Tag Archives: Harry Potter

Casting Relashio on the ho hum Harry Potter: Hogwarts Mystery

I’ve been meaning to uninstall Harry Potter: Hogwarts Mystery for months now. Yes, I have known for quite a while that this is not the kind of digital Harry Potter experience I want, which means they need to reveal whatever that open-world thing is as soon as possible or I must finally play my cheap-o copies of Harry Potter and the Chamber of Secrets, Harry Potter and the Prisoner of Azkaban, and Harry Potter and the Goblet of Fire for the PlayStation 2. Heck, LEGO Harry Potter did a much better job of immersing me in the fantastic and fantastical world of wizards, muggles, and a secretive school for learning magic.

The game is naturally set in Hogwarts, but before the events of J.K. Rowling’s novels, featuring a customized protagonist, who you can see above in this blog post’s prominent screenshot. Yup, that’s me, eating the world’s largest sandwich. Alas, he probably looks like a lot of other players’ avatars because the customizing options are fairly limited or locked behind spending high amounts of your precious gem currency…just to get a different hairstyle. Anyways, your homemade student is a first-year and can attend magic classes, learn spells, battle rivals, and embark on quests. So long as you have the time.

Throughout Harry Potter: Hogwarts Mystery‘s story, players are able to make choices that affect the game’s narrative. Occasionally, these choices are locked if the player’s statistics are not high enough. As expected, your avatar will be interacting with notable characters from the series, such as Albus Dumbledore, Rubeus Hagrid (aka, the best character ever), Severus Snape, and Minerva McGonagall. The main plot starts with your character meeting Rowan Khanna in Diagon Alley, a young witch or wizard–I think if you pick a male avatar, Rowan will also be male because Melanie’s Rowan was a young woman–who teaches the player all about the wizarding world. Later, a conversation with wandmaker Ollivander reveals that the player character’s brother, Jacob, was expelled from Hogwarts for attempting to open the “Cursed Vaults,” a hidden vault rumored to have existed at the school.

As a free-to-play mobile game, it naturally features a system with tasks costing energy to perform. Look, it’s just a staple of the genre now, so to speak. You have to tap on the screen–really specific characters or objects–to use energy during quests; when you run out, you can either wait for it to recharge over real time or pay gems to add more (don’t ever do this). The player also gains different levels of courage, empathy, and knowledge via the choices they make, and higher levels of a particular attribute allow the player to choose some different dialogue options or change the interactions of other students and staff. You won’t be surprised to learn that I focused mostly on empathy throughout my short, two Ravenclaw years at Hogwarts, because I’m a caring soul.

Here’s the part that I found really frustrating in Harry Potter: Hogwarts Mystery. Many of the quests are limited not only by a specific amount of energy, but also time. For example, say you are trying to learn a new spell. Well, you have only an hour to complete the quest, and you end up being a few energy taps short after your first go at it. Obviously, you just need to wait a bit and come back to it, but I don’t like feeling tied to my cell phone all the time, and I’d often only return way later to learn that I had failed the quest and would have to do it all over again to progress.

The game looks quite good, but the writing is disappointingly bland. There are occasional moments of interesting stuff, but the side dialogue during quests is so generic it might as well not even be there. Every now and then you get asked a magic-related question to answer, and the questions are beyond easy, even for someone only faintly aware of the Potterverse. Dueling other students and casting spells is neat, but mostly just involves tapping and relying on a rock, paper, scissors outcome. Honestly, the waiting around for your energy meter to recharge wouldn’t be too bad…if you had more to do in Hogwarts. But everything requires energy. You just jump from space to space, looking for something interesting to engage in, and, shockingly, at a school where a professor can turn into a cat or staircases move on their own, there is nothing special to engage in. What a shame.

Ultimately, Harry Potter: Hogwarts Mystery made me feel like a prisoner of Azkaban, demanding I check in on it sooner than later, and I am deathly afraid of Dementors…so no thank you.

Avid reader and avid button-masher in LEGO Harry Potter, Years 5-7

Tara, as LEGO Hermione, was running around Fred and George’s newly opened joke shop Weasleys’ Wizard Wheezes, blasting things apart for studs and solving yet another extremely cryptic puzzle. It took her at least five minutes to realize that I wasn’t with her, let alone moving LEGO Harry around the map.

