Tag Archives: loading

2019 Game Review Haiku, #1 – LEGO Incredibles

Mash all the buttons
Sit through longest loading screens
We’re incredible

And we’re back with these little haikus  of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

2016 Game Review Haiku, #50 – Sherlock Holmes: Crimes & Punishments

2016 gd games completed Sherlock Holmes Crimes and Punishments loading

Six cases to solve
Here comes detective Sherlock
Can’t clear up loading

Here we go again. Another year of me attempting to produce quality Japanese poetry about the videogames I complete in three syllable-based phases of 5, 7, and 5. I hope you never tire of this because, as far as I can see into the murky darkness–and leap year–that is 2016, I’ll never tire of it either. Perhaps this’ll be the year I finally cross the one hundred mark. Buckle up–it’s sure to be a bumpy ride. Yoi ryokō o.

The highs and lows of Telltale’s The Walking Dead

telltale the walking dead thoughts so far

At this point, having completed four out of five episodes for season one of Telltale’s The Walking Dead, I know exactly what I like about it and exactly what is not working. It’s a shame there’s some good and bad here, as the good has the potential to outshine the bad, but then the bad is just so disappointing that it could bury the good. Yeah, that was totally clear writing.

I like adventure games, especially the point and click ilk. Please note that I didn’t say love, as I’ve really only fully experienced a few, such as Wadjet Eye’s The Blackwell Legacy series, Superbrothers: Sword and Sworcery EP, The Sea Will Claim Everything, and Monkey Island 2: LeChuck’s Revenge, but I had a pretty good time with those. In the past, I’ve tried playing games like Hector: Badge of Carnage, Machinarium, and Beneath a Steel Sky only to get stuck and give up in  obvious frustration. The things I often like in adventure games are the stories and the ability to click on lots of things for fun (or even bland) descriptions, and the parts I often find unwieldy are inventory management, obscure puzzles, and pixel hunting. The Walking Dead does a lot of great story work, but is hampered by none of the previous things mentioned, rather modern day quirks that really take it down a notch. Let’s start with the bad, then the good.

To begin with, the Achievements. Yes, they are meaningless things, but their inclusion in The Walking Dead is so noticeable that they have to be accounted for. Some have funny titles, often silly or referencing pop culture or even snide, especially based on the group’s current situation. The Walking Dead is not a very funny game, though there are the occasional moments or quips, but the premise itself is rather bleak, and seeing how episode four ended, it’s only gonna get darker. So earning Achievements with names like “You Fight Like a Dairy Farmer” and “Too Much Salt Will Kill You” right when emotional moments are trying to sink in is a bit like losing a loved one and then getting slammed in the face with a custard pie. Again, in the end, the Achievements are completely meaningless, it’s just that they are quite invasive when one is immersed in a world overrun by zombies.

The next problem I have might only be related to the Xbox 360, but I don’t know. It could be on other platforms, and it has to do with loading screens. They come up at the worst time, with the worst transitions to them. It’s just a simple cut away to a boring screen that says NOW LOADING… on it. For instance, near the beginning of episode four, Lee is climbing a ladder in a house to see what’s up in the attic. You actually control Lee as he climbs the steps, one by one, music swelling, the promise of something major soon to be revealed. You get to the top step and…loading screen. This is just one example, but the pacing and tone is often knocked aside on most of the loading screens as they often happen during large moments. I dunno, just like with the Achievements, they really took me out of a great gaming adventure.

Lastly, and don’t worry, I’ll get to some good stuff shortly, when you fail an action scene, more often than not, Lee dies and you reset to the start of the action. For me, this was particularly jarring. These moments where you have to shoot a zombie in a particular spot within three seconds are disappointing in that you are just thrown into it with no guidance and will most likely lose the first time. After you fail that first time, then the game tells you what you’re supposed to do. Gee, thanks. In episode two, at the motel, you used the four-pronged cursor to highlight enemies and shoot with the A button, but this time around they switched to a more traditional RT shooting convention; either way, these moments are not the greatest and seem ham-fisted for gamers that want more out of their puzzle games. I could do without, personally.

So those are the things about The Walking Dead I’m not digging. Otherwise, wow. The story is riveting, and each character comes across fully realized from the word go, making every choice a struggle, whether it’s simply a line of dialogue or a heart-breaking decision. Or, in the case of Ben, an easy one. The timer on dialogue options is a wonderful motivator, and my Lee is the kind of guy that cares deeply about Clementine and tries to keep the group happy; at first, he worked hard for Kenny’s respect, but now that matters no more. I understand that a lot of the finer plot points can’t be changed, but the small interactions between characters and the relationships you construct are where this game shines. I do play with the notifications turned on, something I’ve seen others suggest turning off, as they can potentially negatively future decisions. So far, I’m okay with them.

I will most likely be finishing up episode five tonight or this weekend, and I don’t expect any new gameplay twists to really shake up the formula. Hopefully it’s all story to the end, but I’m sure I’ll have to stumble my way through an action scene or two before the credits roll. Regardless, I’ve been pretty impressed with the effect The Walking Dead has had on me, even with a few problems. I’ll definitely be playing season two as it comes out, episode by episode, whenever that is, ready to make some choices.

