Tag Archives: loot

Borderlands 2, a treasure hunter’s wishlist

Not surprisingly, Borderlands 2 has been officially confirmed. That’s cool. Looks like a possible April 2012 release window, which is also cool as I’m still plugging away at the original Borderlands and have plenty to do there. Mainly trying to find slices of pizzas, panties, and fish in bags, as well as creep towards level 69. Once most of that is done, I’ll definitely be done with the game as I am not interested in replaying it for like a third time with a brand new character class or anything. So a new Borderlands game sounds just about right.

And here’s a quote from Gearbox about the newest entry in the series:

“Combining invention and evolution, Borderlands 2 features all-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.”

Looks like we’re back on Pandora. I kind of felt like most of the planet had been explored, but I’m sure they’ll come up with truly new locations. I’m excited for this, but I do have some wishes. They seem sound in my head, but you might not agree. I’m sure all many want is just more shooting, shooting, shooting, and weapons with a thousand and four different stats. I get that. I’d like that…and more. Here’s my wishlist for Borderlands 2!

Character customization

In Borderlands, there were four classes: soldier, hunter, siren, and berserker. I’ve only played at length with the soldier, Roland, but I did give the other three a sporting chance. Meh. Once you have your class and increase in levels, you’ll gain skill points, which allow you to customization your character’s skill tree and how he or she plays more effectively. What you can’t tweak is what they look like, other than changing armor colors. I guess this isn’t a huge deal as you don’t often actually see your dude unless they are getting in or out of a vehicle, but it definitely doesn’t give you the impression that your treasure hunter is any more special than somebody else’s.

Stronger story

There’s so much potential in the Borderlands universe for a great story, and alas, the first game did not do the best job telling one. It had fantastically cool characters, but it lacked a conclusion and a true goal. I mean, if the Vault was supposed to house all this crazy treasure, why did we not get to loot it at the very end? Hmm? The quests and sidequests featured some great lore, but I suspect many gamers didn’t spend a lot of time reading and scrolling down to finish reading. I think some actually dialogue between characters could help strengthen the story, really immerse the player, and maybe even offer some choices in how things play out.

Storage space

I know Gearbox added some kind of storage bin with one of the DLCs (not one I have), but this element should have been implemented from the get-go. If you’re going to have an astronomical 17,750,000 weapons, please give us a place to store all our favorites. It became frustrating to have to either drop or sell gear simply to keep space open for more loot. A lot of times, I wouldn’t even get a chance to try out most of these weapons before giving them the axe.

LESS DRIVING

I hated the driving in Borderlands. Hate, hate, hate, hated it.

Varied multiplayer modes

Okay, the online multiplayer bug has finally bit me. I’d like to see more online interaction for the Borderlands franchise other than co-op. Not just deathmatch things, but maybe online challenge modes or something even wackier. Imagine an online mode where players would be dropped into a randomly generated map, given a time  limit, and instructed to kill as many skags as possible. At the same time, another player is also on the map trying to do the same thing. You may kill each other as well to slow progress/steal skag kills. This I want.

This is just a few tidbits, but I’ll wait until more details about Borderlands 2 are revealed. Until then, Gearbox…please deliver!

Games Completed in 2011, #9 – Torchlight

Back in the day, ranging somewhere between my senior year of high school and my sophomore year of college, I played a lot of Diablo and Diablo II. However, I never beat either game, and constantly restarted new characters. My absolute favorite aspect of these now legendary dungeon-crawlers was organizing my inventory. See, Diablo and Diablo II strived for a more realistic inventory system, meaning if you couldn’t fit it in your bag with your dozen of other goodies, well…you’re not taking it with you. Simple as that. Here, let me show you:

Oh man. That image is beyond delicious. It’s like a puzzle minigame!

Anyways, I mention this because Torchlight, despite being heavily influenced by its Diablo big brothers, does not support this kind of inventory. At least not in the XBLA version. PC players get to enjoy this deliciousness:

Instead, us Xbox 360 doods get lists. Lists after lists after lists. Many of which are unreadable. And that makes it difficult to even determine if your character is fully armed. Oh boy.

What’s the story? Well, it all revolves around a mysterious ore called Ember, which is the essence of magic, as well as the keystone in alchemy. Deep below the small excuse for a town called Torchlight, miners dig, searching for the coveted ore. However, these miners quickly discover that there’s more below Torchlight than shiny, special rocks: a dangerous labyrinth of caverns and ruined civilizations, brimming with monstrous creatures. Evil begins to surface, and a champion is needed. Players can pick between three classes–Destroyer, Alchemist, or Vanquisher–and then begin slaughtering evil enemies, collecting loot, defeating bosses, and progressing further below the town. It’s a pretty typical storyline, with 100% shallow characters; in fact, the most creative character exists only to hand out sidequests, and yes, I’m talking about Trill-Bot 4000, that one-man band/aspiring bard/robot. Why can’t I have him as a pet?!

