Tag Archives: Kirby

Kirby’s Extra Epic Yarn cutely pulls the wool over your eyes

Once upon a time, long, long ago, I had a retail copy of Kirby’s Epic Yarn, which is a light-hearted platformer developed by Good-Feel and HAL Laboratory and published by Nintendo for the Wii way back in 2010. Then, during my divorce, I gave up the Wii and most of its games, yet ended up still having the case of the game, along with the manual…minus the disc. Hmm. I suspect it was inside the Wii when it was unplugged and all that because I’m usually pretty good when it comes to not losing my beloved videogames. Thankfully, I can stop looking for it because I have a newer, shinier version of it to play.

Kirby’s Extra Epic Yarn for the Nintendo 3DS might very well be the system’s last big release. I don’t see much else coming out down the road, but you never know…I feel like a lot of people are constantly surprised to see the handheld still being supported, but it makes sense to me when you factor in its large user base. Sure, most have probably moved on to the Nintendo Switch by now, as I will eventually do one day, whenever they get around to announcing an Animal Crossing-themed bundle. Anyways, it’s an enhanced remake of Kirby’s Epic Yarn for the Wii, which means it has the same content as the original release, but also includes new power-ups, modes, and sub-games starring Meta Knight and King Dedede as playable characters. Alas, this version now lacks co-op, so Prince Fluff is not playable, but that’s okay…it’s perfectly fine for solo-ing.

Kirby’s Extra Epic Yarn‘s not a plot-heavy adventure despite the word epic in its title. Kirby is wandering around Dream Land one day when an evil wizard banishes him to Patch Land, a world made up entirely of fabric. Kirby is transformed as well, including his powers. He can no longer copy the abilities of enemies by eating them whole; instead, Kirby can shift form into various vehicles and other devices. Using this and his yarn whip, he journeys through Patch Land as he attempts to put it all back together.

Many originally complained that the Wii game was a bit too easy and forgiving, almost built for children. Well, for those that want more challenge for their cutesy pink platforming star, the introduction of a new Devilish Mode will keep seasoned gamers more on their toes. This new mode ups the challenge a teeny bit–this will never be a splatformer–by having a devil-like character following Kirby the entire time, trying to get in his way or hit him with tossed items. I tried it a few times and found that, ultimately, it is not for me; I like taking my time and exploring every nook and cranny, getting every gem I can, but this mode forces you to keep moving and never stand still. No thanks, but it is there if you want it.

Along with Devilish Mode, there are two extra additions to the original Kirby’s Epic Yarn experience exclusive to the Nintendo 3DS version, plus amiibo and StreetPass support, both of which I no longer care about or am able to do. These are the minigames starring King Dedede and Meta Knight; one is called Dedede Gogogo, and the other is Slash & Bead, and both are relatively similar to each other. For Dedede Gogogo, it is basically an endless runner with Dedede moving across the screen, hitting or diving through whatever comes into his path all while trying to collect as many beads as possible. Slash & Bead has a teensy bit more agency, allowing the player to freely explore the screen, hacking and slashing at everything as the legendary Meta Knight. Each minigame contains four stages to complete, and you can craft…uh, things, such as a yarn donut, with some of the gems and materials you collect in these minigames. It’s not a boatload of extra stuff, but it is something else to do.

Here’s the thing. For Kirby’s Epic Yarn, I never got that far, maybe just to Hot Land. The reasoning behind this is because I was playing it with my then-partner, and we just didn’t end up returning to it after our first gleeful initial session with it. For Kirby’s Extra Epic Yarn, I’m already at Hot Land and excited to keep playing. I also am looking forward to decorating my apartment with all things green, as well as helping to flesh out the other apartments with required furniture and wallpaper. It’s not Animal Crossing: Happy Home Designer, but I’ll take it.

