Tag Archives: Jak and Daxter

Grand Theft Auto III, my college days landmark in videogames

gta3 for the ps2 one more try

Everyone was going crazy for Grand Theft Auto V yesterday, which I guess makes total sense, considering that’s when it released to the foaming-at-the-mouth world. Personally, I’ve not been interested in GTA games for a long while, and my strongest emotions for the series revolve around Grand Theft Auto III, and that’s because I consider that–without a doubt–my college game. No other game save for Jak and Daxter: The Precursor Legacy, which came out a year later, reminds me so strongly of my dorm days, of long weekends avoiding papers and drinking the night away. Though the latter title also makes me think of shoulder-high snow walls and a desperate grab for mac and cheese, but I’ll save that tale for another time…

In 2001, I was a bright-eyed, bushy-tailed freshman in college, a hopeful art major at that, and my suite-mates got a copy of GTA III for their PS2 the day it dropped. At that time, I was still clinging to my PS1 and treasured copy of Tony Hawk’s Pro Skater 2, but college is all about sharing, and so we’d huddle together in our tiny, cramped dorm rooms and just lose ourselves in Liberty City, each taking turns never really doing any missions. It was all about stealing cars and running from the cops and watching your vehicle fall to pieces as your getaway plan went from grand to gravel as you smashed into everything in your way. That game encouraged emergent gameplay at every turn and rewarded you with a good time laughing like loons with friends.

Last night, I decided to remind myself of those golden days, popping in Grand Theft Auto III into my still-chugging PlayStation 2. Actually, first I checked my memory cards to see if I had any saved data on them, but alas, no. Not for any of my PS2 GTA games, which is a bummer as I distinctly remember getting pretty far into Vice City. Anyways, story-wise, the game begins with the silent criminal Claude being betrayed by his girl Catalina and getting arrested. After being sentenced to 10 years in prison, Claude  is transported across a bridge in a prison truck, which the Colombian Cartels fortuitously ambush. From there, Claude escapes and makes ties with the Leone mafia crime family as he tries to build himself back up in order to find Catalina and learn why she abandoned him.

I kind of forgot how purposely blurry the cutscenes in Grand Theft Auto III are. They actually really hurt my eyes, enough so that I had to look away during the opening moments, and I have to assume that 2001 Paul saw them as amazing and cinematic. After that, I found the game easy to pick up, and just as easy to go off the rails with, which is my favorite thing to do. I did the first few missions, which all act like tutorials. You drive and pick up a hooker, you drive over to some guy and beat the life out of him with a baseball bat, and you steal a car and get it repainted so the cops won’t know any better. After that, I drove around a bit, listened to some radio chatter, and explored the streets, which are pretty barren by today’s standards. Oh, and I noticed that the cars fall apart super fast. Like, two or three hits/collisions and you’re smoking and stalling in the middle of the road. Also, Liberty City is littered with trash. I think this was Rockstar’s way to try and fill in the empty spots, but it is weird to see the same piece of newspaper flittering by Claude every five seconds. We can also blame the limitation of the PS2 though, I guess. Maybe I’ll dip back into Vice City or San Andreas at some point, too.

Anyways, back to current affairs. Grand Theft Auto V looks like fun. Really, it does. I like the idea of three main protagonists that you can bounce around from to progress the plot and take on different mission types. But there’s a rub. I absolutely hated my time with Grand Theft Auto IV–not bothering to link to any specific articles, but if you search around Grinding Down, you can certainly find some less-than-praising remarks from me about Niko and the difficulty that game throws at you unfairly–and calling back to GTA III, a lot of fun is playing the game with others and being goofy or laughing at all the mistakes. That forthcoming online aspect might be ripe for that. Or maybe not. Until then, I’m more likely to pick up Saints Row IV first, which is more my thing these days: a weird, funny game that embraces its weird and funny bits and doesn’t need a room full of onlookers to be immensely enjoyable.

Collected all those scattered Blast Shards in inFAMOUS 2

infamous 2 collected all the blast shards

I’m nearing the end of inFAMOUS 2–sorry, quick aside, but I previously wrote the game’s name as inFamous 2, and the copyeditor in me will not rest until I owned up to the error and corrected it going forward even if it is a weird way to write something–and I don’t expect to ever play it again despite their being two paths to go down. One is good and saintly with ice powers in tow, and the other is evil and dark, circled by fire. If you know me, you know which way I’m playing; for those that are new, I’m always a good Samaritan first. It’s not that I don’t enjoy playing evil from time to time, but I get the sense that the game doesn’t change a whole lot by doing a few missions morally different.

