Tag Archives: grinding

Dragon Fantasy (Book 1) grinds just like the old days

Dragon Fantasy Book 1 impressions

The open honest truth is I never really played much of the old Dragon Quest games. Or even the early Final Fantasies, for that matter. Well, not until pretty recently. It does not–and did not–stem from genre disinterest, but rather wrong place and time; as a young gamer-boy living in the historic towne of Smithville, New Jersey, I was not bathing in countless games as I am now as an adult in this seemingly supersaturated industry. Please note that I’m not actually bathing at this very moment–I’m typing a blog post.

Anyways, this meant that when I got my single and sole cartridge for The Legend of Zelda: A Link to the Past, I played it for hours on end, over and over, and I missed out on Final Fantasy VI and Chrono Trigger and so on. There was only so much I could digest, and there are actually days where I yearn for being in that kind of protective, limiting bubble. But that doesn’t mean I’m completely knowledge-less about the JRPGs of yesteryear and can’t appreciate them for what they did then and there. I mean, c’mon. Have some faith. I write on a blog called Grinding Down for goodness sake.

Dragon Fantasy (Book 1) is a new JRPG designed by The Muteki Corporation in the style of those old RPGs for the NES, like Dragon Quest. It has simple graphics, random encounters, turn-based battles, and a straightforward plot involving a Dark Knight, castles, and a general evilness about. It’s split into three chapters and an intermission thingy, but so far, I’m still on chapter one, which focuses on Ogden,  a washed-up former hero getting back into the business of saving the world. Pretty typical stuff, but that’s the point here. Heck, you can even forgo slightly enhanced graphics and music for an 8-bit wash, which I checked out, but I actually prefer the former even if it doesn’t up the scales all that much.

I’m quite enjoying Dragon Fantasy (Book 1) so far, only a couple of hours into the first chapter. It’s got charm out the wazoo and some pretty amusing writing, coupled with a Wedge/Biggs reference from the word go. Heck, even grinding isn’t so bad, and yes, you’ll have to grind to progress, mostly because Ogden is alone for the battles in his chapter, needing to play both roles of fighter and healer. Basically, the pattern so far has been like this: grind a level or two, buy all the available weapons and armor, move on to the next town/cave area, and repeat. I do wish you could see how much XP you needed to earn for the next level increase, but alas, no. You can enhance the game’s movement speed up by like four or six times (I’m no mathematician) by pushing the Select button, which helps with the button-mashing grinding aspect, but is a bit too zippy when in a town or dungeon. However, I urge everyone to slow down when it comes to fighting a new monster type, as the writing for each monster is different and gleefully written, like in Dragon Quest IX and EarthBound. Not many puns so far, but I definitely chuckled at all of Mrs. Rock Monster’s descriptions.

Oh, and looks like Dragon Fantasy (Book 2) comes out…tomorrow! What timing. We’ll see how long it takes me to get through the first game though. These types of JRPG can go on for a bit, and no matter how endearing and fast-paced the battles are, one can only grind for so long before it begins to feel unrewarding, especially if there isn’t anything to spend that gold on after robbing every store clean for its goods.

My latest strategy for Devil Summoner Overclocked is more grinding

devil_survivor-2185619

Shin Megami Tensei: Devil Summoner Overclocked is a game I’ve been playing off and on now since Hurricane Irene hit way back in August 2011. And yet, according to my save slot, I’ve only logged around thirty-five hours. I suspect that I’ve played maybe six to seven–heck, possibly eight–more hours than that, as the game naturally doesn’t count time lost when you struggle through a 45-minute battle only to wipe in the end because the upswing in difficulty took you by surprise yet again.

It’s a really frustrating game that I, at the same time, enjoy a lot about. The voice acting, not counting Midori or most of Yuzu’s lines about demons and the government, is really good and helps keep me engaged in the somewhat stretched plot. You also get to make choices, the kind that do effect the story, determining who stays in your party and who doesn’t. So far, I’ve lost a few peeps who I won’t mention for those that care about spoilers. And the demon fusion, which can be a brainteaser at times, allows you to customize the demons in your party and level them up through cosmic breeding rather than gaining experience points (which takes longer). The heavy, distortion-based electronica tunes, few that there are, really rock and stick with you as you battle or re-arrange your team.

