Tag Archives: hidden objects

Alice in the Mirrors of Albion is stuffed with hidden objects

We’ve gone over this before, but I enjoy a good hidden objects game. Give me a list of things to search for, and I’m ready to go. Don’t need a lot of frills or extra time-wasting work. All I want to really do is look at an image crowded with stuff and find the canary, the umbrella, the globe, the oven mitt, and the tiny bust. Thankfully–or maybe not, depending on how you feel–the market is drowning in games like these. For instance, if you look at Microsoft’s online marketplace, the count is mega-high, and that’s where I found Alice in the Mirrors of Albion, a hidden objects game that combines some detective work with Alice in Wonderland‘s fantasy world.

Right. Well, this is the newest hidden objects game from Game Insight, the creators of Mystery Manor, which I have not played. They make a lot of mobile games. Alice in the Mirrors of Albion takes place in a mystical version of Victorian England, fraught with intrigue, crime, and suspense. The biggest story is that Alice–yes, that Alice–has gone missing, and it’s up to you to figure out what happened. Y’know, but only after you examine scenes for hidden objects. You’ll also have to solve puzzles and experience the game’s unique-if-long-winded story by tackling countless quests in your mission to foil the evil machinations of the Red Queen. Don’t be surprised by the addition of mini-games and an energy system; this is, after all, at its core a free-to-play game brimming with ads and a desire to get you to spend real money to speed up timers and accrue special currencies. No thanks.

For a while there, I was playing something called Twilight Town and Lost Lands: A Hidden Object Adventure. Alice in the Mirrors of Albion, even though it is made by a different developer, follows almost exactly the same format of those two, plus countless others out there. I’m talking about its use of energy, its focus on completing collections, the overworld map littered with icons and things to confuse yourself on, and the different ways it makes you find items in a scene, be it either from a list or pictures of silhouettes. I wonder if all these developers got together in a room and decided this was the new modus operandi for all things related to hidden objects. Sometimes it works, and sometimes it doesn’t; for instance, in Twilight Town, I could literally do three actions before running out of energy, but Alice in the Mirrors of Albion has been more kind than that.

So, yeah, it’s fine. I do find it humorous that the story kicks off immediately with Alice disappearing and then things drastically slow down because you have to find keys for so-and-so or a special hat for the Mad Hatter…because, well, the developers needed to pad the game out from the get-go. I’m slightly interested in the story, and the writing isn’t honestly terrible, but many of the missions do feel like filler, and this detective work is only inching its way forward at a snail’s pace while a young woman’s life hangs in the balance. Want to save her right away? Sorry, you’ll need to up your mastery in this one location while also waiting for your energy meter to refill. Look, I’m not insane, I know what this game is and am not expecting Hemingway, but it should be either all in on the story or just scrap it entirely and don’t hide the fact that you are meant to play these levels over and over again.

There’s a character in Alice in the Mirrors of Albion that really gets under my skin. His name is Cheshire, Jr., he’s a cat, but also a part of the police-force. Look, I’m not here to ask too many questions. Anyways, the voicework done for Cheshire, Jr. is some of the most atrocious I’ve ever heard, and it really does make nails on a chalkboard sound like a thousand angels singing. You’d think, with him being a cat, that he’d meow like a cat, but no…instead, he says the word “meow” and draws it out with some extra syllables, because it’s not enough to just make your ears bleed once. If he continues to make his presence known, I may not be sticking around too long for this one.

Wish me luck on continuously finding that fire extinguisher, as they actually do a good job of hiding it in the police office scene. However, if we don’t get closer to learning what happened to Alice, I’ll be saying goodbye quickly to Alice in the Mirrors of Albion.

2019 Game Review Haiku, #2 – 10 Gnomes in Paris

Search around Paris
For the ten tiniest gnomes
They are well-hidden

And we’re back with these little haikus  of mine. Go on, gobble ’em up. However, if you want to read more of my in-depth thoughts about these games that I’m beating, just search for them by name on Grinding Down. As always, enjoy my videogamey take on Japanese poetry, even if they aren’t instant classics, such as the works of Matsuo Basho, Yosa Buson, or Kobayashi Issa. Hey, not everyone gets to be that great.

2018 Game Review Haiku, #28 – Grim Legends 2: Song of the Dark Swan

Queen, mortal danger
These objects full of darkness
Use that nice otter

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

2018 Game Review Haiku, #2 – Samantha Swift and the Hidden Roses of Athena

Recover scepter
Travel the globe, items list
Mel mostly beat this

For 2018, I’m mixing things up by fusing my marvelous artwork and even more amazing skills at writing videogame-themed haikus to give you…a piece of artwork followed by a haiku. I know, it’s crazy. Here’s hoping you like at least one aspect or even both, and I’m curious to see if my drawing style changes at all over three hundred and sixty-five days (no leap year until 2020, kids). Okay, another year of 5–7–5 syllable counts is officially a go.

