Tag Archives: Le Petit Prince

When I look at stars, I will always think of Starbot

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I truly have a soft spot for stories about robots and what it means to be alive, to be living. Blame Ghost in the Shell for changing me at a young age. Granted, games like Machinarium and Secret Agent Clank didn’t explore this concept too deeply, but they starred cutesy automatons and got an easy pass. The only real standout example of myself questioning where the future of artificial intelligence can go is with KOS-MOS, which stands for Kosmos Obey Strategical Multiple Operation System, from Xenosaga Episode I: Der Wille zur Macht. And no, I do not believe Claptrap is progress forward. However, Starbot from developer Cloudhime tackles issues of friendship and loyalty in an adorably sweet way, pushing cozy over sermonizing.

Here’s how this little indie adventure goes: two scientists have created a work-in-progress robot in order to fetch parts on additional satellites. While powered down and in a mysterious dream-like realm, this robot befriends a star. Together, they will travel to other satellites, all while avoiding dangerous sloths. In the same vein that Antoine de Saint-Exupéry’s The Little Prince explored companionship and loss in an absurd, surreal world, Starbot does this twofold, both with its robotic and human characters, namely Lilli and Mat.

Gameplay is exploration-based, using the arrow keys to move Starbot around and some other button to interact with people and things. It might be space and it might be Z, but I can’t remember now. Since this is built in the RPGMaker program, you have that typical stat screen menu that does not need to exist, though it does show you a list of any items you’ve collected. The dream-like realm is more of a maze, often asking you to go through the right door, collect a number of keys, and avoid crossing paths with sloths. Otherwise, it’s all about talking to NPCs, listening to what they have to say, and moving on. Don’t forget to dig through everyone’s trash bins like it’s a Pokemon game.

Now, not everything is clear in Starbot, and maybe that’s done on purpose. For one thing, the use of “egg” never gelled with me, and I still don’t understand what it meant in context to these people, this world. I mean, most houses contain a painting of an egg or multiple eggs, so clearly they are important to people, but I’m not sure how. Or why. Also, even though I read every e-mail between Lilli and Mat, I’m not sure I comprehended everything about their relationship, especially the metal arm bits. As is often the case with smaller indie titles created by a single soul, a solid round of copyediting would help strengthen the already strong, wistful writing. And yes, I’m available for hire, thanks for asking. Just be prepared for me to add about ten more puns to everyone’s dialogue.

Overall, Starbot took me about 45 minutes to get through, and that was me not rushing, really taking everything in, examining all items, listening to the retro soundtrack, and speaking to every NPC multiple times. You might be able to burn through it faster, but I wouldn’t recommend it. After all, good friendships take time to grow.

2015 Game Review Haiku, #5 – Starbot

2015 games completed starbot game

Befriending a star
Digging through trash cans, e-mails
Le Petit Prince shines

From 2012 all through 2013, I wrote little haikus here at Grinding Down about every game I beat or completed, totaling 104 in the end. I took a break from this format last year in an attempt to get more artsy, only to realize that I missed doing it dearly. So, we’re back. Or rather, I am. Hope you enjoy my continued take on videogame-inspired Japanese poetry in three phases of 5, 7, and 5, respectively.

Doki-Doki Universe may be irreverent, but at least it’s imaginative

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There exist many great RPGs, like Suikoden II and Chrono Cross, and in these also exist little slivers of additional content lovingly called side quests. They get this name mostly because they are smaller tasks on the side put upon the hero, heroine, or group while they also handle much larger tasks like killing that evil dragon and saving the world. More often than not, a great side quest can outshine the main path; for instance, take a look at the “The Power of the Atom” quest from Fallout 3, which stands out to me more some six years later than all that water-purifying monkey business with your runaway father. Of late, I really loved London Life, a kinda large mini-game bundled with Professor Layton and the Last Specter that is all about fetch side quests and ate up many hours of my life.

Well, good news–Doki-Doki Universe is a game made up almost entirely of side quests. It’s basically them, plus a handful of personality quizzes which are not as mundane as they sound and can be quite enjoyable so long as one spaces them out between helping random planet inhabitants and riding coffee mugs with wings up into space. Y’know, be sensible about your tasks like that. It’s a lot of to- and fro-ing, but I always seem to need these rather straightforward tasks in times of brokenness, so I’m really having my fill. The game is a freebie this month for PlayStation Plus users, and I initially thought it was only for the Vita, but evidently it is a cross-play title. That’s awesome, and something we need to see more with other consoles.

There’s a story here and, just like Le Petit Prince, it is both sweet and sad. Maybe not as crude as that French children’s story though. You’re robot Model QT377665, but let’s go with QT3 for short. Turns out, your human family sucks and abandoned you and your balloon buddy on an asteroid. Flashforward 11,432 days, and Alien Jeff shows up to give you some bad news. Evidently, your model is getting recalled and scrapped because the company that made you apparently doesn’t believe it has enough “humanity.” Alien Jeff is assigned the task of discovering just how much humanity QT3 is capable of before reporting back to head-honchos.

And so off you go to different, humorously named planets to solve the myriad of problems people have–and animals and talking vegetables and sentient snowmen–to learn more about humanity and gain some perspective. Space is an open map of planets, and you can visit them in any order; in fact, you’ll often need to visit other planets for additional presents to help people with some of the trickier requests early on. Most often, QT3 just needs to summon a specific summonable to finish the quest; for example, someone on Yuckers desires a smelly item, and so QT3 just needs to make a pile of poo magically appear next to them. Quest complete. Others have you either performing a greeting with the right analog stick (waving, bowing, blowing a kiss) or throwing someone like a slingshot to a specific part of the endlessly scrolling level, which is actually a bit tricky.

Besides handling simple side quest after side quest, which despite how it sounds really does scratch a specific itch, there’s personality quizzes to take and email to read. Mmm I do love a game with email, and I’ve been tinkering away slowly at a Grinding Down post about why this is so; maybe it’ll make an appearance down the road. Anyways, the personality quizzes are cute multiple choice questions, with a quick summary of you as a person at the end. They don’t always nail my personality, but are surprisingly accurate the majority of the time. These quizzes are perfect to do before you land on a new planet, too. As you grow as a robot, Alien Jeff and friends you’ve made along the way will send you adorable little emails that are animated and colorful and keep those stories going a bit longer after they technically ended.

Not all is green and dandy in Doki-Doki Universe, as I have stumbled across some very annoying hard crashes and lock-ups. These always happened when QT3 would begin to pull up the multitude of bubbles that makes up his inventory. There’s also no great way to sort through all your consumables, a problem the closer you get to collecting 300, as you can really only view a handful at a time on screen, and so if you’re trying to hunt down one specific item, best keep hitting randomize or trying your luck with the similar button. The game will occasionally log me out of PSN, too, though I know not why and how. I might have also run into a glitch where you are supposed to return to the Home planet and speak with the red balloon; alas, for some reason, the balloon is high in the sky, and QT3 can’t reach it to begin a dialogue. Hmm.

Based on how many consumables I have and how many decorations I’ve acquired for QT3’s Home planet, I must be pretty close to the end, to seeing if this little robot that likes dressing like a lumberjack has enough humanity instead to save his steely skin from being turned into scrap. It’s not a long game, but long enough for me, and I’m looking forward to finishing it up and adding it to my never-ending list of games completed in 2014. At least this one should be relatively easy to draw a comic about, since the art is more or less on my level.