It’s just that the combat can feel at times grossly overwhelming and unfair. But combat’s how you proceed, and so you have to learn. Which I think I have over my thirty-five-plus hours playing the game, but the latest fight I’m stuck at suddenly pulls the rug out from under you at its very end, pointing a gnarled finger between your eyes and berating you for not grinding enough. Let me explain.

I’m actually pretty close to the end of Devil Summoner Overclocked. Well, I think. The 3DS version supposedly gets a bonus eighth day of action. Currently, P-San and his friends are nearing the end of Day Six, which is supposed to culminate with another big battle against some Bel-named demon. Belial, perhaps. Anyways, it is 4:30 PM, and the only options are a single free battle location or to advance the story with a Honda-related battle. This is my current sinkhole, stuck point, unbreakable wall–what have you. Basically, Honda and some friends are trying to escape the lockdown, and you have to decide to whether to assist or stop them, as well as siding with the demons or angels there to get in the way–or none of the above. The win/lose factors can change dramatically based on your choice here.

I can handle Honda and the two civs trying to escape just fine; the problem is that when you kill a team of either demons or angels–who will fight each other at times, too–a second version appears. The angel ones aren’t anything crazy difficult though they love using Recairn to bring back fallen friends. It’s the demons that ruin all my tactics, and I’m specifically talking about this frakker right here:

300px-Decarabia

That’s a Decarabia, the sixty-ninth spirit listed in the Goetia. Whatever that means. Regardless, this pentagram star is quite annoying, especially when the demon team consists of three of them. Why? Well, they love spamming the Shield All spell, which protects themselves from a single attack, and they seem to always do it right before my team gets to attack, thus wasting our entire turn. Secondly, they all have Fallen’s Mark, a racial skill that says if a Decarabia defeats an enemy, some HP and MP is restored to the entire team, based on the level of the defeated enemy. So, in short, they protect themselves from most damage I can do, and then when they off a supporting demon or main character, they restore a majority of their HP and MP. From what I can tell, the second spawnings of Decarabia are around level 48, and I’m able to take down them all save for the team made of three Decarabias. So, with P-San and fellow friends around 45/46 we have no choice but the grind. Unless there’s a strategy I’m missing.

I will beat Devil Summoner Overclocked. I will get P-San and his remaining friends out of the lockdown, for better or for worse. I will escape my own Decarabia-shaped lockdown, and then I too will be free.

2013 Game Review Haiku, #4 – Pokemon White 2

pokemon white 2 beat

Capture Pokemon
And level them up for keeps
Was there a story?

These little haikus proved to be quite popular in 2012, so I’m gonna keep them going for another year. Or until I get bored with them. Whatever comes first. If you want to read more words about these games that I’m beating, just search around on Grinding Down. I’m sure I’ve talked about them here or there at some point. Anyways, enjoy my videogamey take on Japanese poetry.

Readying myself for the Elite Four in Pokemon White 2

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If you’ll recall, I finally, after stuffing myself full for the time being from the daily puzzle buffet that is Professor Layton and the Miracle Mask‘s bonus features, removed the cartridge from my Nintendo 3DS and replaced it with…well, at the time, I wasn’t exactly sure. There were many choices. But I can now say I settled on Pokemon White 2, as I was fairly close to the “end” when I last left off, having finished the eight main gyms, but still doing story-related stuff before moving on to the Pokemon League and taking on those dastardly Elite Four.

Well, that story-related stuff, which involved rescuing Hugh’s stolen Purrloin  and and fighting the legendary White Kyurem from threatening the realm and some other points that I kind of glossed over because, well, this is a Pokemon videogame, not the latest and greatest China Miéville novel, is now done, and I’ve crawled through Victory Road, finding myself and my small team of pocket monsters on the Elite Four’s doorstep. However, I don’t believe I’m ready for them just yet. Truth be told, I don’t even remember how I was able to beat them in Pokemon HeartGold. I couldn’t get through them in the previous Pokemon White, where the only solution seems to be grinding, which I won’t do now that I’m on the sequel.

