Tag Archives: Jowy Atreides

Jowy and Hodor were both aiming for the same thing in Suikoden II

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Here’s something rather amusing: I was playing Suikoden II as it was announced over the weekend at Sony’s PlayStation Experience event that it was finally, at long last, coming to North America via the PlayStation Network. Take that, outrageously high eBay prices. Instead of dropping over $100, you can now download the epic JRPG for a sliver of that. I’ve read two different reported prices so far: $10.00 and $6.99. Either is a fantastic price for Konami’s sparkly, well-kept gem, one that many might not have gotten to play due to its rareness, as well as it being out-shadowed during its release by Final Fantasy VIII. Yeah, the one with the floating garden school and Junction/Draw system.

That said, after a logged forty-nine hours and change and with my main party of characters all just under level 60, I can safely say that I have played Suikoden II. Again. The last time was definitely back in the 1990s. Hot off the heels of replaying Suikoden, I found my revisit to Suikoden II even more enjoyable, as well as at least seventy-five percent less goofy. This is a game about darkness and dark things, like betrayal, wavering confidence, murder, sacrifice, and rape. Sure, there’s still a good amount of silliness to balance out the grim, but all in all, this is a serious adventure in the same vein as current mega-RPGs like Dragon Age: Inquisition and Diablo III, with conflicting opinions and difficult choices all around.

Here, let me sum up the plot once more. Suikoden II‘s protagonist, who I named Hodor, goes from being a member of a youth brigade in the Highland Kingdom to being the leader of its opposition. Hodor and his best friend Jowy Atreides each end up acquiring one half of the Rune of the Beginning, both destined to become leaders. Luca Blight is heir to the throne of Highland, as well as a bloodthirsty madman who developed a strong hatred for Jowston early on after witnessing his mother’s rape by thugs hired by City-State capital Muse. Hodor will eventually find himself fighting against Luca and his best friend, for safety, for civility.

The six-party, turn-based combat from the first game returns, with visual upgrades for rune spells, but not many mechanical changes. Yup, there are more Unite attacks to use, as well as the ability to switch between rows during a fight, but I found using “auto” attack to work out well enough in most situations save for boss fights. Since the point is to recruit a bunch of different people for the war, the Suikoden series is one of the few–Chrono Cross is another–that really does encourage you to mix things up and try out new team members. You can’t go wrong with who you select so long as you have a good S/M/L range mix, keep them armored, sharpen their weapons, and give them strong runes. My mainstays throughout the campaign were Flik, Viktor, Nanami, Millie, Futch, Georg Prime, and Valeria, with Hodor acting more as a healer than anything else since his speed allowed him to act first in most fights.

Massive battles and duels are thankfully kept to a minimum, which is fine considering they still require a lot of guesswork or well-hardened knowledge of how rock, paper, scissors works. The massive battles are a little different in that you have to move units around for better positioning like in a strategy RPG, but it’s still a matter of attacking horses with bow and arrows and knowing when to charge with soldiers. If you want, Apple can take over your actions on autopilot. For every duel, I ended up using a wiki guide because, more often than not, these pixelated duels take place after a big boss fight, and I didn’t want to lose any progress. It’s just a matter of selecting the correct choice of defend, attack, or wild attack based on what your enemy says.

By Suikoden II‘s close, I did end up recruiting all 108 Stars of Destiny, but not in time to get the “good” ending, though I still like the ending I saw. Many refer to it as the “tragic” ending, but seeing as I myself recently went through a tragic ending this year, it is rather apropos. Plus, it does that thing from A Link to the Past, where you check in with everyone after the war’s over to see what they are up to. Well, not everyone. Sorry, [redacted] and [redacted]. I missed/skipped out on a few other elements, like Clive’s timed side quest, recruiting the additional squirrel warriors, doing every Richmond investigation, unlocking the hidden bath scenes, and so on. There’s so much small, side stuff in Suikoden II that it can feel very overwhelming; most of it has no effect on the plot, but provides cool little moments or bits of backstory to a game already oozing story from every orifice. Still, after nearly fifty hours, I saw plenty.

