Tag Archives: Magician’s Quest Mysterious Times

The Top Five Worst Fishing Minigames

Some of my favorite memories are based around fishing, which I find funny as it’s an activity I haven’t done in many years. Or desire to do anymore. I don’t mind crabbing and pulling up traps to see if anything crawled on in, but hooking a worm and just waiting for a tug is no longer ideal for me. Plus, the last time I went fishing, I ended up standing still for so long that the back of my legs got some wicked sunburn on them, an unfortunate lesson definitely learned.

And yet, when it comes to videogames, there’s something addicting about fishing minigames and trying to catch the biggest or rarest sea critter possible. Crack-like, almost. In some games, fish means food. Others use it as just a means to money. And some have it simply for the sake of another thing to collect. To this day, I’ve still not caught a coelacanth in Animal Crossing: Wild World, but I know my sister has, and for that, boat-loads of respect. I did get every other fish and enjoyed every minute of it.

However, this list is not about my favorite fishing minigames. No, this one’s all about those that didn’t do it for me, that were too complicated or not deep enough. These are the ones that should’ve been tossed back in during development.

5. The Legend of Zelda: Phantom Hourglass

To unlock the fishing minigame, Link has to first complete a totally optional sidequest. One that’s easy to miss, too. Something to do with a mermaid, and I don’t remember any of the details except that your reward is a fishing rod. You can then go fishing, which uses the DS touchscreen to its fullest: tap to cast your line, then place stylus over Link and pull down on him without ever lifting the stylus off the touchscreen, and if you are good enough, you’ll snag a fish on your hook. Now it gets even tougher. Two meters pop up, distance and your rod’s strength, and you have to pay attention to both as you try to reel in your catch. LET GO and PULL constantly pop up on the top screen. It can take several tiring minutes to be successful, and I think I only caught two fish in total before not caring anymore. The minigame was too hard, too technical.

I had more fun using the ship’s crane to pull up underwater treasure chests. If only it could snag fish, too.

4. Final Fantasy XII

I spent well over 70 hours romping through Ivalice, completing as many marks as I could safely find, filling out the license board, and killing judges with extreme glee–and yet I never stumbled across the fishing minigame. Oh, it’s there. I’ve seen talk of it on the Interwebz. But like the entry just above in this grand ol’ list, you really have to work towards unlocking it. According to others, the fishing minigame becomes available after Vaan and the gang visit the Draklor Laboratories area during the main plot. However, to get the most out of the minigame, several mark hunts have to be completed, as well as the Barheim side-quest. I’m guessing I never did any of that stuff. Supposedly, the fishing game consists of a very basic button memory test, with six opportunities to catch a bottle or fish. Through this, you have the chance to catch the ultimate reward, the Lu-Shang Badge, a key component of the most powerful weapon in the game. I consider it one of the worst fishing minigames because it seemed to be dropped into the game like an afterthought.

3. Magician’s Quest: Mysterious Times

This game is, for all intents, a Hogwarts-themed clone of Animal Crossing: Wild World, which would lead many to believe that I’d absolutely love it. But no, I don’t. The devs added a middle man to their fishing minigame, one that’s fairly annoying. In AC:WW, you catch a fish and you either donate it to the museum or you sell it directly to Tom Nook for some sweet bells. In MG:MT, you catch a fish, and your only choice is to donate it to a magical book, which will then give you an item based on the type and size of the fish, which you can then bring to the local shop to sell for some money. It’s a slow, unpredictable process, but unfortunately it’s one of the main ways to make money to buy new brooms and CDs. If only you could just take the fish to the shop and cut out the middle man book.

2. Nier

My experience with Nier so far has been this, word for word, fish fail for fish fail. I’d like to play some more of the game, as there were a few interesting bits, but if there’s any more story-related fishing quests, I don’t think I can soldier on.

