Tag Archives: intimidate

Achievements of the Week – The Adept Hero with a Snake Tongue Edition

No surprises here! Most of the Achievements for this round of Achievements of the Week come from The Elder Scrolls V: Skyrim. I’ve given it as much love and time as I can during a workweek, but one can literally play that game for hours and not technically get much accomplished. Currently around level 18 and trying to figure out how to get into the Thieves Guild. But the Achievements have been coming steadily and somewhat easily, unlocking 15 more since last we met. And Tara and I did manage to play an hour or so of the new LEGO Harry Potter, Years 5-7. Two games on a weekly roundup is more exciting than one. It’s true; look it up.

And here we go!

From LEGO Harry Potter, Years 5-7…

Just two so far from completing early levels in the game. Nothing special save for the fact that one is called Albus Percival Wulfric Brian. And yes, to me, that’s very special. A Muggle like you wouldn’t understand.

From The Elder Scrolls V: Skyrim…


Dragon Soul (10G): Absorb a dragon soul


Hard Worker (10G): Chop wood, mine ore, and cook food

Of these three jobs, I only ever cook food on a regular basis. The other two were one-time affairs, as the animation for each of them is painfully boring to watch, and then you have to go sell your wood or find a use for your ore. When it comes to food, I know just what to do the moment it’s cooked to perfection: om nom nom.


Adept (10G): Reach Level 10


Snake Tongue (10G): Successfully persuade, bribe, and intimidate

Unlike Fallout 3 or Fallout: New Vegas, there’s no way to know if a persuade or intimidate attempt will be successful. It’s more like Dragon Age: Origins, and you just have to rely on a wing and a prayer for the right turnout. I’ve failed both on different occasions, and only bribed once to trick an evil priest into believing a lie.

Don’t want to overload this post with pic after pic of Skyrim Achievements, even though I totally could. I also bought a house in Whiterun, did at least 50 miscellaneous tasks earning Lohgahn that esteemed title of Hero of the People, did some nasty work for a Daedric prince, and completed a few more quests related to the main storyline.

Well, that’s that. Expect more Achievements next week from these very same games. I don’t see myself playing many other Xbox 360 games right now, not until my thirst for collecting cheese wheels has been quenched. And maybe not even then.

How’d y’all do this week? Any Achievements you’re especially proud of? Speak up in the comments below. And when I say speak up, I mean speak up. If you don’t write in, I can’t hear you. I promise to comment back, too.

[Intimidate] You will simply love this post about intimidating in Dragon Age: Origins

I’ve been working very hard at Dragon Age: Origins recently. In fact, just the other night, Natia, our hard-as-nails dwarven Grey Warden, preserved the Anvil of the Void, sided with Bhelen to get the steel men on our side, and then had some decent sex with Leliana after listening to the bard prattle on and on for, lack of a better word, ages. That’s all well and good, but what I was more excited to see Natia accomplish was the following:


Menacing (20G): Succeeded at 10 difficult Intimidate attempts

See, Dragon Age: Origins is all about the dialogue options. That’s BioWare’s thingy. Mass Effect allowed you to go down the paragon or renegade path by choosing different ways to answer folks. The same thing exists in Ferelden. Characters can either be persuaded or intimidated, the former being the nicer route and the latter a little more direct and threatening. On my first playthrough, I went with the nice personality, and quickly got the persuasive Achievement. This time around, I knew I wanted to go after the intimidate one, and so I made sure to construct Natia in the right manner. The odd thing was that I’m positive I did well over 10 intimidate options before unlocking this Achievement, which leads me to believe that some are classified as more “difficult” than others.

And here’s where the problem sits: how does one know if it’s a difficult intimidate option or not?

I mean, the dialogue option that helped unlock Menacing was about forcing a scared little boy to give us a key to a treasure chest in his mother’s bedroom. Pretty sure the nicest, sweetest, kindest old man in Orlais could intimidate a youngling like that. However, it was a “difficult” attempt. Guess it has more to do with behind-the-scenes dice rolling than anything story-related, but still, I’d like to know a bit more before trying out anything. Fallout: New Vegas handled it decently if a bit perfunctory for its skill checks, and Dragon Age: Origins could do it in the same vein, with a percentage of success or a visible indication that there’s no way the option will work.

At least going forward on Natia’s quest to save Ferelden from the darkspawn, I won’t feel compelled to immediately select the intimidate option. Sure, I might…because roleplaying her as a cut-your-throat badass dwarf (with a hidden soft side) is a lot of fun. If only I could intimidate Alistair into getting down and funky with a dwarf; I think I missed my chance to woo him as he’s disapproved of a lot of group actions. Wah.