Tag Archives: Legendary Gary

Grinding Down’s Top 10 Games of 2018

2018 has certainly been an interesting year, and not just in terms of videogames. I definitely did not complete as many as I have in the past, eventually giving up entirely on my idea to do little drawings to go along with my haiku reviews. For 2019, I’m just sticking with the much-beloved haiku format from the past as I have other art projects to focus on. Still, I played a good amount of games, though many of the games I played don’t really have an ending to find, and that’s okay. Not everything in life needs to see closure.

Some games that almost made my list are as follows: Detective Pikachu, LEGO Incredibles, House Flip with Chip and Jo, and Captain Toad: Treasure Tracker. All four I’ve started and are in various stages of completion, but that’s not why they aren’t included below. I’ll provide a few more details.

Detective Pikachu is super cute, but a little slow-going, especially when you can clearly see the answer to a puzzle miles ahead of hitting it but are forced to go through all the investigative steps beforehand; that said, I’m absolutely stoked to see the movie next year. LEGO Incredibles is, well, not to be punitive, but another LEGO game, with all the pros and cons that come with such a statement. House Flip with Chip and Jo is one of the better free-to-play games on a cell phone, but it loses points for breaking for two weeks after some big update. Lastly, Captain Toad: Treasure Tracker on the Nintendo 3DS is beyond adorable, but I haven’t done too many levels yet, but I love how much replay-ability the levels have, and my need to complete all challenges in each one before moving on is uber strong.

Onwards we march, to my top 10 games of 2018…

10. Harvest Seasons

Look, this game is an idle clicker, so there’s no real story here or magically nifty game mechanics, but I constantly find myself drawn to these experiences because…well, there’s always something to do in them. From upgrading to planning ahead to simply clicking away without caution. Everything you do generally leads to progress, even restarting from scratch. Previously, I fell hard for things like Time Clickers and AdVenture Capitalist, and Harvest Seasons is another good one to have open on my laptop while I’m drawing my comic about colon cancer next to it. I wrote about it over in this post if you want more details on how it works; also, it’s free, and you’ll find a few more freebies in this list because not every free to play game is completely terrible.

9. All Our Asias

In 2018, I played two games from Analgesic Productions, after really enjoying Even the Ocean a couple years ago–specifically All Our Asias and Anodyne. One I was mesmerized by, and the other was fun and challenging if somewhat unclear. In All Our Asias, you are tasked to explore someone’s mind and discover their secrets in a surreal, PlayStation 1-like world. The story covers heady topics like father-son relationships, Asian-America, and race. I can’t say I related to everything going on here, but it was nonetheless fascinating to explore and see unfold. A lot of games come out now that try to callback to the PS1 or SNES/NES days, but none have been as successful at capturing the tone and feel of a time long gone as All Our Asias. It’s spooky and haunting in a way that a game drenched in fog, like the original Silent Hill, can only be. It’s not a horror game, but it leaves a mark in your memory. Once again, this is a freebie on Steam, so I highly recommend you give it a go.

8. Friday the 13th: Killer Puzzle

Puzzle games are probably the genre that most get under my skin, often making me feel small and stupid. I’d like to think I’m neither, but sometimes my brain just breaks. For example, I only got so far in The Witness because it became too much to grok and hold all those different rule sets inside my head as I moved from one area to the next. However, I can’t stay away from them. Friday the 13th: Killer Puzzle, the third free-to-play game on my top 10 list so far, didn’t frustrate me too much, most likely because it contains an in-game walkthrough for any puzzle you get stuck on. You play as Jason Voorhees as he goes on his teenager-killing rampage, but you can only move him in so many directions based on the layout of the map. It’s both cartoonish and ultra-gorey, and you are always leveling up, getting new costumes and weapons to use against these dumb-as-bricks kids. For a game all about murder, it’s a lot of fun.

7. Legendary Gary

I was lucky enough to snag a copy of Legendary Gary straight from the developer. I’d been interested in the game from the very start of the year, loving the artwork and unique take on turn-based combat. It didn’t hit every note for me, in the end, but I greatly enjoyed Gary’s fantasy and real-life equivalent adventures, and the soundtrack is simply hypnotic. The fighting is the main meat of the game, but I felt there wasn’t enough of it to really get a grip on how it worked. That said, there was also no grinding needed to reach the end, which I will always appreciate. It’s a rather short, special RPG, with some heavy decisions to make, and I’d love to see a sequel explore more of the fighting and in-game fantasy world.