Suikoden III is forever “now loading”

I…I think I have some bad news. I say it like that because I don’t want to admit to myself that any of this is true, as I am a man that holds on and hopes, even as everything around me crumbles, but things do look a little dire. My PlayStation 2 disc for Suikoden III, a game I have been searching for high and low over a number of years and only finally just acquired last year, is busted. Has to be. If you’ll recall, I ran into a nasty loading problem during the first hour of the game, wherein the disc spun unremittingly while the words NOW LOADING flashed at me with malice. Well, it happened again, different spot. And once again after that.

Currently, I’m in this weird place. I spent a week or two burning through all four Blackwell point-and-click games with Tara and then proceeded to kick Mass Effect 2‘s ass to the curb and then systemically achieved 30,000 Gamerscore on the nose. And then…well, I haven’t really known what to do with myself when a moment of spare time opens up. I’ve dabbled a bit more in Rage, played some more Cave Story on my 3DS, and watched maybe too many episodes of Felicity at once. Eh, let me take that back; I could watch Felicity all day long, but only up until the episode when she chops all her delicious hair off.

And so, the other night, I decided to hop back into Suikoden III and see what was happening; I had played beyond the first hour for maybe another forty-five minutes, stopping at an impasse where my party had to wait a little bit before they could meet with the higher-ups of Vinay del Zexay. Turns out, we just needed to stay at the inn two or three more times, which is kind of annoying as the inn–seeing as it has no competition in town–charges a hefty 300 suikobucks each time. After your party has rested enough, Sergeant Joe suggests heading back to the town hall to see if we can deliver our message. And we can. Hugo and friends are invited inside, there’s some small talk, and then the screen goes dark to–I assume–load an important cutscene. Only, the game goes nowhere–it just sits on that loading screen, and I sit staring at it until I realized I’ve sat for probably too long. I don’t immediately think it’s locked up, as Secret Agent Clank taught me that some PS2 games take forever and then some.

Disappointed, I shut off the PS2, examined the game’s disc, and then turned the system back on. That kind of worked the last time. I stayed at the inn two more times again, went back to the town hall again, chatted again, and watched as the NOW LOADING screen mocked me again. Well, boo to that. I have to suspect that the discoloration on the disc is problematic for loading cutscenes. That said, I’m not giving up yet. I’ll keep trying to play for as long it lets me play, and whether that means going off on one of the other main characters’ adventures, then so be it. Maybe Hugo and I weren’t meant to be. Maybe I’ll run into the same problems elsewhere. Maybe, maybe.

It might just be worse to have an unusable copy of Suikoden III in my collection.

Zero money budgeted to Secret Agent Clank’s loading screens

For a good while last night, I believed my PlayStation 2 was dead. I was trying to get some play time in before our usual run of Thursday night TV hit–Community, The Office, Parks and Recreation–but the blasted thing just wouldn’t turn on. I checked multiple times that everything was plugged in, and to my horrible eyes, it seemed so. Grumbling, I gave up, watched some TV, and figured I’d try again; the reason I didn’t want to keep plugging and unplugging wires the whole night was that it might throw off our cable or Internet; we have a lot of wires behind our entertainment stand, too many to remember which one goes with what technology.

In the end, I did actually miss plugging in a single plug, and once I did, my PlayStation 2, which “I’ve had since I bought it,” powered on. Whew. I take really good care of my videogame systems, and to see one almost kick the bucket was a little unnerving. Heck, even my original SNES, all yellowed and dusty, still plays catridges. But that’s besides the point. I got my PlayStation 2 working, and it was now time to play some of my newest purchases.

First up was Secret Agent Clank, but before I could truly play I had to free up space on my sole PS2 memory card. Kind of a tough quest actually. I mean, I don’t even have my copy of Suikoden V anymore, but my save data shows some 65+ hours put into it, and I’d hate to delete it simply because I never beat the final boss, and there’s hope that maybe, possibly, hopefully, one day I might get the chance to try again. So I deleted save data for XIII, Killzone, and Odin Sphere. That seemed to do the ticket, as now I have enough available for Clank’s top-secret adventure.

After selecting NEW GAME, Secret Agent Clank opens up…with a loading screen. It’s of a spaceship flying across the screen through space. There’s no music, just a soft whooshing sound as it passes by. This happens about nine more times, with the only change being new angles. Each pass takes about three to four seconds, so we’re looking at almost 30 seconds of just sitting and staring and, unfortunately, zoning out. Those whooshes need to be bottled and sold as nonprescription sleeping pills. From what I can tell, there’s zero to little loading time on the original PSP version, meaning this port is all for the worse. Now, in previous Ratchet and Clank titles for the PlayStation 2, there were similar loading screens when traveling from planet to planet, but I swear it was never more than three instances of a spaceship flying past. Not nine or ten. Ugh.

Once we’re past the happy, happy, joy, joy loading fun-times, we see Clank trying to infiltrate the Boltaire Museum Mission Impossible style, tethered to a wire and dropping down through cut glass. He looks pretty freakin’ adorable in his tuxedo. However, he witnesses his ol’ buddy Ratchet stealing from the museum. PLOT TWIST! I played through the game’s first level, which introduces some of Clank’s abilities and skills and kind of ends on some weird Guitar Hero-esque QTEs, and then, after another stretch of loading screens and getting stuck at the part where I have to control three mini-Clankbots, called it quits. Not because I hated what was happening, but I was tired and wanted to watch some more Party Down.

I dunno. As always, the gameplay is fun and varied, but these loading screens might just cause me to go insane. Stay tuned for drooling and inconhesive rambling.