2017 Game Review Haiku, #128 – Grim Legends: The Forsaken Bride

Your sister’s wedding
Stopped by bear, abstruse secrets
Find objects, use cat

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #114 – Mythic Wonders: The Philosopher’s Stone

Uncle is missing
Mystical portals show way
To hidden objects

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #107 – Eventide: Slavic Fable

Save endangered plant
Seek alliance with creatures
Nifty stained glass scenes

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

2017 Game Review Haiku, #82 – Dark Heritage: Guardians of Hope

Philosopher’s stone
Find it, look into eyeballs
Unsure, keep clicking

I can’t believe I’m still doing this. I can’t believe I’ll ever stop. These game summaries in chunks of five, seven, and five syllable lines paint pictures in the mind better than any half a dozen descriptive paragraphs I could ever write. Trust me, I’ve tried. Brevity is the place to be. At this point, I’ve done over 200 of these things and have no plans of slowing down. So get ready for another year of haikus. Doumo arigatou gozaimasu.

Crime Secrets: Crimson Lily kinda puts your detective work to work

Y’all remember when I snatched up that Humble Mobile Bundle from Artifex Mundi earlier this year despite not having the specific type of mobile phone required to play any of the games on? The one with 10 games when all was said and done? Good, good. Then I don’t need to rehash many of the details of how I’m working my way through them. However, I am happy to report that I’ve now completed two of these narrative-driven hidden object romps, the first being Vampire Legends: The True Story of Kisilova and the second being the hilariously titled Crime Secrets: Crimson Lily. I’m not going to say I’m on a roll, but things are certainly rolling along.

Let’s just get into what Crime Secrets: Crimson Lily is all about. I bet you think it’s about a crime, as well as some secrets. You’re not wrong. A grim murder interrupts a private detective’s vacation plans to have some time alone at a secluded hotel in the snowy mountains. Alas, she only has one clue to work from: a mysterious paper lily attached to the victim’s frozen body. As anyone who saw The Shining a bunch of times could expect, a blizzard has cut off all communication with the outside world, leaving her to her own devices and curious wit–aka, your ability to click everywhere. The story is campy and melodramatic, but some fun is to be had at figuring out who is involved and how. It’s a more grounded affair, even going to the effort of scientifically explaining how our killer is quickly freezing his victims.

I never know what to think about these types of hidden objects games when it comes to graphics. Visually, Crime Secrets: Crimson Lily looks all right during the scenes where you are finding a list of objects, but poor elsewhere, especially the cutscenes or where action is supposed to be taking place. There are some animated effects that help liven up the frigid scenes, but every single person you encounter is factory-made, extremely stiff, and only capable of a limited number of facial expressions. The voice acting is no better or worse than it was in Vampire Legends: The True Story of Kisilova, to the point that the game might’ve been stronger without it. Also, at one point after being away from the game for a few days, I got mixed up two characters until one of them died, cementing that I had him pegged incorrectly as the game’s villain. All of that is to say that the art direction, writing, and voice acting did little to make these people stand out from the crowd, let alone each other.

One feature found in Crime Secrets: Crimson Lily that I didn’t see in Vampire Legends: The True Story of Kisilova are “crime scenes.” These are sections that must be thoroughly searched for clues. Instead of searching for a list of items, you must examine the scene and click on the elements you think are related to the crime. Once you find them all, you must then put them in chronological order, which, thanks to the inclusion of colored lines on multiple tiles, is easier than it sounds. After you arrange everything correctly, our detective will walk herself through the crime to see how it ultimately happened. It’s nothing amazing gameplay-wise, but it helps break up the puzzles a bit from the hidden objects scenes and mind-benders. Strangely, hidden object scenes can be substituted for a game of Mahjong if desired, but I come to these things for the hidden objects so I only tried this once, despite my affection for ruining games of Mahjong.

Steam Achievements–I got them all. This doesn’t happen often, and I actually missed one for Vampire Legends: The True Story of Kisilova. Anyways, they weren’t terribly hard, with a number devoted to moments in the story, not using skips or hints for puzzles, and finding every collectible in the forms of snowflakes and origami. Origamis? Whatever. These were a bit tricky to spot in many of the scenes, but that wonky part of my brain refused to let me move on to the next scene until I scoured every clickable corner.

All that said, I’m not sure which title from the Humble Mobile Bundle from Artifex Mundi to tackle next. I’m leaning towards Eventide: Slavic Fable, but Mythic Wonders: The Philosopher’s Stone also sounds like a hoot, even if I already know it has nothing to do with that boy wizard that lived under the stairs. We’ll see. I’m beginning to head into that part of the year where I unfortunately don’t write as much about the games I play, and if the rest of these hidden object affairs from Artifex Mundi are, more or less, the same experience then we might just have to settle on review haikus and move on with life. It’ll be tough, but we’ll get through it, together.

