Tag Archives: King’s Quest

Grinding Down’s Top 10 Pumpkins in Gaming

I tried to get this post done long before Halloween hit, but life got in the way, and I got distracted and well, here we are now, a week into November. Thank goodness that November is also a month where pumpkins are totally topical and appropriate, so my post about 10 cool-as-heck pumpkins in videogames remains relevant. Whew. Also, it’s finally beginning to feel like fall here in New Jersey, though I’m sure, like a leaf detaching from a high-up branch and heading gently and quietly to the earth below, its journey will be short and quickly forgotten.

Also, here’s the pumpkins Melanie and I carved a few days before Halloween that almost instantly went moldy due to the high temps here in the Garden State:

I’ll let you figure out which one I did.

And now, some other cool-as-heck pumpkins!

10. King’s Quest

There’s a dark cave full of hungry wolves blocking your progress at one point in that new take on King’s Quest, and to get through it, you need a very strong and bright light to keep the beasts at bay. Eventually, you discovered you can purchase a magical blue ball of fire from the eccentric Hubblepots in town, but need some kind of vessel to hold it. A giant pumpkin from the local garden will do just fine, and it’s both silly and awesome to watch Graham hoist the heavy thing over his head and march through the illuminated cave with newfound confidence.

9. Fallout 4

Fallout 4 is a world without holidays, despite the Christmas surprise, where radiation and destruction are the focus. Still, time exists, and time passes, and you are from a long-lost era where holidays were a big deal, something people centered around and made special. Remember, the bombs dropped around Halloween. The plastic pumpkin is a reminder of a simpler time, of dressing up not to better protect yourself against raiders and swipes from a legendary Deathclaw, but to go door to door and collect candy. There’s not many of them out in the wild, but seeing one still gives me pause. Also, it can be broken down into individual components for use in crafting, so it is not just a piece of cosmetic dressing.

8. Clayfighter

I did not play a ton of ClayFighter in its heyday, being more of a Street Fighter II dabbler and a Mortal Kombat on-looker, but see here, Ickybod Clay is a punderful name for a ghost with a jack-o-lantern head. You just can’t beat that. Also, he can teleport and throw balls of ghost goo at his opponent, which irrefutably makes this is one excellent use of a pumpkin.

7. the Legend of Zelda: Breath of the Wild

For some reason, I’ve not come across many pumpkins in my playthrough of The Legend of Zelda: Breath of the Wild, so I use them fairly infrequently in my cooking sessions. But when I do, the results are always supreme. Here’s a tip: combining them with some type of meat will get you a meat-stuffed pumpkin that can restore a ton of hearts.

6. Final Fantasy VII

Okay, this might be a stretch, because I can’t seem to find any official ruling on whether the hilariously named enemy Dorky Face from Final Fantasy VII is a pumpkin-headed shuttlecock, but it sure does look like a pumpkin-headed shuttlecock to me, and so it is making the list. You fight a bunch of them in the Shinra Mansion in Nibelheim, and their main attack is called “Funny Breath,” which causes confusion. Huh. I wonder if they’ll show up again in the Final Fantasy VII Remake, which is obviously never going to come out.

5. Costume Quest 2

It should come as no surprise that pumpkins are prominent in both Costume Quest and Costume Quest 2, games highly passionate about pumpkin time. I decided to go with the latter title, if only because it is somewhat fresher in my mind because of what I did with it during last year’s Extra Life event. Also, all the Achievement artwork is carved pumpkins.

4. Minecraft

There’s something about a square pumpkin that honestly cracks me up. Thanks, Minecraft. Keep on being square.

3. Borderlands 2

Look, I’ll just come out and admit it, but the only DLC I played for Borderlands 2 was the first one called Captain Scarlett and Her Pirate’s Booty. I had a good time with it and have continued to dabble in the game, but never got any more additional content. Which is a shame, because it sounds like Tiny Tina’s Assault on Dragon Keep is a lot of fun, and the smaller add-on called T.K. Baha’s Bloody Harvest is ultra-fitting for this post. Zombie T.K. Baha, last seen in a piece of DLC for the original Borderlands which I also did not play, sends players off to fight Jaques O’Lantern, a giant pumpkin boss who gives out new character customizations as rewards for being beaten. Sounds cool to me; however, Borderlands 3/Borderworlds needs a gun that endlessly fires giant, flaming pumpkins. Please make this dream a reality.

2. Stardew Valley

Ugh, I really do need to pick Stardew Valley up again and at least see it through to when grandpa is supposed to visit or whatever. Yet, after completing the community center, I feel like I’ve done the thing. The big thing. Anyways, that’s a topic for another post. Pumpkins are big in the game, especially during the fall season. They grow 13 days after being planted and are one of three crops that might produce a giant crop version, along with cauliflower and melon (see above). After Starfruit, it has the second-highest per unit base price of all the normal crops, which makes it important if you are looking to be rolling in a coin bank. Oh, and you can also make a jack-o-lantern by combining a pumpkin and a torch to keep things spooky year-round.

