Yesterday, March 8, was deemed Munchkin 8: Half Horse, Will Travel preview day, which should be in or heading to stores right around now. I’ll let you figure out the clever connection between the two. But either way, this meant previews of the newest expansion to original Munchkin, and while I am growing tired and running out of room for more fantasy-based Munchkin antics, I am always excited to see new cards and gameplay mechanics. But before one could feast, one must find, and the preview cards went up all over the Internet: Twitpic, Facebook, Dork Tower, Wired GeekDad, and so on. It was like a little treasure hunt, and if you’re a true Munchkin then you know how fun getting treasure is.
I think I found them all and have collected them together nicely in this preview post for y’all to devour. We’ve already seen what Lizard Guy and Centaur look like, but check out some of the new cards below cut, because all the cards are super large…
Another year, another mass of uncountable Munchkin releases. I think that should be printed on a banner and hung in the atrium that leads to the Steve Jackson Games sweatshop. The group just got done having a jam-packed 2011 with Munchkin Axe Cop and Munchkin Zombies. Just off the top of my head, for 2012, we have the following pieces coming out: Munchkin The Guild booster pack, Munchkin Skullkickers thingy, Munchkin Conan the Barbarian core set, the most anticipated number of them all Munchkin Apocalypse, and lastly Munchkin 8: Half Horse, Will Travel.
I’m sure there’s more, but speaking of that last one, I just saw the first spoilers of the new expansion set and they have magically got me excited for original Munchkin, a core set that keeps growing to numbers that are basically unplayable, making me like it less and less as time goes on. In case you don’t know, I dislike having to shuffle 1,000 cards.
Ya ready? Feast your eyes on these new Races then:
I apologize for the teeny tiny images, but that’s all that’s out there currently. Here are the cards in raw text format:
Two Left Feet: You may use two footgear.
Leader of the Herd: You may have any number of steeds in play.
Cold-Blooded: “Usable once only” Items that you play to help the monsters count double.
Drop Your Tail: You get +1 to Run Away from Level 10-15 monsters and +2 to Run Away from Level 16 and higher monsters.
In short, Centaur is surprisingly boring, but LIZARD GUY IS FREAKING SPECTACULAR. Like, if this was Magic the Gathering, I’d totally construct a deck just around him. Both his abilities are stellar, and both seem to have the potential to be game-changers, whether it is truly screwing over a fellow Munchkin-er with a +20 enhancer or getting the heck out of Dodge when Cowthulhu shows up. I don’t yet have all the expansions for vanilla Munchkin–I really do need to make a checklist at this point–but this latest one might have join in on all the fun. I totally want to be a High Lizard Guy Thief with the Dagger of Treachery and maybe the Kneepads of Allure. Mmm, yes. That’s exactly what I want to be.