Tag Archives: Jack Sparrow

Now bring me that horizon, LEGO Pirates of the Caribbean

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Four years and some months later, I finally unlocked the remaining, lingering three Achievements for LEGO Pirates of the Caribbean, making this the twenty-seventh fully completed game–in terms of popping all the available Achievements–on my dwindling, dying Xbox 360 console. Shiver me timbers, I’m a terrible freebooter. That means pirate in pirate speak, by the way.

Yup, I last touched this title back in June 2011, with the unspoken promise to finish it off entirely, in terms of Achievements and unlockables and 100%-ing, which I’ve done with every other LEGO game in my collection up to this point. However, something went wrong; I found the levels too frustrating to replay and replay and replay, feeling burned a bit too harshly after I’d spent fifteen to twenty minutes searching every nook and cranny of a level only to accidentally finish it by killing a specific dude or walking to a key point. I must’ve figured I’d take a break, distancing myself while I massaged my surprising burst of impatience back into patience, but I never suspected it would take me this long to return.

Here’s the three specific Achievements that have been waiting oh-so-patiently for me to come back and do my thing:

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Take what you can (65G): Collect all Gold bricks (Single Player Only)

 

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Hoist the colours! (50G): Sail all the minikits in the hub

 

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Now bring me that horizon (100G): Complete the game to 100% (Single Player Only)

 

It might not seem like much, but there’s a lot of steps to finishing these three off. Basically, they are all interconnected: to reach a 100% completion rate, one must first collect all the gold bricks, which means finding every minikit and hidden treasure in every level. Once you’ve found all the minikits, you can sail every boat at the harbor. Also, to get that final gold brick, you have to play an extra bonus level, which is cool in concept, but tiresome after all the grinding you have to do to get there. At that point, one shiny object away from complete and total domination, the last thing I wanted to do was punch more breakable things for pointless studs and watch a boss’ health meter deplete slowly.

All of this took a couple of hours and a few trips to YouTube to watch some walkthroughs to confirm I wasn’t crazy and only missing a hidden room or path. Plus, the game froze on me twice, which is weird, because I was motivated to finish this off after having LEGO Marvel constantly freeze on my girlfriend and I as we slowly crawl to its super-heroic conclusion. Yes, my Xbox 360 is getting pretty old, but not many other games hardlock like these LEGO games as of late. Well, save for Fallout: New Vegas, obviously.

Hopefully I grind out the rest of LEGO Marvel in a much faster pace once all the main level missions are cleared. Then I can think about moving on to other block-building journeys, like LEGO Jurassic World on a bigger, badder console, or that LEGO Dimensions thing, which seems neat, though I’m hesitant to buy separate toys to unlock characters and special playsets. If anything, I’ll be getting some Animal Crossing amiibo figurines first. That’s right, Blathers–I’m coming for you.

Games Completed in 2011, #19 – LEGO Pirates of the Caribbean: The Video Game

“A LEGO pirate’s life for me” would’ve made for a good post title. I’m just saying…

Traveller’s Tales has pretty much cemented their LEGO videogame formula, and it seems like they like what they have in the blueprints and are probably not going to stray from it too much. This is both good and bad. The good comes from the aspect that, nine times out of ten, the formula is fun and silly and an OCD gamer’s utopia, with a billion different things to collect and tasks to complete. The bad is that if you’ve played one LEGO videogame, you’ve played every LEGO videogame, whether it came out today or five years back.

LEGO Pirates doesn’t do anything new or shiny, but it is probably the second most appropriate franchise for LEGO-izing next to Star Wars because the Pirates of the Caribbean films are fun, light-hearted, goofy, epic, and made up of a variety of wild locations. Plus, there’s the character of Jack Sparrow, a man that sways and sways your attention towards him immediately; I still can’t believe how perfectly they nailed him and his persona in LEGO form, right down to the drunken swagger. It truly is a sight to see.