6. Subnautica

Look, I’ve put a decent amount of hours into Subnautica and still really haven’t left the first main area of the game. It feels a lot like my first go at Dragon Age: Inquisition, wherein it was just hard to leave the starting area of the game because there was so much to see and do. Plus, I’m a teeny tiny bit scared of what else is out there; oceans are deeply unexplored, and if Planet Earth has taught me anything it is that the strangest critters and fish live in the darkest depths. I like that there’s not a ton of hand-holding here, and you have to scavenge what you can to build better gear and upgrades, all of which do push you to explore further and further away from the safety of your crashed pod. I’m considering getting the game on console soon as I’d rather play it there then on my laptop PC which can only just barely run this watery beast.

5. State of decay 2

At some point, I’ll probably just start my camp over in State of Decay 2. I’ve learned more as I played about what should take priority and how to keep everyone happy, but found myself constantly struggling to juggle all the needs and wants and necessities. When I last played the campaign mode, my group of survivors was just barely teetering on the edge of sanity, and I felt like I had explored all the local areas to completion, but didn’t feel confident traveling too far away. That said, the online horde-based mode called Daybreak is a ton of fun, and it also will eventually help with the main campaign by bringing over guns and tech earned by playing multiplayer. It’s not a happy game, but it does a great job of making you understand what it ultimately might take to live through a zombie apocalypse with a bunch of strangers on your side. Maybe.

4. Starlink: Battle of Atlas

I bought the digital version of Starlink: Battle for Atlas, and that was a good decision. I just don’t have room for more tiny toys, even if they finally do something other than take up space, nor do I think it would be fun to constantly swap out weapons on the fly when I can just pause the game and do it much quicker with a few button clicks. Either way, I still haven’t finished the main campaign as I’m enjoying completing a planet’s long checklist of things to do before moving on to the next world. The flying around and shooting at robots feels great, and there’s plenty to upgrade, from your ship to weapons to mods to your pilot’s super ability. Progress is always being made, and the story and characters are a lot of fun. I’m excited to see where everything is going, and there are a bunch more planets yet to explore to my heart’s content.

3. Spyro: Reignited Trilogy

I only recently got into the original Spyro the Dragon games after purchasing digital copies on my PlayStation 3 a couple years ago. It took me a bit to get through the first and second game, and by the time I was working on the third game…a full remake of all three titles was announced. So I stopped and waited patiently, and my patience was greatly rewarded. Sure, not all is perfect, like some difficulty in the boss fights, every single flying-only level, and the fact that we are missing subtitles in the year twenty-eighteen, but the game is still a joy to play. Collecting gems, eggs, orbs, and freeing dragons is still beyond satisfying, and seeing some hidden off to the side or up on a cliff and figuring out how to get there is pure joy. I’ve already re-beat the first two games, even getting 120% in the original Spyro the Dragon for the very first time, and I’m working hard to see the trilogy’s conclusion.

2. Mark of the Ninja: Remastered

I loved the original Mark of the Ninja, and I loved the remastered version I got for free for purchasing the original game years ago. It’s pretty much the same game, with some cleaned up art/cutscenes and a piece of DLC I never got to play, so for me, it was great going back into this world of stealth and stabbing and relearning all the tools and tricks to make it out alive. Melanie and I especially enjoyed going for all the seals that required a lot of points, figuring out how to milk the most out of a kill by hiding the bodies or throwing them into a group of unsuspecting guards. It became a game within a game, and I popped all the Achievements except for the one that wants you to play it all over again via New Game+. Maybe one day down the road I’ll take that challenge on, but for now…I’m good. I’m a good, little ninja-man.

1. Fortnite Battle Royale

Shortly before being admitted to the hospital in July and discovering I had cancer, I bought the Battle Pass for Fortnite Battle Royale. I figured, at that point, I had played enough of its truly free mode to warrant such a decision. Also, you can totally earn enough V-bucks playing the game to purchase the next season’s Battle Pass, so long as you don’t blow it all on costumes, dances, or strange emotes.

The weekly challenges, along with the daily missions, really made playing the game more fun, as I was terrible–and probably still am–at building and shooting. However, I can totally open seven ammo crates in a single match or dance in specific locations like it is nobody’s business, and even my fiance Melanie got into the action. By action, I mean doing a lot of the non-combat missions, but it became something we contiguously worked on together, and was a joy to come home from chemotherapy with new tasks to polish off, all while earning new outfits and such.