1. Professor Layton’s London Life

Yup, a minigame within a minigame–and it’s atrocious. Fishing seems simple enough in London Life: acquire a fishing outfit, find a good spot, and cast away. When the exclamation mark appears above your avatar’s head, press the action button to reel in the fish. The wet noodle is that it’s seemingly random. If you’re not fast enough–and you have to be super fast as one millisecond off is enough to fail–you won’t catch the fish and lose a ton of Happiness. Maybe between 2,000 to 3,000. Which only then makes catching fish even harder, as a happy fisherman is a successful one.

And right now, I have two quests for one character. Deliver a note, and the other is to catch two Thames trout. However, I can’t turn in the former quest until I complete the latter, and that might take awhile as I’ve tried numerous times to catch these special fish. It’s frustrating, and I find myself trying once, losing Happiness, and going off to do some other actions.

More than likely, I’d rather be really fishing than testing my patience with these fishing minigames. Got any fish stories of your own? Speak up in the comments below!

Rocking the Weezer hat in Magician’s Quest Mysterious Times

You know what’s really hard to do? Photograph your Nintendo DS screen:

MagicianWeezer

I basically just wanted to show the world that I’ve been totally rocking a Weezer hat in Magician’s Quest Mysterious Times these past few weeks. See? Okay, okay…it’s really a “baseball cap,” but a guy can pretend.

First Impressions on Magician’s Quest Mysterious Times

magician

So, I’ve had this for a few days now, and though my play-time with Magician’s Quest Mysterious Times has been very limited, I’ve schlepped around the village/school/whatever long enough to express some thoughts on the Animal Crossing: Wild World clone. Now, let’s see…if I want to post my first impressions I have to select…incantation, cranium, and videogame.

Woo, success!

Things I like

  • The variety of life on-screen, from the vibrant mushrooms to the buzzing bugs to wandering classmates.
  • More storage space means more looting from dead bodies.
  • Collecting bugs and fish actually earns money/rewards, much more than AC: WW ever did Making money is a lot easier, which means no more frugal spending, just buy what you want.
  • “The Nutcracker” plays during Mystery Time, which is surprisingly fitting.

Things I hate as deeply as Voldemort hates Harry’s never faulty haircut

  • While having a magic wand that contains many things (shovel, fishing pole, net, watering can) is nice, whenever you switch to a new screen or enter a door you revert back to being empty-handed. This is stupid. And a waste of time as now I have to cycle through the items again just so I can catch a butterfly or cast a spell.
  • You can only take three classes a week. Once they are done, be prepared to be bored. This week I’ve learned the “treasure hunting” and “cloud hammock” spell, the incantation for “love,” and that when you talk to someone their name is added to your list of name-names. I now have to wait until Sunday to learn anything else—it better be worth it.
  • Spells—I already know it’s going to be such a pain later on to have to manually add them every time I want to use them. They should do that upon first usage or maybe set a limit, like after five times manually entering them now you can just select it from a list.
  • What’s the difference between a wig and a hat? (This is not a joke, there is no punchline coming.)
  • Mystery Time is not all that exciting. It’s just a special section where you can collect weird bugs and fish; it is after Mystery Time that is most important because that’s when you go investigating the weekly whodunit.

So yeah, at this point, I’ve only solved the first mystery. I have the generic staff and hat, very little furniture in my room, some Ritch, a couple of lessons under my belt…and that’s it. I kind of have to wait for real-life time to pass just to enjoy some aspects of Magician’s Quest Mysterious Times more. Hopefully, it’s worth it.

The start of becoming the greatest wizard of all time

Okay, I gave into the crack and thanks to some bonus b-day money I now own a copy of Magician’s Quest Mysterious Times.

And so far, after about forty minutes of play, I’m digging it. Of course, the entire time I’m comparing it to Animal Crossing: Wild World, and so with that MQMT has much sharper graphics, a better menu system, deeper pockets (!!!), and a wider selection of things to do, see, interact with, and collect. I’ve only just started taking classes at my school (properly named Hogwarts) and am still figuring out what exactly I should be focusing on, but yes, so far, it’s pretty much what I wanted.