Where was I? On the store’s ground floor, right in front of a Quibbler dispenser, reading. Laughing and reading. Well, LEGO Harry was doing that–in truth, I was just mindlessly mashing the B button to earn this little zinger:


Avid Reader (25G): Use a Quibbler dispenser 25 times

The Achievement’s description is displayed just above, but it could totally say “Press the B button 25 times” and call it a day. Because that’s all I did. You press B, LEGO Harry pulls an issue of The Quibbler out of the dispenser, glances at it, chuckles, and tosses it into some invisible void where it disappears completely. Then you press B and start it again. Do that 25 times total, and you “earn” an Achievement.

I dunno.

The Quibbler, for those that don’t know, is a tabloid within the Harry Potter universe. It’s published and edited by Xenophilius Lovegood, Luna’s father, and is often considered odd and full of rubbish. Many don’t take it seriously. However, I’m now imagining an alternate time and place where, like in L.A. Noire, picking up a newspaper/The Quibbler kicks off a mini cutscene that fills in some plot exposition without slowing the pace down during the main missions. Given The Quibbler‘s love of strange, random stuff, which is in line with the LEGO videogames, the developers could have done something similar to this. Maybe not 25 times, but 10 or less, and it would make picking up The Quibbler so much more special. Alas…

The LEGO videogames do have moments of genius when it comes to their Achievements, but more or less, they fall into generic tropes of do X action Y times. Those are never exciting. I loved hiding in a barrel as Professor Snape and unlocking Solid Snape in the previous title. Doing five backflips in a row in LEGO Pirates of the Caribbean is a feat worthy of Try Wearing a Corset. The Achievement Shot to the Goon (defeat 8 goons in 8 seconds) from LEGO Batman at least makes doing X a test of skill and not simply a test of mindless endurance.

I guess the thing that bothers me so much about this Achievement is that it takes the place of the what-could-have-been. Like, give us something for falling to our deaths a lot when navigating the moving staircases within Hogwarts. Or how about a slice of Gamerscore for enlarging Hermione’s head with the Engorgio Skullus spell? See, it’s really not that hard, and unaware gamers can earn just plenty from playing the story levels and so on. That said, if you are reading this and work for Traveller’s Tales and need helping designing the Achievements for LEGO Harry Potter 3: Out of Retirement, I’m available for hire.

Waiting and wondering in LEGO Harry Potter, Years 5-7

Currently, I’m waiting. I’m sitting idle, I’m swaying idly. I’m waiting to hear back from my insurance company about whether they will cover my car after I hit a roadkilled deer head-on. I’m waiting to be disappointed. I’m waiting to be angry at myself, for being a failure and a coward and worser words than that. I’m waiting for today and tomorrow to be over with, and I’m waiting for better days.

And I’m also waiting in LEGO Harry Potter, Years 5-7, this time for an Achievement to pop:


Idling (20G): Stand still with no controller input for 5 minutes

Tara and I played some LEGO Harry Potter last night in an attempt to keep me distracted and smiling. The opposite of that involves me staring and sinking deeper into a mental hole. Anyways, it worked for the entirety of the time that we played. Got through some more levels, learned how to duel, discovered a crazy secret about Snape (more on that later), and unsuccessfully tried to find some shops to visit in Diagon Alley. After our play session was over, Tara went to tinkle, and I started to read through the game’s Achievements list, where I discovered one could be rewarded for doing absolutely nothing. For waiting. So I put the controller down, and listened to the trio make many mmm sounds as other LEGO wizards passed by. Tara joined me soon after, and we sat on our cold couch, huddled beneath a blanket, saying little and waiting a lot.

Alas, this type of Achievement is a perfect example of wasted design space. Unless my theory rings true. And I posit this, that the idling in the Achievement’s title is in reference to the time period where the trio were camping and unsure of where to go next. Otherwise, I can’t make a connection between the source material and the game.

