Tag Archives: Hotline Miami

There’s always A Place in Space for shooting aliens

a place in space capture gd thoughts

Hotline Miami 2: Wrong Number just came out, and while I’m definitely interested in more chaotic, gun-tossing mayhem set to electronic beats that thump deep in your chest, from the coverage I’ve seen of it, the game doesn’t really seem to be that much different from the now cult hit. Which means I can wait, there’s no rush. If anything–if the itch becomes too strong to resist scratching–I can simply return to the original game on either Steam or PlayStation 3, as surely I haven’t seen everything there was to see, especially when you consider I went through the trippy tale of revenge wearing nothing but the “doors kill” mask.

Or, if you prefer blowing alien monsters into piles of bloody mush rather than nameless goons at a strip club or seedy apartment complex, there’s A Place in Space, another high-listed entry from Ludum Dare 31. You all remember me dipping my toes into this jam competition’s creations with Kram Keep from a few days ago, right? Right? Well, good. Glad to see your collective memories are in fine shape.

There’s no story here, and there doesn’t need to be a story. Keeping with the jam’s theme of “entire game on one screen,” you move a little, gun-toting astronaut warrior between blackened out rooms, blasting everything that moves until it stops moving, opening the door to the next room. Rinse and repeat, moving clockwise around the same set of rooms, which are randomly generated a la The Binding of Isaac when you step on in. You use the WASD keys to move around and the mouse to both aim and fire whatever gun is currently equipped. The miniscule and crudely pixelated astronaut can only take so many hits from enemies, which means you definitely don’t want to back yourself into a corner. As you create pools of bloody mush, you can also pick up health refills and new weapon types, which immediately change how you both fire and play, just like in Contra.

A couple of problems I ran into, and these might only apply to me, as I’m sure I’m using the worst browser ever designed for Internet browsing. No, I won’t tell you what it is. Whenever I was in the bottom two rooms and tried to walk my astronaut up using the W key, the entire page I was on would shift up, cutting off half my view and forcing me to quickly use the mouse to scroll it back down. When this happened in the middle of a tense shootout, things often didn’t go well. Also, for some reason, every death caused A Place in Space to crash, which wasn’t the biggest deal since it only took a quick refresh to get back into the groove of things…but still. Lastly, and this is more of a nitpick than anything, there didn’t seem to be any way to know how long power-ups lasted, whether it was for a specific number of shots or only for one room; it would certainly help with planning the next room’s attack to know whether I’m going to lose that laser beam add-on early into the skirmish or not.

Give A Place in Space a try in your browser, and I guarantee that you’ll do at least a few runs in a row. If only there was a more killer soundtrack to go along with all that alien monster killing. If only.

2013 Game Review Haiku, #26 – Hotline Miami

2013 games completed Hotline Miami

Wear animal masks
To wreak havoc and spill blood
‘CAUSE THE PHONE SAYS SO

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

It’s hard to stay alive in a horror-ridden basement

binding of isaac thoughts

I love trading cards, and I mostly blame Magic: The Gathering for it, but this affection traces back further than that to when I was a wee lad, collecting Fleer baseball and Marvel cards with a vigor I’ve never since seen again. I still have much of my collection stashed away in boxes and binders, but have mostly fallen away from collecting cards due to the cost these days and the fact that, part of the fun, is trading X and Y for Z with other collectors. Alas, I can count the number of real-life friends I have on one blender-mangled hand, and none of them are down with this type of lifestyle.

That all said, Steam now has trading cards, and while I still don’t fully understand how the system works, I find it fascinating nonetheless. Also, with these being digital trading cards, I no longer have to worry about accidentally bending or nipping them, as well as how to store them safely amongst everything else crowding up my studio space. Basically, you play a specific game, and a new trading card is added to your inventory roughly every 30 minutes. However, you can only earn so many, say 5 out of 9 cards, and thus have to either trade with other players or sell/buy cards online. Once you complete a set, you can craft a badge which gets you some background art, new emoticons, discounts on other Steam games, and XP to level up. It’s an odd meta game that I have a hard time ignoring. Thankfully, I haven’t gone full tilt yet, selling only one duplicate for $0.27 and sitting on it while I figure out my plan of attack.

I was able to give Grinding Down long-standing compadre Greg Noe some of my extra cards from The Binding of Isaac, allowing him to craft his first badge. It was both exciting and not. Like when you’re seven, and you are watching your best friend opening his birthday gifts. I believe he has some Stacking cards for me, too, but last time we attempted to trade the system kept glitching out. Another time, me hopes. I’m also pretty close on completing all the cards for Super Meat Boy.

Anyways, even though I got all the cards that I possibly could to drop from The Binding of Isaac, I’ve been playing a lot of it lately. Like, first to relax and just mindlessly see how far I can go, and then immediately after try my hardest to actively reach the end. Unfortunately, I’ve still not gotten past the Depths, but I feel like I’m getting better with every run. However, getting far actually requires a ton of luck, in that certain items will be more beneficial than others. Noe mentioned that a friend of his beat it on his first run, to which I replied, “Fuck him.” Trust me. When I beat The Binding of Isaac on my 157th run, now that will sound impressive.

Bosses that I just can’t seem to grok:

  • Widow
  • Pin
  • Chub

But it’s not actually the bosses that often slow me down or bring my flight of fancy to a grinding halt. Just your day-to-day room enemies are enough to give you grief if you don’t know how to handle them or can’t hit the keys fast enough, and I particularly hate entering a room to find it filled with charger maggots, hoppers, knights, keepers, and globins. On the other hand, I’m a pro at dealing with flies and piles of poo.

Hopefully, luck will be with me one day soon, giving me the best items from the get-go and opening a clear path to Mom. If I can just beat The Binding of Isaac once, I will feel a great wealth of accomplishment, because it really isn’t a simple task. I do have to wonder if I’d be any better at the game using a controller, but I don’t think, unlike Hotline Miami, another tough title requiring quick reflexes, that it offers gamepad support.