The problem is, as always, I have four very powerful Pokemon on team, one spot-filler, and then an empty spot altogether. Not the most balanced party. For the Elite Four, which you have to fight one after the other with the only chance to heal up and recover taken from items, I need all six Pokemon on my team to be in great shape. Here’s what I’m rocking currently:

Genesect (no nickname) – LV 70

genesect pokemans_649

Munna (nicknamed Mona) – LV 62

munna pokemans_517

Terrakion (nicknamed Akion) – LV 53

tera pokemans_639

Emboar (nicknamed Hamstring) – LV 55

emboar pokemans_500

And that’s it. I have a low-leveled bird Pokemon as a spot-filler who I dumped both Fly and Surf on to help get around the map faster, but it’s no fighter. Now, I was able to get Genesect so high at a much faster rate due to two tricks: one, since I got him as a special download from GameStop or whatever, he is considered “traded” and thus gains bonus EXP from each fight and two, I gave him the EXP Share item to hold so that he is constantly gaining the stuff. I’ll probably take that item away from him and put it on either Hamstring or Akion to help get them up into the high 50s or low 60s.

But now I’m not certain who I should get for the final two spots. I have the following types covered from my main four: Fire, Fighting, Rock, Psychic, Bug, and Steel. Some websites suggest a Ghost type, like Chandelure, or creating a special Eevee through evolution. I’m kind of looking for a faster solution, maybe a decently leveled wild Pokemon that I can capture via a Pokeball that can still be useful. If you happen to know of a good one, please let me know. I doubt I can take on the Pokemon League with just the above four, and it seems like you really only gain access to better Pokemon and legendary types once you beat the game, which helps me not.

Hmm…maybe I should look into how to transfer previously caught Pokemon in other games, like Pokemon White, as I’d love to get Garbodor (nicknamed Trashy) into the action, as well as Victini (nicknamed Snape) and Serperior (nicknamed Snape); so far, after thirty-some hours, I’ve only ever come across one or two Garbodor, and they were being used by Trainers so I couldn’t steal them away for myself. The nerve. I love me some trash monsters. Hopefully it’s not a complicated process, but I suspect it just might be. Will report back.

Sir Leopold has waited way too many years for a whomping

Right now, I’m only concentrating on a handful of videogames while I wait for the remainder of 2012 to fill in. Namely, these babies: Shin Megami Tensei: Devil Survivor Overclocked, The Sword of Hope II, Metroid Fusion, and Borderlands. And, strangely, we can add…Dragon Quest VIII: Journey of the Cursed King to the list. Yeah, that one Level-5 RPG from way back in the day, circa 2005. Let me explain.

Well, as readers of Grinding Down already know from yesterday’s post, I’ve been immersing myself in another PlayStation 2 RPG via the Persona 4 Endurance Run over at Giant Bomb. This has been a constant reminder of the numerous great RPG/JRPGs that live on that system, many of which I still need to play some more or even ultimately finish. I won’t name them all just now–lucky you–but DQVIII, a game that I ate up like endless bowls of shrimp-flavored Ramen during my first few months in a new, Internet-less apartment in Clifton, NJ, suddenly called back to me. Like a sailor to a siren, and I went wide-eyed and mumbling, not sure what was to unfold.

Loading up my last save from six or seven years ago was downright disorienting. I mean, yeah, there was some immediate familiarity thanks to the 150+ hours I’ve dumped into Dragon Quest IX, opening back up in a church to that unchanging churchy tunes, with Akira Toriyama’s art style bright and clear and a colorful world as far as the silent hero’s eyes could see. My quiet guy’s name is Taurust_ with a bonus blank space at the end because I remember not knowing then what the confirm button was and accidentally adding an empty space at the end. Oh wells. It’s not like I played the game for that lo…oh wait, my save slot says 82 hours. Dang it.

And throwing caution to the wind, I immediately went to the spot where I guess I last stopped at, and that place involved a boss battle fight with an evil winged dog named Sir Leopold. Hmm…yeah. If there’s one thing I struggle with remembering about Dragon Quest VIII, it’s the story stuff. I mean, I know that I’m a mute, and that the king is Yoda, and the horse is his daughter, and that fat dude has a funny accent, but that’s really it. It might be beneficial to read a wiki or even the back of the box at some point, but whatever–fight turn-based style first, ask questions second. Except no, that didn’t work out. Sir Leopold wiped the floor with my team of four, and we woke anew back at a church with half our money gone.