I hilariously keep forgetting Team Kirby Clash Deluxe’s name

At first, I thought it was called Kirby Battle Royale–y’know, the game where 100 Kirbys jump out of a plane, land on an island, and must fight each other to death. Then I thought it was Kirby Star Allies, which is some new thing full of big reveals coming out real soon for the Nintendo Switch. Lastly, I thought it was Kirby’s Blowout Blast…but nope, none of those are right. I mean, yes, they exist and are all technically games starring the titular pink vacuum-beast, but the game I am playing and constantly forgetting the name of is Team Kirby Clash Deluxe. Oy vey. Look, there have been a lot of similar-sounding and looking Kirby-based games coming out of Nintendo these last few years, and it is difficult to keep them all separate.

Evidently, to make things even more complicated and layered, Team Kirby Clash Deluxe is a spin-off of a mini-game from 2016’s Kirby: Planet Robobot, available as a free-to-start digital down on the Nintendo 3DS eShop. It’s a game entirely made up of boss fights from previous Kirby-starring games, with all your favorite cute-as-heck baddies showing up, like Waddle Dee, Meta Knight, and King Dedede. RPG elements like leveling up, class types, and unlocking new weapons and armor sets are the key to making your Kirby super strong. You can take on the fights somewhat alone, with three computer-controlled Kirbys–should it be Kirbies?–or you can team up online with other real-life players; I’ve not tried the latter, and I’m doing just fine without human help, though I guess then I’m missing the whole point of this experience. For what it’s worth, I’ve never done much online multiplaying on my Nintendo 3DS, save for Animal Crossing: New Leaf and a few matches of ScareScraper slash Thrill Tower from Luigi’s Mansion: Dark Moon. I like flying solo.

Now, the fighting in Team Kirby Clash Deluxe is not the most technical or satisfying combat system this side of the moon. It’s mashy and chaotic and that’s never really been the focus of Kirby games, of which my favorites are Kirby’s Dream Land 3 and Kirby’s Epic Yarn. Speaking of the latter, I seemingly still have my case and instruction manual for it, but no longer the disc. Boo to that. Also, not-favorites in the franchise include Kirby and the Amazing Mirror. Anyways, you can freely switch your Kirby between four different classes, which are as follows:

  • Sword Hero
  • Beam Mage
  • Dr. Healmore
  • Hammer Lord

These classes are basically locked-in versions of when Kirby would copy an enemy’s ability for his own nefarious purposes in a traditional game. Y’know, but sucking them into his mouth and swallowing them whole. Class-wise, they are easy to figure out, with Sword Hero being a general warrior type, Beam Mage being a ranged wizard, Dr. Healmore is your cleric, and Hammer Lord is most definitely a tank. I’m putting all my chips, and therefore Gem Apples and currency fragments, into Beam Mage, buying weapon and armor sets as they unlock because trying to spread out my spending on multiple classes, without using real money–more on that in a bit–is a fool’s errand. I really like the Beam Mage’s Time Stop ability and the fact that I can keep my distance from bosses and let my AI-driven team get in close for me. As fights progress, the boss will drop stone tablets, and if you collect all four of them you can perform a supermove that deals massive damage; other than that, the strategies are mash attacks and heal and dodge when necessary and obvious.

Let’s now talk about the free-to-play stuff. Team Kirby Clash Deluxe‘s freemium currency is Gem Apples, and there’s a tree in your main hub area that will give you five Gem Apples every 12 hours. Naturally, you can also buy Gem Apples for real cash money through the nearby shop or upgrade the tree itself for better harvests, and I wish I could tell you what the best deal is, but I honestly haven’t even looked at the prices. Each boss fight requires a certain amount of Vigor to take on, which recharges over time–it’s basically your standard energy system to restrict you from playing too much at once. You can instantly refill the meter by eating a Gem Apple or leveling up. Gem Apples are also used to unlock new boss fights and, along with additional currency requirements, acquire new weapons and armor. At first, everything only takes a few Gem Apples to do, but as you progress the amounts required will increase, insisting you pay real money for more; thankfully, I’m as patient as an anaconda hunting its prey and don’t mind checking in every 12 hours or so for my free Gem Apples, stockpiling them until I can unlock the next whatever.

