Tag Archives: Lionhead

Paul’s Preeminent PlayStation Plus Purge – Rag Doll Kung Fu™: Fists of Plastic

First things first–um, what?! Secondly, no, really, what even is this? Lastly, I don’t understand. A part of me really wishes to leave those few lines to describe my short time with Rag Doll Kung Fu™: Fists of Plastic, but the writer in me knows that just won’t happen. Plus, it’s always more fun to write about poor games than great games, strange as that may seem.

Developed by Tarsier Studios, Rag Doll Kung Fu™: Fists of Plastic is an exclusive party-fighting game for the PlayStation 3, focusing more on exaggerated physics than anything else. Certainly, this game has an imaginative look and feel, with the characters acting like puppets minus the strings. There’s a strong attention to detail for the fighting arenas, which are intricate miniature playsets. The characters themselves also look sharp, with plenty of light bloom to go around, and their limp rag doll movement is fun to watch…for a bit. Playing the game is not as enjoyable.

Your battling success depends on mastering basic kung fu moves while using acrobatic skills to swing off platforms and somersault through the air. There’s an unfortunate heavy reliance on motion controls. Still, face buttons are used to punch, kick, jump, and block, and basic combos can be performed by stringing these together. You can use the analog sticks both to move your character around and rotate their arms when grabbing items or swinging weapons around. It’s not as easy as it sounds. Furthermore, if you want to do a quick jolt to slam the ground or convert your chi power into a lightning ball, you’ll need to thrust the controller up or down in a specific way to get the job done. This is not always guaranteed, and I personally hate using the PlayStation 3 controller in this way.

There’s no story in Rag Doll Kung Fu™: Fists of Plastic. It’s a brawler, where the goal is to do more damage to your opponent(s) and remain on the healthy side of things. From the main menu, you can select the following: Multiplayer, Challenges, Tutorial, Character Editor, and Options. I basically only touched the Challenges and Tutorial and experienced enough to know that this isn’t for me. I’ve never been interested in these sorts of games to begin with–sorry, Super Smash Bros., fans–but the action is a little too chaotic and hard to follow. Throw in the wonky physics and reliance on motion controls to do anything cool and…I’m out.

Because I noticed the trademark symbol in Rag Doll Kung Fu™: Fists of Plastic‘s name, I had to know if this was based on some sort of TV series or movie. Nope. This is a fighting video game, created predominantly by artist Mark Healey, while working for Lionhead Studios, along with other Lionhead employees, such as David Smith and Alex Evans. You might remember this studies, defunct since April 2016, as the people behind Fable. Alas, unlike Invizimals: The Lost Kingdom, there’s no connection that I can find to any other media, which then strikes me odd on the insistence to include a trademark symbol. There’s a tiny link between this and the original Rag Doll Kung Fu, which came out on PC in 2005 and had an unusual mouse-only control scheme, but that’s about it.

Here’s the one positive comment I’ll make about Rag Doll Kung Fu™: Fists of Plasticit’s got a pretty strange yet catchy theme song.

Oh look, another reoccurring feature for Grinding Down. At least this one has both a purpose and an end goal–to rid myself of my digital collection of PlayStation Plus “freebies” as I look to discontinue the service soon. I got my PlayStation 3 back in January 2013 and have since been downloading just about every game offered up to me monthly thanks to the service’s subscription, but let’s be honest. Many of these games aren’t great, and the PlayStation 3 is long past its time in the limelight for stronger choices. So I’m gonna play ’em, uninstall ’em. Join me on this grand endeavor.

2013 Game Review Haiku, #24 – Fable III

2013 games completed fable 3 boo

Fable II better
Just play Fable II, really
Bring back Fable II

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Fable III to use Natal tech and in-game shopping

fable3natal

Peter Molyneux announced that Lionhead’s forthcoming Fable III will implement Natal support, as well as in-game shopping. Readers, I’m afraid.

Now, the latter doesn’t bother me one bit. It’s basically DLC already in a game, and so long as it doesn’t limit the gamer from having fun then by all means, have an in-game shop where you can buy treasure maps and super lubed condoms or whatever Fable III wants to hock. I mean, all the special avatar clothing and gear zips by me unnoticed so…

But Natal. Natal. Eep. This can only lead to bad, almost uncomfortable “blow into the DS microphone” gameplay that no one will want. I do not want to have to dance to get my character to dance no matter how “immersing” it is supposed to be. At this point, I’m just praying that it’ll be optional support because I want Fable III badly, but I do not want to have to buy further tech just to play it casually.

But yeah, while we wait for further details, let’s all start practicing our favorite expressions at home. Vulgar thrust, anyone?