So I’ve been wandering a bit and re-learning the ins and outs of the world, as well as the menus and other systems at play (casino, monster team, mini medals, item creation, and so on). I completely forgot I could summon a sabertooth tiger to ride. I’ve grinded a little bit, raising all four team members up a single level, so that’s good, but probably not good enough to take on Sir Leopold again just yet. I think I need better armor and weapons first, but to get those…I need gold, and I need a lot of it. Trying to see if I can earn a decent amount with casino BINGO, but that probably is a super slow process.

But I’m okay with dipping back into Dragon Quest VIII, even if it’s only to grind a bit and ultimately get nowhere. That Sir Leopold boss fight seems nearly impossible from where I stand, and it’s not even the final fight of the game. Not sure. I’d love to see how it all ends, considering I definitely wanted to see how it ended back in 2005, but somehow got distracted with shiny things like Final Fantasy XII and Rogue Galaxy. The music is, no surprise, gorgeous, and the battle system remains simple yet addicting. Unlike IX, you do not get to see what skill you’ll get when leveling up and assigning points, which is frustrating, but definitely keeps you guessing and crossing your fingers for something stellar. Between these two games, I’ve collectively used up over 250 hours of my life. Blimey, gov!

LEGO Harry Potter, Years 5-7 is done casting Crucio on me

It took the whole weekend, but it’s done. All characters and character variants unlocked and bought; all Hogwarts House crests grabbed; all students in peril saved from peril, whether that peril was a man-eating plant or them just being lazy and oversleeping in a hammock; all gold bricks found; all Achievements acquired. LEGO Harry Potter, Years 5-7 is now completed as a whole, and I’m happy to be moving on from it finally.

Unfortunately, the grinding these LEGO videogames demand is detrimental to their overall quality. I’ve written about this before, and will most likely continue to write about it for the next half-dozen of forthcoming LEGO videogames. I mean, it took how many iterations to get Traveller’s Tales to add a new camera system and voices to their LEGO beings? Yeah, change does not come fast to those developers. So expect the obtuse and exhausting collectathon to continue on for a good while. But since I’ve already gone on at length about that annoying aspect, let’s talk about something else pertaining to LEGO Harry Potter, Years 5-7: glitches and unforgiving level design!

For a game series constantly billed as co-op friendly, it’s strange that some goals can only be completed solo. Meaning you have to look directly at the person next to you, take their hand gingerly, and say, “Sorry, but you‘re the problem; I need you to drop out.” That’s a pretty cruddy thing to do–to anyone, really–but if you want to unlock the following Achievements, you gotta bite the magic bullet and kick them to the curb:


O Children (20G): Complete the scene where Hermione and Harry dance in the tent


Weasley Does It (25G): Use a Weasley box with every Weasley


What If? (20G): Defeat every Harry freeplay variant as Lord Voldemort

Tara and I tried unlocking all of these as we played the game. We did everything we thought we were supposed to do, and yet nothing seemed to work. I even began thinking outside of the box, using Hermione as a Weasley. For a time there, I thought we were losing our minds, but no, all we had to do was kick my wife out of the game and have me do everything all over again by myself to get them to ping. Boo to that. I mean, all the other Achievements were not like this, and so it has to be labeled as strange. Wonky, even.

More frustrating than the above is the bad level design on Magic is Might from Year 7. In this level, players must make their way through the Ministry of Magic in hopes of stealing a plot-vital item from Dolores Umbridge. After dueling with her, you are chased down a narrow corridor by a swarm of Dementors; this level is set up in the “Indiana Jones and the rolling boulder” sense, with you running towards the screen as danger follows behind. A Hogwarts House crest is hidden behind a golden statue off to the side, and for me, this was the last crest I needed to get; however, time is an issue, and you have to be quick to grab it. If you touch the statue or wall near it, you die, and the Dementors attack your respawned body immediately, pushing you forward. You cannot go back to get the crest without replaying the whole level again, which means you get one chance, and one chance only. Also, if you try to walk past the statue and then go behind it, you die. You can only acquire it by being Fang or Griphook–someone small or fast–and going behind the statue without touching it or the wall. I replayed this level four times before I learned the errors of my way and figured out what to do. Ugh.

