Tag Archives: jumpmaster

Murder once more and slide in style with Apex Legends

I’ll just start this post off with a humble brag: my squad won on my fourth go at Apex Legends, a new free-to-play battle royale game where legendary competitors battle for glory, fame, and fortune on the fringes of the Frontier. It comes to us from Respawn Entertainment, as well as EA, which previously made things like Titanfall, Titanfall 2, and Call of Duty, all of which I’ve never played. Well, there was that one time I tried a demo for some Call of Duty entry on the Xbox 360, but it didn’t go well; heck, it went so poorly that I never even bothered to document it on Grinding Down. Wah.

Anyways, the battle royale genre is looking like it is here to stay, at least for the near future, and I’m okay with that. I don’t really play a lot of PlayerUnknown’s Battlegrounds these days, though I did hop into it recently to check out the snowy map, but I am still dipping into Fortnite Battle Royale mode to eat up all the various in-game challenges and level up my Battle Pass. This one, this Apex Legends, does a lot of neat things for the blossoming genre, many of which I fully expect to see show up in other games as soon as they can implement them, and I’m having a pretty good time overall despite not being the greatest guns-blazing attacker. Thankfully, there are support classes to rock and other ways to help out your teammates.

The setup is, more or less, as expected. There’s an island full of buildings, weapons, and differently named locations, and you’ll land on it with the goal of being the last team standing. Ah, see, this is a three-squad game, and there’s no solo mode. I really like that there’s a jumpmaster–basically, one person on your squad is randomly assigned this role, and they get to decide where to land–and everyone on your squad jumps together, locked in, though you can veer off if you want to, but Apex Legends stresses staying together, even offering numerous ways to, ahem, respawn downed teammates. A ring slowly closes over time, forcing squads to face off in smaller areas, and there’s a bunch of high-tech weapons to pick up, along with ammo, attachments, and health boosts.

Apex Legends stands out by offering a playable roster that’s more like what you’d find in a hero shooter like Overwatch, which, again, I’ve still not played, despite there always being a free weekend event for it like every month. Characters called Legends include a robot scout named Pathfinder, a hulking heavy known as Gibraltar, a skirmisher named Wraith who is surrounded by inter-dimensional sparks, as well as several others. They all play different roles, like stealth, healer, or scout, but no one character is faster or stronger than anybody else from the get-go. In addition to a special passive ability, Legends have a tactical move and an ultimate power, both of which are on cooldowns.

So far, for me, the neatest thing that Apex Legends is doing differently is based around reviving your squad members. When you die, your squad has a certain amount of time to get to you and revive you as you are bleeding out. If they don’t make it in time, they can still collect your “banner,” a customizable image that represents your character. At any point during the match, they can then run to a respawn beacon and insert your banner, which will respawn you in a dropship up in the sky. Naturally, there’s a risk to this—using the beacon takes time and leaves you exposed—but it’s a welcomed chance to get back into the game. Usually, in Fortnite or PUBG, after dying, I’d just drop back to the lobby, not caring what happened to my remaining teammates, but now there is more reason to stick around and see if you can rejoin the battle.

I’m real curious to see where Apex Legends goes. Maybe more maps and new characters to play as down the road? I wonder if it’ll make dramatic sweeping changes every season like Fortnite or stay more familiar like with Call of Duty: Blackout or PUBG. Time will tell, but it’s certainly off to a strong start. Also, if you must know, I’m most inclined to pick Pathfinder if given the chance; what, I like cheeky robots, and yes, that includes Claptrap.