Tag Archives: JRPG

World will end in seven days so let’s listen to Atsurou and Yuzu talk about it

So far, after two hours and some change, I’ve listened way more than I’ve played in Shin Megami Tensei: Devil Summoner Overclocked. Normally, that wouldn’t be a problem, as I enjoy talky games and there’s some good writing here and occasionally good voicework, but the first real battle you get to openly involve yourself in is so hideously unbalanced that it nearly ruins everything building up to it. First, some backstory.

Without warning, demons start showing up in and around modern day Tokyo. The three main teenage characters, Atsurou Kihara, Yuzu Tanikawa, and our nameless hero who I dubbed P-San, all come to obtain mysterious Communication Player devices, called COMPs, which also look strikingly similar to Nintendo DS Lites. These little portable bits of wonder allow them to interact with the demons–fighting, contracting, or buying them from an auction–as well as visually see how long people have left to live. This is represented as a number over there heads, indicating their days remaining. Creepy. And a bit like the severely under-appreciated Jackson flick The Frighteners.

Right. So, this trio learns about an incoming demon invasion and the fact that they have zeroes above their heads–which, if you’ve been paying attention, means they are gonna bite it real soon–and…well, they talk a lot. Mull things over. It is a JRPG after all; am I right? The original DS version did not have full voice-acting, but here on the 3DS, it does, and it is used fully. Granted, it does help with immersion, as well as remind me why I can’t stand a lot of anime these days (whiny voices). Peppered around these lengthy cutscenes are a couple of tutorial battles; here, we learn how to move around the grid, battle, earn Mecca (?), and strengthen our teams. All well and good. Easy to understand. Strong pacing.

And then we get to a part where we can “free battle” until our hearts content or continue the story, which results in a main story battle unlike any of the tutorials prior. Here, a solid six or seven monsters swarm our reluctant trio, ganging up on a single character until they are merely folded bits of flesh and fluid on the sidewalk. The minute one character and his or her team falls, the others go quickly after. I’ve popped the FATAL KERNEL ERROR screen twice now. Looks like the free battle option is there for players to grind on until we can at least put up a decent fight.

I guess I’m just confused as to why. Why such a tough battle after so few chances to fight other monsters and enhance our teams? Why so many demons at once? Why the gang up mentality too?

I dunno. Maybe I’m just atrocious at strategy-based RPGs. I never did get to grind my skills early on with revered titles like Final Fantasy Tactics or Tactics Ogre. Maybe that’s it. Or maybe Shin Megami Tensei: Devil Summoner Overclocked is broken, unbalanced, and I’ll never get to know what happens to the world when time runs out.

PURCHASE OF THE MONTH: Pokémon HeartGold Version

Okay, this is going to need some explanation.

Ever since enjoying the badunkadunk out of Monster Rancher, I’ve always had a soft spot for creature-raising gameplay. It’s addictive, and there’s a sense of fatherly pride upon seeing one’s little critter grow stronger and more powerful. That said, Pokémon has never appealed to me. I will freely admit that I watched the cartoon show now and again back in the day, mostly as background noise, and therefor know some of the basics of the world, but otherwise…I stayed away.

But then I started noticing a lot of gamers falling in love with Pokémon. Some were my age, some were older. Was I missing out on something great just because I scoffed at it as nothing more than a child’s plaything? I’m actually a very open-minded man hobbit, but I wanted a better consensus on the state of things. I asked via Twitter if there were any Pokémon-fashioned games out there for the Nintendo DS worth pursuing? I got two answers: Bakugan Battle Brawlers and Dragon Quest Monsters. Of them, DQM seemed to be a better fit for me so I headed to the local GameStop over the weekend…

…to purchase Chrono Trigger!

See, while browsing, my eyes get real big and I suddenly see a bunch of games I want to play and quickly forget why I journeyed outside that day. So, seeing that Chrono Trigger was a cool $20 and knowing the sad fact that I’ve only ever played an emulation of it and even then gave up pretty early because I loathe playing games on the computer, I marched up to the counter, ready to make a deal. And then it happened:

Clerk: Hmm, I’m really sorry, but I can’t find any copies. We don’t have any more in stock right now.
Me:
Clerk: Did you know that Pokémon HeartGold and SoulSilver just came out?
Me:
Clerk: They’re pretty great.
Me: …tell me…more.

And so, yes, the salesman did his sale thing and got me. In actuality, as silly as it sounds, the Pokéwalker, the pedometer that comes with Pokémon HeartGold, was what intrigued me most. I already enjoy going for walks after work, and now these walks can count double for me: 1) being healthy and 2) leveling up my monsters. Can’t knock a game for trying to get its players to be active.

I’m definitely interested to see if this will get me addicted hard and good, or if I will play for a bit and just find it so-so. I already named one of my fire Pokémon…Balrog, and care for him deeply. So, y’know, that’s good.