With the last mission, I assume it’s the last since it is called “The Final Decision,” in sight, I’m trying to wrap up a number of side stuff before I close the book on Cole’s second chapter. My main objectives are finding all the Dead Drops, liberating the second island fully, and collecting all the Blast Shards. Maaaaaybe play a few more user-generated levels. Out of those three dreams, I’ve now found all hidden Blast Shards, and as a collectible, they are both a lot of fun to collect, as well as extremely rewarding in that a set number of them increase the amount of electricity power Cole can use. They remind me a bit of Precursor Orbs from the Jak and Daxter franchise, and nothing of those dumb flags from Assassin’s Creed. There is certainly an art to collectibles, something I’d like to explore down the line.

Basically, any time you ping the New Marais map for sources of electricity, Blast Shards appear for a second or two as a blue dot. Then you gotta find them, and they are relatively easy to see as they are glowing crystals, but most of them are tucked up high on rooftops or ledges, meaning you have to do some climbing. In total, there’s 305 of them, and you’ll come across them every step of the way early on in the game. It’s only after you’ve found about three-fourths of them that you have to begin paying attention and hunting them down, which is not as tiresome as one might think, thanks to Cole’s superhero powers of zipping up buildings and gliding across telephone wires. I found my 305th one out in the water last night, and upon collecting it, Cole accidentally took a dip, dying from the splash. Regardless, I got the Trophy, and I do believe it’s my first Gold one, unless I got one in Vanquish.

Tonight’s goal is to find three (or maybe it’s four?) more flying birds for the rest of the Dead Drops. I think I have run out of side missions though, meaning I can’t free the second island from enemy oppression. Might be wrong, might have to check online to see if there’s anything else I can do. After that, it’s off for Cole to fight the Beast, use the RFI, and watch another classic ol’ Western with his best bud Zeke. Mostly because then I can download Sleeping Dogs (free this month for PlayStation Plus users!) and have some more zany open-world fun, though probably with a lot less zapping and sticky ice grenades. Can’t say that for sure though.

30 Days of Gaming, #16 – Game with the best cutscenes

Revenge and redemption: two concepts not to be handled lightly. But Jak 3 was up to the challenge of showing us how far Jak had fallen and how far he’d climb back up, and Naughty Dog did this so effectively with the use of some great cutscenes. Despite growing up on a healthy diet–or maybe that’s unhealthy–of games brimming with over-stylized FMV for cutscenes, I much prefer when a game keeps the cutscenes in line with in-game graphics, and that seemed to happen more often than not with PlayStation 2 era games. It’s less jarring and really stops the immersion from breaking.

Jak 3 opens up with basically a 10-minute cutscene that sets up the final game in the trilogy. Jak has been banished from Haven City, the very same city he saved in Jak II, to the Wasteland by Veger. As he, Daxter, and a talking bird whose name escapes me wander the desert, we are shown flashbacks leading up to our main man’s banishing. After too long in the sun, all three pass out and are eventually found by some scavengers thanks to a homing beacon in Jak’s hand. Turns out one of those scavengers is actually Damas, King of Spargus, an isolated city hidden in the Wasteland, and he’s taken Jak in, but only to see if he can prove himself in their battle arena.

The animation, voice-work, and framing is fantastic, on par with anything considered professionally cinematic. There’s not just a series of talking head shots; we get actual camera angles here. Even though it’s 10 minutes long, the game’s intro is well-paced, jumping from the present to the past, and giving every character their worth. Yup, even Daxter, who, at this point, is not too annoying. Amazingly, this is solely the beginning, and future cutscenes only get better, really showing characters emoting and plotting and moving with heart. Jak 3‘s ending scene is shocking, funny, concluding, and memorable–just like a Pixar film, which can be argued is like an hour and a half of pretty cutscenes. “Oh yeah,” Daxter says at the very end, “life is good.” So are your cutscenes, yo.

In fact, the cutscenes from the entire Jak and Daxter scenes were so fantastic that Naughty Dog put out a DVD of them and sent them to…uh, people. Fans all around. I got a copy in the mail, but I can’t recall why. Maybe I signed up for it? Or maybe it was part of being a subscriber to PSM magazine? Either way, I have a mass produced DVD disc that has all of the game’s cutscenes, and that’s not something that can be said about many games, now and from the past.

The Top Five Most Annoying Videogame Sidekicks

Two’s a party, three’s a crowd. And sometimes even two is too much.

Naturally, I’m talking about sidekicks, and more often than not, they are annoying and useless and just there to get in the way. I mean, how often did Batman really truly need Robin tagging along? Or Wolverine with Jubilee? Granted, those are comic book examples, and videogames handle sidekicks much differently. Often, they are used to help give a tutorial on gameplay mechanics, offer up possible sidequest missions (think about Ratchet’s Clank here), or are just there to chat and fill in story gaps with heavy-handed exposition.

So, as we close in on the time of thanks and giving, Grinding Down would like to spin the world the other way around and moan and groan about some of the worst videogame sidekicks out there with hope that they never come to our aid ever, ever again.