One thing that I have grown to appreciate in Fortnite Battle Royale over PUBG is how often it takes risks, tries out new modes or weapons, and generally isn’t afraid to mix things up. It keeps the game feeling fresh. I don’t love every mode, but it is comforting to know that nothing lasts forever. Still, please, Epic, bring back the 50 versus 50 mode. I need it like woah.

2018 Game Review Haiku, #18 – Legendary Gary

A battle of turns
Make Gary legendary
Find motivation

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

An outlandishly intriguing echo of Legendary Gary’s life

For many, videogames are not just a way to kill the hours, a delightful form of digital entertainment, but rather pure escapism. They are a doorway to elsewhere. I know that when I was going through my divorce a few years ago I leaped at the chance to lose myself in some other world than this, to worry instead about equipment, side quests, and skill points versus dividing up household items and signing papers full of legalese. I’m not ashamed to name some of them either, such as Remember Me, Transistor, Fantasy Life, and, uh, Disney Magical World. Sometimes avoidance is the easier path, though usually not the best one in retrospect.

Legendary Gary, made by Evan Rogers, who previously worked as a programmer on What Remains of Edith Finch and The Last of Us, is a literal take on escapism. It’s about a young man named Gary who lives in his mother’s basement and would never be described as legendary by those around him. He’s been recently fired from his job at the local supermarket, and he’s struggling to find motivation to do anything responsible-like. Thankfully, there’s Legend of the Spear, a turn-based strategy RPG that he can play on his computer, day and night. to keep adult-ing at bay. This game within the game stars Winkali, a heroic warrior who somewhat physically resembles our leading lad and must save his kingdom after his King mysteriously disappears during an attack. Eventually, Gary’s personal life and Winkali’s quest begin to share some similarities, and the line dividing them weakens, to the point where even Gary himself is questioning everything around him.

Gameplay in Legendary Gary is divided up into two beats. For normal, everyday slacker Gary, you’ll walk around small areas like his mom’s house and workplace, talk to friends, family, and co-workers, and tend to the garden, which basically involves planting some seeds and ensuring all the flowers are watered once a day. At first, I was worried I’d be falling deep into another farming-like simulator, but that was not the case; so long as the flowers are healthy and wet, you’ll gain extra abilities during fights. There’s also a “motivation” meter to be aware of, affected by Gary’s relationships and decisions and whether or not he gets a good night’s sleep, and this determines some dialogue choice options, but it never seemed to go further than that, so don’t get too upset as it climbs and dips as the story moves forward.

In Legend of the Spear, it’s all about the combat, with a couple of name-guessing puzzles to boot. Battles are predetermined and limited in number, taking place on a small hexagonal grid. Both the heroes and enemies attack in a turn-based fashion, except the wrinkle here is that everyone is technically moving on the same turn simultaneously. You kind of need to see it in action to grok it. This type of combat requires a different type of strategy and takes a few attempts before everything really begins clicking, but thankfully there are some helpful tools readily available from the start to get you up to speed. For instance, you can preview every single turn to see what your enemies are planning to do, determining your actions based on this bit of future sight. You can also rewind turns if things go sour quickly, and they will because if one character in your team dies, it’s over. If you’re successful, you’ll get to see an entire uncut replay of the fight, and it’s like watching a young child’s interpretation of a theatrical song and dance about good versus evil, sped up slightly.

So, the combat is probably the big seller for the game, the thing that makes this a narrative-driven RPG, and I found it initially underwhelming. However, with each fight, I felt like I was getting better and beginning to master how to move everyone around the field, conserving SP and using everyone’s abilities smartly. Your party, at most, is made up of three team members, but you’ll also have some solo fights to deal with. Still, some fights were absolutely brutal, like the one against Sintravos, which took me 70+ turns to see conclude. In retrospect, there were some abilities I never even used, and I found myself sticking to the same-old patterns and tricks to get the job done, such as having Winkali winding up for a stronger punch on the next turn. I initially assumed there would be grinding involved and leveling up via experience points, but each fight has been designed to teach and test you appropriately. In reality, they are more like combat puzzles.