LEGO Pirates covers the main cinematic trilogy, as well as the newest film On Stranger Tides. The cutscenes do a great job of moving the plot along humorously, but a lot of giggles were lost on the fourth movie as I didn’t really understand what was happening and why; these games certainly do benefit from a gamer already knowing the tales in and out, allowing the jokes to resonate more without losing out on crucial plot details. Here’s my guess for the fourth film: Jack Sparrow doesn’t want to grow old so he’s off to find the Fountain of Youth. Blackbeard feels the same way. However, for the Fountain to work, they need to make mermaids cry or something. Then some stupid wannabe pirate girl gets stabbed, and we need to use the Fountain to heal her. Oh, and Captain Barbossa has a peg leg now. Maybe a mermaid ate it. The end.

As mentioned before, the gameplay remains the same. You play through a level by yourself or with a co-op partner, smashing everything in your path to collect studs and open new places to explore. Some new tricks include using Jack’s magical compass to find hidden treasures or looking through a telescope and tracking a certain someone as they move around. Other than that, the game is much more puzzle-heavy than combat-heavy, and sometimes the puzzles can be a little difficult to solve, especially when one requires you to have destroyed X over there to complete. I was particularly stuck on the final level of On Stranger Tides, mad to discover that all I was missing was pushing in a block that did not look, um, pushable. Grrr.

Strangely, I noticed that Traveller’s Tales did not include a level editor this time around, which previously showed up in LEGO Harry Potter, Years 1-4 and LEGO Indiana Jones 2. That’s fine. I only tinkered with it a few times and just didn’t find it too much fun, especially since there was no way to share levels online or download new ones. No big loss. I still think drop-in, drop-out co-op via online would be marvelous, as the screen splitting up is often headache-inducing.

If you’re not a fan of the LEGO videogames, this one won’t certainly convince you. However, if you do love collecting studs and building items from broken LEGO bits and listening to dozens of characters mumble their way through a scene or riding giant crabs, then you’ll love LEGO Pirates. There’s plenty to do, to see, to be, and if you love carrots you’ll be especially pleased to know that there’s a lot of carrot humor. Whatever that means.

Welcome to the Caribbean, let me ruin up your Gamerscore

Gamerscore is a pretty fickle thing. It mostly adds up to e-peen though it is also nice just to see in another form your triumphs and kills, but ultimately it means very little. Only one guy so far seems to have made a living out of it. Points for most Achievements range from 5 to 100, usually equaling a nice even number or a number that can be easily made even by adding five more points to it. However, there are exceptions, and some developers like to slip in Achievements for 0 points or 3 points or 7 points or maybe even 59.437 points. I mean, it’s really up to them, so long as the retail game’s total hits 1,000 points, it’s all good. A majority of Achievement lovers hate these oddball pointers, as they “ruin” what appears to them to be a nice, neat, orderly number.

Me? Yeah, it’s a little irksome, especially because I like going after such milestones as obtaining a perfect 10,000 score and a perfect 20,000 score, but it can always be remedied. Which brings me to LEGO Pirates, and it’s very first level, Port Royal, taken from Pirates of the Caribbean: Curse of the Black Pearl‘s storyline. Upon completing it, you unlock this wet bandana:


Welcome to the Caribbean! (12G): Complete Port Royal

Yeaaaaaaah, that’s a 12 there, not a 15. It was my very first Achievement unlocked in the game, but I can see others getting the one where you’re eaten by a shark in deadly water first. So, for me, it was kind of like a slap in the face, the kind Captain Jack Sparrow knows all too well, and after sifting through the whole list I discovered this was done so that Traveller’s Tale could make another Achievement based on some pirate lingo. That one is called Pieces of Eight, and it’s worth 88G, which would totally fix our little number problem. However, to get it, one must acquire a total sum of 888,888,888 studs. That’s gonna take some grinding and cheat codes, meaning my Gamerscore is gonna look wonky to me for a little bit. Oh well.

Let’s all take a moment of silence though for my Gamerscore, now forever changed, forever touched:

Gotta stay strong; time heals all wounds.

Be like Bolton, and get back to the good part!