5. The Adoring Fan (Elder Scrolls IV: Oblivion)

Meet the Adoring Fan. Amazingly, this guy is your “reward” for becoming the Grand Champion in the Arena. He’s nothing special. He just follows you around and lovingly praises you. He won’t fight by your side as even a single rat is enough to get him running away. His voice is the very reason there is terrorism, and one can find countless videos on YouTube of players pushing him off the land’s tallest mountain. Frustratingly, he does not ever “die.” If killed, he reappears at the Arena a few days later, ready to follow you again, whether it is to his death or not. How annoying!

4. Navi (a whole bunch of Zelda games)

I think many gamers would agree that a box of scrolling text would’ve been a much better choice as a companion for Link than a hyped-up fairy that never shuts its airpiece. I mean, they’d both accomplish the same thing, but one is less obtrusive than the other. I think I’ve mentioned here before that I’ve yet to actually play any N64 Zelda games (gasp!), but I got to partially know Navi through The Legend of Zelda: Phantom Hourglass, and the small time spent with it was more than enough to convince me that Navi is Satan’s child, all razzed up on speed and insanity and the power to cling and never uncling. How annoying!

3. Daxter (Jak and Daxter series)

My PlayStation 2 days were filled with platformers. A trilogy of trilogies, I guess you could say. They were the Sly Cooper series, the Ratchet and Clank series, and the Jak and Daxter series. Now, all of them had sidekicks–Sly had Bently feeding him advice, Ratchet had Clank and all his crazy gizmos, and Jak had Daxter who…did absolutely nothing. Except get himself turned into a chatty rodent through the power of Dark Eco. For the first game–and, well, probably the next two–Daxter did little but make small quips when Jak “died,” as well as start trouble during in-game cinematics.

Unfortunately, Jak is one of those silent lead characters, forcing much of the talk on Daxter. How annoying!

2. Stella (Dragon Quest IX: Sentinels of the Starry Skies)

Not to be outdone by Navi, here’s another annoying fairy, this one more of an actual fairy…if inspired heavily by the now out-of-date ganguro craze. She has a horrible flappin’ accent, only cares about herself, and is constantly berating our main hero, as well as her old boss fatguts. There is no good to her, and she’s there for the entire ride through Dragon Quest IX. Occasionally, she awards you Accolades, but that’s nothing to get excited about. If you tap her on the DS touchscreen, she does not explode into a thousand fairy pieces, only gets slightly miffed. How annoying!

1. Your Mother (Pokemon HeartGold)

She tries to do good. She really does. See, in Pokemon HeartGold, one can give your mother some extra money and, while you’re out combing through tall grass for every last ‘mon, she’ll buy you some items. And then call you to tell you that these items can be picked up at the local store. This might seem all cool and great at first, but it’s only after awhile do you realize that the items she is buying you are stupid and a waste of money, and that it would break her heart if you told her to stop, considering it’s all she can do for you, and so you let her waste your earnings. It’s hard to even ignore her phone calls because…well, it’s a call from your mother. You can’t ignore something like that. How annoying!

P.S. This top five article was inspired by this early morning tweet.

November 2009 games releases that interest me

Hmm, it is now 10 days into November, and I realized I need to learn to plan better. For one thing, I should get this list going, ehh, more at the very beginning of the month.

Anyways, slim pickings this month. Oh sure, big name games like Dragon Age: Origins and Assassin’s Creed II are dropping, but who has the moolah for those creations. Surely not me. Besides, I’ve got Fallout 3 to keep me busy on the Xbox 360 for some time now, and there’s nothing really pulling at my heartstrings this month, save for a couple DS games out there, as well as a…PS2 game?! What is this, 2003?!

Nintendo DS

Phantasy Star Zero – released on 11/10/09 (that’s today, y’all!)

phantasystar

Having never played a Phantasy Star game before, this looks like an okay place to start. Action RPG, sci-fi elements, anime influence. Something about a war, but I bet there’s battles involved, as well as gaining XP. Should be enough for me.

Harvest Moon DS: Sunshine Islands – released on 11/10/09 (that’s today, y’all!)

HMSI_DS_L_PackagingUS_Front

I’ve been sort of getting into farming sims lately. I blame Facebook, naturally. And at least this game’s title doesn’t make me want to vomit and run away in tears. Yes, Harvest Moon DS Cute, I’m talking about you.

Playstation 2

Jak and Daxter: The Lost Frontier – released on 11/03/09

thelostfrontier

I love me some Jak and Daxter. Truly great platforming, with the occasional shooting/racing element. Never got to play any of the PSP adventures, having stopped at Jak 3 since a full-on racing game like Jak X left me feeling empty-chested. So it’s nice to see a release for the Playstation 2 even if Jak and Daxter: The Lost Frontier might be swollen with flying elements. Given the right price, this could be a good time.

Ho-ho-hope December is a little better than this for us casual, poor videogamers…