being delivered to Grimmauld Place, a form for the USPS has to be filled out. A form. However, I also then got confirmation from the USPS that my new mailing address has been confirmed. Whaaa. Conflicting information is conflicting. Also, this is the first time in, oh, like 10+ years of receiving mail that I’ve had to fill out a form for envelopes to get stuffed into a tiny box. I’d ignore all this hassle and get a P.O. box at the local office, but I already went to a lot of trouble with changing addresses and paying cash-money for mail to be forwarded. Fun times.

Which, I guess, leads us to videogames. Seems like with each day that passes, Grinding Down becomes a little less focused on solely gaming, with my personal life creeping in at the cracks. To be honest, I don’t know how I feel about this, but it’s somewhat inevitable. As a 28-year-old being, I can no longer just play games all day long. I have to sleep, to eat, to go to work, to work, to come home from work, to eat, to shower, to try and make a name for myself–whether through art or writing or simply having everything fall magically and happily into place–and then sleep again. Gaming was a whole lot easier when it was just that: playing a game for as long as I wanted. Maybe taking a break because it was dinner time, and Mom made her marvy tuna noodle casserole, but then kicking back for the remainder of the night for some grinding or item collecting or what-have-you. Now, not only is there the actual videogame to consider, but the game of balance, of time, of giving all you can safely give.

This week, I’ve been using my videogames as both a distraction and dose of relaxation. They are a reward for what little success–or failure–I accomplish every day, and I’m so thankful for them. Don’t want to know what kind of monster I’d turn into without ’em; certainly something worse than a skeleton and bigger than a breadbox.

Getting lost again in Bastion‘s colorful world of Caelondia was heavenly, and I’m already ankle-deep in New Game+ mode, focusing on completing all those mini-challenges in the Bastion’s Shrine. It’s fun to discover the narrator saying different things the second time around, and the button-mashing is actually surprisingly therapeutic. Sometimes it’s more than button-mashing, but for the most part, you just wipe out everything in your path, and a single button pushed over and over again can do that. Watch out, Squirts. The Kid…is back, and he’s got a machete leveled up to the max.

Just finished up my third complete playthrough of Fallout: New Vegas, siding with NCR all the way to the end. Immediately after skipping the credits, I created a fourth dude named Rhaegar who will ultimately be the pawn for siding with Mr. House and getting to try out all those new weapons in the Gun Runners’ Arsenal DLC. Here’s the tagged skills I selected for this build: Guns, Lockpick, and Explosives. If only explosives actually blew doors off their handles and cracked open safes, then I wouldn’t need Lockpicking, but alas, that skill is vital for both XP and moving forward.

And then there’s been some more adventuring in Chrono Trigger. Right now, the game is saved outside a place imaginatively called…Magic Cave. I’m saving that experience for the right time, which could very well be tonight. I don’t know. We’ll see if I even make it home alive; the stress, the stress. It’s still eating at me right now.