Tag Archives: Jazzpunk

My five favorite games in 2014

2014 gd five favorite games

Hello, end of 2014. Boy am I looking forward to seeing you come to a close. To help with that process, here’s my five favorite games from the past three hundred and sixty-five days. I know such a list is a strange thing to see this time of year and that I’m the only one doing it, but please, stick with me. If you wanna know what topped my list in 2013–and really now, why wouldn’t you–clicky click here.

If you take a look at my actual list of games played and beaten this year, you’ll notice there are not many current releases within it. That’s just how I roll, often getting to the big, new games much later in life–mine and theirs–and so I don’t have too fine of a list to pick from, but I’ll make the effort nonetheless and try to come up with some good arguments why I picked X over Middle-earth: Shadow of Mordor, which, if you’re a good little follower, you’ll already know I haven’t touched yet.

Let me mention some of the 2014 releases that don’t get the full thumbs up below. Transistorman. I really, really wanted to love this game, especially after how Bastion mesmerized me. In the end, I just liked it, favoring the complex and constantly changing combat way more over the muddled story, though I loved elements of how the story was told, such as the terminals and polls Red participated in. And there’s also episodes two through five for season two of Telltale’s The Walking Dead, which did not end up delivering well on the promise of following your Clem, y’know, the one you meticulously constructed via Lee in the previous season, through her next set of struggles. Plus, it stopped being an adventure game early on in the season and turned into a dialogue wheel selector. Boo to that. For season three, I will instead wait to see how it all pans out. As for Dragon Age: Inquisition, just insert a bunch of wet farts here.

All right, here they are, my five favorite videogames from 2014…

Luftrausers

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I’ve played Luftrausers on both Steam and the PlayStation 3, ending up stuck at the same spot for each version. I can’t get the blimp to spawn. Here’s the rub; I don’t care. I keep playing, keep dying, keep respawning and trying out new ship builds and listening in fascination as the soundtrack mutates this way and that, and I expect to keep playing Luftrausers deep into 2015. I don’t know if I’ll ever beat it or do well enough to get that blimp to spawn, which would then unlock a bunch of new missions to go after, but it doesn’t matter. The retro look, the killer soundtrack, the feel of launching up off the sub and into the sky, primo target #1 for every object loaded with a gun…it’s pure exhilaration. I’m not great, but it’s great.

Broken Age (Act One)

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Ahh. Old-school point-and-click adventure games with a modern look might be my new hot jam. Broken Age (Act One) is a whirlwind of imagination, bright colors, and, alas, pretty simple puzzles. On the surface, its story is cute and fuzzy, but quickly turns dark and upsetting once you begin to see how Shay and Vella are really living their lives. There’s also a fantastic cliffhanger that, if you didn’t know this game was divided into two acts due to financial, timing, and work issues, you’d believe it was planned. While I wish we could’ve seen the conclusion to these two kids’ journeys this year, I expect it to unfold early in 2015. Hopefully the next documentary video will shed some light on that. Oh, and Double Fine was kind enough to include a comic of mine in their weekly gathering of fanart. Obviously, I’m biased.

Diablo III: Reaper of Souls

2014 top five diablo 3 reaper of souls

My history with the Diablo franchise has been like so: played the first one on my ol’ PlayStation one, using a controller to manipulate a mouse cursor, got into Diablo II a bit on PC during my college days for all the wrong reasons, and then never touched Diablo III. But then the news hit it was coming to consoles and being re-designed for controllers. I was jazzed. However, by the time I got around to thinking of it, an even newer version of the console was released, offering more content than you can shake a stick at, if you’re the shady type that carries sticks around. Anyways, I ran through the campaign once so far with Whisper, my bow-wielding, backflipping assassin, and enjoyed the heck out of slaughtering monsters, picking up loot, and upgrading her skills. I’m not even close to the level cap, and there’s a bunch of new content to try out still. Really worth the then $40 price tag.

Jazzpunk

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Here’s a wish I wish: I want to erase all memories of playing Jazzpunk. That way, in a few months, next week, or even after I’m done posting this blog entry, I can play Jazzpunk and experience everything it offers once again, with innocent eyes. The game is only a couple hours long, but it is non-stop gags and goofiness along the way; if you’re a fan of Airplane! you’ll absolutely understand what its going for. I don’t want a Jazzpunk 2, just a chance to eat it all up again, especially the Wedding Qake section.

Disney Magical World

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I was hoping to, at this point, already have written a blog post about what Disney Magical World meant to me this year. Still means to me. Unfortunately, I haven’t found the words for that yet, but let’s just say this little Nintendo 3DS title out from left field provided comfort, control, something to focus on when everything else was chaotic and spinning away. Its arrival was timely. I played it every night for a few hours for months straight over the summer and fall, putting it behind Dragon Quest IX and Animal Crossing: New Leaf in terms of hours played. It’s special, an unexpected mix of item collecting and difficult dungeon grinding, of saving up a single ingredient to make a specific recipe to give you that perfect café theme to get a new Disney character to show up and give you special collectible cards or gems to make new wands. It’s full of cycles and things to check in on, and it was a go-to when I needed a distraction. Truthfully, I could still be playing it now, today, but had to put it aside to give some other handheld games their due.

And there you go. My five favorites, with words to boot, and I expect to play Luftrausers, Diablo III: Reaper of Souls, and the conclusion of Broken Age in 2015, so that makes these games even stronger cases for me.

Here’s the real question though–did you play any of my five favs this year, and, if you did, are we on the same page? Let me know in the comments below.