So, similar to my approach with Pokémon Shuffle, Disney Magic Kingdoms, and other free-to-play games, I’m okay taking it slow in Team Kirby Clash Deluxe, so long as I get to see a majority of its stuff. Some of these armor sets look adorable on the ol’ pink sphere. I doubt I’ll get my Kirby up to level 50–he’s currently sitting rotund at level 12–but I’ll keep checking in on this until the Gem Apple requirements truly become too steep to climb.

A maze of magic mirrors in Kirby and the Amazing Mirror

kirby and the amazing mirror GBA impressions

Well, we can add Kirby and the Amazing Mirror to the list of games with maps that I absolutely hate. Others on that list include Fez, LEGO Lord of the Rings, and Fable II, if you’re curious. For good maps, check out Costume Quest or The Elder Scrolls V: Skyrim and love how easy they are navigate. Also, Minecraft.

A map should be both functional and follow-able, a handy accessory to help with one’s journey. For maps, I like to see markers for special spots and things to do, as well as the ability to place my own destination marker. Also, show me what direction I’m walking in or facing at, not just where I am currently standing. For 3D realms, seeing which direction I’m facing is vital to knowing where to continue heading forward or side-stepping to the left instead. Without that help, it’s just aimless wandering. Unfortunately, the map in Kirby and the Amazing Mirror is beginning to feel like the type that requires a long and detailed review of maps to ensure that all rooms and paths have been taken.

If you skip the little intro cutscene for Kirby and the Amazing Mirror, you miss nearly all the story beats. Which I did in my eagerness to begin playing. Oopsie. Evidently, here is what is happening: a sinister presence has invaded the Mirror World, which sits high and mighty above Dream World, and all the mirrors are now reflecting bad things. Meta Knight goes off to fix things, eventually disappearing in the process. Later, Kirby is attacked by a shadow Meta Knight, splitting our friendly pink puffball into four. They all then hop on a  Warpstar to chase after him. And that’s all the set up you get.

It plays like every other Kirby videogame, with you sucking enemies into Kirby’s mouth and eating them to gain powers, like lasers, swords, stone, and Cupid. You can puff yourself up to fly and shoot little things of air. Also, um, you have a…cell phone, which you can use to teleport you back to the mirror hub level or call in help from your colored counterparts. You traverse levels going from left to right, right to left, down to up, and sometimes from up to down. Everywhere you go, there are mirrors, which are doorways to other levels, and many of them are hidden or locked behind a barrier that requires the right power Metroidvania style to access. Alas, this means pre-planning and carefully keeping your power from several levels prior, which I’m bad at. It’s not difficult gameplay, just the kind that requires a lot of back and forth and awareness. Also, bosses I’ve fought so far include a lightning cloud and angry tree. So, y’know…Kirby.

If hopping in and out of mirrors isn’t your thing, there’s also three minigames in Kirby and the Amazing Mirror. They are cute, but you’ll play them once, see what they are about, and never go back. At least, that’s what I did. They all require a single button press. In Speed Eaters, you wait for a pan to reveal whether it has apples or bombs; if it’s the former, press A before any other Kirby, and you get the apples. Fill up your hunger meter first to win. Crackity Hack has you powering up a super punch to break a crack in the ground, seeing if you can go the farthest. Lastly, Kirby’s Wave Ride has you surfing and catching waves for speed bonuses. Again, they are exactly what they are called: mini-games. Nothing more, nothing less.

Right now, I’m around 17% complete, with two mirror shards found and put back into place. Gotta hop back through some mirror gates with the right powers on Kirby to find more. I wish you could at least store a second power somewhere. Like, deep within Kirby’s cheeks, hamster-style. Think about it. Oh well.