Thinking back, LEGO Batman had something just like this, and the proof is in the post. Here’s what I wrote about it way back in the day in October 2009:

LEGO Batman. Sure, I “beat” it months ago, but every now and then I pop back into it to grab some missed items and trying and unlock everything. And I’ve gotten just about everything…that is, but three collectibles. Now, one of them is painstakingly annoying to obtain. Trust me, I tried three times in a row last night. In one of the Penguin’s villain levels, you have to guide your characters down an icy slope, going through five specific flags to unlock the hidden canister. Sounds simple enough, yes? The problem is that if you miss even one flag you are then dropped into the level’s final boss battle room and cannot return to try again. Meaning you must replay the level again and again and…again. I’ve had zero luck so far. Insert heavy sigh.

Gee, that’s the exact same sort of level design used years later for LEGO Harry Potter, Years 5-7. Whoever comes up with these parts, please stop. I don’t care if you think they are a barrel of fun or there for a reason. Just stop. No one likes replaying levels again and again for a single collectible.

So that’s it. I’m done…until LEGO Lord of the Rings, that is.

2012 Game Review Haiku, #15 – Dungeons & Dragons Daggerdale

A halfling mage walks
Into a dungeon, grinds, grows
Kills dragon, the end

EDIT: Greg Noe submitted a haiku review of his own for Daggerdale, and as a lover of alliteration, I have to share with y’all. See it here:

Dwarf diviner ducks
To dungeon, drudges, deepens
Defeats dragon, done

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

Magus and his castle of crazy

I don’t know what I expected to find in Magus’s Castle, but certainly not references to tone-deaf rock stars, traitorous loved ones, and a boss fight that required an attention to reading. But that’s Chrono Trigger for ya, always charming and never without surprises. Shame on me for waiting so long to get into this game.

Right. That castle. It’s 600 A.D., and the gang, having secured Masamune, are now ready to go after Magus and his goons. One’s first stroll through the castle’s hallways is particularly eerie, with loved ones and little children turning into monsters which you must then murder. No questions asked. Hopefully those really weren’t people we knew, but rather just illusions. After exploring for a bit, Magus’s henchmen show up, and they are named Ozzie, Slash, and Flea; yeah, this game was totally made in the mid-1990s. Flea and Slash are not too tough, each requiring a wee bit of strategy, but with Frog and Crono swiping away and Marle holding back to heal, heal, heal, they were all torn asunder in time.

However, getting to Ozzie is a laborious affair. First, there’s a gauntlet of enemies to burn through, then a room with giant blades to avoid, stairs to climb, and then another room full of trapdoors that, when you cross them, Ozzie will pull a switch and send your team falling to a room below. Oi vey. Actually, this wasn’t too terrible, as it was a good way to grind, with Crono earning Lightning II by the end of it all. The sparkly enemies in this room can’t hurt you, meaning free experience and Tech Points. After that, it’s more stairs and another gauntlet of enemies. And then we finally get to battle Ozzie, which is amazingly simple; never attack him, but instead target the switches around him.

Finally, we get to the legend himself, Magus. On my first attempt, I completely flubbed and lost within a few turns. My bad…I wasn’t reading the text below. See, I thought he was just casting spells, but he was actually announcing the type of spell he was currently weak to until he switched it up again. So, when he says, “Absorbs all but water!” you should have Frog cast Water on his magical ass. However, it took me far too long to realize that when Magus announces he will absorb all but light, he really means lightning. I think the developers couldn’t fit the full word in the text box? Silly me was searching every menu for a “light” spell.

With Magus defeated, another portal appeared, sucking Crono and team back to the past. At what point should I try to fight Lavos again? Is there a canon ending I should go after? I’m kind of confused about all that.

For a nameless story, Anonymous Notes Chapter 1 – From the Abyss is quite a mouthful

I think I’m losing my mind. Also, not sure if the above screenshot is correct for the game I’m going to be talking about, but whatever–mind lost, deal with it. The house Tara and I just moved into over the weekend is still without power, with a guesstimate of maybe coming back on some time over the next five days; the basement is no longer flooded and it seems like those deadly branches have stopped falling from the sky, but we’ve yet to get back there and truly start living. I’m without all my comforts, my staples, my coffee pot–my console gaming systems. Yeah, no Deus Ex: Human Revolution yet. And trust me, I’m grateful for having a place to stay at Tara’s parents’ house, but time is moving forward, and all I want to do is get back to the house. Snargle-dargle-blargle.