Jazzpunk reminds you to never overclock your underwear

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Over the weekend, after discovering I don’t have any tape in the house and thus can’t begin wrapping Christmas gifts, I played through Jazzpunk by Necrophone Games and published by Adult Swim Games. It only took about two hours, but it was two hours that flew by way too fast, that had me smiling and chuckling to myself every few steps. It’s been on my list to play this year for some time now and I snagged a copy from Humble Indie Bundle 13, but with “game of the year” discussions popping up soon everywhere I wanted to experience it for myself unspoiled. Really glad I did.

Jazzpunk is a comedic adventure videogame that really makes me want to rewatch Airplane! or Naked Gun 33⅓: The Final Insult. The plot is centered around a top-secret espionage agency, which, for some reason, is operating out of an abandoned, Japanese subway station in the late 1950s. You control Polyblank, a spy-for-hire, as well as a silent protagonist. The game is made up of several missions given to Polyblank by the head of the organization, and you start each initially straightforward quest by ingesting a dose of prescription medicine; interpret that as you want. Anyways, while the mission might read “infiltrate a Soviet consulate,” things quickly become bizarre and nonsensical, and that’s where Jazzpunk shines, both at its strangeness and the speed it dishes out jokes.

The main focus is on exploration and comedy over solving puzzles or combat. While each mission has a single central objective, Polyblank is free to explore the zone’s world at his own pace, and I did this for each level, saving the main path for last. As you explore, you’ll come across a number of interactive NPCs, some lined with a single gag or even a separate side quest, like degaussing three pigeons for a pie, just like how meemaw used to do it. I won’t spoil every minigame you can find, but let’s just say that the Frogger clone is the most tame of the bunch. That said, if you see a wedding cake at the Kai Tak Resort, I urge you to examine it.

Control-wise, Jazzpunk is pretty simplistic. I plugged in an Xbox 360 controller to play, and you can walk around with the analog stick, jump, and examine highlighted objects/people. Your inventory never gets too big–I think it had three or four items in it at most–and you can cycle through each item as you stroll. The game is equally as simplistic in its visuals, but I really dug the cartoony, thick outlines. There are moments where real meets digital, and those are fun, but a platforming section towards the end was a strain on the eyes due to an overload of white, white, white. Many have compared the graphic style to Thirty Flights of Loving, but I’ve not played that one yet. Oh, and though I’d never drop my Showcard Gothic font here at Grinding Down, the font used in the game is fantastic, whatever it is.

I don’t know what the name Jazzpunk means, but I do know it’s a ton of fun to play and experience firsthand. Guess it gives off the vibe of 1980s cyberpunk or bombastic spying in the vein of Roger Moore. I’m so glad I got around to it this year, as it is definitely making my top five games list, and I have a few more Achievements to pop so I’ll drop back into it sooner than later, to do things like jump into a pool incorrectly and help someone with a saliva problem. Yup. That’s what I need to do.

Don’t let Insidia’s dark creatures consume you

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I really need to start spending more time perusing Adult Swim’s gaming subsite. I mean, previously, they blew me away with Winnose, a surreal puzzle thing blistering with catchy tunes and tricky riddles, and sort of impressed me at the start of Westerado, that Western tale of revenge murder and retro graphics. Plus, if I remember correctly, they are also behind Jazzpunk, a zany adventure game that I do have in my Steam library and hope to play both before the year is over and I have it spoiled for me on the Giant Bomb GOTY podcasts. Either way, they put out strange, unique experiences–“Too Many Cooks”, anyone?–and Insidia, while actually rather plain and straightforward, is still a solid half hour of fun.

What’s Insidia all about? Well, it’s about a traveler, who may or may not be a female automaton, who has to make an emergency landing on a dark, strange planet in order to fix her broken spaceship. Ten repair kits will do the trick. To find them, you’ll need to explore and collect several power-ups, like double jumping and moving faster, which allow you to access new parts of the map. There are also ten hidden areas containing switches to flip, and if you want the best ending, you’ll need to discover them all. Otherwise, the darkness will consume you, which is probably the same fate that fell on those skeleton in cages you are trying not to notice in the background as you move about.

Speaking of moving about, you can use WASD or the arrow keys to move, X to jump, M to bring up your map, and T to safely teleport the traveler back to the spaceship at any time. That last point is great, considering the spaceship is near the middle of the map, making it handy for cutting down on backtracking. I found both moving and jumping with the arrow keeps to be less reliable and switched to a letter key for jumping and had little problems after that. There are save points everywhere, but you don’t actually lose any progress if you die, so they act more like respawn points. You can totally collect a repair kit, jump into some spinning spikes, and restart four screens over with the repair kit still collected. I persevered, and after about twenty minutes or so collected all ten repair kits, as well as flipping the ten hidden switches, which allowed the little orange robot to lift off the planet free from harm.

Insidia obviously looks like a handful of other small, indie platformers of late. Thankfully, I’m a fan of this simplistic, old-school style, but it does try to be its own thing, with a sort of sketchiness to it. Seeing it and the monster designs in motion shows that there is great personality here, and a single haunting song makes up the whole soundtrack, shadowing your jumps with clinks and clanks and techno-esque bloops. It helps build ambiance. If there’s one nitpick–and naturally this is one I’m always going to gripe on when it comes to games–it’s that the text for both the intro/end cutscenes could use some serious editing, as well as the tutorial messages. Saw a number of spelling mistakes, as well as just strange wording, which is a shame as the cutscene art is quite cool.

Anyways, you can play Insidia right over here, so stop reading and make with the clicky clicky.