Like its Diablo brothers, Torchlight‘s greatest appeal is its loot. Killing special enemies drops a ton of gear, most of which will need identifying scrolls to truly get, and it’s an addicting thing. Grabbing loot, selling loot, grabbing loot, harboring unwearable loot for later–it’s truly what drove me forward, the promise of an even better staff for my Alchemist. What’s also nice is that, much like Dragon Quest IX, you can see everything your character is wearing or wielding, which gives reason for trying out a lot of odd gear. The graphics are colorful and cartoony, taking a page from World of Warcraft, and they seem right at place in Torchlight‘s less than serious world.

And now let’s discuss what I passionately disliked about Torchlight. We’ll start small. Whenever your pet loses all its health, it will flee from battle until it heals itself. You know this is happening because the voiceover dude goes, “Your pet is fleeing.” He says it even flatter than I’ve typed it. The problem is, sometimes your party is surrounded by enemies, meaning your pet is fleeing from one group to another, and the voiceover guy will just not shut up. “Your pet is fleeing,” he says, and then nine seconds later he says it again. Oh, is it? WELL, FLEE ALREADY THEN! GO AWAY! Sheesh.

I also discovered a sharp increase in difficulty from the Black Palace (levels 31-34) to when you have to fight the final boss in the Lair of Ordak (level 35). Playing on Normal difficulty, I have never died until then, and rarely had to use health potions as my Alchemist knew a Heal All spell which did the job just fine. However, towards the end, I found myself guzzling bottles of red faster than probably possible.

Lastly, my biggest gripe about Torchlight is its love for tiny text. Most of the dialogue between characters is readable, but when a weapon or special piece of gear comes jam-packed with abilities, the text drops to really tiny, making it hard to figure out what is what. Does that armor require my defense skill to be 27 or 29? It gets even worse if you try to compare it with another piece of armor in your inventory. I ended up selling most of my gear because I couldn’t read what it did. At the top left corner of all items is either a green dot, a red dot, or both. Green means it is greatly better than what you’re currently using; red is worse; and green plus red means it’s a mix of both. I used this as my guideline on what to wear, what to sell. A shame really, as I know I missed out on a lot of strong purple-colored loot.

Hate tiny text, too? Good news for you then! I’m working on an article about it for The First Hour. Stay tuned, fellow blind people.

So, is Torchlight worth getting on consoles? I’d say no. It’s a good game, but better suited for a mouse and keyboard, as well as a screen mere centimeters from your face.

It’s a good week to love slime in DQIX

Still haven’t beaten the second form of Corvus yet…

Trust me, I’ve tried. Twice actually since the last update on Dragon Quest IX. He’s supremely frustrating in that he seems to understand too well how badly I need Kingsley, our group’s priest, to stay alive in order to buff and heal and set up magic barriers for the party. Corvus kills him as fast as possible. Two or three hits, down he goes. Then the others fall quickly. I think everyone needs better armor and weapons, and the good news is that this week on the DQVC is loaded with awesome gear. Why? Well, it’s Metal Slime Week, of course!

According to the Internetz, metal slime items can only be obtained through treasure chests in high level grotto maps. So…there, and DQVC. Meaning, if one really wanted these items sooner than later, now is the time to jump on them.

The downside to all of this is that metal slime items are extremely expensive.

So far, here’s what I’ve been able to buy after many thoughtless hours of grinding during movies like National Lampoon’s Christmas Vacation and Elf:

  • Metal Slime Armour (bought for 38,000 gold)
  • Metal Slime Sollerets (bought for 11,000 gold)
  • Metal Slime Gauntlets (bought for 12,500 gold)
  • Metal Slime Shield (bought for 30,000 gold)

And here’s what I still really want to get, but lack the funds currently:

  • Metal Slime Spear (costs 49,000 gold)
  • Metal Slime Helm (costs 25,000 gold)
  • Metal Slime Sword (costs 45,000 gold…but I don’t know if I actually want or need it currently because Hadwynnn, my minstrel, rocks a whip)

I was also able to snag one oricalchum, a reset stone, some lava lumps, and a couple Hephestus’ flames. Either way, it’s a good week to be hopping online and doing some shopping. Just hope y’all have the gold to blow! I suggest trying to farm the Gold Golems near Gleeba because each one drops around 500 gold upon death. Other than that, just keep at it…the mindless button-mashing is worth it.