To keep this waiting theme going strong, too, please wait for more posts on Grinding Down. Hopefully there will be some content that isn’t just me crying with words…

LEGO Harry Potter, Years 5-7 is fun, but more of the same

LEGO Harry Potter, Years 5-7 came out on 11/11/11, but despite that, GameStop wasn’t handing out copies until a few days later, which was a little annoying and makes me want to never pre-order with them again. This is the second time in a matter of weeks where they did not respect a game’s release date–Professor Layton and the Last Specter, yo–while every other place in existence did. So I had to wait, though the waiting wasn’t terrible as I had The Elder Scrolls V: Skyrim to eat up my hours. I swung by GameStop after work earlier this week, got my copy, got my pre-order bonus of a Dumbledore’s Army t-shirt which I’ve passed on to my wife, and snagged two more cheap PlayStation 2 games (Tom Clancy’s Splinter Cell and Legacy of Kain: Defiance, if you’re curious). Tara and I finally found some time last night and gave the game a go.

So far, it’s LEGO Harry Potter, Years 1-4 with the years changed in the title. That might seem like a harsh comment, but it’s not. It’s warranted. We’re literally exploring the exact same rooms in Hogwarts that we explored in the first game, destroying the same items, hitting the same chairs/desks with spells, and completing the same challenges, such as turning on all the torches for a gold brick. I already spent many, many hours doing this to get a bajillion studs and buy everything and complete the game to 100%, and it’s clear now that if we had all just waited for a product called LEGO Harry Potter, Years 1-7 to come out, it’d be everything and above. A shame this got separated in two beings (much like the final film). The developers even then had to come up with some way to make Harry and his friends lose all their hard-earned progress, just like Samus in Super Metroid went from hero to zero; Umbridge puts a ban out on several spells, taking them out of the selectable spells list. Why couldn’t the game read my save file from LEGO Harry Potter, Years 1-4 and decide that I’m devoted enough to let me keep everything I already learned? I’m looking forward to moving past the school stuff and on to newer, stranger territory in Harry’s seventh year. Seems like Grimmauld Place–not where Tara and I live, but the actual House of Black–will be the second game’s new hub.

Unlocked two Achievements out of 49, with the first’s name being maybe the best name for a Harry Potter-themed Achievement thus far since Solid Snape:


Albus Percival Wulfric Brian (10G): Complete “Dark Times”


Off the Beaten Track (10G): Complete “Dumbledore’s Army”

A review of the game’s first sixty minutes, with some funny comments from Tara, is forthcoming over at The First Hour. Will obviously let y’all know when it goes live. And whether or not the magic seeps back on in…

Games Completed in 2011, #27 – Harry Potter and the Deathly Hallows, Part One

Hey, remember when I played a little bit of Harry Potter and the Deathly Hallows, Part One for the Nintendo DS last month? Well, immediately after the alloted 30 minutes of review coverage was up, I actually came down with a severe case of sadisticaurus meh, a horrible fever-inducing infection that makes gamers play horrible videogames simply to add them to a “completed games” list.

Yes, I continued to play Deathly Hallows, Part One, all the way to the end credits, simply because I knew I could polish it off in a few hours, not at all because I was having a good time. If I was having a good time, I’d have played it to the end as well, but I wouldn’t feel so guilty, much like I do right now. Well, the first step in admitting you’re a completionist-whore is…admitting you’re a completionist-whore. Hi, my name is Paul, and I like to complete things.

What else can I say about Deathly Hallows, Part One that wasn’t said so viciously in my half-hour review?

Not much. It sucks. It doesn’t even try to grasp some of that Rowling magic, and it is beyond a waste of material. Throughout the game, there is still a lack of music, a lack of innovation, a lack of fun. I have to wonder if anyone outside the development team gave it a look before it shipped. Probably not. If you’re looking for a fun Harry Potter game on the Nintendo DS, this is not it. Go for the LEGO version instead. I beg you.

And that’s it. I refuse to spend more time and words on this matter.

::Apparates the funk outta here::

Half-hour review of the horrible Harry Potter and the Deathly Hallows DS game

Firstly, while on vacation, I played Harry Potter and the Deathly Hallows, Part One for the Nintendo DS for thirty Crucio-worthy minutes, as well as took notes on the rotten thing. You can read them by clicking this very sentence or the image above. You’re choice, and you’re also very welcome. So far, LEGO Harry Potter, Years 1-4 has been the finest and grandest treatment of the source material, and that’s a fact both amazing and sad.

