Tag Archives: hats

If you play Pikuniku, you’ll get free money (not really)

With a name like Pikuniku, you’d think this game would be harder to explain or some kind of Pokemon offshoot, like Hey You, Pikachu!. It is, in fact, deceptively simple, and that’s not at all a bad thing. Weird, for sure, but weirdly simple, and I’m sitting here smiling just thinking about it. Before you read anything further, I highly suggest you put this game’s soundtrack from Calum Bowen on.

Right, so…Pikuniku is an absurdly wonderful puzzle-exploration game that takes place in a strange but playful world where not everything is as happy as it seems despite all the bright colors and bouncy tunes. You play as a “monster” from a cave and must help out a number of peculiar characters overcome struggles, uncover a deep state conspiracy, and start a fun little revolution in this delightful dystopian adventure. Down with robots, as they say, and don’t let the free money bit fool you; when it comes to money, nothing is ever truly free.

The main thrust of Pikuniku is its platforming, which I can liken to things like Night in the Woods and LittleBigPlanet. A bit floaty, but you can still get to where you need to go and, if not, try jumping on a tree, cloud, or citizen for extra reach. After that, there are several light-hearted puzzles to deal with, but none of them are overly complicated, and the same can be said of the boss fights, which are fun and easy, grandiose even, and that’s all good. I’m not a huge fan of splatformers–I just started to play Celeste, and I don’t see myself getting too far up that mountain–and sometimes I just want to jump around in a relaxing fashion and explore the world leisurely without being chased by some nightmarish monster or having to have super reflexes when it comes to pressing buttons and landing on teeny-tiny platforms.

As the red “beast,” you can run, roll, and kick things, and the animations for all these actions are smooth and hilarious to see happen. Plus, you can put different hats or cosmetics on the main character to change its look and perform specific abilities, such as the watering can hat that lets you water flowers to reach new areas via jump-pads. There are coins to collect, along with trophy statues and small scenes involving bugs, but all these are just that–collectibles. The world is full of fun characters to interact with, ranging from web-spinning spiders to round worms to people that look like they came straight off the pages of the Mr. Men books. The dialogue is goofy and enjoyable, and it is worth chatting with characters just to get a vibe for how they live in this world, and you’ll occasionally get a dialogue choice though it definitely doesn’t make a big difference overall.

Alas, I did not get to try out the co-op mode of Pikuniku, but that’s okay, as I can only imagine it being slightly frustrating considering the somewhat non-precise controls for steering your character and hitting rocks around. But it’s there if you want it. The main story mode is only a few hours long and pretty linear, and I played through it in multiple phases, usually pausing after a boss fight; a part of me wanted to go back and find all the hidden collectibles, but I didn’t get a sense that anything would truly come of it…so I’ll leave those for others to gather up. I wonder how many hats you can get, too.

As it currently stands, Pikuniku is one of my favorite games of the year so far. It’s delightful. It’s quirky and embraces its strangeness, and I love that. Don’t be surprised when it shows up on my end-of-year GOTY list.

Games Completed in 2011, #22 – Find Mii

This Nintendo 3DS minigame actually required a good amount of time and attention, and so it’s making the list as a completed title for 2011. DLC and minigames, huh? At this rate, I’m going to start considering things like “waking up” and “eating a yummy lunch” to be completed games, and before you know it we’ll be in the triple digits. Looking forward to that, as well as hitting twenty-five completed titles as I can then buy L.A. Noire guilt-free, and the timing on that is most likely going to perfectly align with an upcoming vacation. Mmm…

Anyways, Find Mii. It’s one of two minigames found within the StreetPass Mii Plaza, and it’s basically a tiny, simple RPG with a small level of strategy to it. Your Mii–the version that looks like you and that you send out to other 3DS systems to hang out, that is–is captured by a mysterious monster and locked in a cage. To free him or her, you’ll need to either hire cat/dog heroes (depending on your preferences) or tag other 3DS punks and use their Miis to fight off ghosts, open treasure chests, and progress through a multi-room dungeon. A basic RPG, wherein the color of the Miis and heroes you use determines their magic ability; some spells work better on specific ghosts, and there’s one dungeon room that simply won’t let you do anything unless you have somebody in a white shirt.

Strategy involves knowing how to attack ghosts in a certain order or with a specific spell up front. Let me say that Poison (purple shirts) and Invigorate (orange shirts) are great and should be used first to get the most out of them. Sometimes a ghost will have a colored shield, and the only way to break through is to attack with a same colored hero; sounds easy enough, but the heroes you purchase are random, and who can ever predict what color shirt another 3DS owner’s Mii will be wearing. It’s a lot of luck first, strategy second.

For the longest time, I was spending Play Coins to hire a few kitty cats to fight for me, which meant very slow progress. It wasn’t until MoCCA 2011 that I started to tag people like crazy and was able to get through a huge chunk of the dungeon; the final end boss, however, required constant hero-purchasing, but eventually I was successful in saving, uh, myself, and then there was some end credits and the option to play again to find even more hats for my Mii to wear. I wish I had saved my final end-game stats, but alas, nope. I’d guesstimate that I used somewhere around 150+ heroes to beat Find Mii for the first time.

Here’s a checklist of the hats I’ve unlocked so far:

  • Mario Hat (Earned from clearing Room 01)
  • Luigi Hat (Earned from clearing Room 01 on your second trip through the game.)
  • Toad Hat (Earned from clearing Room 10 on your second trip through the game.)
  • Bowser Hat (Earned from clearing Room 08 on your second trip through the game.)
  • Red Pikmin Hat (Earned from clearing Room 06)
  • Blue Pikmin Hat (Earned from clearing Room 04 on your second trip through the game.)
  • Yellow Pikmin Hat (Earned from clearing Room 11 on your second trip through the game.)
  • Link Hat (Earned from clearing Room 08)
  • Samus Hat (Earned from clearing Room 12)
  • Metroid Hat (Earned from clearing Room 12 on your second trip through the game.)
  • Kirby Hat (Earned from clearing Room 07)
  • Cat Hat (Earned from clearing Room 04)
  • Dog Hat (Earned from clearing Room 09)
  • Bunny Hat (Earned from clearing Room 06 on your second trip through the game.)
  • Crown (Earned from clearing Room 13)
  • Ultimate Hat (Earned from clearing Room 13 on your second trip through the game.)

Of all of ’em, I enjoy the crown, mostly because I got used to seeing my Mii wearing it while stuck inside a cramped cage. See:

For being free, Find Mii a fine little distraction, something to do every now and then when you notice you have a tag or abundance of Play Coins, but once all the hats are collected, that’ll be it. Maybe via system updates, Nintendo can include new dungeons (and hats!), as well as new puzzles to collect pieces for. Doesn’t seem like a hard thing to do. Plus, I have like 150+ Play Coins just sitting there, collecting (3D)e-dust, waiting to be spent. Let’s keep this going, okay?