1. Animal Crossing

Jack, the self-proclaimed Czar of Halloween, is a character from the Animal Crossing series–except for Wild World–who loves candy, naturally. Especially lollipops. He appears once a year for Halloween, from 6:00 PM until 1:00 AM the following day. Jack distributes spooky furniture to the player, which can only be obtained through him, and it is all very orange and pumpkin-themed, and I believe I got every piece for my copy of New Leaf, but it’s been many years now since I played, so I can’t confirm this. I’m also scared to look for fear of getting sucked back in. Either way, he’s a real cool gourd-wearing dude.

I’m sure there are lots of other cool-as-heck pumpkins out there in videogame-land. How about you tell me of the ones you love or think rock. Please do so in the comments, and I’ll try to respond before any of them get moldy and start caving in on themselves.

Begin your King’s Quest by outwitting four other knightly candidates

I have zero association with Sierra Entertainment’s King’s Quest series, despite its legacy in the point-and-click adventure game genre and my love for entertainment based on pointing and clicking. I remember hearing something once that these Sierra games were punishing and reveled in killing the player from time to time, and that’s lived inside of me ever since. From what I can tell, it helped pioneer the use of animation and pseudo-3D environments, as well as introduced the notion of players solving puzzles and advancing by using items found earlier and stored in their inventory, which is a big deal. It’s on my “want to play eventually” list, along with Loom and Day of the Tentacle, which I do own copies of the latter, but I don’t know when exactly that day will arrive.

Anyways, “A Knight to Remember,” the first episode of King’s Quest and free to download on the ol’ Xbox One, is a series reboot from The Odd Gentlemen, which you may know from their work on The Misadventures of P.B. Winterbottom. Well, that’s where I know them. It tells the story of the likeable yet overly excitable Graham, who’s working on becoming a knight and, eventually, the king of Daventry. That’s not a spoiler, seeing as the main meat of the game is told via flashback, from an older, bedridden Graham in bed, many years later after he became king. He’s telling the story of his life to his granddaughter, Gwendolyn. Still, as a young knight-to-be, he needs to outwit four other candidates for the open position and make his name heard.

King’s Quest is most definitely a modern point-and-click adventure game, one clearly designed for a controller and home console, but still retaining many of its genre roots. For instance, there’s no tutorial or quest log to remind players about what they should be doing. One needs to quickly learn how to figure stuff out for themselves; that, or try every item on every other item, which is usually my go-to attempt when stuck. There’s also multiple solutions to puzzles, and, strangely enough, Graham can die, though since this is told via flashback the narrator quickly walks back any life-ending decisions like that. It also very much does not follow in the footprints of Telltale Games’ hand-holding, decision-makers, and for that I am thankful.

You control Graham like you would any avatar in a 3D character-action title, and there’s some sick cape physics to admire. Gameplay consists of exploring locations, talking to people and navigating through dialogue trees, picking up items, using said items, and surviving quick time events. You’ll put your wits to work occasionally and do a whole lot of walking. Let me touch on that last point a bit more because it is where I struggled with the game the most, to the point of almost walking away from it entirely, pun totally intended. See, King Graham, you’re not the only one with the good wordplay.

One of the better advancements in point-and-click adventure games is the introduction of a mini-map or the ability to double click on edges of screens to have the protagonist either move there automatically or simply jump to the next location. When a game is structurally built on revisiting the same locations over and over and over, some of which are four or five screens apart and broken up by loading screens, this is paramount to maintaining a good pace and not forcing the player to watch in stark boredom as Graham meanders to and fro like there’s nothing better to do. Lastly, you can’t skip dialogue, and I suspect that my six to seven hours with this first episode alone could have been trimmed down immensely if The Odd Gentlemen made room for a few more user-friendly design concessions.

Visually, King’s Quest is my jam. Specifically, my cel-shaded jam. This results in environments with a hand-painted effect that looks cartoonish, magical, and, somehow, completely natural. Characters stand out against these backdrops, but only initially. For this first episode, locations are limited, but strikingly varied. Graham ends up in the village of Daventry, inside the castle briefly, visiting a theater, exploring a darkened forest, and creeping through a cave home to a massive dragon, who may or may not be friendly, depending on how you interact with it. Strong, ambient lighting and minute details help round out this fantastical world into something believable and lived in. At one point or another, it felt like moving through a painting. This is also all backed by a good soundtrack and strong voice acting, specifically Christopher Lloyd‘s deadpan delivery of puns.

If I’m being honest, the reason I finally sat down and played King’s Quest is because it is a large, sizeable install and I wanted to open up some space on my console for other games. That said, I don’t think I’ll be purchasing the other remaining episodes any time soon, but maybe they’ll pop up in a nice bundle down the road or just eventually become part of the Games with Gold program. I mean, I already know Graham becomes king, but I guess it is all about the journey, after all. We’ll see if I ever see it through myself.

2017 Game Review Haiku, #109 – King’s Quest, Episode One “A Knight to Remember”

Tale of king-to-be
Knights, a dragon, even squirrels
Some puzzles can kill

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.