If you thought the castle headquarters in Suikoden was neat and fulfilling to explore, just wait until you begin seeing it grow in Suikoden II. I mean, you could spend a good hour just running around the place, examining things, talking to people, seeing where they go when the place upgrades. There’s also mini-games to tackle, like fishing, cooking, and even whacking moles, but I might touch upon those more in a separate post. My regiment was that, every time I popped back to HQ, I’d check the suggestion box for new notes, start/complete an investigation with Richmond, make a pitstop at the warehouse, and then run over to the cafe to do the latest cook-off challenge before using Viki to teleport wherever I needed to go to next. There is legitimate excitement in my heart after recruiting a new member for the group and then scouring the castle for where they reside.

Right. Fun times. I’m going to take a wee breather before moving on to (and starting over) Suikoden III, but I think closing out a less-than-stellar year with one of my absolute favorite gaming experiences next to A Link to the Past is a good thing. Very good. Now, in the wise words of Viktor: “Oi!!!!! Let’s end this damn thing!!!”

Suikoden II is an act of faith, not a trick of grammar

Suikoden is a great JRPG with lousy translation work; that said, Suikoden II is an even greater JRPG with lousier translation work. The proof is in the published work. This is the PlayStation 1 era, meaning there’s no way to patch the game and cover up caught mistakes. I did this for Suikoden after I beat it and figured I might as well snap some slanted cell phone shots of poor grammar or translating problems as I went through Suikoden II all over again. I did not expect to take so many photos. Truth be told, I grew lenient as I played, and so the following is not every bit of wonky wordsmithing I saw.

All right, let’s do this my fellow grammar geeks.

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The joke here is that the true Hodor would never say such a thing. Simply “Hodor.”

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Since, y’know, YOU ARE PRISONER.

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I immediately found it strange that, for every shop in Suikoden II, the words “buy” and “sell” are lowercased while everything else is not.

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Maybe Nanami meant an Estate spy?

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You really don’t see many people using the form Its’ these days…

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Um…what?

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At this point, not even the makers of Suikoden II can remember how to spell their main villain’s name.

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Maybe you’re too quick at writing these pre-cook off blurbs.

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Wrong. I know not that name. There is only McDohl. There can be only one.

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“This is home I make my living” sounds like something you’d want to shout angrily. THIS IS HOME, I MAKE MY LIVING!!!1!1!!!

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Remember when they got Luca Blight’s and McDohl’s names wrong? Well, let’s add Jowy to the list.

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YOU ARE EYES.

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Some time after defeating Neclord, things got weird. Any time I ran away from a fight, the game replaced Hodor’s name with one of the enemy’s names. Thus…ZombieSlug.

I’ll probably restart Suikoden III early next year. Here’s hoping the translation work got better once the series hit a new console platform. Here’s hoping.

Suikoden II reminds you to not join the Highland Army’s youth division

suikoden 2 just starting

I like juggling multiple games at once, and so for the moment, here’s everything I’m tossing in a circular motion over my head: Dead Island, Diablo III, Harvest Moon: Back to Nature, The Swapper, and Disney Magical World. Someone off to my side just threw Suikoden II in with the bunch, but it’s okay; I’m a decent juggler. Here’s the real dirt–I first learned to juggle with baseballs because I was generally lousy at team sports and often asked to sit the bench for Little League, and it was one way to entertain myself. Hey, at least I was improving a skill, though not one that my coaches intended.

Anyways, Suikoden II. It was this or moving right on to Metal Gear Solid 3: Snake Eater, but I think I need a wee bit more breathing room from Hideo Kojima’s zany nanomachine-influenced mindfuckery for the time being, though I am still intent on playing the remainder of that series before 2014 comes to a close. So long as I can stay one game ahead of Dan and Drew over at Giant Bomb, I’m good. Granted, I also had ambitions about playing a horror game for this glorious month of October, namely Silent Hill 3–yes, another Konami game–but that might not happen given that I’m simultaneously juggling a bunch of comic projects (like Inktober, hint hint).