Perhaps my favorite element of Legendary Gary is its soundtrack. It’s weird and weirdly mesmerizing. All the music is done by xXsickXx, and there’s a tribal, electronic pop tint to it all, like something you might imagine was born and bred in the 1980s, in a jungle, with a fever. Sometimes the disconnect between the songs and what is happening in the game is super strong–mostly because the soundtrack only veers its strange head during fights–but it never took me out of the experience completely. Also, you might be surprised to hear someone singing in a couple songs, as most soundtracks for games are instrumental only, but it does become an integral plot piece later in the game. The artwork in Legendary Gary is just as striking, reminding me of an illegal fusion of Squidbillies, Disney’s Pocahontas, and that 1982 Franco-Hungarian animated science fiction classic Time Masters, and it’s extra neat to see how people in Gary’s real life appear in Legend of the Spear. There’s a simplicity to the style and animations with bright, flat colors, but it works well and helps create a unified world.

Despite all that, I still had some issues with Legendary Gary. The Augur egg puzzles, which basically require you to input a specific name, are at first unclear and ultimately not fun to do because you have to click left or right a bunch of times to find the correct letter, and it just slows everything down to a snail-like crawl. I’d have preferred using my keyboard to type in the specific name; I’m a fast typer. Pathfinding is problematic too, especially in the supermarket. Gary’s friend Dave is a sour note, relying on way too many jokes about having sex with Gary’s mom who you come to realize is degrading in mental health, and his gross humor just didn’t sit well with me. Lastly, and this is a big point for me, considering my day job is editing the heck of out other people’s grammar, there were several spelling mistakes throughout Gary’s journey, such as using “effected” instead of “affected” and “weilding” instead of “wielding”, and each instance of these broke my copy-editing heart.

In the end, I wanted more from Legendary Gary. I really enjoyed its look and sounds and felt ready by its credits to take on some even tougher battles, but by then it was over, and the story was told. Still, if you enjoy turn-based combat and want something a bit different than the standard stuff, along with a soundtrack that will have you bobbin’ your head from the very first beat, give this a try. It’s available on Steam.

A copy of Legendary Gary was provided to me by Evan Rogers for review. It took me about four to five hours to complete over a couple of sittings. At one point, during a battle, I closed my eyes and drifted away on a gloriously fluffy soundtrack cloud, returning several minutes later to, y’know, play the game proper. I don’t know if I grew every flower in the garden, and I’m still pretty upset about Gary’s mom, who reminded me way too much of Ellen Burstyn’s character from Requiem for a Dream. Anyways, pay them bills.

A batch of anticipated games for the year 2018

When you search the Internet for the keyword of “2018,” you get a lot of pictures of that number in big, bold font or images of cars. Hmm. However, when I look forward into this new year, I see only videogames. Eh, that’s not true. Totally not true. There’s a bunch of other things to see, related to life and love and liberty, but this Grinding Down blog of mine, creeping into its ninth year in action, despite the random dips into other topics, is mostly focused on digital entertainment, and so it is all eyes locked hard on the adventures I’m most interested in playing in two thousand great-teen. Oh, and I’m sure to have copious 2017 titles to catch up on as well, as well as ones from years past (I just started playing Wolfenstein: The New Order and, uh, StarTropics), dating all the way back to the birth of this very planet.

Naturally, we don’t know every single game coming out in 2018 just yet, but here’s a number of ’em that certainly have my attention.

Mineko’s Night Market

Mineko’s Night Market, an indie adventure from Meowza Games, is the first title from the young, two-person indie studio. The adventure title stars Mineko, a girl who takes on a job as a vendor in a weekly marketplace. With responsibilities ranging from collecting resources, crafting items to sell, participating in local events, and befriending customers around town, the game sounds like a much fuzzier take on Stardew Valley and Recettear: An Item Shop’s Tale. Plus, that art style is to die for.

Release date: sometime in 2018

Staxel

Staxel is a sandbox farming game. Yup, I guess I can officially say that, after dumping hours into Stardew Valley and Slime Rancher, I like farming games. Well, so long as they aren’t too serious and actually about watching a crop grow from seed to final product over the course of several weeks. This one features voxel-based graphics, which are always cool. Remember Voxatron Alpha? Well, I do. Anyways, the general goal is to tend to your farm and work on the village by yourself. Or you can enlist the aid of your friends via online multiplayer to turn it into a thriving farmstead! I wonder if this will ultimately beat Stardew Valley to the multiplayer aspect and whether it’ll be the better experience. Time will tell.

