Tag Archives: hidden objects

Alice in the Mirrors of Albion is stuffed with hidden objects

We’ve gone over this before, but I enjoy a good hidden objects game. Give me a list of things to search for, and I’m ready to go. Don’t need a lot of frills or extra time-wasting work. All I want to really do is look at an image crowded with stuff and find the canary, the umbrella, the globe, the oven mitt, and the tiny bust. Thankfully–or maybe not, depending on how you feel–the market is drowning in games like these. For instance, if you look at Microsoft’s online marketplace, the count is mega-high, and that’s where I found Alice in the Mirrors of Albion, a hidden objects game that combines some detective work with Alice in Wonderland‘s fantasy world.

Right. Well, this is the newest hidden objects game from Game Insight, the creators of Mystery Manor, which I have not played. They make a lot of mobile games. Alice in the Mirrors of Albion takes place in a mystical version of Victorian England, fraught with intrigue, crime, and suspense. The biggest story is that Alice–yes, that Alice–has gone missing, and it’s up to you to figure out what happened. Y’know, but only after you examine scenes for hidden objects. You’ll also have to solve puzzles and experience the game’s unique-if-long-winded story by tackling countless quests in your mission to foil the evil machinations of the Red Queen. Don’t be surprised by the addition of mini-games and an energy system; this is, after all, at its core a free-to-play game brimming with ads and a desire to get you to spend real money to speed up timers and accrue special currencies. No thanks.

For a while there, I was playing something called Twilight Town and Lost Lands: A Hidden Object Adventure. Alice in the Mirrors of Albion, even though it is made by a different developer, follows almost exactly the same format of those two, plus countless others out there. I’m talking about its use of energy, its focus on completing collections, the overworld map littered with icons and things to confuse yourself on, and the different ways it makes you find items in a scene, be it either from a list or pictures of silhouettes. I wonder if all these developers got together in a room and decided this was the new modus operandi for all things related to hidden objects. Sometimes it works, and sometimes it doesn’t; for instance, in Twilight Town, I could literally do three actions before running out of energy, but Alice in the Mirrors of Albion has been more kind than that.

So, yeah, it’s fine. I do find it humorous that the story kicks off immediately with Alice disappearing and then things drastically slow down because you have to find keys for so-and-so or a special hat for the Mad Hatter…because, well, the developers needed to pad the game out from the get-go. I’m slightly interested in the story, and the writing isn’t honestly terrible, but many of the missions do feel like filler, and this detective work is only inching its way forward at a snail’s pace while a young woman’s life hangs in the balance. Want to save her right away? Sorry, you’ll need to up your mastery in this one location while also waiting for your energy meter to refill. Look, I’m not insane, I know what this game is and am not expecting Hemingway, but it should be either all in on the story or just scrap it entirely and don’t hide the fact that you are meant to play these levels over and over again.

There’s a character in Alice in the Mirrors of Albion that really gets under my skin. His name is Cheshire, Jr., he’s a cat, but also a part of the police-force. Look, I’m not here to ask too many questions. Anyways, the voicework done for Cheshire, Jr. is some of the most atrocious I’ve ever heard, and it really does make nails on a chalkboard sound like a thousand angels singing. You’d think, with him being a cat, that he’d meow like a cat, but no…instead, he says the word “meow” and draws it out with some extra syllables, because it’s not enough to just make your ears bleed once. If he continues to make his presence known, I may not be sticking around too long for this one.

Wish me luck on continuously finding that fire extinguisher, as they actually do a good job of hiding it in the police office scene. However, if we don’t get closer to learning what happened to Alice, I’ll be saying goodbye quickly to Alice in the Mirrors of Albion.

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2019 Game Review Haiku, #2 – 10 Gnomes in Paris

Search around Paris
For the ten tiniest gnomes
They are well-hidden

And we’re back with these little haikus  of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

2018 Game Review Haiku, #28 – Grim Legends 2: Song of the Dark Swan

Queen, mortal danger
These objects full of darkness
Use that nice otter

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

2018 Game Review Haiku, #2 – Samantha Swift and the Hidden Roses of Athena

Recover scepter
Travel the globe, items list
Mel mostly beat this

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

2017 Game Review Haiku, #128 – Grim Legends: The Forsaken Bride

Your sister’s wedding
Stopped by bear, abstruse secrets
Find objects, use cat

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #114 – Mythic Wonders: The Philosopher’s Stone

Uncle is missing
Mystical portals show way
To hidden objects

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #107 – Eventide: Slavic Fable

Save endangered plant
Seek alliance with creatures
Nifty stained glass scenes

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.