Secondly, I’m sorry for the lack of content here at Grinding Down this past week, and the lack of content is certainly not due to…a lack of content. I have plenty of videogame thingies to talk about, such as the four most recent games I’ve completed (#25 – Yard Sale Hidden Treasures: Sunnyville, #26 – Super Mario Land , #27 – Harry Potter and the Deathly Hallows, Part One, #28 – L.A. Noire), as well as more topics from that 30 Days of Gaming meme. And, uh, Netflix on the 3DS. So what’s the hold-up then?

Me. Crippling depression and bouts of meh. Overall exhaustion. George R.R. Martin’s A Dance with Dragons. Moving from a tiny attic apartment into an awesome house. And the day jobbery. July is without a doubt our busiest month, and I’m up to my neck in work, which gives me little time to ponder about the silly and frustrating aspects of gaming and its industry, much as I want to. As always, the moment Grinding Down begins to feel like work is the moment I abandon it completely; just stay tuned, dear readers, and I promise some more content soonish. Until then, please do head over to The First Hour for great videogame coverage!

Got the itch to Quidditch

I’m a huge Harry Potter fan, and everything from the books to the movies to the LEGO-ized videogames to the tiny, but fantastic theme parks are laced with pure joy because once I interact with them, I’m beyond content. Here’s some photographic proof too, of Tara and I enjoying some frozen butterbeer on our honeymoon, even if it’s probably overpriced:

I think the world and lore and workings of the Harry Potter universe are stellar, with J.K. Rowling going the extra seventy-seven miles to make sure that everything clicked and made sense in a magical manner. She even made up her very own sport, which, contrarily to what you may believe, is not a simple task: you need rules, goals, strategy, players, teams, fields, designs, logos, tournaments, history, and so on. Quidditch is no Calvinball.

Quidditch is a mix of soccer, basketball, and football, with the most striking difference being that it’s played by witches and wizards on brooms and not on the ground. There’s a lot happening at once, with multiple balls to pay attention to: the Quaffle is a large red ball used for scoring points by tossing it through an opposing team’s hoops; Bludgers are angry, enchanted balls that Beaters hit away or at other players; and the Golden Snitch is a small, golden ball the size of a walnut that, when caught by a team’s Seeker, rewards that team with 150 points, ultimately ending the match. It’s fast-paced and anyone’s game all the way down to the Snitch.

And so it’s strange that, for all these years of Harry Potter’s growing popularity, there’s only been one videogame take on the magical Quidditch. I mean, what with the big push of online multiplayer and socializing these days, I find it amazing that Quidditch hasn’t been bundled in with the latest Harry Potter game as a multiplayer option. Instead, we just have Harry Potter: Quidditch World Cup for the PlayStation 2, Xbox, GameCube, PC, and Game Boy Advance. Recently, as I searched high and low for PS2 games to add to my collection, I found the Ps2 version of Quidditch World Cup for $2.99 and said, “Bloody brilliant!” Well, no, I didn’t actually say that. But if Ron was with me, surely he would’ve.

The game’s okay. You start out doing some broom challenges, which teach you the basics of passing, shooting, stealing, catching the Snitch, and so on. Then you pick a House team, and it’s off to try to win the Hogwarts cup. I went with Ravenclaw since that’s the House I belong to, and I found beating Hufflepuff, Slytherin, and Gryffindor to be extremely easy. Like, they never scored a point against me. Maybe I was just really awesome at virtual broom-flying? Nah, that’s not it. After the Hogwarts cup, it’s on to the Quidditch World Cup, and I chose Japan, dueling it out with good ol’ USA. The spike in difficulty was sharp, and the game was super close, ultimately coming down to whoever caught the Snitch first. Thankfully, Cho did her thing, and we won, a victory surely earned unlike those back in the Hogwarts days. After that intense match, I took a break and checked out some of the Chocolate Frog cards I unlocked throughout play.

If anything, Harry Potter: Quidditch World Cup showed how much of a Muggle I actually am. The game taught me about the Golden Snidget, a small, golden-yellow bird previous used in Quidditch before it became deemed too cruel and unsafe for the animals. I never knew about this backstory to the wizarding sport, and in all seriousness, I just assumed Electric Arts decided to spell Snitch wrong or in a special British way. Go figure.