Searching high and low for vampire hysteria in Kisilova

vampire-legends-pic-001

I don’t have an Android phone. Loyal Grinding Down readers will know that I have continued to tread water in an ocean of hungry sharks with my fancy-shmancy Windows phone, though I do expect my next upgrade to be something different. Yes, yes, I’m highly tempted by the potential of a new Animal Crossing game on phones in the future. So, no Android-based mobile device currently, but thankfully I have a laptop with Steam installed on it, which allowed me to partake in the Humble Mobile Bundle from Artifex Mundi, as they all came with bonus Steam keys. At this point, there’s not much that can stand in my way of a bundle that can help my digital library expand.

Okay. Let’s do this. Are you ready for the list of games from this bundle that I never heard of beforehand and chances are neither did you? Good, good. Because here they are, in no particular order, but in all their generic name glory nonetheless:

  • Dark Heritage: Guardians of Hope
  • Vampire Legends: True Story of Kisilova
  • The Secret Order 2: Masked Intent
  • The Secret Order 3: Ancient Times
  • Crime Secrets: Crimson Lily
  • Eventide: Slavic Fable
  • Grim Legends: The Forsaken Bride
  • Grim Legends 2: Song of the Dark Swan
  • Grim Legends 3: The Dark City
  • Mythic Wonders: The Philosopher’s Stone

Mmm-hmm. Also: yowza. It’s like the creators picked a bunch of videogame title mainstay words, threw them in a hat, mixed it up wildly, and created games based around whatever was pulled at random. Personally, I’m pretty tickled by Crime Secrets though. Crime…secrets. However, because I’m broken inside, I started with Vampire Legends: The True Story of Kisilova. Not because I love vampires–though I did end up re-watching Twilight recently to see if I’d recognized any locations after visiting Seattle, La Push, and Forks in Washington with my father last summer. No, I picked it first for two simple reasons:

  1. It appeared to be a standalone game.
  2. It appeared to be, somewhat, rooted in history.

What do I mean by that second point? Well, Vampire Legends: The True Story of Kisilova is based on the first documented case of vampirism. Allow me to set the stage: it’s 18th century Europe. Fifty years after a great plague swept the land of the Habsburg dynasty, the subjects of the Emperor are in danger once more. A series of horrifying, mysterious deaths occur in the remote Serbian town of Kisilova. Residents, fearing that the plague is back, begin fleeing their homes. Summoned by the Prince of Württemberg himself, Imperial emissaries journey to Kisilova to investigate these events and prevent further deaths from happening. You play as one of these investigators, and I’m sure you have a name, but I can no longer remember it.

Have I yet said what kind of game Vampire Legends: The True Story of Kisilova is? No? It’s got puzzles and hidden objects to unearth and exploration, moving from one location to another to find clues and items to progress the narrative. Steam uses the tag “casual” on its store page, and I am in full agreement of that. It’s casual, and I played it casually. Like, I played a few hours of it when I got the bundle back in September 2016, and then I came back recently to finish the thing off in a few more sittings.

Vampire Legends: The True Story of Kisilova is a strange mix, both in terms of what you do, but also what you hear and see. There’s voice acting, and it’s a little rough to endure, especially the voice of the investigator you control. I understand this isn’t modern times, but everyone speaks so stiffly and uncomfortably that dialogue is a struggle to listen to. As it turns out, the puzzles are the meat and most enjoyable aspect of the game, and the narrative exists only to serve you more puzzles in the frame of roadblocks, and so the voices and dialogue can be completely ignored. I ended up playing the latter half of the game with Netflix on in the background. Many of the puzzles are of the “use the right item here” mindset, and sometimes you have to travel through several locations to find the key gizmo. Not hard, but satisfying. I personally found the hidden objects sections more enjoyable, remembering how much my mother liked this type of gameplay on her Nintendo DS. The hand-painted scenery, which is really jarring against the animated avatars whenever they take center-stage, is nice to look at and highly detailed, though that does mean some pixel hunting has to happen.

I have to imagine that I’ll be trying Crime Secrets: Crimson Lily next. Again…crime secrets. Makes me laugh. My best guess is that it’ll be pretty similar to this experience, but that’s okay. Like I said above, the puzzles are fun to figure out, and a good hidden objects checklist scene is something I simply can’t ignore. It also doesn’t punish you for clicking like a madman when you only have one item left to find and cannot see where it is. More is fine. There will be plenty more for the rest of 2017 too thanks to this Humble Mobile Bundle from Artifex Mundi.