If you’ll recall, I found replaying Suikoden for the first time in many years to be…an experience. Sometimes an odd one, sometimes a mechanical one, sometimes a repetitive one, but in the end, an enjoyable one. It turned out to be a rather short RPG too in the grand scheme of things, but given that I’ve now sunk just under seven hours into Suikoden II and haven’t even gotten a castle headquarters yet, the sequel is looking to be a much longer, more thorough journey. Let’s get into it.

A real quick summary of the plot goes like this: Suikoden II begins with Riou–who I naturally renamed as Hodor–and his childhood friend Jowy Atreides working together in the youth division of the Highland Army. One night, unexpectedly, Luca Blight, the prince of Highland, orchestrates the slaughter of their unit, blaming it on the neighboring city-state of Jowston. This gives the madman justification for invading Jowston and snowballing a, more or less, civil war. Luckily, Hodor and Jowy escape, eventually making friends with those caught on the other side of battle.

First off, this is a very serious story. Cue ultra and dramatic soundtrack. There are teeny tiny splinters of humor in the game, but so far, they are only with Flik and Viktor and their festering bromance with one another. Otherwise, it’s all about politics and really evil people doing really evil things to innocent villagers; yes, Luca Blight, I’m looking directly at you for that “act like a pig” scene. The game does a great job of making you feel like you really did get swept into the middle of all this, but also prompts you, or rather Hodor, to be the hero destiny foretells. I still wish he wasn’t a mostly mute protagonist, but alas, that’s just how these games roll.

Structurally and gameplay-wise, not much sets Suikoden II apart from its predecessor, though it clearly looks a whole lot nicer. Battles remain turn-based, you still do one-on-one duels, and the large-scale army fights are still there, though tweaked to be more RTS than rock, paper, scissors. The cast is much grander right from the start, and I love that Suikoden‘s Flik and Viktor make a return here, playing extremely vital roles in guiding Hodor and his friends safely through war and strife. I’m curious to see if anything is different with upgrading your castle besides that cooking mini-game; honestly, I don’t even remember how you get your castle, so here’s looking forward to that surprise.

Stray observations, a format I’m totally stealing from The AV Club for the time being:

  • You can run by holding down the Circle button right from the beginning of the game, which does wonders for moving about towns. In Suikoden, you could only dash if you had a specific rune attached, the True Holy Rune, which is one of the reasons I ended up using Stallion a lot.
  • The flashy random battle transition takes advantage of the PlayStation’s ability to render 3D polygons, even in a 2D game.
  • Animations on the character sprites have been enhanced x10.
  • I’m still coming across some strange sound effects, especially when attacking enemies in battle. Sounds like a wet sponge being stepped on. Not as weird as a dragon trumpeting like an elephant, but odd nonetheless.
  • Already took like five photos of bad grammar/spelling mistakes in the opening hour alone.
  • At a glance, seems like inventory space is even MORE limited this time around. Grr. Funk that.
  • I’m happy to see that Unite attacks are more plentiful, especially early on. You end up using Hodor and Jowy’s “Buddy Attack” a lot because it targets all enemies on screen, but I also enjoy seeing Kinnison and Shiro take down an entire column of creepy spiders with their “Loyal Dog Attack”.
  • Already got like three recipes, so bring on the Iron Chef mini-game.

For the reasons I’ve stated above at the start of this post, I’m playing Suikoden II slower and in much shorter chunks. Granted, that might all change once Hodor gets his castle headquarters and can begin bringing in a swarm of friends and allies, but for now, I’m okay with the pace. After all, there’s a lot more heavy moments to take in here, and no matter how many times Nanami told Hodor he didn’t have to wait with her for Jowy’s return, I’ve got all the patience in the world. You can’t rush through the good times.