Tag Archives: LEGO The Incredibles

LEGO The Incredibles needs to be a bit more flexible

Hey, remember when I played The Incredibles on PlayStation 2 and mostly hated everything it had to offer? Well, the good news is that LEGO The Incredibles is forty-five times better than that hunk of junk…though it still has its own issues to deal with. That said, it is one of the better LEGO games of recent memory, and I’m looking to hit 100% completion on it real soon, which is a lot more than I can say about LEGO City Undercover.

LEGO The Incredibles is a fairly fun-filled adventure that puts you in control of your favorite characters from the franchise, along with a bunch of familiar faces from other Pixar films, such as Sulley from Monsters, Inc. or Merida from Brave. You’ll have to team up as the superhero Parr family to conquer crime and relive in LEGO form the unforgettable scenes from The Incredibles and The Incredibles 2 movies. Strangely, the game starts with levels from the second movie first, but I guess that’s because this game was tied with the theater release of The Incredibles 2. I greatly enjoyed the sequel, but my heart will always call home that first flick…so it was a bit of a bummer to have to go through the game backwards.

It follows the standard format of most modern LEGO games now, which means there are long-as-heck story-related levels to complete, each with their own collectibles to find, along with a large hub world to run around in and complete other smaller tasks, such as time trial races or defusing bombs. A part of me feels like the hub world is quite small when compared to things like Middle-earth from LEGO The Lord of the Rings or even the multiple islands in LEGO Jurassic World, but maybe that’s because you can zip around it rather swiftly if you use any character that can fly. You can purchase a number of vehicles too, but again–why drive when you can zip through the skies, with or without a cape (no capes!)?

Something I did enjoy greatly in LEGO The Incredibles is getting to play as all the different superheroes, not just the Parr family, most of which are long dead by the time things get going in the first film. For instance, the game mixes things up so you can have a partner on Nomanisan Island, and your go-to-pal is none other than Gazerbeam. Sure, sure, he’s definitely dead in the movie due to taking part in Syndrome’s droid’s battle education, but at least now you can put a voice to the character and see how his powers work. Others to definitely try out include Dynaguy, Apogee, and Firebreak, who I used the most to fly around New Urbem. There’s a wealth of lore to dig through, and I got excited every single time I unlocked a superhero from the past; that said, Voyd is kinda cool too.

One of the elements of LEGO The Incredibles that gets truly repetitive is clearing out crime waves in each district. Basically, to rid the city of crime, you have to complete teeny side missions out in the hub world, such as “put out 10 fires” or “defeat three gangs of X’s goons,” and then beat up whatever iconic supervillain is behind it all. Once you do that, that district reveals all its collectibles on the map, gives you a Pixar Incredibuild to do, which just consists of a lot of button mashing, along with a red brick. The only beam of bright light among all this is that it is presented as a breaking news report, and the TV anchor uses every pun in the book to get the job done. I love puns.

LEGO The Incredibles is a good amount of fun, but some of that fun is watered down by really long loading screens, story levels that never seem to end, and repetitive elements, like crime waves, mindless combat, or doing Incredibuilds solo and having to mash the build button for four separate characters. Ugh. Still, I’m having fun with all the various superheroes (Old Lady is fantastic, too) and a few of the Pixar characters, though now I just want a LEGO Toy Story. That might actually be a thing that could happen with the forthcoming film on its way, and they already have a Woody model, along with three other films to build off of and–sorry, sorry, you caught me monologuing!

Even more games to acquire in the year 2018

Earlier this year, I put together a post about several games coming out in 2018 that I’m super-duper interested in playing. As if I don’t already have a backlog of un-played games that could fill up the Grand Canyon twice, but whatever. New stuff is always more exciting. Well, of them all, a few have come out, and I’ve gotten to see one through to credits, namely Legendary Gary. I’m still going to be picking up State of Decay 2 for co-op reasons, and I’ll be curious to see how Red Dead Redemption 2 is received despite never playing the first one or really falling hard for the Grand Theft Auto games. I’m also curious to know how The Swords of Ditto runs on PC, since I do not have a PlayStation 4.

Still, it seems like the last couple of weeks have brought about even more announced games for 2018, many of which I want to get my grubby, button-pushing hands on. Because I am never not sated. Right, well, take a look at the following titles below, and let me know if you are also interested in any of these or if you are too busy still playing Home Improvement: Power Tool Pursuit! to care.

No Man’s Sky

A lot of people were upset when No Man’s Sky came out and…maybe they had reasons to be. It over-promised, lacked communication, and potentially felt like a magician’s trick, if you went solely on its marketing. For me, this always sounded like a game I’d really enjoy, a laid-back take on exploring infinite universes, even before the numerous updates that went into it to flesh it out, content- and story-wise. The notion of exploring planets and casually documenting all life on them, both flora and fauna, sounds truly relaxing, real nice. So I’m super stoked this is coming to Xbox One, and this version will contain all the previous updates to the game, as well as the upcoming update dubbed “Next” at the time of the release.

Release date: summer 2018

Dragon Quest XI: Echoes of an Elusive AgE

This is both amazing and sad news to share with y’all, but Dragon Quest XI: Echoes of an Elusive Age is making its way to western shores after a long time of waiting and wondering. Yahoo and boo. Alas, not for the Nintendo 3DS, where I was hoping to play it and check out its two visual filters, one for retro pixel graphics and one for more modern 3D graphics. Oh well. At least it’ll hit the PC–a first for the franchise!–and I can see what the hubbub is all about, so long as my laptop can run it. Until then, I still have plenty of photos to take in Dragon Quest VIII.

Release date: September 4, 2018

LEGO The Incredibles

Mel and I are currently trying to wrap up LEGO Jurassic World, and it’s definitely one I’m not having a grand ol’ time playing. I mean, I didn’t like the 3DS version, but had hopes that the console versions would be fun. Alas, nope. I have some major issues with the map and fast traveling options, but that’s for another post. Coming out alongside the new movie, LEGO The Incredibles will cover both the first film and its sequel, and I think the superhero powers, as shown in LEGO Marvel Super Heroes, make for a good, zany time. That said, Mr. Incredible looks a little jarring in LEGO form, but I’m sure I’ll get used to it, so long as he can bust up stuff effectively for studs.

Release date: June 15, 2018

Lamplight City

I’ve only played one title from Grundislav Games, namely A Golden Wake, but really dug its look, sound, and general vibe. Plus, it was a modern yet old-school point-and-click adventure game, which I truly cannot get enough of these days. The forthcoming Lamplight City from the same developer appears to be checking off all these characteristics as well. It’s a detective adventure set in an alternate steampunk-ish “Victorian” past. Inspired by the works of Edgar Allan Poe and Charles Dickens, you’ll never find yourself stuck in a dead-end situation because if the case becomes unsolvable, you can simply move on to the next one, and the story will adapt based on your choices. Neat-o.

Wait a minute. Upon further research, I also played Ben Chandler: Paranormal Investigator – In Search of the Sweets Tin. Shame on me for forgetting that gem. At some point, I really should check out all them Ben Jordan romps.

Release date: sometime 2018

Red Faction: Guerrilla Re-Mars-tered

What a beautifully dumb pun. I smile every time I read it.

Red Faction: Guerrilla is a game I think about going back to often, but the truth is that my Xbox 360 now is kind of unplayable. I mean, no, it still works, but I have to switch a bunch of cords in and out and it’s a small hassle, big enough to keep me at bay. Thankfully, a lot of stuff is backwards compatible on the Xbox One, and, if not, there’s usually a good chance it has or is getting a remake/remaster. Which brings us to Red Faction: Guerilla Re-Mars-Tered. It’s the same-old third-person shooter about revolution on a Martian mining colony from 2009 you remember, but with cleaner textures, 4K support, and all that. I’m excited to go back and be the ultimate nuisance, driving through buildings, blowing up bridges, demolishing houses, and starting trouble at every turn. I never did get all of its collectibles.

Release date: end of June 2018

Palm Island

I’d love to have a solo card/board game to travel with, especially this summer as my family heads to Walt Disney World, and Palm Island seems like it could be perfect for a little gaming on the go or, more specifically, while stuck in an airplane and internally freaking about being so high up in the sky in a massive heap of metal and mouthbreathers. Using a deck-transforming mechanic, players must use just 17 cards over 8 rounds to shape their island and overcome its unique challenges. You do this by storing up resources to pay for upgrades and upgrade buildings to access new abilities, with each decision changing your village from round to round. At the end of 8 rounds, you calculate your victory points to see if you came out a winner. The Kickstarter for Palm Island was successful, which I did not back, and so now we wait.

Release date: estimated delivery in June 2018