Release date: January 2018

Ooblets

In the words of Glumberland, the game’s developer, “Ooblets is a farming, town life, and creature collection game inspired by Pokémon, Harvest Moon, and Animal Crossing. Manage your farm, grow and train your ooblets, run a shop, explore strange lands, battle wild ooblets and other ooblet trainers, and unlock the mysteries of Oob.” Yeah, that sounds great to me, and it also looks super-duper adorable, so I’m more than simply all in on this.

Release date: Sometime in 2018

Red Dead Redemption 2

Look, I like to poke fun at myself by constantly mentioning that I haven’t played the first Red Dead Redemption still, years after missing out on it during its year of release, so I might as well give up on that dream and place all my bets on the forthcoming Red Dead Redemption 2. I enjoyed a good amount of Grand Theft Auto V, but didn’t linger too long in the online multiplayer aspect, and I have to imagine that Rockstar will be implementing a number of features from that into this violent world of cowboys and the American frontier. I should probably also watch Westworld at some point. Just sayin’.

Release date: sometime in 2018

State of Decay 2

Much like the previous entry on this list, I also missed out on the original experience. That’s okay. From everything I gathered, State of Decay was cool, but somewhat flawed–technically and gameplay-wise–and so with this sequel now having some time to fester, I’m hopeful for a more focused, polished take on making ends meet in the zombie apocalypse. Also, all of this PlayerUnknown’s Battlegrounds of late is ultimately preparing me for survival among both the living and the dead. Or undead, if you want to get specific.

Release date: sometime in 2018

The Lord of the Rings LCG

I played so much Lord of the Rings Trading Card Game, an out-of-print collectible card game produced by Decipher, back in the early 2000s, and I miss it greatly. I miss the game, and I miss the crew I hung out with that played the game, and I miss that it, along with something called Magic: The Gathering, was always there to fill in the gaps, to kill time, to make memories. That said, Lord of the Rings LCG is not the same thing as that now forgotten friend, but it is an upcoming, free single-player and cooperative multiplayer card game based on one of my favorite things ever. It’s already on my Steam wishlist and going for the market dominated by the likes of Hearthstone.

Release date: Early 2018

Long Gone Days

Please do not confuse this with Days Gone, that open-world action-adventure game where you play as some generic-looking dude trying to survive in a world overrun by really fast, mindless, feral creatures that want to do you great harm. No thank you. Instead, Long Gone Days is a 2D modern-day character-driven RPG that combines elements from visual novels, shooters, and dystopian fiction. You play as Rourke, a soldier from an underground unrecognized country named “The Core”, after he’s deployed to a mission in Kaliningrad, Russia. There, he discovers the truth about the operation and decides to desert. It’s written, developed, and illustrated by Camila Gormaz, and I think it looks particularly neat.

Release date: February 2018

The Swords of Ditto

Here’s the quick summary: The Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Uh-huh. The game’s core mechanic involves the legacy of the game’s playable heroes, kind of like in Rogue Legacy, and that’s all well and good, but I’m honestly coming to this for its art and animation over anything else.

Release date: sometime in 2018

Legendary Gary

Speaking of slick-looking art and animation, take a look at Legendary Gary. The titular character is evidently a mess, and he’s trying to become a better person. Gary spends his evenings playing Legend of the Spear, a fantasy adventure game in which the hero and his friends journey through strange lands and engage in hand-to-hand combat deadly creatures. Naturally, these battles take place on a hexagonal grid, and on each turn, all fighters act simultaneously. This means you must decide what action each member of your party will perform. Sounds like the game is split between this type of gameplay and dealing with Gary’s normal, everyday life. Also, Evan Rogers, the game’s developer, is a Giant Bomb fan, and that’s plain cool, duder.

Release date: early 2018

Knights and Bikes

Knights and Bikes, from Foam Sword and the second one on this being published by Double Fine (I’ll let you figure out which is the other one yourself), is a hand-painted action-adventure set on a British island in the 1980s. You’ll play as Nessa and Demelza, tough imaginative girls who are exploring the island in a Goonies-inspired fashion. Heeey, youuu guysss. Looks like the adventure will see them riding their bikes right into danger, seeking treasure, and solving ancient mysteries.

Release date: TBA

There you go, a whole batch. I fully expect more to pop up unexpectedly over the year because, alas, I can’t know about every single game coming into existence at any given moment.

What titles are you most looking forward to in the coming year? Speak up about ’em in great detail in the comments section below. Fill me in on the ones I’m not calling out. Share and enjoy.