In honor of today’s big Purchase of the Month–that’d be LEGO Pirates of the Caribbean, not Brink, which is getting horrible review scores–I give you Michael Bolton crooning over Jack Sparrow’s fantastical adventures:

“Big sexy hook” doesn’t even begin to describe this work of art.

Living the LEGO life of a pirate

The demo for LEGO Pirates of the Caribbean: The Video Game begins with a young Elizabeth Swan punching a parrot in its face. It’s pure zaniness, but that’s what these LEGO games have always been about–retellings with a special touch. If you’re not laughing, you’re not having fun.

I started to play this demo by myself, but when Tara saw what I was doing, she quickly grabbed another controller and joined in on the fun. We’ve always enjoyed playing the LEGO games together, especially LEGO Harry Potter, Years 1-4, which was very close to us in terms of interests. Here’s a comic I did many moons ago about our time with LEGO Batman (the weakest of all the LEGO titles actually):

Much of the demo for LEGO Pirates (I’m shortening the title from now on) is actually cutscenes, setting the story up and giving Tara and I many reasons to giggle. The entire game will cover all four movies. We’re playing the first level of the Curse of the Black Pearl, which has Jack Sparrow arriving in town and getting locked up, Elizabeth accidentally summoning those cursed pirates and getting herself kidnapped, and Will Turner slowly becoming allies with a wanted criminal.

The first playable part of the demo is inside Will Turner’s workshop. One player controls Will, and the other controls, um, some guy I can’t remember the name of. His partner? Together, we broke items, collected studs, fed a carrot to a donkey, and repaired a machine, which revealed where Jack Sparrow was hiding. Then it was time for a sword-fight high up in the rafters, and even though I was just mashing the attack button, the swords clinked and clanked and swung wildly, giving the impression of a real duel to the death.

The next area has us controlling Will and Jack, trying to break our way out of jail. This involves using a dog and sniffing out keys. Once we’re done this area, we’re outside in the shiny, bright sunshine, attempting to get to the docks to steal a ship. Tara takes control of Jack and the laughs hit a high when he hops on top of a barrel and begins rolling around with it. We get to do some combat with some soldiers, and then we’re over by a ship, trying to figure out how to commandeer it. Staying in the water too long gets you eaten by a shark. After solving the rather simple puzzles and zip-lining over onto the ship, the demo ends, leaving us wanting more.

However, after playing the main part of the demo, you can go back and do “free play” on the first level, which just gave us an excuse to try out some other fun characters and explore a few locked areas. Tara ran me over several times with a donkey, and then we were officially done for the night.

So, the gameplay is exactly what we’ve all come to expect. For some, that might seem like a downer. However, it’s still the sort of gameplay I like, as it is not too intense for co-op play, and just enough of a collectathon for my OCD. Granted, there are not as many memorable characters to unlock in LEGO Pirates as there were in LEGO Star Wars and LEGO Harry Potter, but I think it’ll still be a blast to control Bootstrap Bill.

The full retail version releases tomorrow, and I’m gonna get that booty faster than you can say, “Oh, barnacles!”

LEGO Pirates of the Caribbean will have you scrubbin’ ye barnacles in anticipation

While I wait and wait and wait some more for LEGO Harry Potter, Years 5-7 to come out, I guess I’ll have to settle for a little Jack action. Specifically, Jack Sparrow, as he’s the main star of the next franchise to fall to the power that is LEGO. And this is a good thing. You can see why below in LEGO Pirates of the Caribbean‘s debut trailer:

Ha, that’s totally Jack Sparrow in LEGO form. No denying it. Even has the drunken swagger down. Hope one of the many collectibles is bottles of rum.

It’s been reported that the game will be released on “all major platforms” this summer, and that the game will cover the events of the first three movies, as well as the upcoming fourth film, On Stranger Tides. Gameplay will follow in the footsteps of all the other LEGO videogames. Meaning that it will be light-hearted and extremely addicting. Looking forward to this filler until we can get back to fighting a LEGO Voldemort…