Last night, while waiting to go out for Tara’s birthday dinner, I hopped online to the 3DS eShop to see if there was any new info about the forthcoming Ambassador NES games. There wasn’t. However, I did notice an irksome $3.67 in my account, which is not enough to get a big name game, but definitely enough for an indie thing or a calculator or one of those grouped under the $1.99 category. Remember, these downloads still get taxed after you select to purchase ’em. And something about Anonymous Notes Chapter 1 – From the Abyss caught my eyes, most certainly not its title. I’m guessing its look, which evokes that charming, 16-bit era of dungeon crawlers of yesteryear like Children of Mana and The Legend of Zelda: A Link to the Past. You kill monsters, get better equipment, and protect your hometown–that kind of experience.

So far, I’ve hacked and slashed some a whole lot of monsters, gathered some items into my inventory, got killed, and lost all of my items. Wee! It’s hard to tell if this is its own game, or just like a snippet plucked from the full DS retail release, just called From the Abyss. Disappointingly, I haven’t found a single anonymous note. The plot involves a guy conveniently named Raid meeting up with a girl named…Helen and then fighting down screen after screen of monsters and trying to destroy the monster boss to keep the lands safe and sound. Rinse and repeat. You can absorb abilities from monsters too, maybe just like in the wonderful Brave Fencer Musashi, but I haven’t really gotten the hang of it yet. As this is merely a single chapter in a longer story, I’m not expecting much, but then again, the game cost just about as much as my morning cup of hazelnut coffee (cream and sugar), and satisfied me for long enough. We’ll see if I keep grinding. Probably not considering tomorrow I’m getting 10 free NES games for my Nintendo 3DS. That’s all well and good, but I really just want to go home.

Angry Birds should really be called Murdered Pigs

Yesterday, I played Angry Birds for the very first time. It was bound to happen. You can only avoid these things for so long; it’s kind of like how everyone eventually joins a social media site, no matter how vocal they are about hating those sorts of things; granted, every website these days integrates some kind of social media element in it, and then you’re there, stuck, updating your status, liking posts, and adding “friends” you’d never consider friends if you bumped into them while out shopping for books or something. Um…yeah. What was I saying? Oh, right: ill-tempered fowl.

While it’s been pretty easy to ignore almost all games on Facebook thanks to some settings tinkering and the fact that I really don’t hang out there as much as before, a host of new clickfest titles debuted this week at Google+, a website that I originally called “like Facebook, but without the games.” Guess I can’t say that anymore. What is nice though is that the games section is totally separate from the main feed of the site, so I don’t have to see how many points Joe Hoeblow got on level 9-154 of Murdered Pigs as I’m trying to see what people are really up to. That said, don’t you want to be my friend on Google+?

For those that don’t know, Angry Birds is a physics-based game of tossing birds via slingshots at rather innocent-looking pigs, trying to kill them all. I think there’s a storyline here. Something about the pigs stealing these birds’ eggs, which doesn’t really make sense when you consider that pigs don’t often climb trees. You toss the birds and gain points for how effectively you murder these pigs, as well as how few birds it takes to do so. I played up to 1-15 of Poached Eggs, the first episode, without a hitch, just sort of floating along. At 1-15, a new type of bird is introduced: a tiny blue bird which, when clicked again while in mid-air, splits into three birds. Very cool. Sadly, the game itself neglected to tell me this. I guess it did try with an unclear image while waiting for the level to load, but nothing ever specifically stated that these birds had a secret power, one vital to solving the upcoming level. I only learned this key strategy skill by accident after trying to beat 1-15 for the nineteenth time.

At no point did I ever get the sense that these birds are angry. If anything, they seem cracked out of their tiny  bird brains, shrilling in glee as they are hurled at stone walls and piles of wood, tossed to their death so systematically. All for the murdering of pigs, purported to have stolen eggs. A pig steals, a pig dies. What? I mean, things weren’t even this harsh in 16th century medieval times. Severe cases of theft back then could be punishable by flogging or the cutting off of one or both ears or a hand. And yeah, death by hanging. But surely that’s better than death by bird to the face.

It’s an okay little game. I just don’t get the logic of it all, but that’s the writer in me. Pigs and birds have no famous (or infamous) connection in nature. Might as well toss pineapples at polar bears. I’ll probably continue to play here and there as I find a moment of gaming emptiness, but I can’t really imagine myself going the distance here and seeing all 250+ levels to the end. That kind of grind is for the birds…

BONUS UNUSED BLOG POST PHOTO: