Tag Archives: Lakeview Cabin

Wake up or just keep dreaming in Deep Sleep

deep sleep capture

I apologize for being late to the party–though I’m always late to the party or never invited to begin with, cue the industry standard wah wah waaaaah sound effect–but I’ve just discovered this Game Jolt website, which is full of free-to-play Flash and downloadable games, spanning all the genre categories we’ve come to embrace over the decades, such as action, adventure, platformer, and so on. Basically, it is stuffed with stuff, and I’m sure not everything is the height of excellence, but one will never know until they look. I already examined my fear of lakes with Lakeview Cabin, which I found to be really engaging despite the lack of a clear goal, and now I’m here to share with y’all the point-and-click spookiness that is Deep Sleep.

No surprise here, but the game is about lucid dreaming. That’s the rare phenomenon when a person becomes aware that they are dreaming, existing in a peculiar place between consciousness and not. I can’t really say I’ve experienced it myself, though I do occasionally have dreams where a bell or phone is making noise only to snap immediately out of it and realize my alarm clock is going off. Don’t think that’s the same thing, but the queer feeling taking over my body a second after all that goes down is still hard to shake. It’s not explicitly clear who you are playing as in scriptwelder’s adventure-horror game, but you have somehow gained consciousness within a nightmare and must find a way to wake up.

As a point-and-click adventure game, Deep Sleep works just fine. You move across various static screens and click on items to pick them up or receive a description. Some puzzles block your progress forward, but they’re designed logically, so you basically just have to think about how you would, in real life, open a very hot crank handle to a boiler. Oh, and there’s a wee bit of pixel hunting, as some screens are very dark before you get the flashlight, and even then you might miss some key detail nestled in the corner. I did finish the game without using all the items, so I’m not sure if I just missed the spot to use the piece of coal, golden statue, and hook or if they were superfluous to begin with.

As a horror game, Deep Sleep is pretty effective, though I found it more unnerving the entire way through than downright scary. The “you have to wake up” recording is exceptionally creepy, as is the monster design and unsafe feeling you get as it follows you from room to room. There’s some fantastic sound design, with locked doors still shaking me on the inside thanks to my recent journey through Silent 2‘s apartment complex hallways. The game has a grainy look to it, which actually works better than you might initially suspect. And like a dream, it is piecemeal and littered with gaps in its storytelling, as well as a dab of uncertain world-building, but that’s okay–that’s ultimately the point. It is meant to keep you guessing, a mix of the real and unreal.

It’s clear why Deep Sleep earned first place for the Casual Gameplay Design Competition #10. If the stars ever align, I hope to be able to show you, too. Evidently there’s already a sequel ready for me to play, called Deeper Sleep. I’ll probably check it out soon, or maybe I should hold out for Even More Deeper Sleep. Thank you, thank you–try the fish.

The gloomiest night in Lakeview Cabin will wear on to a morning

lakeview cabin capture

In Lakeview Cabin, as a burly, orange mustached manly man, you can drink beer, get naked, and use an outhouse. You can also mow the lawn, chop some firewood, or hunt a deer for food. Docks on either side of a small, summer island let you take in the lake’s tranquility and contemplate skinny-dipping, which you ultimately can’t actually do, as hopping in the water just spits you right back out onto land. Boo to that. Birds and bugs provide a calm, predictable soundtrack one might expect to hear at such a place. Really, a faultless postcard-esque vacation spot–that is until the sun sets.

Controls are straightforward, mostly because this is a Flash game. You move around left to right with the arrow keys. Z picks up and drops items, while X uses an item or throws it if possible. From what I played and saw after about twenty or thirty minutes, there’s no story text or narration. You just do things until you can no longer do things, and sometimes you’ll die from walking into a bear trap twice, and other times a nightmarish monster–who I suspect is maybe our leading lumberjack’s dead wife or girlfriend–will hop out of the lake and finish the job. Then you press R to retry…or O to “summon her,” whatever that means. I was able to accomplish various tasks, like killing the deer after perfectly setting the bear trap down and then chasing the animal into it, but never defeating the monster. Oh well.

Lakeview Cabin begins more like a puzzle game than anything else. I spent my first day/night cycle just interacting with everything I could, seeing how I could use items I interacted worked with other items. Such as filling up a bucket with water or using the axe to cut a wire in half, exposing electric danger. I also frustratingly stared at items I couldn’t get, like a key and shotgun. Nothing is immediately clear, and only through experimentation and retrying will you progress, but that’s kind of the name of the genre. Do what you must to survive; do anything.

I find lake-based horror to be very effective. Maybe there was a moment from my childhood that I’m just not ready to deal with personally and publicly, but I find the isolation and restriction to be the most crippling aspect of the ordeal, the most traumatizing. Truth be told, I’d rather run from a monster in the woods or even a building, but on a small island you have nowhere to go but underwater. Over the years, I’ve read a good number of Stephen King books and short stories, but Bag of Bones has stuck with me the most, as it is based around an author with writer’s block sequestering himself at his vacation house on Dark Score Lake. The movie What Lies Beneath, which I saw in Las Vegas all by my lonesome as a young lad, has some very effective scenes set around a lakeside home. Also, you can see me writing about this fear of mine in “The Feet Eaters”, a short story  published back in…oh, January 2007. The page seems gone from the Aberrant Dreams website, so maybe I should get around to reprinting it on my own sooner than later. But yeah: horror and lakes. Much as I don’t want them to, they go together like peanut butter and jelly.

I think developer Roope Tamminen has made something special here and could totally see Lakeview Cabin being expanded a bit–perhaps add an inventory to allow for multiple items and maybe some text-based guidance here and there–and put on Steam in the future. That’d be cool, even if I probably never survive past the first night. It’s a funny horror for sure, and one that doesn’t say everything it’s doing, which makes it simultaneously unnerving. Laugh while you die, I guess.