There are a lot of free games floating around like tiny desperate dust motes up in the digital entertainment industry’s night sky these days. Many more than a couple years ago. Some are good, some are great, and many are bad, hastily put together and thrown into the wild in hopes of earning money or a fanbase or anything at all. I’ve been able to get a lot of mileage out of many of these freebies; for instance, according to my Xbox app, I put about 58 hours total into Fallout Shelter. Other free adventures that I continue to poke and prod at include Gems of War, Fortnite, and Friday the 13th: Killer Puzzle. Alas, Korgan is not one of the good ones, sitting nearly at the bottom of the barrel, with its only saving grace being that it has a relatively easy number of Achievements to pop, if that is something you care about.
Korgan is an episodic dungeon-crawler from Codestalkers, and you can play the prologue chapter for free, which takes maybe two to three hours to get through, depending on how thorough you want to be. I recall zero details about the plot of this stock fantasy-driven adventure, but I’m sure it involves some sort of ancient evil or shadow group trying to spread chaos and monsters across the world, leaving it up to a trio of do-gooders to set things right. You can freely switch between these three heroes to face enemies or obstacles; the titular Korgan is an up-close dwarven warrior that uses axes and mallets for damage. As for Sedine and Meldie, well…I’m too annoyed at the game to look up much more, so one of them is a floating mage-lady, and the other is a hat-wearing hunter that uses a bow and arrow. I’ll let you decide who gets what name, even though it doesn’t matter one lick.
Naturally, each character has their own abilities, strengths, and weaknesses, and you could combine attacks together for more damage, such as freezing as enemy with the mage and switching to the axe-wielding hero for extra damage…except I never felt the need to do this. You can skate by on using one character until his or her health is almost gone, and then switch to the next one. If one character loses all of his or health, it’s not the worst thing in the world–you are zipped back to the start of the level, but most of your progress has been saved, meaning death has no real consequence besides it now taking you longer to uninstall Korgan after getting through the prologue.
The game and gameplay is barbarously boring, almost to the point that I have nothing to say of it. It’s generic hack-and-loot, with paint-by-the-number quests that culminate in droll boss fights that, for some reason, were set to auto-record on the Xbox One. The subpar elements of Korgan that truly stand out to me are around its design and UI decisions. For instance, the developers thought that clicking in the right stick and holding it for upwards of 15 seconds would be perfect for actions like reading text on monuments, searching areas for clues, and destroying traps. It’s slow and not fun on one’s hand, and I eventually avoided doing it if I could. Hitting the Y button switches between your three characters, but it’s also the button to hit for looting all items as opposed to selecting them one by one, and since I never got the impression there was an inventory limit I looted each and every piece of gear I could fine…but sometimes, instead of looting, I’d accidentally switch to someone else.
Here’s something else I didn’t grok, but maybe I was half-asleep. Each of the three characters share a single XP bar that fills up as you complete side quests, break down traps, and kill enemies. However, as far as I can tell, only the character you are actively controlling at the time when the XP bar hits the max amount levels up and gets a skill point to spend. Because of this, though I did use all three characters, I ended up putting the most points into the mage’s spells and found her to thus be the most effective when it came to dealing damage. Except some enemies were immune to her attacks, and that sucked because Korgan and the other one were not as leveled as the mage. It also didn’t help that the UI for inventory and equipping potions, armor, and weapons was clunky and confusing. That said, the skill tree upgrades are as bland as unbuttered bread, and you never truly feel like the character is growing in strength or power.
Look, you might like Korgan. It might very well be your first taste of a dungeon crawler with gear to pick up. And if you do, that’s great, because the first nibble is free, and there’s more content coming. I believe you can jump right into chapter one if you are champing at the bit. However, I found the slow combat, poor controls, and uninteresting progression and loot to be too underwhelming, and I just don’t care about anything now. In fact, I’m going to continue living life believing that all three heroes fell down a dark crevasse and got swallowed up by the earth, never to be seen or heard from again. Oh well.